#5 dummy not showing damage - resolved
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@@ -25,8 +25,6 @@
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</select>
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</div>
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<div v-show="false" :key="data.selectWeapon || data.selectPlayer">{{ processDmg() }}</div>
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<div id="hitgroup-puppet"></div>
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</div>
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</template>
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@@ -144,7 +142,9 @@ export default {
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unique.forEach(w => {
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for (let weapon in props.equipment_map) {
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if (parseInt(w) === parseInt(weapon)) {
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arr2.push({w: props.equipment_map[weapon]})
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let obj = {}
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obj[w] = props.equipment_map[weapon]
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arr2.push(obj)
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}
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}
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})
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@@ -165,7 +165,7 @@ export default {
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// 1: hitgroup
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// 2: dmg
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if (weapon) {
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if (weapon[0] === parseInt(Object.keys(data.selectWeapon).toString())) {
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if (Object.values(weapon)[0] === parseInt(Object.keys(data.selectWeapon).toString())) {
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let obj = {}
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obj[weapon[1]] = weapon[2]
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arr.push(obj)
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@@ -192,7 +192,7 @@ export default {
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// 1: hitgroup
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// 2: dmg
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if (weapon) {
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if (weapon[0] === parseInt(Object.keys(data.selectWeapon).toString())) {
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if (Object.values(weapon)[0] === parseInt(Object.keys(data.selectWeapon).toString())) {
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let obj = {}
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obj[weapon[1]] = weapon[2]
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arr.push(obj)
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@@ -220,7 +220,7 @@ export default {
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// 1: hitgroup
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// 2: dmg
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if (weapon) {
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if (weapon[0] === parseInt(Object.keys(data.selectWeapon).toString())) {
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if (Object.values(weapon)[0] === parseInt(Object.keys(data.selectWeapon).toString())) {
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let obj = {}
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obj[weapon[1]] = weapon[2]
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arr.push(obj)
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@@ -247,7 +247,7 @@ export default {
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// 1: hitgroup
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// 2: dmg
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if (weapon) {
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if (weapon[0] === parseInt(Object.keys(data.selectWeapon).toString())) {
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if (Object.values(weapon)[0] === parseInt(Object.keys(data.selectWeapon).toString())) {
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let obj = {}
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obj[weapon[1]] = weapon[2]
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arr.push(obj)
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@@ -391,9 +391,16 @@ export default {
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buildCharts()
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}
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watch(() => data.selectPlayer, processPlayerWeapon)
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watch(() => data.selectPlayer, () => {
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data.selectWeapon = ''
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processPlayerWeapon()
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})
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return {props, data, store, processDmg, processPlayerWeapon}
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watch(() => data.selectWeapon, () => {
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processDmg()
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})
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return {props, data, store, processPlayerWeapon}
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}
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}
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</script>
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