package com.sosnitzka.taiga.traits; import com.sosnitzka.taiga.util.Utils; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.math.BlockPos; import net.minecraft.util.text.TextFormatting; import net.minecraft.world.World; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.entity.player.ItemTooltipEvent; import net.minecraftforge.event.entity.player.PlayerInteractEvent; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; import slimeknights.tconstruct.library.utils.TagUtil; import slimeknights.tconstruct.library.utils.TinkerUtil; public class TraitSuperHeavy extends TraitProgressiveStats { protected static int TICK_PER_STAT = 50; protected static float blockcount = 250f; public TraitSuperHeavy() { super(TraitSuperHeavy.class.getSimpleName().toLowerCase().substring(5), TextFormatting.DARK_GRAY); MinecraftForge.EVENT_BUS.register(this); } @Override public void miningSpeed(ItemStack tool, PlayerInteractEvent.BreakSpeed event) { NBTTagCompound tag = TagUtil.getExtraTag(tool); Utils.GeneralNBTData data = Utils.GeneralNBTData.read(tag); if (data.brokenblocks == 0) return; event.setNewSpeed(Math.max(event.getNewSpeed() - data.brokenblocks * event.getOriginalSpeed() / blockcount, 0.25f)); } @Override public void afterBlockBreak(ItemStack tool, World world, IBlockState state, BlockPos pos, EntityLivingBase player, boolean wasEffective) { NBTTagCompound tag = TagUtil.getExtraTag(tool); Utils.GeneralNBTData data = Utils.GeneralNBTData.read(tag); data.brokenblocks += 1; data.write(tag); TagUtil.setExtraTag(tool, tag); } @Override public void onUpdate(ItemStack tool, World world, Entity entity, int itemSlot, boolean isSelected) { // every 3.6 seconds we distribute one stat. This means 1h = 1000 applications if (entity.ticksExisted % TICK_PER_STAT > 0) { return; } // we don't update if the player is currently breaking a block because that'd reset it if (playerIsBreakingBlock(entity)) { return; } NBTTagCompound tag = TagUtil.getExtraTag(tool); Utils.GeneralNBTData data = Utils.GeneralNBTData.read(tag); if (data.brokenblocks > 0) data.brokenblocks -= 1; data.write(tag); TagUtil.setExtraTag(tool, tag); } @SubscribeEvent public void onItemTooltip(ItemTooltipEvent e) { ItemStack tool = e.getItemStack(); if (TinkerUtil.hasTrait(TagUtil.getTagSafe(tool), identifier)) { NBTTagCompound tag = TagUtil.getExtraTag(tool); Utils.GeneralNBTData data = Utils.GeneralNBTData.read(tag); e.getToolTip().add(TextFormatting.RED + "Broken Blocks: " + TextFormatting.WHITE + data.brokenblocks); } } }