forked from TAIGA/TAIGA
removed some unused classes Signed-off-by: Giovanni Harting <539@idlegandalf.com>
82 lines
2.7 KiB
Java
82 lines
2.7 KiB
Java
package com.sosnitzka.taiga.util;
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import com.google.common.base.Predicate;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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public class StateMatcher implements Predicate<IBlockState> {
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private final IBlockState state;
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private final IProperty property;
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private final Comparable value;
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private StateMatcher(IBlockState state, IProperty property, Comparable value) {
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this.state = state;
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this.property = property;
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this.value = value;
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}
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static StateMatcher forState(IBlockState state, IProperty property, Comparable value) {
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return new StateMatcher(state, property, value);
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}
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public boolean apply(IBlockState state, BlockPos pos, World world) {
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if (state != null) {
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if (property != null && value != null) {
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if (state.getBlock() == this.state.getBlock())
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return checkLayerForBlocks(3, 3, -1, world, pos) ||
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checkLayerForBlocks(3, 3, 0, world, pos) ||
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checkLayerForBlocks(3, 3, 1, world, pos);
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} else
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return state.getBlock() == this.state.getBlock();
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}
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return false;
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}
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@Override
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public boolean apply(IBlockState input) {
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if (state != null) {
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if (property != null && value != null) {
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return state.getBlock() == this.state.getBlock() && state.getValue(property) == value;
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} else
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return state.getBlock() == this.state.getBlock();
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}
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return false;
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}
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private boolean checkLayerForBlocks(int X, int Z, int Y, World world, BlockPos origin) {
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int x = 0, z = 0, dx = 0, dz = -1;
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int t = Math.max(X, Z);
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int maxI = t * t;
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for (int i = 0; i < maxI; i++) {
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if ((-X / 2 <= x) && (x <= X / 2) && (-Z / 2 <= z) && (z <= Z / 2)) {
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BlockPos blockPos = new BlockPos(origin.getX() + x, origin.getY() + Y, origin.getZ() + z);
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if (blockPos == origin)
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continue;
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if (i % 2 == 0)
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continue;
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IBlockState bState = world.getBlockState(blockPos);
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if (bState.getBlock() == this.state.getBlock() && bState.getValue(property) == value) {
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return true;
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}
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}
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if ((x == z) || ((x < 0) && (x == -z)) || ((x > 0) && (x == 1 - z))) {
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t = dx;
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dx = -dz;
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dz = t;
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}
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x += dx;
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z += dz;
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}
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return false;
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}
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}
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