This commit completes the first phase of feature parity implementation and
resolves all API integration issues to match the backend API format.
## API Integration Fixes
- Remove all hardcoded default values from transformers (tick_rate, kast, player_count, steam_updated)
- Update TypeScript types to make fields optional where backend doesn't guarantee them
- Update Zod schemas to validate optional fields correctly
- Fix mock data to match real API response format (plain arrays, not wrapped objects)
- Update UI components to handle undefined values with proper fallbacks
- Add comprehensive API documentation for Match and Player endpoints
## Phase 1 Features Implemented (3/6)
### 1. Player Tracking System ✅
- Created TrackPlayerModal.svelte with auth code input
- Integrated track/untrack player API endpoints
- Added UI for providing optional share code
- Displays tracked status on player profiles
- Full validation and error handling
### 2. Share Code Parsing ✅
- Created ShareCodeInput.svelte component
- Added to matches page for easy match submission
- Real-time validation of share code format
- Parse status feedback with loading states
- Auto-redirect to match page on success
### 3. VAC/Game Ban Status ✅
- Added VAC and game ban count/date fields to Player type
- Display status badges on player profile pages
- Show ban count and date when available
- Visual indicators using DaisyUI badge components
## Component Improvements
- Modal.svelte: Added Svelte 5 Snippet types, actions slot support
- ThemeToggle.svelte: Removed deprecated svelte:component usage
- Tooltip.svelte: Fixed type safety with Snippet type
- All new components follow Svelte 5 runes pattern ($state, $derived, $bindable)
## Type Safety & Linting
- Fixed all ESLint errors (any types → proper types)
- Fixed form label accessibility issues
- Replaced error: any with error: unknown + proper type guards
- Added Snippet type imports where needed
- Updated all catch blocks to use instanceof Error checks
## Static Assets
- Migrated all files from public/ to static/ directory per SvelteKit best practices
- Moved 200+ map icons, screenshots, and other assets
- Updated all import paths to use /images/ (served from static/)
## Documentation
- Created IMPLEMENTATION_STATUS.md tracking all 15 missing features
- Updated API.md with optional field annotations
- Created MATCHES_API.md with comprehensive endpoint documentation
- Added inline comments marking optional vs required fields
## Testing
- Updated mock fixtures to remove default values
- Fixed mock handlers to return plain arrays like real API
- Ensured all components handle undefined gracefully
## Remaining Phase 1 Tasks
- [ ] Add VAC status column to match scoreboard
- [ ] Create weapons statistics tab for matches
- [ ] Implement recently visited players on home page
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Implemented a comprehensive CORS proxy solution that works with both
local and remote backends during development.
## Changes
### Vite Configuration (vite.config.ts)
- Use loadEnv() to properly read VITE_API_BASE_URL from .env
- Configure proxy to forward /api/* requests to backend
- Add detailed logging for proxy requests and responses
- Support changeOrigin, rewrite, secure=false, and websockets
### API Client (src/lib/api/client.ts)
- In development: Always use /api prefix (proxied)
- In production: Use direct VITE_API_BASE_URL
- Add console logging to show proxy configuration in dev mode
- Automatic detection of environment (DEV vs PROD)
### Error Handling (route loaders)
- Fix console.error() calls that caused TypeError with circular refs
- Use error.message instead of logging full error objects
- Affects: +page.ts, matches/+page.ts
### Documentation
- docs/LOCAL_DEVELOPMENT.md: Complete rewrite with proxy explanation
- Quick start guide for both production API and local backend
- Detailed proxy flow diagrams
- Comprehensive troubleshooting section
- Clear examples and logs
- docs/CORS_PROXY.md: Technical deep-dive on proxy implementation
- How the proxy works internally
- Configuration options explained
- Testing procedures
- Common issues and solutions
- .env.example: Updated with proxy documentation
## How It Works
Development Flow:
1. Frontend makes request: /api/matches
2. Vite proxy intercepts and forwards to: ${VITE_API_BASE_URL}/matches
3. Backend responds (no CORS headers needed)
4. Proxy returns response to frontend (same-origin)
Production Flow:
1. Frontend makes request directly to: https://api.csgow.tf/matches
2. Backend responds with CORS headers
3. Browser allows request (CORS enabled on backend)
## Benefits
✅ No CORS errors in development
✅ Works with local backend (localhost:8000)
✅ Works with remote backend (api.csgow.tf)
✅ Simple configuration (just set VITE_API_BASE_URL)
✅ Detailed logging for debugging
✅ Production build unaffected (direct requests)
## Testing
Verified with production API:
- curl https://api.csgow.tf/matches ✓
- Dev server proxy logs show successful forwarding ✓
- Browser Network tab shows /api/* requests ✓
- No CORS errors in console ✓
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>