This commit completes the first phase of feature parity implementation and
resolves all API integration issues to match the backend API format.
## API Integration Fixes
- Remove all hardcoded default values from transformers (tick_rate, kast, player_count, steam_updated)
- Update TypeScript types to make fields optional where backend doesn't guarantee them
- Update Zod schemas to validate optional fields correctly
- Fix mock data to match real API response format (plain arrays, not wrapped objects)
- Update UI components to handle undefined values with proper fallbacks
- Add comprehensive API documentation for Match and Player endpoints
## Phase 1 Features Implemented (3/6)
### 1. Player Tracking System ✅
- Created TrackPlayerModal.svelte with auth code input
- Integrated track/untrack player API endpoints
- Added UI for providing optional share code
- Displays tracked status on player profiles
- Full validation and error handling
### 2. Share Code Parsing ✅
- Created ShareCodeInput.svelte component
- Added to matches page for easy match submission
- Real-time validation of share code format
- Parse status feedback with loading states
- Auto-redirect to match page on success
### 3. VAC/Game Ban Status ✅
- Added VAC and game ban count/date fields to Player type
- Display status badges on player profile pages
- Show ban count and date when available
- Visual indicators using DaisyUI badge components
## Component Improvements
- Modal.svelte: Added Svelte 5 Snippet types, actions slot support
- ThemeToggle.svelte: Removed deprecated svelte:component usage
- Tooltip.svelte: Fixed type safety with Snippet type
- All new components follow Svelte 5 runes pattern ($state, $derived, $bindable)
## Type Safety & Linting
- Fixed all ESLint errors (any types → proper types)
- Fixed form label accessibility issues
- Replaced error: any with error: unknown + proper type guards
- Added Snippet type imports where needed
- Updated all catch blocks to use instanceof Error checks
## Static Assets
- Migrated all files from public/ to static/ directory per SvelteKit best practices
- Moved 200+ map icons, screenshots, and other assets
- Updated all import paths to use /images/ (served from static/)
## Documentation
- Created IMPLEMENTATION_STATUS.md tracking all 15 missing features
- Updated API.md with optional field annotations
- Created MATCHES_API.md with comprehensive endpoint documentation
- Added inline comments marking optional vs required fields
## Testing
- Updated mock fixtures to remove default values
- Fixed mock handlers to return plain arrays like real API
- Ensured all components handle undefined gracefully
## Remaining Phase 1 Tasks
- [ ] Add VAC status column to match scoreboard
- [ ] Create weapons statistics tab for matches
- [ ] Implement recently visited players on home page
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
JavaScript's Number type cannot accurately represent uint64 values exceeding
Number.MAX_SAFE_INTEGER (2^53-1). Converting these IDs to numbers causes
precision loss and API errors.
Root cause found:
- match/[id]/+layout.ts: `Number(params.id)` corrupted match IDs
- player/[id]/+page.ts: `Number(params.id)` corrupted player IDs
Example of the bug:
- URL param: "3638078243082338615" (correct)
- After Number(): 3638078243082339000 (rounded!)
- API response: "Match 3638078243082339000 not found"
Changes:
- Remove Number() conversions in route loaders
- Keep params.id as string throughout the application
- Update API functions to only accept string (not string | number)
- Update MatchesQueryParams.player_id type to string
- Add comprehensive transformers for legacy API responses
- Transform player stats: duo→mk_2, triple→mk_3, steamid64→id
- Build full Steam avatar URLs
- Make share_code optional (not always present)
This ensures uint64 IDs maintain full precision from URL → API → response.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Implements comprehensive type system, runtime validation, API client,
and testing infrastructure for CS2.WTF.
TypeScript Interfaces (src/lib/types/):
- Match.ts: Match, MatchPlayer, MatchListItem types
- Player.ts: Player, PlayerMeta, PlayerProfile types
- RoundStats.ts: Round economy and performance data
- Weapon.ts: Weapon statistics with hit groups (HitGroup, WeaponType enums)
- Message.ts: Chat messages with filtering support
- api.ts: API responses, errors, and APIException class
- Complete type safety with strict null checks
Zod Schemas (src/lib/schemas/):
- Runtime validation for all data models
- Schema parsers with safe/unsafe variants
- Special handling for backend typo (looses → losses)
- Share code validation regex
- CS2-specific validations (rank 0-30000, MR12 rounds)
API Client (src/lib/api/):
- client.ts: Axios-based HTTP client with error handling
- Request cancellation support (AbortController)
- Automatic retry logic for transient failures
- Timeout handling (10s default)
- Typed APIException errors
- players.ts: Player endpoints (profile, meta, track/untrack, search)
- matches.ts: Match endpoints (parse, details, weapons, rounds, chat, search)
- Zod validation on all API responses
MSW Mock Handlers (src/mocks/):
- fixtures.ts: Comprehensive mock data for testing
- handlers/players.ts: Mock player API endpoints
- handlers/matches.ts: Mock match API endpoints
- browser.ts: Browser MSW worker for development
- server.ts: Node MSW server for Vitest tests
- Realistic responses with delays and pagination
- Safe integer IDs to avoid precision loss
Configuration:
- .env.example: Complete environment variable documentation
- src/vite-env.d.ts: Vite environment type definitions
- All strict TypeScript checks passing (0 errors, 0 warnings)
Features:
- Cancellable requests for search (prevent race conditions)
- Data normalization (backend typo handling)
- Comprehensive error types (NetworkError, Timeout, etc.)
- Share code parsing and validation
- Pagination support for players and matches
- Mock data for offline development and testing
Build Status: ✓ Production build successful
Type Check: ✓ 0 errors, 0 warnings
Lint: ✓ All checks passed
Phase 3 Completion: 100%
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>