package com.sosnitzka.taiga.recipes; import net.minecraft.init.Items; import net.minecraft.item.ItemStack; import net.minecraftforge.fml.common.registry.GameRegistry; import static com.sosnitzka.taiga.Blocks.*; import static com.sosnitzka.taiga.Items.*; public class Smelting { public static void register() { GameRegistry.addSmelting(slagironOre, new ItemStack(slagironIngot), 1.0F); GameRegistry.addSmelting(slaggoldOre, new ItemStack(slaggoldIngot), 1.0F); GameRegistry.addSmelting(slagironIngot, new ItemStack(iron_nugget), 0); GameRegistry.addSmelting(slaggoldIngot, new ItemStack(Items.GOLD_NUGGET), 0); GameRegistry.addSmelting(tiberiumOre, new ItemStack(tiberiumShardInstable, 6), (2F)); GameRegistry.addSmelting(tiberiumShardInstable, new ItemStack(tiberiumIngot), (.1F)); // Removed until TiC put its own ores back in. /* GameRegistry.addSmelting(titaniteOre, new ItemStack(titaniteIngot), RandomUtils.nextFloat(0F, 2F)); GameRegistry.addSmelting(arcaniteOre, new ItemStack(arcaniteIngot), RandomUtils.nextFloat(0F, 2F)); GameRegistry.addSmelting(adamantiteOre, new ItemStack(adamantiteIngot), RandomUtils.nextFloat(0F, 2F)); GameRegistry.addSmelting(violiumOre, new ItemStack(violiumIngot), RandomUtils.nextFloat(0F, 2F)); GameRegistry.addSmelting(bismuthOre, new ItemStack(bismuthIngot), RandomUtils.nextFloat(0F, 2F)); GameRegistry.addSmelting(eterniteOre, new ItemStack(eterniteIngot), RandomUtils.nextFloat(0F, 2F)); GameRegistry.addSmelting(ignititeOre, new ItemStack(ignititeIngot), RandomUtils.nextFloat(0F, 2F)); GameRegistry.addSmelting(karmesineOre, new ItemStack(karmesineIngot), RandomUtils.nextFloat(0F, 2F)); GameRegistry.addSmelting(meteoriteOre, new ItemStack(meteoriteIngot), RandomUtils.nextFloat(0F, 2F)); GameRegistry.addSmelting(mindoriteOre, new ItemStack(mindoriteIngot), RandomUtils.nextFloat(0F, 2F)); GameRegistry.addSmelting(mythrilOre, new ItemStack(mythrilIngot), RandomUtils.nextFloat(0F, 2F)); GameRegistry.addSmelting(palladiumOre, new ItemStack(palladiumIngot), RandomUtils.nextFloat(0F, 2F)); GameRegistry.addSmelting(prometheumOre, new ItemStack(prometheumIngot), RandomUtils.nextFloat(0F, 2F)); GameRegistry.addSmelting(vibraniumOre, new ItemStack(vibraniumIngot), RandomUtils.nextFloat(0F, 2F)); GameRegistry.addSmelting(rubiumOre, new ItemStack(rubiumIngot), RandomUtils.nextFloat(0F, 2F)); */ } }