Adjusted tiberium ore, removed vanilla smelting recipes, adjusted three traits (one left), description for materials added

This commit is contained in:
Robert Sosnitzka
2016-07-20 01:41:39 +02:00
parent 74e3baa05c
commit db49a2c74e
7 changed files with 84 additions and 14 deletions

View File

@@ -12,11 +12,14 @@ import static com.sosnitzka.taiga.Items.*;
public class Smelting {
public static void register() {
GameRegistry.addSmelting(slagironOre, new ItemStack(slagironIngot), 1.0F);
GameRegistry.addSmelting(new ItemStack(slagironIngot), new ItemStack(iron_nugget), 0);
GameRegistry.addSmelting(new ItemStack(slaggoldIngot), new ItemStack(Items.GOLD_NUGGET), 0);
GameRegistry.addSmelting(new ItemStack(tiberiumShardInstable), new ItemStack(tiberiumShardStable), 0.2F);
GameRegistry.addSmelting(slaggoldOre, new ItemStack(slaggoldIngot), 1.0F);
GameRegistry.addSmelting(slagironIngot, new ItemStack(iron_nugget), 0);
GameRegistry.addSmelting(slaggoldIngot, new ItemStack(Items.GOLD_NUGGET), 0);
GameRegistry.addSmelting(tiberiumShardInstable, new ItemStack(tiberiumShardStable), 0.2F);
GameRegistry.addSmelting(tiberiumOre, new ItemStack(tiberiumShardStable, 3), RandomUtils.nextFloat(0F, 2F));
GameRegistry.addSmelting(titaniteOre, new ItemStack(titaniteIngot), RandomUtils.nextFloat(0F, 2F));
// Removed until TiC put its own ores back in.
/* GameRegistry.addSmelting(titaniteOre, new ItemStack(titaniteIngot), RandomUtils.nextFloat(0F, 2F));
GameRegistry.addSmelting(arcaniteOre, new ItemStack(arcaniteIngot), RandomUtils.nextFloat(0F, 2F));
GameRegistry.addSmelting(adamantiteOre, new ItemStack(adamantiteIngot), RandomUtils.nextFloat(0F, 2F));
GameRegistry.addSmelting(violiumOre, new ItemStack(violiumIngot), RandomUtils.nextFloat(0F, 2F));
@@ -29,9 +32,9 @@ public class Smelting {
GameRegistry.addSmelting(mythrilOre, new ItemStack(mythrilIngot), RandomUtils.nextFloat(0F, 2F));
GameRegistry.addSmelting(palladiumOre, new ItemStack(palladiumIngot), RandomUtils.nextFloat(0F, 2F));
GameRegistry.addSmelting(prometheumOre, new ItemStack(prometheumIngot), RandomUtils.nextFloat(0F, 2F));
GameRegistry.addSmelting(tiberiumOre, new ItemStack(tiberiumShardStable, 2), RandomUtils.nextFloat(0F, 2F));
GameRegistry.addSmelting(vibraniumOre, new ItemStack(vibraniumIngot), RandomUtils.nextFloat(0F, 2F));
GameRegistry.addSmelting(rubiumOre, new ItemStack(rubiumIngot), RandomUtils.nextFloat(0F, 2F));
*/
}
}