feat: Implement Phase 1 critical features and fix API integration

This commit completes the first phase of feature parity implementation and
resolves all API integration issues to match the backend API format.

## API Integration Fixes

- Remove all hardcoded default values from transformers (tick_rate, kast, player_count, steam_updated)
- Update TypeScript types to make fields optional where backend doesn't guarantee them
- Update Zod schemas to validate optional fields correctly
- Fix mock data to match real API response format (plain arrays, not wrapped objects)
- Update UI components to handle undefined values with proper fallbacks
- Add comprehensive API documentation for Match and Player endpoints

## Phase 1 Features Implemented (3/6)

### 1. Player Tracking System 
- Created TrackPlayerModal.svelte with auth code input
- Integrated track/untrack player API endpoints
- Added UI for providing optional share code
- Displays tracked status on player profiles
- Full validation and error handling

### 2. Share Code Parsing 
- Created ShareCodeInput.svelte component
- Added to matches page for easy match submission
- Real-time validation of share code format
- Parse status feedback with loading states
- Auto-redirect to match page on success

### 3. VAC/Game Ban Status 
- Added VAC and game ban count/date fields to Player type
- Display status badges on player profile pages
- Show ban count and date when available
- Visual indicators using DaisyUI badge components

## Component Improvements

- Modal.svelte: Added Svelte 5 Snippet types, actions slot support
- ThemeToggle.svelte: Removed deprecated svelte:component usage
- Tooltip.svelte: Fixed type safety with Snippet type
- All new components follow Svelte 5 runes pattern ($state, $derived, $bindable)

## Type Safety & Linting

- Fixed all ESLint errors (any types → proper types)
- Fixed form label accessibility issues
- Replaced error: any with error: unknown + proper type guards
- Added Snippet type imports where needed
- Updated all catch blocks to use instanceof Error checks

## Static Assets

- Migrated all files from public/ to static/ directory per SvelteKit best practices
- Moved 200+ map icons, screenshots, and other assets
- Updated all import paths to use /images/ (served from static/)

## Documentation

- Created IMPLEMENTATION_STATUS.md tracking all 15 missing features
- Updated API.md with optional field annotations
- Created MATCHES_API.md with comprehensive endpoint documentation
- Added inline comments marking optional vs required fields

## Testing

- Updated mock fixtures to remove default values
- Fixed mock handlers to return plain arrays like real API
- Ensured all components handle undefined gracefully

## Remaining Phase 1 Tasks

- [ ] Add VAC status column to match scoreboard
- [ ] Create weapons statistics tab for matches
- [ ] Implement recently visited players on home page

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-12 19:31:18 +01:00
parent a861b1c1b6
commit 8f3b652740
422 changed files with 106174 additions and 102193 deletions

View File

@@ -1,12 +1,15 @@
<script lang="ts">
import Badge from '$lib/components/ui/Badge.svelte';
import type { MatchListItem } from '$lib/types';
import { storeMatchesState } from '$lib/utils/navigation';
import { getMapBackground, formatMapName } from '$lib/utils/mapAssets';
interface Props {
match: MatchListItem;
loadedCount?: number;
}
let { match }: Props = $props();
let { match, loadedCount = 0 }: Props = $props();
const formattedDate = new Date(match.date).toLocaleString('en-US', {
month: 'short',
@@ -15,26 +18,53 @@
minute: '2-digit'
});
const mapName = match.map.replace('de_', '').toUpperCase();
const mapName = formatMapName(match.map);
const mapBg = getMapBackground(match.map);
function handleClick() {
// Store navigation state before navigating
storeMatchesState(match.match_id, loadedCount);
}
function handleImageError(event: Event) {
const img = event.target as HTMLImageElement;
img.src = '/images/map_screenshots/default.webp';
}
</script>
<a href={`/match/${match.match_id}`} class="block transition-transform hover:scale-[1.02]">
<a
href={`/match/${match.match_id}`}
class="block transition-transform hover:scale-[1.02]"
data-match-id={match.match_id}
onclick={handleClick}
>
<div
class="overflow-hidden rounded-lg border border-base-300 bg-base-100 shadow-md transition-shadow hover:shadow-xl"
>
<!-- Map Header -->
<div class="relative h-32 bg-gradient-to-br from-base-300 to-base-200">
<div class="absolute inset-0 flex items-center justify-center">
<span class="text-5xl font-bold text-base-content/10">{mapName}</span>
</div>
<div class="absolute bottom-3 left-3">
<Badge variant="default">{match.map}</Badge>
</div>
{#if match.demo_parsed}
<div class="absolute right-3 top-3">
<Badge variant="success" size="sm">Parsed</Badge>
<!-- Map Header with Background Image -->
<div class="relative h-32 overflow-hidden">
<!-- Background Image -->
<img
src={mapBg}
alt={mapName}
class="absolute inset-0 h-full w-full object-cover"
loading="lazy"
onerror={handleImageError}
/>
<!-- Overlay for better text contrast -->
<div class="absolute inset-0 bg-gradient-to-t from-black/80 via-black/40 to-black/20"></div>
<!-- Content -->
<div class="relative flex h-full items-end justify-between p-3">
<div class="flex flex-col gap-1">
{#if match.map}
<Badge variant="default">{match.map}</Badge>
{/if}
<span class="text-lg font-bold text-white drop-shadow-lg">{mapName}</span>
</div>
{/if}
{#if match.demo_parsed}
<Badge variant="success" size="sm">Parsed</Badge>
{/if}
</div>
</div>
<!-- Match Info -->