Files
TAIGA-OV/src/main/java/com/sosnitzka/taiga/traits/TraitFragile.java
Giovanni Harting 826ab1cf3a [1.2] Material rework (#60)
* Developement tests for nbt data in traits

* Lot of trait changes and better balancing

* Traits reworked a bit, new traits added.

* First correction of NBT Data in Trait (Soulbound). Is shown twice. Still needs corrections.

* Few fixes in traits and new trait "catcher"

* Small fix, needs workaround

* fixed some catch issues

* Fixed Catcher and Reviving Traits, new Trait: Souleater. Updated build.gradle for new TiC Version.

* Splitted SoulEater to get the bad touch to an extra trait "Cursed". Added method for using nbt more easily. Changed declaration names of fluids

* Some minor changes in Traits, Registry and Utils.

* Iron_nugget is replaced with oreDict Item when not loaded via TAIGA.

* Beginning of new material  integration. Lot of names changed, lot more work to do here. Many null pointer exceptions and no changes of values up to now.

* Some Small changes in names, registry and recipes

* Some weird stuff I don't remember :D

* fixed some things I missed while merging

* Rollback to something

* More Stuff

* fixed some merging stuff

* Fixed some misspelled names. Actually working with lots of restrictions.

* Rearranged alloys, tried to add blocks / ingots for non-tinker-materials, but they won't work.

* Again tried to fix the melting issue, but non-tinker materials still are not able to be casted as a block, ingot or nugget...

* Fixed integration of materials without tools.

* changed IMC to direct lib calls

* removed more IMC, removed redundant code

* some reformatting

* Alloy integration reworked, needs to be balanced.

* updated deps, renamed some func's, added duplicate material check

* some more renaming

* some reformatting, fixed wrong import, fixed string cmp's

* Added images for blocks, ingots, nuggets and dust. Json changes do not work yet.

* some reformatting

* Removed old json files. Placeholder needed.

* Fixed block json, items not working yet.

* Fixed my own derp (missing json files)

* Reduced materials to ensure unique traits for most of them. Still 30 though, but reduced by 20 more :'( RIP

* Changed some generator stuff, not working properly right now!

* rewrote offset generation, added some debug command, fixed some stuff

* fixed on-surface-generation, made dependencies more flexible

* reverted gen-weight back to its normal value

* Meteor generator implemented.

* fixed generating on ground

* optimized a thing

* Replaced Uru with Osram, replaced Meteorite with Uru, added Meteorite again for Hull-Material and late game alloy.

* Some changes in generation of ores, not ready yet.

* Added Cobble Meteorite. Added debug command. Implemented rest of ore generation. Some minor fixes left for generation including balancing.

* Some changes for ore generation. Added 2 separate Generic Blocks for meteorite and their cobble variant.

* some cleanup in Generator class, added meteor world save handler

* Added Textures. Added blockstates and item models. Fixed fluid rendering.

* renamed world save data file to be little more specific, removed a unused method

* some preps for the upcoming release

* First attempt of well balancing material stats. Renamed TiberiumX to Triberium.

* Final changes... ready for beta testing

* Added missing alloys.

* Corrected balancing of ore generation. Still WIP

* removed some last debug out

* one last reformat
2016-12-05 20:34:02 +01:00

85 lines
3.4 KiB
Java

package com.sosnitzka.taiga.traits;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.init.Blocks;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.text.TextFormatting;
import net.minecraft.world.World;
import slimeknights.tconstruct.library.traits.AbstractTrait;
import slimeknights.tconstruct.library.utils.ToolHelper;
public class TraitFragile extends AbstractTrait {
public TraitFragile() {
super("fragile", TextFormatting.DARK_GRAY);
}
@Override
public void afterBlockBreak(ItemStack tool, World world, IBlockState state, BlockPos pos, EntityLivingBase player, boolean wasEffective) {
if (random.nextBoolean()) {
float f = random.nextFloat();
float b = 0.99F * calcBonus(tool);
if (!world.isRemote && tool.canHarvestBlock(state) && f <= b) {
if (random.nextBoolean()) ToolHelper.damageTool(tool, random.nextInt(3), player);
else ToolHelper.healTool(tool, random.nextInt(3), player);
}
} else {
float f = random.nextFloat();
float b = 0.99F * calcBonus(tool);
if (!world.isRemote && state.getBlock() == Blocks.STONE && f <= b) {
double x, y, z, sx, sy, sz;
sx = x = pos.getX();
sy = y = pos.getY();
sz = z = pos.getZ();
for (int i = random.nextInt(10) + 9; i > 0; i--) {
int r = random.nextInt(3);
int d = random.nextBoolean() ? 1 : -1;
if (r == 0) x += d;
if (r == 1) y += d;
if (r == 2) z += d;
BlockPos nextBlock = new BlockPos(x, y, z);
if (world.getBlockState(nextBlock) == world.getBlockState(pos)) {
Block block = null;
int ib = random.nextInt(2);
switch (ib) {
case 0:
block = Blocks.COBBLESTONE;
break;
case 1:
if (random.nextFloat() <= 0.9) block = Blocks.GRAVEL;
else block = Blocks.MOSSY_COBBLESTONE;
}
f = random.nextFloat();
assert block != null;
if (f < 0.85) {
world.setBlockState(nextBlock, block.getDefaultState());
} else if (f > 95) {
world.destroyBlock(nextBlock, true);
}
sx = x = nextBlock.getX();
sy = y = nextBlock.getY();
sz = z = nextBlock.getZ();
if (random.nextBoolean()) ToolHelper.damageTool(tool, 1, player);
} else {
x = sx;
y = sy;
z = sz;
}
}
}
}
}
private float calcBonus(ItemStack tool) {
int durability = ToolHelper.getCurrentDurability(tool);
int maxDurability = ToolHelper.getMaxDurability(tool);
return (0.4f) / (maxDurability - 50) * (durability) + 0.55f;
}
}