forked from TAIGA/TAIGA
some minor fixes
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@@ -40,7 +40,6 @@ public class TraitFragile extends AbstractTrait {
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if (r == 1) y += d;
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if (r == 2) z += d;
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BlockPos nextBlock = new BlockPos(x, y, z);
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int tn = (int) world.getWorldTime() + 5;
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if (world.getBlockState(nextBlock) == world.getBlockState(pos)) {
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Block block = Blocks.STONE;
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int ib = random.nextInt(3);
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