fix: Fix match detail data loading and add API transformation layer
- Update Zod schemas to match raw API response formats - Create transformation layer (rounds, weapons, chat) to convert raw API to structured format - Add player name mapping in transformers for better UX - Fix Svelte 5 reactivity issues in chat page (replace $effect with $derived) - Fix Chart.js compatibility with Svelte 5 state proxies using JSON serialization - Add economy advantage chart with halftime perspective flip (WIP) - Remove stray comment from details page - Update layout to load match data first, then pass to API methods 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
60
src/lib/api/transformers/roundsTransformer.ts
Normal file
60
src/lib/api/transformers/roundsTransformer.ts
Normal file
@@ -0,0 +1,60 @@
|
||||
import type { RoundsAPIResponse } from '$lib/types/api/RoundsAPIResponse';
|
||||
import type { MatchRoundsResponse, RoundDetail, RoundStats, Match } from '$lib/types';
|
||||
|
||||
/**
|
||||
* Transform raw rounds API response into structured format
|
||||
* @param rawData - Raw API response
|
||||
* @param matchId - Match ID
|
||||
* @param match - Match data with player information
|
||||
* @returns Structured rounds data
|
||||
*/
|
||||
export function transformRoundsResponse(
|
||||
rawData: RoundsAPIResponse,
|
||||
matchId: string,
|
||||
match?: Match
|
||||
): MatchRoundsResponse {
|
||||
const rounds: RoundDetail[] = [];
|
||||
|
||||
// Create player ID to team mapping
|
||||
const playerTeamMap = new Map<string, number>();
|
||||
if (match?.players) {
|
||||
for (const player of match.players) {
|
||||
playerTeamMap.set(player.id, player.team_id);
|
||||
}
|
||||
}
|
||||
|
||||
// Convert object keys to sorted round numbers
|
||||
const roundNumbers = Object.keys(rawData)
|
||||
.map(Number)
|
||||
.sort((a, b) => a - b);
|
||||
|
||||
for (const roundNum of roundNumbers) {
|
||||
const roundData = rawData[String(roundNum)];
|
||||
if (!roundData) continue;
|
||||
|
||||
const players: RoundStats[] = [];
|
||||
|
||||
// Convert player data
|
||||
for (const [playerId, [bank, equipment, spent]] of Object.entries(roundData)) {
|
||||
players.push({
|
||||
round: roundNum + 1, // API uses 0-indexed, we use 1-indexed
|
||||
bank,
|
||||
equipment,
|
||||
spent,
|
||||
player_id: Number(playerId)
|
||||
});
|
||||
}
|
||||
|
||||
rounds.push({
|
||||
round: roundNum + 1,
|
||||
winner: 0, // TODO: Determine winner from data if available
|
||||
win_reason: '', // TODO: Determine win reason if available
|
||||
players
|
||||
});
|
||||
}
|
||||
|
||||
return {
|
||||
match_id: matchId,
|
||||
rounds
|
||||
};
|
||||
}
|
||||
Reference in New Issue
Block a user