package com.sosnitzka.taiga.traits; import net.minecraft.block.Block; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.init.Blocks; import net.minecraft.init.SoundEvents; import net.minecraft.item.ItemStack; import net.minecraft.util.DamageSource; import net.minecraft.util.text.TextFormatting; import net.minecraft.world.World; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.world.BlockEvent; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; import slimeknights.tconstruct.library.traits.AbstractTrait; import slimeknights.tconstruct.library.utils.TagUtil; import slimeknights.tconstruct.library.utils.TinkerUtil; import slimeknights.tconstruct.library.utils.ToolHelper; public class TraitNatureBound extends AbstractTrait { public static DamageSource splinter = new DamageSource("splinter").setDamageBypassesArmor(); private static int chance = 20; public TraitNatureBound() { super("naturebound", TextFormatting.GREEN); MinecraftForge.EVENT_BUS.register(this); } @Override public int onToolHeal(ItemStack tool, int amount, int newAmount, EntityLivingBase entity) { // 5% less durability repaired! return newAmount - amount * 5 / 100; } @Override public void onUpdate(ItemStack tool, World world, Entity entity, int itemSlot, boolean isSelected) { // *20 because 20 ticks in a second if (!world.isRemote && entity instanceof EntityLivingBase && random.nextInt(30 * chance) == 0) { ToolHelper.healTool(tool, random.nextInt(9) + 1, (EntityLivingBase) entity); } } @SubscribeEvent public void onBlockBreak(BlockEvent.BreakEvent e) { Block b = e.getWorld().getBlockState(e.getPos()).getBlock(); if (!e.getWorld().isRemote && TinkerUtil.hasTrait(TagUtil.getTagSafe(e.getPlayer().getHeldItemMainhand()), identifier) && random.nextFloat() <= .07 && (b == Blocks.DIRT || b == Blocks.GRASS || b == Blocks.LOG || b == Blocks.LOG2 || b == Blocks.STONE)) { e.setCanceled(true); e.getPlayer().playSound(SoundEvents.ENTITY_ENDERMEN_TELEPORT, 1.0F, 1.0F); } } }