fixed a bug showing 0 instead of nothing
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@@ -32,13 +32,13 @@ export default {
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for (let i = (team - 1) * 5; i < team * 5; i++) {
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for (let i = (team - 1) * 5; i < team * 5; i++) {
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for (let j = 0; j < multiKills.length; j++) {
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for (let j = 0; j < multiKills.length; j++) {
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if (j === 0)
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if (j === 0)
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arr.push([i % 5, j, checkStatEmpty(stats[i].multi_kills.duo)])
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arr.push([i % 5, j, checkStatEmpty(stats[i].multi_kills.duo) === 0 ? null : stats[i].multi_kills.duo])
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if (j === 1)
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if (j === 1)
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arr.push([i % 5, j, checkStatEmpty(stats[i].multi_kills.triple)])
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arr.push([i % 5, j, checkStatEmpty(stats[i].multi_kills.triple) === 0 ? null : stats[i].multi_kills.triple])
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if (j === 2)
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if (j === 2)
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arr.push([i % 5, j, checkStatEmpty(stats[i].multi_kills.quad)])
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arr.push([i % 5, j, checkStatEmpty(stats[i].multi_kills.quad) === 0 ? null : stats[i].multi_kills.quad])
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if (j === 3)
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if (j === 3)
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arr.push([i % 5, j, checkStatEmpty(stats[i].multi_kills.pent)])
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arr.push([i % 5, j, checkStatEmpty(stats[i].multi_kills.pent) === 0 ? null : stats[i].multi_kills.pent])
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}
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}
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}
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}
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return arr
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return arr
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