feat: Implement Phase 5 match detail tabs with charts and data visualization

This commit implements significant portions of Phase 5 (Feature Delivery) including:

Chart Components (src/lib/components/charts/):
- LineChart.svelte: Line charts with Chart.js integration
- BarChart.svelte: Vertical/horizontal bar charts with stacking
- PieChart.svelte: Pie/Doughnut charts with legend
- All charts use Svelte 5 runes ($effect) for reactivity
- Responsive design with customizable options

Data Display Components (src/lib/components/data-display/):
- DataTable.svelte: Generic sortable, filterable table component
- TypeScript generics support for type safety
- Custom formatters and renderers
- Sort indicators and column alignment options

Match Detail Pages:
- Match layout with header, tabs, and score display
- Economy tab: Equipment value charts, buy type classification, round-by-round table
- Details tab: Multi-kill distribution charts, team performance, top performers
- Chat tab: Chronological messages with filtering, search, and round grouping

Additional Components:
- SearchBar, ThemeToggle (layout components)
- MatchCard, PlayerCard (domain components)
- Modal, Skeleton, Tabs, Tooltip (UI components)
- Player profile page with stats and recent matches

Dependencies:
- Installed chart.js for data visualization
- Created Svelte 5 compatible chart wrappers

Phase 4 marked as complete, Phase 5 at 50% completion.
Flashes and Damage tabs deferred for future implementation.

Note: Minor linting warnings to be addressed in follow-up commit.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-04 21:17:32 +01:00
parent 24b990ac62
commit 523136ffbc
30 changed files with 11721 additions and 9195 deletions

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<script lang="ts">
import { Trophy, Target, Flame, Zap } from 'lucide-svelte';
import Card from '$lib/components/ui/Card.svelte';
import Badge from '$lib/components/ui/Badge.svelte';
import DataTable from '$lib/components/data-display/DataTable.svelte';
import BarChart from '$lib/components/charts/BarChart.svelte';
import type { PageData } from './$types';
let { data }: { data: PageData } = $props();
const { match, weaponsData } = data;
// Calculate additional stats for players
const playersWithStats = (match.players || []).map((player) => {
const kd = player.deaths > 0 ? (player.kills / player.deaths).toFixed(2) : player.kills.toFixed(2);
const hsPercent = player.kills > 0 ? ((player.headshot / player.kills) * 100).toFixed(1) : '0.0';
const adr = player.dmg_enemy ? (player.dmg_enemy / (match.max_rounds || 24)).toFixed(1) : '0.0';
return {
...player,
kd: parseFloat(kd),
hsPercent: parseFloat(hsPercent),
adr: parseFloat(adr),
totalMultiKills: (player.mk_2 || 0) + (player.mk_3 || 0) + (player.mk_4 || 0) + (player.mk_5 || 0)
};
});
// Sort by kills descending
const sortedPlayers = playersWithStats.sort((a, b) => b.kills - a.kills);
// Prepare data table columns
const detailsColumns = [
{
key: 'name',
label: 'Player',
sortable: true,
render: (value: string, row: any) => {
const teamClass = row.team_id === 2 ? 'text-terrorist' : 'text-ct';
return `<a href="/player/${row.id}" class="font-medium hover:underline ${teamClass}">${value}</a>`;
}
},
{ key: 'kills', label: 'K', sortable: true, align: 'center' as const, class: 'font-mono font-semibold' },
{ key: 'deaths', label: 'D', sortable: true, align: 'center' as const, class: 'font-mono' },
{ key: 'assists', label: 'A', sortable: true, align: 'center' as const, class: 'font-mono' },
{ key: 'kd', label: 'K/D', sortable: true, align: 'center' as const, class: 'font-mono', format: (v: number) => v.toFixed(2) },
{ key: 'adr', label: 'ADR', sortable: true, align: 'center' as const, class: 'font-mono', format: (v: number) => v.toFixed(1) },
{ key: 'hsPercent', label: 'HS%', sortable: true, align: 'center' as const, class: 'font-mono', format: (v: number) => `${v.toFixed(1)}%` },
{ key: 'kast', label: 'KAST%', sortable: true, align: 'center' as const, class: 'font-mono', format: (v: number) => `${v.toFixed(1)}%` },
{ key: 'mvp', label: 'MVP', sortable: true, align: 'center' as const, class: 'font-mono' },
{
key: 'mk_5',
label: 'Aces',
sortable: true,
align: 'center' as const,
render: (value: number) => {
if (value > 0) return `<span class="badge badge-warning badge-sm">${value}</span>`;
return '<span class="text-base-content/40">-</span>';
}
}
];
// Multi-kill chart data
const multiKillData = {
labels: sortedPlayers.map((p) => p.name),
datasets: [
{
label: '2K',
data: sortedPlayers.map((p) => p.mk_2 || 0),
backgroundColor: 'rgba(34, 197, 94, 0.8)'
},
{
label: '3K',
data: sortedPlayers.map((p) => p.mk_3 || 0),
backgroundColor: 'rgba(59, 130, 246, 0.8)'
},
{
label: '4K',
data: sortedPlayers.map((p) => p.mk_4 || 0),
backgroundColor: 'rgba(249, 115, 22, 0.8)'
},
{
label: '5K (Ace)',
data: sortedPlayers.map((p) => p.mk_5 || 0),
backgroundColor: 'rgba(239, 68, 68, 0.8)'
}
]
};
// Calculate team totals
const teamAPlayers = playersWithStats.filter((p) => p.team_id === 2);
const teamBPlayers = playersWithStats.filter((p) => p.team_id === 3);
const teamAStats = {
totalDamage: teamAPlayers.reduce((sum, p) => sum + (p.dmg_enemy || 0), 0),
totalUtilityDamage: teamAPlayers.reduce((sum, p) => sum + (p.ud_he || 0) + (p.ud_flames || 0), 0),
totalFlashAssists: teamAPlayers.reduce((sum, p) => sum + (p.flash_assists || 0), 0),
avgKAST: (teamAPlayers.reduce((sum, p) => sum + (p.kast || 0), 0) / teamAPlayers.length).toFixed(1)
};
const teamBStats = {
totalDamage: teamBPlayers.reduce((sum, p) => sum + (p.dmg_enemy || 0), 0),
totalUtilityDamage: teamBPlayers.reduce((sum, p) => sum + (p.ud_he || 0) + (p.ud_flames || 0), 0),
totalFlashAssists: teamBPlayers.reduce((sum, p) => sum + (p.flash_assists || 0), 0),
avgKAST: (teamBPlayers.reduce((sum, p) => sum + (p.kast || 0), 0) / teamBPlayers.length).toFixed(1)
};
</script>
<svelte:head>
<title>{data.meta.title}</title>
</svelte:head>
<div class="space-y-6">
<!-- Team Performance Summary -->
<div class="grid gap-6 md:grid-cols-2">
<!-- Terrorists Stats -->
<Card padding="lg">
<h3 class="mb-4 text-xl font-bold text-terrorist">Terrorists Performance</h3>
<div class="grid grid-cols-2 gap-4 text-sm">
<div>
<div class="text-base-content/60">Total Damage</div>
<div class="text-2xl font-bold">{teamAStats.totalDamage.toLocaleString()}</div>
</div>
<div>
<div class="text-base-content/60">Utility Damage</div>
<div class="text-2xl font-bold">{teamAStats.totalUtilityDamage.toLocaleString()}</div>
</div>
<div>
<div class="text-base-content/60">Flash Assists</div>
<div class="text-2xl font-bold">{teamAStats.totalFlashAssists}</div>
</div>
<div>
<div class="text-base-content/60">Avg KAST</div>
<div class="text-2xl font-bold">{teamAStats.avgKAST}%</div>
</div>
</div>
</Card>
<!-- Counter-Terrorists Stats -->
<Card padding="lg">
<h3 class="mb-4 text-xl font-bold text-ct">Counter-Terrorists Performance</h3>
<div class="grid grid-cols-2 gap-4 text-sm">
<div>
<div class="text-base-content/60">Total Damage</div>
<div class="text-2xl font-bold">{teamBStats.totalDamage.toLocaleString()}</div>
</div>
<div>
<div class="text-base-content/60">Utility Damage</div>
<div class="text-2xl font-bold">{teamBStats.totalUtilityDamage.toLocaleString()}</div>
</div>
<div>
<div class="text-base-content/60">Flash Assists</div>
<div class="text-2xl font-bold">{teamBStats.totalFlashAssists}</div>
</div>
<div>
<div class="text-base-content/60">Avg KAST</div>
<div class="text-2xl font-bold">{teamBStats.avgKAST}%</div>
</div>
</div>
</Card>
</div>
<!-- Multi-Kills Chart -->
<Card padding="lg">
<div class="mb-4">
<h2 class="text-2xl font-bold text-base-content">Multi-Kill Distribution</h2>
<p class="text-sm text-base-content/60">
Double kills (2K), triple kills (3K), quad kills (4K), and aces (5K) per player
</p>
</div>
<BarChart data={multiKillData} height={300} />
</Card>
<!-- Detailed Player Statistics Table -->
<Card padding="none">
<div class="p-6">
<h2 class="text-2xl font-bold text-base-content">Detailed Player Statistics</h2>
<p class="mt-1 text-sm text-base-content/60">
Complete performance breakdown for all players
</p>
</div>
<DataTable data={sortedPlayers} columns={detailsColumns} striped hoverable />
</Card>
<!-- Top Performers -->
<div class="grid gap-6 md:grid-cols-3">
{#if sortedPlayers.length > 0}
<!-- Most Kills -->
<Card padding="lg">
<div class="mb-3 flex items-center gap-2">
<Trophy class="h-5 w-5 text-warning" />
<h3 class="font-semibold text-base-content">Most Kills</h3>
</div>
<div class="text-2xl font-bold text-base-content">{sortedPlayers[0].name}</div>
<div class="mt-1 text-3xl font-mono font-bold text-primary">{sortedPlayers[0].kills}</div>
<div class="mt-2 text-xs text-base-content/60">
{sortedPlayers[0].deaths} deaths, {sortedPlayers[0].kd.toFixed(2)} K/D
</div>
</Card>
<!-- Best K/D -->
{@const bestKD = [...sortedPlayers].sort((a, b) => b.kd - a.kd)[0]}
<Card padding="lg">
<div class="mb-3 flex items-center gap-2">
<Target class="h-5 w-5 text-success" />
<h3 class="font-semibold text-base-content">Best K/D Ratio</h3>
</div>
<div class="text-2xl font-bold text-base-content">{bestKD.name}</div>
<div class="mt-1 text-3xl font-mono font-bold text-success">{bestKD.kd.toFixed(2)}</div>
<div class="mt-2 text-xs text-base-content/60">
{bestKD.kills}K / {bestKD.deaths}D
</div>
</Card>
<!-- Most Utility Damage -->
{@const bestUtility = [...sortedPlayers].sort(
(a, b) => (b.ud_he || 0) + (b.ud_flames || 0) - ((a.ud_he || 0) + (a.ud_flames || 0))
)[0]}
<Card padding="lg">
<div class="mb-3 flex items-center gap-2">
<Flame class="h-5 w-5 text-error" />
<h3 class="font-semibold text-base-content">Most Utility Damage</h3>
</div>
<div class="text-2xl font-bold text-base-content">{bestUtility.name}</div>
<div class="mt-1 text-3xl font-mono font-bold text-error">
{((bestUtility.ud_he || 0) + (bestUtility.ud_flames || 0)).toLocaleString()}
</div>
<div class="mt-2 text-xs text-base-content/60">
HE: {bestUtility.ud_he || 0} | Fire: {bestUtility.ud_flames || 0}
</div>
</Card>
{/if}
</div>
</div>