#5 added Hitgroup-Puppet to DamageSite
This commit is contained in:
364
src/components/HitgroupPuppet.vue
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364
src/components/HitgroupPuppet.vue
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@@ -0,0 +1,364 @@
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<template>
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<div class="hitgroup pt-2">
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<div class="select-group mb-4">
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<select v-if="store.state.playersArr" v-model="data.selectPlayer" class="form-select">
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<option disabled value="">Select a Player</option>
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<option value="All">All</option>
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<option value="Team 1">Team 1</option>
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<option value="Team 2">Team 2</option>
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<option disabled>───────────────────────────</option>
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<option v-for="(value, index) in props.stats" :key="index"
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:value="Object.keys(value).toString() === store.state.playersArr[index].player.steamid64 ? store.state.playersArr[index].player : ''">
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{{
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Object.keys(value).toString() === store.state.playersArr[index].player.steamid64 ? store.state.playersArr[index].player.name : ''
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}}
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</option>
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</select>
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<select v-model="data.selectWeapon" class="form-select">
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<option disabled value="">Select a Weapon</option>
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<option class="select-hr" value="All">All</option>
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<option disabled>───────────────────────────</option>
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<option v-for="(value, index) in data.eq_map" :key="index" :value="value">
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{{ Object.values(value).toString().charAt(0).toUpperCase() + Object.values(value).toString().slice(1) }}
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</option>
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</select>
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</div>
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<div v-show="false" :key="data.selectWeapon || data.selectPlayer">{{ processDmg() }}</div>
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<div id="hitgroup-puppet"></div>
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</div>
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</template>
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<script>
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import * as echarts from 'echarts/core';
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import {GeoComponent, TooltipComponent, VisualMapComponent} from 'echarts/components';
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import {MapChart} from 'echarts/charts';
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import {CanvasRenderer} from 'echarts/renderers';
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import {onMounted, onUnmounted, reactive, ref} from "vue";
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import {useStore} from "vuex";
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import $ from 'jquery'
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export default {
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name: "HitgroupPuppet.vue",
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props: {
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equipment_map: {
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type: Object,
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required: true,
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},
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stats: {
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type: Array,
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required: true
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}
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},
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setup(props) {
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const store = useStore()
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const data = reactive({
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selectPlayer: '',
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selectWeapon: '',
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eq_map: []
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})
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console.log(store.state.playersArr)
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setTimeout(() => {
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for (let i in props.equipment_map) {
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if (i < 500) {
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const obj = {}
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obj[i] = props.equipment_map[i]
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data.eq_map.push(obj)
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}
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}
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}, 400)
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let myChart1
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const getWindowWidth = () => {
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const windowWidth = window.innerWidth
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if (windowWidth <= 750)
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return windowWidth
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else
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return 650
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}
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const setHeight = () => {
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const windowWidth = getWindowWidth()
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if (windowWidth >= 751)
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return windowWidth * 3 / 7.5
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else if (windowWidth >= 501 && windowWidth <= 750)
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return windowWidth * 3 / 6.5
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else
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return windowWidth * 3 / 5.5
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}
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const width = ref(getWindowWidth())
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const height = ref(setHeight())
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const processDmg = () => {
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let arr = []
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if (data.selectPlayer && data.selectWeapon) {
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switch (data.selectPlayer) {
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case "All":
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props.stats.forEach(player => {
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Object.values(player).forEach(enemies => {
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Object.values(enemies).forEach(weapons => {
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Object.values(weapons).forEach(weapon => {
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// 0: weapon
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// 1: hitgroup
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// 2: dmg
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if (weapon) {
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if (weapon[0] === parseInt(Object.keys(data.selectWeapon).toString())) {
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let obj = {}
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obj[weapon[1]] = weapon[2]
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arr.push(obj)
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} else if (data.selectWeapon === 'All') {
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let obj = {}
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obj[weapon[1]] = weapon[2]
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arr.push(obj)
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}
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}
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})
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})
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})
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})
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break;
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case "Team 1":
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props.stats.forEach(player => {
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store.state.playersArr.forEach(p => {
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if (p.player.steamid64 === Object.keys(player).toString() && p.team_id === 1)
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Object.values(player).forEach(enemies => {
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Object.values(enemies).forEach(weapons => {
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Object.values(weapons).forEach(weapon => {
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// 0: weapon
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// 1: hitgroup
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// 2: dmg
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if (weapon) {
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if (weapon[0] === parseInt(Object.keys(data.selectWeapon).toString())) {
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let obj = {}
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obj[weapon[1]] = weapon[2]
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arr.push(obj)
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} else if (data.selectWeapon === 'All') {
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let obj = {}
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obj[weapon[1]] = weapon[2]
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arr.push(obj)
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}
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}
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})
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})
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})
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})
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})
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break;
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case "Team 2":
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props.stats.forEach(player => {
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store.state.playersArr.forEach(p => {
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if (p.player.steamid64 === Object.keys(player).toString() && p.team_id === 2)
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Object.values(player).forEach(enemies => {
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Object.values(enemies).forEach(weapons => {
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Object.values(weapons).forEach(weapon => {
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// 0: weapon
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// 1: hitgroup
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// 2: dmg
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if (weapon) {
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if (weapon[0] === parseInt(Object.keys(data.selectWeapon).toString())) {
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let obj = {}
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obj[weapon[1]] = weapon[2]
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arr.push(obj)
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} else if (data.selectWeapon === 'All') {
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let obj = {}
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obj[weapon[1]] = weapon[2]
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arr.push(obj)
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}
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}
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})
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})
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})
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})
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})
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break;
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default:
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props.stats.forEach(player => {
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if (Object.keys(player).toString() === data.selectPlayer.steamid64) {
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Object.values(player).forEach(enemies => {
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Object.values(enemies).forEach(weapons => {
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Object.values(weapons).forEach(weapon => {
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// 0: weapon
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// 1: hitgroup
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// 2: dmg
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if (weapon) {
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if (weapon[0] === parseInt(Object.keys(data.selectWeapon).toString())) {
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let obj = {}
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obj[weapon[1]] = weapon[2]
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arr.push(obj)
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} else if (data.selectWeapon === 'All') {
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let obj = {}
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obj[weapon[1]] = weapon[2]
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arr.push(obj)
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}
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}
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})
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})
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})
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}
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})
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break;
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}
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buildCharts(sumDmgArr(arr))
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}
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}
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const sumDmgArr = (arr) => {
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let holder = {};
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arr.forEach(function (d) {
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// eslint-disable-next-line no-prototype-builtins
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if (holder.hasOwnProperty(parseInt(Object.keys(d).toString()))) {
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holder[parseInt(Object.keys(d).toString())] = holder[parseInt(Object.keys(d).toString())] + parseInt(Object.values(d).toString());
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} else {
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holder[parseInt(Object.keys(d).toString())] = parseInt(Object.values(d).toString());
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}
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});
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let arr2 = [];
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for (let i = 1; i < 8; i++) {
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if (holder[i] !== undefined) {
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arr2.push(holder[i])
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} else {
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arr2.push(0)
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}
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}
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return arr2
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}
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const getMax = (arr) => {
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let max = 0
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for (let i = 0; i < 7; i++) {
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if (arr[i] > max)
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max = arr[i]
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}
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return max
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}
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const optionGen = (arr = []) => {
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return {
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tooltip: {},
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visualMap: {
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left: 'center',
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bottom: '5%',
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textStyle: {
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color: 'white',
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},
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min: 0,
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max: getMax(arr) || 100,
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orient: 'horizontal',
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realtime: true,
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calculable: true,
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inRange: {
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color: ['#00ff00', '#db6e00', '#cf0000']
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}
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},
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series: [
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{
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name: 'Hitgroup Dummy',
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type: 'map',
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map: 'hitgroup-puppet',
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top: '0%',
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emphasis: {
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label: {
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show: false
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}
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},
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selectedMode: false,
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data: [
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{name: 'Head', value: arr[0] || 0},
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{name: 'Chest', value: arr[1] || 0},
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{name: 'Stomach', value: arr[2] || 0},
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{name: 'Left Arm', value: arr[3] || 0},
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{name: 'Right Arm', value: arr[4] || 0},
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{name: 'Left Foot', value: arr[5] || 0},
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{name: 'Right Foot', value: arr[6] || 0}
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]
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}
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]
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}
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}
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const disposeCharts = () => {
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if (myChart1 != null && myChart1 !== '' && myChart1 !== undefined) {
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myChart1.dispose()
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}
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}
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const buildCharts = (arr) => {
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disposeCharts()
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myChart1 = echarts.init(document.getElementById('hitgroup-puppet'), {}, {width: 500, height: 500})
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const url = require('@/assets/images/icons/hitgroup-puppet.svg')
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$.get(url, function (svg) {
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echarts.registerMap('hitgroup-puppet', {svg: svg})
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myChart1.setOption(optionGen(arr));
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})
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}
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onMounted(() => {
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if (store.state.matchDetails.stats) {
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echarts.use([
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TooltipComponent,
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VisualMapComponent,
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GeoComponent,
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MapChart,
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CanvasRenderer
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]);
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buildCharts()
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}
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})
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onUnmounted(() => {
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disposeCharts()
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})
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window.onresize = () => {
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if (window.innerWidth <= 750) {
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width.value = getWindowWidth() - 20
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height.value = setHeight()
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}
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buildCharts()
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}
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return {props, data, store, processDmg}
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}
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}
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</script>
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<style lang="scss" scoped>
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.hitgroup {
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display: flex;
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flex-direction: column;
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justify-content: center;
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align-items: center;
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.select-group {
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display: flex;
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flex-direction: row;
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gap: 1rem;
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.form-select {
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background: var(--bs-secondary);
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color: var(--bs-primary);
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width: 250px;
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}
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}
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}
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</style>
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