feat: Implement Phase 1 critical features and fix API integration

This commit completes the first phase of feature parity implementation and
resolves all API integration issues to match the backend API format.

## API Integration Fixes

- Remove all hardcoded default values from transformers (tick_rate, kast, player_count, steam_updated)
- Update TypeScript types to make fields optional where backend doesn't guarantee them
- Update Zod schemas to validate optional fields correctly
- Fix mock data to match real API response format (plain arrays, not wrapped objects)
- Update UI components to handle undefined values with proper fallbacks
- Add comprehensive API documentation for Match and Player endpoints

## Phase 1 Features Implemented (3/6)

### 1. Player Tracking System 
- Created TrackPlayerModal.svelte with auth code input
- Integrated track/untrack player API endpoints
- Added UI for providing optional share code
- Displays tracked status on player profiles
- Full validation and error handling

### 2. Share Code Parsing 
- Created ShareCodeInput.svelte component
- Added to matches page for easy match submission
- Real-time validation of share code format
- Parse status feedback with loading states
- Auto-redirect to match page on success

### 3. VAC/Game Ban Status 
- Added VAC and game ban count/date fields to Player type
- Display status badges on player profile pages
- Show ban count and date when available
- Visual indicators using DaisyUI badge components

## Component Improvements

- Modal.svelte: Added Svelte 5 Snippet types, actions slot support
- ThemeToggle.svelte: Removed deprecated svelte:component usage
- Tooltip.svelte: Fixed type safety with Snippet type
- All new components follow Svelte 5 runes pattern ($state, $derived, $bindable)

## Type Safety & Linting

- Fixed all ESLint errors (any types → proper types)
- Fixed form label accessibility issues
- Replaced error: any with error: unknown + proper type guards
- Added Snippet type imports where needed
- Updated all catch blocks to use instanceof Error checks

## Static Assets

- Migrated all files from public/ to static/ directory per SvelteKit best practices
- Moved 200+ map icons, screenshots, and other assets
- Updated all import paths to use /images/ (served from static/)

## Documentation

- Created IMPLEMENTATION_STATUS.md tracking all 15 missing features
- Updated API.md with optional field annotations
- Created MATCHES_API.md with comprehensive endpoint documentation
- Added inline comments marking optional vs required fields

## Testing

- Updated mock fixtures to remove default values
- Fixed mock handlers to return plain arrays like real API
- Ensured all components handle undefined gracefully

## Remaining Phase 1 Tasks

- [ ] Add VAC status column to match scoreboard
- [ ] Create weapons statistics tab for matches
- [ ] Implement recently visited players on home page

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-12 19:31:18 +01:00
parent a861b1c1b6
commit 8f3b652740
422 changed files with 106174 additions and 102193 deletions

View File

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<script lang="ts">
import { createEventDispatcher } from 'svelte';
import Modal from '$lib/components/ui/Modal.svelte';
import { playersAPI } from '$lib/api/players';
import { showToast } from '$lib/stores/toast';
interface Props {
playerId: string;
playerName: string;
isTracked: boolean;
isOpen: boolean;
}
let { playerId, playerName, isTracked, isOpen = $bindable() }: Props = $props();
const dispatch = createEventDispatcher();
let authCode = $state('');
let shareCode = $state('');
let isLoading = $state(false);
let error = $state('');
async function handleTrack() {
if (!authCode.trim()) {
error = 'Auth code is required';
return;
}
isLoading = true;
error = '';
try {
await playersAPI.trackPlayer(playerId, authCode, shareCode || undefined);
showToast('Player tracking activated successfully!', 'success');
isOpen = false;
dispatch('tracked');
} catch (err: unknown) {
error = err instanceof Error ? err.message : 'Failed to track player';
showToast(error, 'error');
} finally {
isLoading = false;
}
}
async function handleUntrack() {
if (!authCode.trim()) {
error = 'Auth code is required to untrack';
return;
}
isLoading = true;
error = '';
try {
await playersAPI.untrackPlayer(playerId, authCode);
showToast('Player tracking removed successfully', 'success');
isOpen = false;
dispatch('untracked');
} catch (err: unknown) {
error = err instanceof Error ? err.message : 'Failed to untrack player';
showToast(error, 'error');
} finally {
isLoading = false;
}
}
function handleClose() {
isOpen = false;
authCode = '';
shareCode = '';
error = '';
}
</script>
<Modal bind:isOpen onClose={handleClose} title={isTracked ? 'Untrack Player' : 'Track Player'}>
<div class="space-y-4">
<div class="alert alert-info">
<svg
xmlns="http://www.w3.org/2000/svg"
fill="none"
viewBox="0 0 24 24"
class="h-6 w-6 shrink-0 stroke-current"
>
<path
stroke-linecap="round"
stroke-linejoin="round"
stroke-width="2"
d="M13 16h-1v-4h-1m1-4h.01M21 12a9 9 0 11-18 0 9 9 0 0118 0z"
></path>
</svg>
<div class="text-sm">
{#if isTracked}
<p>Remove <strong>{playerName}</strong> from automatic match tracking.</p>
{:else}
<p>
Add <strong>{playerName}</strong> to the tracking system to automatically fetch new matches.
</p>
{/if}
</div>
</div>
<!-- Auth Code Input -->
<div class="form-control">
<label class="label" for="authCode">
<span class="label-text font-medium">Authentication Code *</span>
</label>
<input
id="authCode"
type="text"
placeholder="Enter your auth code"
class="input input-bordered w-full"
bind:value={authCode}
disabled={isLoading}
required
/>
<div class="label">
<span class="label-text-alt text-base-content/60">
Required to verify ownership of this Steam account
</span>
</div>
</div>
<!-- Share Code Input (only for tracking) -->
{#if !isTracked}
<div class="form-control">
<label class="label" for="shareCode">
<span class="label-text font-medium">Share Code (Optional)</span>
</label>
<input
id="shareCode"
type="text"
placeholder="CSGO-XXXXX-XXXXX-XXXXX-XXXXX-XXXXX"
class="input input-bordered w-full"
bind:value={shareCode}
disabled={isLoading}
/>
<div class="label">
<span class="label-text-alt text-base-content/60">
Optional: Provide a share code if you have no matches yet
</span>
</div>
</div>
{/if}
<!-- Error Message -->
{#if error}
<div class="alert alert-error">
<svg
xmlns="http://www.w3.org/2000/svg"
class="h-6 w-6 shrink-0 stroke-current"
fill="none"
viewBox="0 0 24 24"
>
<path
stroke-linecap="round"
stroke-linejoin="round"
stroke-width="2"
d="M10 14l2-2m0 0l2-2m-2 2l-2-2m2 2l2 2m7-2a9 9 0 11-18 0 9 9 0 0118 0z"
/>
</svg>
<span>{error}</span>
</div>
{/if}
<!-- Help Text -->
<div class="text-sm text-base-content/70">
<p class="mb-2 font-medium">How to get your authentication code:</p>
<ol class="list-inside list-decimal space-y-1">
<li>Open CS2 and go to Settings → Game</li>
<li>Enable the Developer Console</li>
<li>Press <kbd class="kbd kbd-sm">~</kbd> to open the console</li>
<li>Type: <code class="rounded bg-base-300 px-1">status</code></li>
<li>Copy the code shown next to "Account:"</li>
</ol>
</div>
</div>
{#snippet actions()}
<button class="btn" onclick={handleClose} disabled={isLoading}>Cancel</button>
{#if isTracked}
<button class="btn btn-error" onclick={handleUntrack} disabled={isLoading}>
{#if isLoading}
<span class="loading loading-spinner loading-sm"></span>
{/if}
Untrack Player
</button>
{:else}
<button class="btn btn-primary" onclick={handleTrack} disabled={isLoading}>
{#if isLoading}
<span class="loading loading-spinner loading-sm"></span>
{/if}
Track Player
</button>
{/if}
{/snippet}
</Modal>