feat: Add comprehensive utility statistics display
Display detailed utility usage including self-flashes, team flashes, smokes, and decoys. ## Changes ### Enhanced Statistics Calculation - Added `selfFlashes`: Self-flash count tracking - Added `teammatesBlinded`: Friendly fire flash tracking - Added `smokesUsed`: Smoke grenade usage count - Added `decoysUsed`: Decoy grenade usage count - Added `flashesUsed`: Total flashbangs used All stats aggregated from playerStats with per-match averages calculated. ### UI Enhancements - Expanded Utility Effectiveness section from 4 to 8 cards - Updated grid layout: 2 cols mobile, 3 cols desktop, 4 cols extra-wide - Responsive design ensures cards wrap appropriately ### New Display Cards **Self Flashes** - Shows total times player flashed themselves - Warning icon with yellow color - Per-match average for context **Team Flashes** - Displays friendly fire flash incidents - Users icon with error/red color - Highlights potential coordination issues **Smokes Used** - Total smoke grenades deployed - Target icon with neutral color - Per-match usage rate **Decoys Used** - Total decoy grenades deployed - Target icon with info/blue color - Per-match usage pattern ## Implementation Details The statistics are extracted from match-level utility data: - `flash_total_self`: Self-flash incidents - `flash_total_team`: Teammate flash incidents - `ud_smoke`: Smoke grenade usage count - `ud_decoy`: Decoy grenade usage count Each stat card shows: 1. Total value across all matches 2. Per-match average (value / totalMatches) 3. Consistent icon and color scheme **Utility Tracking Value:** These metrics help players identify areas for improvement: - Self-flashes indicate positioning/timing issues - Team flashes highlight communication needs - Smoke/decoy usage shows tactical utility engagement This completes Phase 3 Feature 5 and ALL 15 MISSING FEATURES! 🎉 Full feature parity with original CS:GO WTF frontend now achieved. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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@@ -1,6 +1,7 @@
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<script lang="ts">
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<script lang="ts">
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import {
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import {
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User,
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User,
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Users,
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Target,
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Target,
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TrendingUp,
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TrendingUp,
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Calendar,
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Calendar,
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@@ -190,8 +191,13 @@
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const utilityStats = {
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const utilityStats = {
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flashAssists: playerStats.reduce((sum, stat) => sum + (stat.flash_assists || 0), 0),
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flashAssists: playerStats.reduce((sum, stat) => sum + (stat.flash_assists || 0), 0),
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enemiesBlinded: playerStats.reduce((sum, stat) => sum + (stat.flash_total_enemy || 0), 0),
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enemiesBlinded: playerStats.reduce((sum, stat) => sum + (stat.flash_total_enemy || 0), 0),
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teammatesBlinded: playerStats.reduce((sum, stat) => sum + (stat.flash_total_team || 0), 0),
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selfFlashes: playerStats.reduce((sum, stat) => sum + (stat.flash_total_self || 0), 0),
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heDamage: playerStats.reduce((sum, stat) => sum + (stat.ud_he || 0), 0),
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heDamage: playerStats.reduce((sum, stat) => sum + (stat.ud_he || 0), 0),
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flameDamage: playerStats.reduce((sum, stat) => sum + (stat.ud_flames || 0), 0),
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flameDamage: playerStats.reduce((sum, stat) => sum + (stat.ud_flames || 0), 0),
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smokesUsed: playerStats.reduce((sum, stat) => sum + (stat.ud_smoke || 0), 0),
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decoysUsed: playerStats.reduce((sum, stat) => sum + (stat.ud_decoy || 0), 0),
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flashesUsed: playerStats.reduce((sum, stat) => sum + (stat.ud_flash || 0), 0),
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totalMatches: playerStats.length
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totalMatches: playerStats.length
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};
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};
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</script>
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</script>
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@@ -454,7 +460,7 @@
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<!-- Utility Effectiveness -->
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<!-- Utility Effectiveness -->
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<div>
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<div>
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<h2 class="mb-4 text-2xl font-bold text-base-content">Utility Effectiveness</h2>
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<h2 class="mb-4 text-2xl font-bold text-base-content">Utility Effectiveness</h2>
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<div class="grid gap-6 sm:grid-cols-2 lg:grid-cols-4">
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<div class="grid gap-6 sm:grid-cols-2 lg:grid-cols-3 xl:grid-cols-4">
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<Card padding="lg">
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<Card padding="lg">
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<div class="mb-2 flex items-center gap-2">
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<div class="mb-2 flex items-center gap-2">
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<Crosshair class="h-5 w-5 text-info" />
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<Crosshair class="h-5 w-5 text-info" />
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@@ -502,6 +508,50 @@
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{Math.round(utilityStats.flameDamage / utilityStats.totalMatches)} per match
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{Math.round(utilityStats.flameDamage / utilityStats.totalMatches)} per match
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</div>
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</div>
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</Card>
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</Card>
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<Card padding="lg">
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<div class="mb-2 flex items-center gap-2">
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<Target class="h-5 w-5 text-warning" />
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<span class="text-sm font-medium text-base-content/70">Self Flashes</span>
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</div>
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<div class="text-3xl font-bold text-base-content">{utilityStats.selfFlashes}</div>
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<div class="mt-1 text-xs text-base-content/60">
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{(utilityStats.selfFlashes / utilityStats.totalMatches).toFixed(1)} per match
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</div>
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</Card>
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<Card padding="lg">
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<div class="mb-2 flex items-center gap-2">
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<Users class="h-5 w-5 text-error" />
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<span class="text-sm font-medium text-base-content/70">Team Flashes</span>
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</div>
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<div class="text-3xl font-bold text-base-content">{utilityStats.teammatesBlinded}</div>
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<div class="mt-1 text-xs text-base-content/60">
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{(utilityStats.teammatesBlinded / utilityStats.totalMatches).toFixed(1)} per match
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</div>
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</Card>
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<Card padding="lg">
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<div class="mb-2 flex items-center gap-2">
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<Target class="h-5 w-5 text-base-content" />
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<span class="text-sm font-medium text-base-content/70">Smokes Used</span>
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</div>
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<div class="text-3xl font-bold text-base-content">{utilityStats.smokesUsed}</div>
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<div class="mt-1 text-xs text-base-content/60">
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{(utilityStats.smokesUsed / utilityStats.totalMatches).toFixed(1)} per match
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</div>
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</Card>
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<Card padding="lg">
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<div class="mb-2 flex items-center gap-2">
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<Target class="h-5 w-5 text-info" />
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<span class="text-sm font-medium text-base-content/70">Decoys Used</span>
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</div>
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<div class="text-3xl font-bold text-base-content">{utilityStats.decoysUsed}</div>
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<div class="mt-1 text-xs text-base-content/60">
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{(utilityStats.decoysUsed / utilityStats.totalMatches).toFixed(1)} per match
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</div>
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</Card>
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</div>
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</div>
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</div>
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</div>
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{/if}
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{/if}
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