Better texture-colors for regular metals. Added bismuth texture to tool. Fixed explosion of tiberiumOre.

This commit is contained in:
Robert Sosnitzka
2016-05-18 12:09:35 +02:00
parent 3216033ad4
commit 1dc0a57085
10 changed files with 15 additions and 5 deletions

View File

@@ -7,10 +7,13 @@ import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.item.Item;
import net.minecraftforge.fluids.Fluid;
import slimeknights.tconstruct.library.client.MaterialRenderInfo;
import slimeknights.tconstruct.library.materials.Material;
import java.lang.reflect.Field;
import static com.sosnitzka.ztic_addon.Materials.bismuth;
public class ClientProxy extends ServerProxy {
private static void registerBlockModel(Block block) {
@@ -53,6 +56,10 @@ public class ClientProxy extends ServerProxy {
}
public void setRenderInfo(Material material, Fluid fluid) {
material.setRenderInfo(fluid.getColor());
if (material != bismuth) {
material.setRenderInfo(new MaterialRenderInfo.Metal(fluid.getColor(), 0.8f, 0.2f, 0f));
} else bismuth.setRenderInfo(new MaterialRenderInfo.BlockTexture("ztic_addon:blocks/bismuth_block"));
}
}