# CS2.WTF Rewrite TODO ## Phase 0 – Kickoff & Research - [x] Create and push the `cs2-port` branch from the current default branch. - [x] Clear legacy Vue 3 codebase for clean slate rewrite. - [x] Capture the legacy stack (Vue 3 SPA + Go backend) and existing route map: - `/` - Homepage with featured matches - `/matches` - Match listing and search - `/player/[id]` - Player profile and statistics - `/match/[id]` - Match overview and scoreboard - `/match/[id]/economy` - Round-by-round economy tracking - `/match/[id]/details` - Detailed player statistics - `/match/[id]/flashes` - Flashbang effectiveness data - `/match/[id]/damage` - Damage visualization and heatmaps - `/match/[id]/chat` - In-game chat log - [x] Audit the `csgowtfd` backend APIs and data models: - Backend: Go + Gin framework + Ent ORM + PostgreSQL - API endpoints documented in `docs/API.md` - 12 REST endpoints identified (player, match, matches listing, sitemap) - Data models: Match, Player, MatchPlayer, RoundStats, Weapon, Message - Swagger documentation available at `/api/swagger` - **Decision**: Continue using existing REST API (no replacement needed) - CS2 compatibility: Backend ready with rank field supporting 0-30000 Premier rating - [x] Document CS2 demo parsing pipeline: - Demo parsing handled by backend (6 concurrent workers) - Share code submission via `/match/parse/:sharecode` - Demos expire after 30 days (configurable) - Parsing SLA: ~2-5 minutes per match (depends on queue) - Storage: PostgreSQL for structured data, Redis for caching - Data freshness: Player profiles update every 7 days, match check every 30 min - [ ] Host workshops with stakeholders, shoutcasters, and data consumers to gather CS2-specific requirements (new stats, volumetric smokes, MR12 changes). - **Note**: Planned for implementation period - feedback will inform feature priorities ## Phase 1 – Technical Foundations ✅ COMPLETE - [x] Standardize on Node.js ≥ 18 (add `.nvmrc` / `.tool-versions`) and lock package manager choice (npm or yarn). - [x] Initialize SvelteKit project with required dependencies: - `npm create svelte@latest` with TypeScript (strict) and ESLint + Prettier options - Core: `svelte@^5.0.0`, `@sveltejs/kit@^2.0.0`, `vite@^5.0.0` - Styling: `tailwindcss@^3.4.0`, `daisyui@^4.0.0`, `autoprefixer@^10.4.0`, `postcss@^8.4.0` - TypeScript: `typescript@^5.3.0`, `tslib@^2.6.0`, `@sveltejs/vite-plugin-svelte@^4.0.0` - Icons: `lucide-svelte` or `@iconify/svelte` - [x] Configure `tsconfig.json` with strict mode: ```json { "extends": "./.svelte-kit/tsconfig.json", "compilerOptions": { "strict": true, "noImplicitAny": true, "strictNullChecks": true, "strictFunctionTypes": true, "noUnusedLocals": true, "noUnusedParameters": true, "noImplicitReturns": true, "skipLibCheck": true } } ``` - [x] Set up Tailwind CSS with DaisyUI: - Initialize: `npx tailwindcss init -p` - Configure DaisyUI themes (light, dark, CS2-branded theme) - Add custom color palette for teams (T-side orange, CT-side blue) - Import Tailwind directives in `app.css` - [x] Add development tooling: - ESLint: `eslint-plugin-svelte`, `@typescript-eslint/eslint-plugin`, `@typescript-eslint/parser` - Prettier: `prettier-plugin-svelte`, `prettier-plugin-tailwindcss` - Git hooks: `husky@^9.0.0`, `lint-staged@^15.0.0` - Type checking: `svelte-check@^4.0.0` - Stylelint: `stylelint@^16.0.0`, `stylelint-config-standard` - [x] Configure Vitest for unit/component tests: - Install: `vitest@^1.0.0`, `@testing-library/svelte@^5.0.0`, `@testing-library/jest-dom@^6.0.0` - Configure `vitest.config.ts` with Svelte plugin - Set up test utilities and mocking helpers - [x] Configure Playwright for E2E tests: - Install: `@playwright/test@^1.40.0` - Create `playwright.config.ts` with multiple browsers (chromium, firefox, webkit) - Set up CI mode for headless execution - Create base fixtures and page objects - [x] Set up Vite configuration: - Configure path aliases: `$lib`, `$components`, `$stores`, `$utils`, `$types` - Set up environment variable handling (`.env.example`) - Configure build optimizations (chunking strategy, asset handling) - [x] Update Woodpecker CI pipeline (`.woodpecker.yml`): - Add steps: `install` → `lint` → `type-check` → `test` → `build` - Configure caching for `node_modules` - Add quality gates (minimum coverage, zero TypeScript errors) ## Phase 2 – Design System & UX Direction ✅ COMPLETE - [x] Produce a Figma (or Penpot) design system: typography scale, spacing, color ramps, iconography inspired by modern Counter-Strike 2 visuals. - **Note**: Created comprehensive `docs/DESIGN.md` instead of Figma mockups (as agreed with user) - [x] Define DaisyUI themes aligned with CS2 branding, including semantic color tokens for teams, utility types, and economy states. - [x] Establish responsive layout grids (mobile-first up to ultrawide) and interaction patterns (hover, focus, press states). - [x] Design core components: global navigation, search, tabs, data tables, filters, cards, charts, modals, toasts, and timeline elements. - **Implemented**: Button, Badge, Card, Header, Footer components - [x] Create motion guidelines (micro-interactions, transitions) that reinforce hierarchy without compromising performance. - [x] Run accessibility review on mockups (contrast, color blindness variants, keyboard flows). ## Phase 3 – Domain Modeling & Data Layer ✅ COMPLETE **Reference**: See `docs/API.md` for complete backend API documentation, endpoints, and response structures. - [x] Define core TypeScript interfaces in `src/lib/types/` (based on backend schemas): - `Match.ts`: match_id, share_code, map, date, scores, duration, match_result, max_rounds, demo_parsed, tick_rate - `Player.ts`: id (Steam ID), name, avatar, vanity_url, wins/losses/ties, vac_count, game_ban_count, steam_updated - `MatchPlayer.ts`: player stats per match (kills, deaths, assists, headshot, mvp, score, kast, rank changes, damage, utility stats, flash metrics) - `RoundStats.ts`: round number, bank (money), equipment value, spent - `Weapon.ts`: weapon statistics (victim, damage, eq_type, hit_group) with enums - `Message.ts`: chat messages (message text, all_chat flag, tick, player reference) - Derived types: `MatchWithPlayers`, `PlayerProfile`, `MatchRoundsData`, `MatchChatData` - **Implemented**: Backend typo handling (looses → losses) with normalization - [x] Create Zod schemas for runtime validation: - Match all TypeScript interfaces with Zod schemas for API response validation - Add custom validators for Steam IDs (uint64), match IDs, rank tiers (0-30000 for CS2) - Handle nullable fields properly (many optional fields in backend) - Export type-safe parsers: `parseMatch()`, `parsePlayer()`, `parseMatchPlayer()`, etc. - Add schema for error responses - [x] Design API client architecture: - Backend confirmed: REST API (Go + Gin) at `localhost:8000` (default) - Built `src/lib/api/client.ts` with axios wrapper - Created endpoint modules: `players.ts`, `matches.ts` - Implemented error handling (network errors, API errors, validation errors) - Added timeout handling (10s default) and typed APIException - Implemented request cancellation (AbortController) for search - Zod validation on all API responses - Handle CORS (backend supports configurable CORS domains) - **Note**: Retry logic and response caching deferred to Phase 7 (Performance) - [x] Set up MSW (Mock Service Worker) for testing: - Installed: `msw@^2.0.0` - Created mock handlers in `src/mocks/handlers/` for all endpoints - Generated realistic fixture data matching CS2 statistics - Configured MSW for both development mode (browser) and test runs (server) - [ ] Explore real-time features: - Decide: polling vs WebSocket for live match updates - Define update frequency and data delta strategy - Plan optimistic UI updates and conflict resolution - Document backend API requirements for live data - **Note**: Deferred to Phase 5 after basic features are implemented ## Phase 4 – Application Architecture & Routing ✅ COMPLETE - [x] Create SvelteKit route structure in `src/routes/`: - ✅ Created: `+layout.svelte`, `+layout.ts`, `+error.svelte` - ✅ Homepage: `+page.svelte`, `+page.ts` with featured matches loader - ✅ Matches listing: `matches/+page.ts` with query params - ✅ Players: `players/+page.ts` placeholder - ✅ About: `about/+page.ts` static page - ✅ Match detail routes (nested layouts): `/match/[id]/*` with tabs - ✅ Player profile `[id]` route: `/player/[id]` - [x] Implement root layout (`src/routes/+layout.svelte`): - ✅ Global header with logo and navigation (Header.svelte) - ✅ Footer with links (Footer.svelte) - ✅ Toast notification system (ToastContainer.svelte, top-right) - ✅ Search bar with keyboard shortcuts (SearchBar.svelte) - ⚠️ Language switcher: **TODO Phase 6 (Localization)** - ✅ Theme toggle (ThemeToggle.svelte) - [x] Create reusable layout components in `src/lib/components/layout/`: - ✅ `Header.svelte`: responsive navigation, mobile menu drawer - ✅ `Footer.svelte`: links, social, donation info - ✅ `SearchBar.svelte`: search with autocomplete - ✅ `ThemeToggle.svelte`: theme switching - ⚠️ `LanguageSwitcher.svelte`: **TODO Phase 6** - [x] Create base UI components in `src/lib/components/ui/`: - ✅ `Modal.svelte`, `Skeleton.svelte`, `Tabs.svelte`, `Tooltip.svelte` - ✅ `Button.svelte`, `Badge.svelte`, `Card.svelte` - ✅ `Toast.svelte`, `ToastContainer.svelte` - [x] Create domain components: - ✅ `MatchCard.svelte` in `src/lib/components/match/` - ✅ `PlayerCard.svelte` in `src/lib/components/player/` - [x] Configure load functions with error handling: - ✅ Implemented `+page.ts` load functions (homepage, matches, players, about) - ✅ Added error boundary: `+error.svelte` at root level (404, 500, 503 handling) - ✅ API error handling in load functions (catch/fallback) - ✅ Loading skeletons created (Skeleton.svelte) - [x] Set up state management with Svelte stores (`src/lib/stores/`): - ✅ `preferences.ts`: theme, language, favorites, advanced stats toggle, date format - ✅ `search.ts`: search query, filters, recent searches (localStorage) - ✅ `toast.ts`: notification queue with auto-dismiss, typed messages - ✅ Used `writable` stores with custom methods - ✅ localStorage persistence with browser environment detection - ⚠️ `cache.ts`: **Deferred to Phase 7 (Performance)** - ⚠️ `auth.ts`: **Not needed (no authentication planned)** - [ ] Add analytics and privacy: - ⚠️ Choose analytics solution: **Deferred to Phase 7** - ⚠️ Implement consent banner: **Deferred to Phase 7** - ⚠️ Create analytics utility: **Deferred to Phase 7** - ⚠️ Ensure SSR compatibility: **Deferred to Phase 7** - ⚠️ Add opt-out mechanism: **Deferred to Phase 7** ## Phase 5 – Feature Delivery (Parity + Enhancements) ### 5.1 Homepage (`/` - `src/routes/+page.svelte`) ✅ SUBSTANTIALLY COMPLETE - [x] Hero section with site branding and tagline - [x] Featured/Recent matches carousel: - ✅ Card component showing map, teams, score, date - ✅ Click to navigate to match detail - ✅ Auto-rotate with pause on hover (5 second intervals) - ✅ Manual navigation arrows with temporary pause - ✅ Responsive slides (1/2/3 matches based on screen width) - [x] Processing matches indicator: - ✅ Badge with pulsing animation for unparsed demos - ✅ Count of matches being processed - [x] Quick stats dashboard: - ✅ Total matches analyzed (dynamic from last 50 matches) - ✅ Most played maps (pie chart with top 7 maps) - ✅ Recent activity stats cards - ⚠️ Top performers this week/month - **Deferred** (would require 50+ API calls for player details) - [x] Search bar in header (global navigation) - [x] Call-to-action sections ("Why CS2.WTF?", "Ready to improve?") - [x] Recently visited players component ### 5.2 Matches Listing (`/matches` - `src/routes/matches/+page.svelte`) ✅ COMPLETE (with documented blockers) - [x] Advanced filter panel (collapsible on mobile): - [x] Date range picker (from/to with presets: today, week, month) - [x] Map selector (multi-select with map thumbnails) - [x] Result filter (win/loss/tie) - ⚠️ **BLOCKED by backend**: Rank tier filter (CS2 Premier rating ranges) - UI present with "Coming Soon" badge - ⚠️ **BLOCKED by backend**: Game mode filter (Premier, Competitive, Wingman) - UI present with "Coming Soon" badge - ⚠️ **BLOCKED by backend**: Player name search autocomplete - No `/players/search` endpoint exists, UI shows "Coming Soon" badge - **Current functionality**: Basic match ID/share code search works - **Backend needs**: New endpoint `GET /players/search?q={query}&limit={limit}` returning player suggestions - [x] Matches table/grid view toggle: - [x] Table: columns for date, map, score, duration, players, actions - [x] Grid: card-based layout with match thumbnails - [x] View preference persisted to localStorage - [x] Infinite scroll implemented (virtualized scrolling not needed - infinite scroll is the better UX) - [x] Sorting controls (date, duration, score difference) - [x] Infinite scroll with intersection observer - [x] Empty state with helpful message and search tips - [x] Export filtered results (CSV/JSON download) - [x] Share code input component for demo parsing - [x] Active filters display with clear functionality **Backend API Blockers** (3 features waiting for backend support): 1. **Player name search** - Requires `GET /players/search?q={query}&limit={limit}` 2. **Rank tier filter** - Requires rank filtering in `GET /matches` endpoint 3. **Game mode filter** - Requires game_mode field and filtering in `GET /matches` endpoint ### 5.3 Player Profile (`/player/[id]` - `src/routes/player/[id]/+page.svelte`) ✅ COMPLETE - [x] Player header: - ✅ Steam avatar (placeholder with User icon) - ✅ Player name, Steam ID - ✅ Current CS2 rank/rating display - ✅ Favorite player toggle (heart icon) - [x] Career statistics grid: - ✅ Overall K/D ratio, win rate, HS% - ✅ Total matches played - ⚠️ Favorite maps/weapons: **Deferred to future update** (data available, visualization deferred) - [x] Performance charts: - ✅ Performance trend over time (K/D ratio and KAST% line chart, last 15 matches) - ✅ Map performance (bar chart: win rate per map with color coding) - ⚠️ Role distribution: **Deferred to future update** (requires additional data analysis) - ⚠️ Weapon accuracy breakdown: **Deferred to future update** (requires weapons endpoint integration) - [x] Recent matches section: - ✅ Card-based grid showing last 10 matches - ✅ MatchCard component with clickable navigation - [x] Utility effectiveness stats: - ✅ Flash assists, enemies blinded - ✅ HE damage, molotov/flame damage - ✅ Stats displayed with per-match averages - [ ] Achievements/badges (optional): - ⚠️ **Deferred to future update** (Ace count, clutch wins, MVP stars) - [ ] Share profile button: - ⚠️ **Deferred to future update** (generate shareable link/image) ### 5.4 Match Overview (`/match/[id]` - `src/routes/match/[id]/+page.svelte`) ✅ SUBSTANTIALLY COMPLETE - [x] Match header (implemented in `+layout.svelte`): - ✅ Map name with background image (full-width header) - ✅ Multi-layer gradient overlays for depth - ✅ Final score (large, prominent with team colors) - ✅ Match date, duration, game mode, tick rate - ✅ Download demo button (functional with Steam protocol link) - ✅ Back to matches navigation - ✅ Demo parsed status badge - [x] Tab navigation: - ✅ Overview, Economy, Details, Weapons, Flashes, Damage, Chat - ✅ Sticky tabs with backdrop blur - ✅ Active tab indicator - [x] Team statistics overview cards: - ✅ Both teams with T/CT color coding - ✅ Team K/D, ADR, KAST, total kills, average Premier rating - [x] Scoreboard component: - ✅ Two teams with color coding - ✅ Player rows: name, K/D/A, ADR, HS%, KAST%, rating, MVPs - ✅ Sortable by kills (default) - ✅ Top performer indicators (Trophy icons) - ✅ Clickable player names → player profiles - ✅ Player color indicators (from game) - [x] Round history timeline: - ✅ RoundTimeline component with MR12 support (24 rounds + OT) - ⚠️ Round win reason indicators - **Deferred** (data not in current API response) - ⚠️ Click round for detailed events - **Deferred** - [ ] Win probability chart: - ❌ **Deferred to future update** (advanced feature, requires economy simulation) - [ ] Map callouts reference: - ❌ **Deferred to future update** (requires callout data/images) ### 5.5 Economy Tab (`/match/[id]/economy` - `src/routes/match/[id]/economy/+page.svelte`) ✅ COMPLETE - [x] Round-by-round economy table: - ✅ Columns: Round #, Team 1 money, Team 2 money, Equipment value - ✅ Color coding for eco/force-buy/full-buy rounds (badges) - ✅ Buy type classification (Eco, Semi-Eco, Force, Full Buy) - [x] Equipment charts: - ✅ Line chart showing total equipment value over rounds - ✅ Summary stats cards (total rounds, buy rounds, eco rounds) - ⚠️ Pie charts for weapon purchases: **Deferred** - [x] Economy analysis: - ✅ Buy type legend with thresholds - ✅ Team-by-team buy round tracking - ⚠️ Save round detection: **Deferred to future update** ### 5.6 Details Tab (`/match/[id]/details` - `src/routes/match/[id]/details/+page.svelte`) ✅ COMPLETE - [x] Detailed player statistics table: - ✅ All players sortable table - ✅ Columns: K/D/A, ADR, HS%, KAST, MVPs, Aces - ✅ Multi-kills tracking (2k, 3k, 4k, 5k) - ✅ Utility damage stats (HE, flames, flash assists) - [x] Multi-kill distribution chart: - ✅ Bar chart showing 2K, 3K, 4K, 5K per player - ✅ Color-coded by multi-kill type - [x] Team performance summary: - ✅ Total damage, utility damage, flash assists per team - ✅ Average KAST per team - [x] Top performers cards: - ✅ Most kills, Best K/D, Most utility damage - [ ] Weapon performance breakdown: - ⚠️ **Deferred to future update** (weapons data loaded but not visualized) - [ ] Advanced metrics: - ⚠️ **Deferred to future update** ### 5.7 Flashes Tab (`/match/[id]/flashes` - `src/routes/match/[id]/flashes/+page.svelte`) ⚠️ BASIC IMPLEMENTATION COMPLETE - [x] Flash effectiveness leaderboard: - ✅ Players ranked by total enemies blinded - ✅ Average blind duration per flash - ✅ Flash assists (blinded enemy killed by teammate) - ✅ Self-flash count displayed - ✅ Team-specific flash stats tables (T vs CT) - ✅ Summary stats cards (Total Blinded, Flash Assists, Blind Time) - [ ] Flash timeline visualization: - ❌ Round-by-round flash events - **Deferred to future update** - ❌ Pop flash detection (short reaction time) - **Deferred** - ❌ Team flashes vs solo flashes - **Deferred** - [ ] Heatmap overlay (advanced): - ❌ Map with flash throw positions - **Deferred to future update** - ❌ Color intensity = effectiveness - **Deferred** - ❌ Clickable markers showing flash details - **Deferred** - [ ] CS2-specific features: - ❌ Volumetric smoke interactions (flashes through smoke) - **Deferred** - ❌ New flash mechanics tracking - **Deferred** ### 5.8 Damage Tab (`/match/[id]/damage` - `src/routes/match/[id]/damage/+page.svelte`) ⚠️ BASIC IMPLEMENTATION COMPLETE - [x] Damage dealt/received summary: - ✅ Per-player total damage in sortable table - ✅ Team damage stat cards (T vs CT) - ✅ Top 3 damage dealers cards - ❌ Damage per round (line chart) - **Deferred to future update** - ❌ Weapon damage breakdown - **Deferred** - [x] Utility damage: - ✅ Utility damage distribution pie chart (HE + Fire) - ❌ HE grenade damage tracking details - **Deferred** - ❌ Molotov/Incendiary damage over time - **Deferred** - ❌ CS2: Volumetric smoke damage interactions - **Deferred** - [ ] Hit group analysis: - ❌ Pie chart: headshots, chest, legs, arms - **Deferred to future update** - ❌ Headshot percentage ranking - **Deferred** - [ ] Damage heatmap (Canvas/WebGL): - ❌ Map overlay showing where damage occurred - **Deferred to future update** - ❌ Click to filter by player, weapon, round - **Deferred** - ❌ Color intensity = damage amount - **Deferred** - ❌ Toggle between dealt/received damage - **Deferred** - [ ] Engagement distance chart: - ❌ Histogram showing damage at various ranges - **Deferred to future update** - ❌ Optimal range analysis per weapon - **Deferred** ### 5.9 Chat Tab (`/match/[id]/chat` - `src/routes/match/[id]/chat/+page.svelte`) ✅ COMPLETE - [x] Chronological chat feed: - ✅ Message bubbles with player initials (circular avatars) - ✅ Grouped by round with round headers - ✅ Team chat indicator (badges: Team / All Chat) - ✅ Team color coding (T=orange, CT=blue) - [x] Round navigation: - ✅ Messages grouped by round - ✅ Round separator cards with message counts - ✅ Warmup/Pre-Match messages support - [x] Search/filter: - ✅ Filter by player (dropdown selector) - ✅ Search message content (live search) - ✅ Filter by chat type (checkboxes: team/all) - [x] Statistics: - ✅ Total messages count - ✅ Team chat vs all chat breakdown - [ ] Advanced features: - ⚠️ Translation toggle: **Deferred to future update** - ⚠️ Toxic language detection: **Deferred to future update** ### 5.10 CS2-Exclusive Features ✅ SUBSTANTIALLY COMPLETE - [x] MR12 format awareness: - ✅ RoundTimeline component dynamically calculates halftime (round 12 for MR12, round 15 for MR15) - ✅ Economy tab dynamically calculates halftime based on match.max_rounds - ✅ All round displays use max_rounds from match data (24 for MR12, 30 for MR15) - ✅ ADR calculations use dynamic max_rounds - ⚠️ Overtime display logic not yet implemented (deferred - requires overtime data from backend) - [x] Premier mode specifics: - ✅ CS2 rating system fully implemented (0-30,000 range) - ✅ PremierRatingBadge component with tier colors (Beginner/Intermediate/Advanced/Expert/Elite/Legendary) - ✅ Rating change tracking (show +/- rating difference) - ✅ Automatic detection of Skill Group (0-18) vs CS Rating (>1000) based on match date and game mode - ✅ RankIcon component for displaying CS:GO legacy skill groups - ✅ Formatters handle full 0-30,000 rating range with color-coded tiers - ⚠️ **DEFERRED**: New utility tracking (requires backend support): - Volumetric smokes (coverage area, bloom effect) - **Backend needs smoke effectiveness data** - Updated grenade mechanics tracking - **Requires additional API fields** - Molotov spread and duration analysis - **Requires positional data** - ⚠️ **OUT OF SCOPE**: Updated economy values: - CS2 weapon prices and economy changes - **Backend handles this automatically** - Loss bonus adjustments - **Backend parses demo with correct CS2 values** - ⚠️ **DEFERRED**: New weapon statistics: - Track kills with CS2-exclusive weapons - **Weapons endpoint exists, visualization deferred** - Update weapon icons and names - **Would require asset updates** ### 5.10 Shared Components Library (`src/lib/components/`) - IN PROGRESS #### Chart Components (`src/lib/components/charts/`) ✅ COMPLETE - [x] `LineChart.svelte` - Line charts with Chart.js - ✅ Responsive, customizable options - ✅ Svelte 5 runes ($effect for reactivity) - ✅ Multi-dataset support with fill - [x] `BarChart.svelte` - Bar/horizontal bar charts - ✅ Vertical and horizontal modes - ✅ Stacked bar support - [x] `PieChart.svelte` - Pie/Doughnut charts - ✅ Doughnut mode (default) or full pie - ✅ Legend positioning #### Data Display Components (`src/lib/components/data-display/`) ✅ COMPLETE - [x] `DataTable.svelte` - Sortable, filterable tables - ✅ Generic TypeScript support - ✅ Sortable columns with visual indicators - ✅ Custom formatters and renderers - ✅ Alignment options (left, center, right) - ✅ Striped and hoverable rows ### 5.11 Remaining Components (Deferred) - [ ] Data visualization components: - `LineChart.svelte`: responsive line charts (Chart.js or D3) - `BarChart.svelte`: horizontal/vertical bar charts - `PieChart.svelte`: donut charts for categorical data - `Heatmap.svelte`: grid-based heatmaps - `MapOverlay.svelte`: CS2 map with data overlays (Canvas/SVG) - `TimelineRounds.svelte`: horizontal round history - [ ] Data table components: - `DataTable.svelte`: sortable, filterable tables - `PlayerRow.svelte`: reusable player stat row - `VirtualTable.svelte`: virtualized scrolling for large datasets - [ ] Card components: - `MatchCard.svelte`: match summary card - `PlayerCard.svelte`: player summary card - `StatCard.svelte`: single statistic display - [ ] Form/input components: - `DateRangePicker.svelte`: date selection - `MultiSelect.svelte`: multi-option selector (maps, filters) - `SearchInput.svelte`: search with debounce and autocomplete - `FilterPanel.svelte`: collapsible filter sidebar - [ ] UI components: - `Modal.svelte`: accessible modal dialogs - `Toast.svelte`: notification toasts - `Tooltip.svelte`: hover tooltips - `Skeleton.svelte`: loading skeletons - `Badge.svelte`: labels and tags - `Tabs.svelte`: tab navigation component - `Accordion.svelte`: expandable sections ## Phase 5.12 – Critical TypeScript Errors (BLOCKING) ✅ COMPLETE **Status**: ✅ All fixed - ready for production **Priority**: P0 (Highest) **Completion Date**: 2025-11-13 ### TrackPlayerModal API Signature Mismatches ✅ **File**: `src/lib/components/player/TrackPlayerModal.svelte` - [x] Fixed `trackPlayer()` call - Removed `shareCode` parameter to match API signature - [x] Fixed `untrackPlayer()` call - Removed `authCode` parameter (API doesn't require it) - [x] Fixed Modal binding - Changed `bind:isOpen` to `bind:open` - [x] **Solution Applied**: Removed shareCode input from UI, API accepts (steamId, authCode) only - [x] Added event callback props (`ontracked`, `onuntracked`) to support Svelte 5 pattern **Result**: Player tracking feature now works correctly in strict TypeScript mode ### Player Profile Type Inconsistencies ✅ **File**: `src/routes/player/[id]/+page.svelte` - [x] Fixed `addRecentPlayer()` type mismatch - Changed `PlayerMeta.id` from `number` to `string` - [x] Fixed `profile.vac_count` reference - Added to `PlayerMeta` interface - [x] Fixed `profile.vac_date` reference - Added to `PlayerMeta` interface - [x] Fixed `profile.game_ban_count` reference - Added to `PlayerMeta` interface - [x] Fixed `profile.game_ban_date` reference - Added to `PlayerMeta` interface - [x] **Solution Applied**: Extended `PlayerMeta` interface with ban fields and dates - [x] Updated `preferences.ts` store - Changed `favoritePlayers` from `number[]` to `string[]` - [x] Updated mock fixtures - Changed `mockPlayerMeta.id` to string type **Result**: VAC/ban badges display correctly, recent players feature works, type consistency maintained ### DataTable Generic Type Constraints ✅ **Files**: - `src/routes/match/[id]/details/+page.svelte` - `src/routes/match/[id]/weapons/+page.svelte` - [x] Fixed DataTable column definitions - Added explicit type annotations to render/format functions - [x] Created type aliases (`PlayerWithStats`, `PlayerWeapon`) for cleaner column definitions - [x] Used `unknown` type for parameters to satisfy generic constraints - [x] **Solution Applied**: Explicit typing on arrow function parameters **Result**: Type safety fully restored, no implicit any types ### Chart.js Fill Property Type Errors ✅ **File**: `src/routes/match/[id]/economy/+page.svelte:156, 166` - [x] Fixed `fill: 'origin'` type error - Used `@ts-expect-error` with explanatory comment - [x] **Solution Applied**: Suppressed incorrect Chart.js type definition (fill accepts 'origin' value) - [x] Documented that Chart.js types are outdated but code is correct **Result**: Build succeeds, chart fill behavior works as expected ### Missing Environment Module ✅ **File**: `src/routes/api/[...path]/+server.ts` - [x] Fixed import error - Changed from `$env/dynamic/private` to `import.meta.env` - [x] **Solution Applied**: Use Vite's `import.meta.env.VITE_API_BASE_URL` for environment variables - [x] Updated comment to reflect correct approach for VITE\_ prefixed vars **Result**: API proxy route now works correctly in all environments ### Button Component Enhancements ✅ **File**: `src/lib/components/ui/Button.svelte` - [x] Added `target` and `rel` props for external links - [x] Updated template to pass through anchor attributes - [x] Fixed player profile button variant (changed 'success' to 'secondary') **Result**: External links (Steam profile) now work correctly with security attributes ### Other TypeScript Issues ✅ - [x] Fixed unused variable warnings - Used `_value` prefix for intentionally unused parameters - [x] Resolved all implicit any types - Added explicit type annotations - [x] Ran `npm run check` - Zero errors, zero warnings **Success Criteria Met**: ✅ `npm run check` exits with zero errors and zero warnings --- ## Phase 6 – Localization & Personalization - [ ] Integrate `sveltekit-i18n` (or equivalent) for multi-language support, starting with English plus priority locales. - [ ] Externalize all copy into translation files, including validation messages and chart labels. - [ ] Persist language preference (cookie/localStorage) and sync with SSR. - [ ] Localize formatting (dates, currency, ranks) using `Intl` APIs and server-aware utilities. - [ ] Provide user preference storage for theme, metric units, and favorite players/teams. ## Phase 7 – Performance, Accessibility & Observability - [ ] Define and enforce performance budgets (LCP ≤ 2.5s, CLS ≤ 0.1, TTI ≤ 4s) with automated Lighthouse checks. - [ ] Optimize assets: code splitting, prefetching strategies, image/CDN pipeline, and font loading. - [ ] Implement progressive enhancement for charts/tables and graceful degradation when JS is disabled. - [ ] Add runtime error monitoring (e.g., Sentry), structured logging, and privacy-aware analytics. - [ ] Conduct comprehensive accessibility audits with axe, manual keyboard testing, and screen reader passes. ## Phase 8 – Testing & Quality Assurance **Current Status**: ⚠️ Minimal coverage (~5% of planned tests) **Target**: 80%+ coverage for unit/integration tests ### Unit Tests (0% Complete) - [ ] Write component tests (Vitest + Testing Library): - [ ] UI components: Button, Badge, Card, Modal, Tabs, Tooltip, Skeleton, Toast - [ ] Chart components: LineChart, BarChart, PieChart - [ ] Data display: DataTable, RoundTimeline - [ ] Match components: MatchCard, ShareCodeInput - [ ] Player components: PlayerCard, TrackPlayerModal, RecentPlayers - [ ] Layout components: Header, Footer, SearchBar, ThemeToggle - [ ] Write store tests: - [ ] preferences.ts (theme, favorites, settings persistence) - [ ] search.ts (query, filters, recent searches) - [ ] toast.ts (notification queue, auto-dismiss) - [ ] Write utility function tests: - [ ] formatters.ts (date, number, rank formatting) - [ ] validators.ts (Steam ID, share code validation) - [ ] constants.ts (buy type thresholds, map names) **Current Coverage**: 0 test files in `/tests/unit/` ### Integration Tests (0% Complete) - [ ] Develop integration scenarios: - [ ] Match search flow (filters → results → detail) - [ ] Player profile navigation (search → profile → match) - [ ] Match detail tab switching (overview → economy → details → chat) - [ ] Infinite scroll behavior - [ ] Export functionality (CSV/JSON) - [ ] Share code submission - [ ] Recent players tracking - [ ] Theme persistence **Current Coverage**: 0 test files in `/tests/integration/` ### E2E Tests (~1% Complete) - [x] Basic homepage test (`tests/e2e/home.test.ts`) - [ ] Develop comprehensive E2E scenarios (Playwright): - [ ] Match search and filtering - [ ] Player profile viewing - [ ] Match detail tab navigation - [ ] Share code parsing flow - [ ] Export match data - [ ] Recent players functionality - [ ] Mobile responsive behavior - [ ] Set up visual regression snapshots for critical pages via Playwright or Loki. - [ ] Cross-browser testing (Chrome, Firefox, Safari) **Current Coverage**: 1 test file with 2 basic tests ### Performance & Load Testing - [ ] Build load-testing scripts for APIs powering live dashboards (k6 or artillery). - [ ] Set up Lighthouse CI for automated performance checks - [ ] Bundle size monitoring and regression detection ### QA Process - [ ] Coordinate QA playbook: test matrices, release checklists, and bug triage workflow. - [ ] Establish code review checklist - [ ] Create testing documentation ## Phase 9 – Deployment & Release Strategy - [ ] Choose hosting strategy (Node SSR on Fly.io/Vercel/Render or self-hosted) and provision staging/production environments. - [ ] Configure CI/CD deployment pipelines with environment promotion gates and feature flag toggles. - [ ] Establish secrets management (e.g., Doppler, Vault, SSM) for API keys and telemetry tokens. - [ ] Plan data migration/backfill from CS:GO to CS2, including schema evolution and archive policies. - [ ] Organize beta program, feedback channels, and phased rollout (legacy vs CS2 opt-in). ## Phase 10 – Documentation & Handover - [ ] Update `README.md` with setup, development, testing, and deployment instructions for CS2.WTF. - [ ] Create architecture decision records (ADRs) for key choices (SvelteKit adoption, data strategy, hosting). - [ ] Document API contracts, rate limits, and error semantics in an accessible format (OpenAPI + human-readable docs). - [ ] Prepare contributor guidelines, coding standards, and project board workflow. - [ ] Schedule knowledge transfer sessions and record walkthrough videos for onboarding. ## Stretch Goals - [ ] Add authenticated user features: saved searches, match alerts, personalized dashboards. - [ ] Offer real-time live match viewer with timeline scrubbing and auto-updating stats. - [ ] Deliver PWA enhancements (offline read-only cache, push notifications when favorites go live). - [ ] Explore integrations with tournament APIs (Valve, HLTV, FACEIT) to enrich match context. - [ ] Mobile app with React Native or Capacitor (share types and API client) - [ ] Community features: comments, player comparisons, squad tracking - [ ] Advanced analytics: ML-based player role detection, positioning heatmaps, team synergy analysis --- ## Project Structure Recommended directory organization for the rewrite: ``` csgowtf/ ├── .husky/ # Git hooks ├── .vscode/ # Editor settings ├── docs/ # Documentation, ADRs ├── playwright/ # E2E test specs ├── public/ # Static assets │ ├── fonts/ │ ├── images/ │ │ ├── maps/ # CS2 map thumbnails │ │ ├── weapons/ # Weapon icons │ │ └── ranks/ # Rank icons │ ├── favicon.ico │ └── site.webmanifest ├── src/ │ ├── lib/ │ │ ├── api/ # API client and endpoints │ │ │ ├── client.ts │ │ │ ├── matches.ts │ │ │ ├── players.ts │ │ │ └── index.ts │ │ ├── components/ # Reusable components │ │ │ ├── charts/ # Chart components │ │ │ ├── data-display/ # Tables, grids, cards │ │ │ ├── forms/ # Form inputs, pickers │ │ │ ├── layout/ # Header, Footer, Nav │ │ │ ├── match/ # Match-specific components │ │ │ ├── player/ # Player-specific components │ │ │ └── ui/ # Base UI (Button, Modal, etc.) │ │ ├── stores/ # Svelte stores │ │ │ ├── preferences.ts │ │ │ ├── search.ts │ │ │ ├── cache.ts │ │ │ └── toast.ts │ │ ├── types/ # TypeScript types │ │ │ ├── Match.ts │ │ │ ├── Player.ts │ │ │ ├── Round.ts │ │ │ └── index.ts │ │ ├── utils/ # Utility functions │ │ │ ├── formatters.ts # Date, number formatting │ │ │ ├── validators.ts # Input validation │ │ │ ├── analytics.ts # Tracking utilities │ │ │ └── constants.ts # App constants │ │ └── i18n/ # Internationalization │ │ ├── en.json │ │ ├── de.json │ │ └── index.ts │ ├── routes/ # SvelteKit routes (see Phase 4) │ ├── mocks/ # MSW mock handlers │ │ ├── handlers/ │ │ └── browser.ts │ ├── app.css # Global styles (Tailwind imports) │ └── app.html # HTML shell ├── static/ # Additional static files ├── tests/ │ ├── unit/ # Unit tests │ └── integration/ # Integration tests ├── .env.example # Environment variables template ├── .eslintrc.cjs # ESLint config ├── .gitignore ├── .nvmrc # Node version ├── .prettierrc.json # Prettier config ├── .stylelintrc.cjs # Stylelint config ├── package.json ├── playwright.config.ts # Playwright config ├── postcss.config.cjs # PostCSS config ├── README.md ├── svelte.config.js # SvelteKit config ├── tailwind.config.cjs # Tailwind config ├── tsconfig.json # TypeScript config ├── vite.config.ts # Vite config └── vitest.config.ts # Vitest config ``` --- ## Implementation Best Practices ### Code Quality Standards - **TypeScript Strict Mode**: Zero `any` types, all functions fully typed - **Component Size**: Keep components under 300 lines; extract sub-components - **Props Validation**: Use TypeScript interfaces for all component props - **Store Usage**: Prefer props for local state, stores for shared/global state - **Naming Conventions**: - Components: `PascalCase.svelte` - Utilities: `camelCase.ts` - Constants: `SCREAMING_SNAKE_CASE` - Types: `PascalCase` interfaces/types ### Performance Guidelines - **Code Splitting**: Lazy load heavy components (charts, maps) - **Image Optimization**: Use WebP with fallbacks, lazy loading - **Virtual Scrolling**: For lists > 100 items - **Debounce Inputs**: Search, filters (300ms minimum) - **Memoization**: Cache expensive calculations with derived stores - **Bundle Size**: Monitor with `vite-bundle-visualizer` ### Accessibility Requirements (WCAG 2.1 AA) - **Color Contrast**: Minimum 4.5:1 for text, 3:1 for UI - **Keyboard Navigation**: All interactive elements accessible via Tab - **Focus Indicators**: Visible focus states (outline or ring) - **Semantic HTML**: Proper heading hierarchy, landmarks - **ARIA Labels**: For icons, dynamic content, screen readers - **Alt Text**: Descriptive alt text for all images - **Form Labels**: Explicit labels for all inputs ### Testing Strategy - **Unit Tests**: All utilities, stores, pure functions (>80% coverage) - **Component Tests**: User interactions, edge cases, error states - **Integration Tests**: Complete user flows (search → view match) - **E2E Tests**: Critical paths (homepage → player profile → match detail) - **Visual Regression**: Screenshot diffs for major pages - **Performance Tests**: Lighthouse CI on every PR ### Git Workflow - **Branch Naming**: `feature/description`, `fix/description`, `refactor/description` - **Commit Messages**: Conventional commits (`feat:`, `fix:`, `docs:`, `test:`) - **PR Requirements**: Passing CI, code review, no merge conflicts - **Protected Branch**: `cs2-port` requires PR approval - **Merge Strategy**: Squash and merge for cleaner history --- ## Quick Start Guide ### Prerequisites ```bash # Node.js 18+ (check with nvmrc) node --version # Should be v18+ or v20+ # Install dependencies npm install # or yarn install ``` ### Development ```bash # Start dev server npm run dev # Run in different modes npm run dev -- --host # Expose to network npm run dev -- --port 5173 # Custom port # Type checking npm run check # Svelte + TypeScript npm run check:watch # Watch mode # Linting npm run lint # ESLint + Prettier npm run lint:fix # Auto-fix issues npm run format # Prettier only ``` ### Testing ```bash # Unit/component tests npm run test # Run once npm run test:watch # Watch mode npm run test:coverage # Coverage report # E2E tests npm run test:e2e # Headless npm run test:e2e:ui # Playwright UI npm run test:e2e:debug # Debug mode ``` ### Building ```bash # Production build npm run build # Preview production build npm run preview # Analyze bundle size npm run build -- --analyze ``` ### Environment Variables Create `.env` file (copy from `.env.example`): ```bash # API Configuration VITE_API_BASE_URL=http://localhost:8080 VITE_API_TIMEOUT=10000 # Feature Flags VITE_ENABLE_LIVE_MATCHES=false VITE_ENABLE_ANALYTICS=true # Analytics (optional) VITE_PLAUSIBLE_DOMAIN=cs2.wtf ``` --- ## Migration from Legacy CSGOW.TF ### Data Compatibility - [ ] Map CS:GO rank system to CS2 Premier ratings - [ ] Update match IDs format if changed in CS2 - [ ] Migrate player statistics (K/D, ADR, etc.) with new formulas - [ ] Archive old CS:GO-specific data (old ranks, removed weapons) - [ ] Ensure backward compatibility for old match links ### Backend API Changes - [ ] Document breaking changes between CS:GO and CS2 APIs - [ ] Create API versioning strategy (v1 vs v2) - [ ] Implement adapter layer for legacy data if needed - [ ] Test data parsing with both CS:GO and CS2 demos ### Asset Updates - [ ] Replace CS:GO map images with CS2 versions - [ ] Update weapon icons (new CS2 designs) - [ ] Update rank icons (Premier rating system) - [ ] Refresh brand colors to match CS2 theme --- ## Key Dependencies Reference ### Core Framework - `@sveltejs/kit@^2.0.0` - SvelteKit framework - `svelte@^5.0.0` - Svelte compiler - `vite@^5.0.0` - Build tool ### UI & Styling - `tailwindcss@^3.4.0` - Utility-first CSS - `daisyui@^4.0.0` - Tailwind component library - `lucide-svelte@^0.400.0` - Icon library ### Data Visualization - `chart.js@^4.4.0` - Charts library - `svelte-chartjs@^3.1.0` - Svelte wrapper for Chart.js - Or `d3@^7.8.0` - For custom visualizations ### Forms & Validation - `zod@^3.22.0` - Schema validation - `sveltekit-superforms@^2.0.0` - Form handling ### Internationalization - `svelte-i18n@^4.0.0` or `typesafe-i18n@^5.26.0` ### Testing - `vitest@^1.0.0` - Unit test runner - `@testing-library/svelte@^5.0.0` - Component testing - `@playwright/test@^1.40.0` - E2E testing - `msw@^2.0.0` - API mocking ### Development - `typescript@^5.3.0` - Type safety - `eslint@^8.57.0` - Linting - `prettier@^3.2.0` - Code formatting - `husky@^9.0.0` - Git hooks --- ## CS2-Specific Considerations ### Game Mechanics Changes 1. **MR12 Format**: Max 24 rounds (was 30 in MR15) 2. **Volumetric Smokes**: New smoke grenade behavior with light interaction 3. **Premier Mode**: New ranking system (0-30,000 rating instead of 18 ranks) 4. **Economy Adjustments**: Different loss bonuses and weapon prices 5. **Sub-tick System**: More accurate timing for events 6. **Map Updates**: Remade maps (Inferno, Overpass, Nuke, etc.) 7. **Weapon Changes**: Removed R8, some stat adjustments ### Data Model Updates - Add `game_mode` field: "Premier", "Competitive", "Wingman", "Deathmatch" - Update `rank` field to support both legacy CS:GO ranks and new CS2 rating (0-30000) - Add `premier_rating` and `premier_division` fields - Add `sub_tick_accurate` boolean for events - Update weapon enum to include/exclude CS2 changes - Add `volumetric_smoke_data` for smoke effectiveness tracking ### UI/UX Priorities 1. **Mobile-First**: 60%+ traffic is mobile (test on devices) 2. **Dark Mode Default**: Most gamers prefer dark themes 3. **Fast Load Times**: Competitive with HLTV, Leetify (< 3s LCP) 4. **Clear Data Hierarchy**: Don't overwhelm with stats 5. **CS2 Aesthetic**: Modern, clean, inspired by in-game UI 6. **Accessibility**: Color-blind friendly team colors --- ## Success Metrics ### Technical Metrics - [ ] Lighthouse Score: 90+ (Performance, Accessibility, Best Practices, SEO) - [ ] TypeScript Coverage: 100% (no `any` types) - [ ] Test Coverage: 80%+ (unit/integration) - [ ] Bundle Size: < 200KB initial (gzipped) - [ ] Build Time: < 60s (production) ### User Experience Metrics - [ ] First Contentful Paint: < 1.5s - [ ] Largest Contentful Paint: < 2.5s - [ ] Time to Interactive: < 4s - [ ] Cumulative Layout Shift: < 0.1 - [ ] Mobile Performance Score: 85+ ### Feature Completeness - [ ] All legacy CSGOW.TF routes implemented - [ ] CS2-specific features added - [ ] Multi-language support (3+ languages) - [ ] Full keyboard navigation - [ ] Cross-browser compatible (Chrome, Firefox, Safari, Edge) --- ## Notes & Decisions Log ### Why SvelteKit over Next.js/Nuxt? - **Performance**: Smaller bundles, faster hydration - **DX**: Simpler mental model, less boilerplate - **SSR/SSG**: Built-in, file-based routing - **TypeScript**: First-class support - **Popularity**: Growing ecosystem, modern approach ### Why DaisyUI over Material/Chakra? - **Tailwind Integration**: Seamless with utility classes - **Customization**: Easy theme creation - **Bundle Size**: Smaller than component libraries - **Accessibility**: Built-in ARIA attributes ### API Strategy - **REST over GraphQL**: Backend is REST, simpler for this use case - **Client-side Caching**: In-memory with TTL, no need for React Query/SWR complexity - **Optimistic UI**: For favoriting, settings changes ### Charting Library Choice - **Chart.js**: Simpler, good for standard charts (line, bar, pie) - **D3**: For complex visualizations (heatmaps, custom timelines) - **Consider**: Recharts, ApexCharts as alternatives --- **Last Updated**: 2025-11-13 **Current Phase**: Phase 5 (Feature Delivery) - IN PROGRESS (75% Complete) **Completed Phases**: Phase 0 (Planning), Phase 1 (Technical Foundations), Phase 2 (Design System), Phase 3 (Domain Modeling), Phase 4 (Application Architecture), Phase 5.12 (Critical TypeScript Fixes) **Next Milestone**: Phase 6 (Localization) or Phase 8 (Testing & QA) **Blocking Issues**: None - All critical issues resolved ✅ **Recent Progress** (2025-11-13 Session 2): - ✅ **Section 5.2 (Matches Listing) completion audit**: - Investigated backend API for player search capability - Confirmed 3 features blocked by backend API support: 1. Player name search/autocomplete (no `/players/search` endpoint) 2. Rank tier filter (no rank filtering in matches endpoint) 3. Game mode filter (no game_mode field in API) - Added "Coming Soon" badge to search input with tooltip explanation - Updated placeholder text to clarify current search capability (match ID/share code only) - Documented all backend blockers in Section 5.2 with required API changes - Marked Section 5.2 as COMPLETE with documented blockers - Cleaned up outdated TypeScript error warnings from Sections 5.3, 5.5, 5.6 - ✅ **Section 5.10 (CS2-Exclusive Features) implementation**: - Fixed MR12/MR15 halftime calculation to be dynamic based on max_rounds: - Updated RoundTimeline component to accept maxRounds prop - Updated Economy tab to calculate halfPoint from match.max_rounds - MR12 (24 rounds): halftime after round 12 - MR15 (30 rounds): halftime after round 15 - Verified Premier rating system fully supports 0-30,000 range: - PremierRatingBadge component with 6 tier colors - Rating change tracking with +/- display - Automatic detection of Skill Group vs CS Rating - Documented deferred features (volumetric smokes, weapon stats) requiring backend support - Marked Section 5.10 as SUBSTANTIALLY COMPLETE **Recent Progress** (2025-11-13 Session 1): - ✅ **FIXED: All 12 critical TypeScript errors resolved** - Project now compiles with zero errors ✅ - Fixed TrackPlayerModal API signature mismatches - Fixed Player Profile type inconsistencies (PlayerMeta extended with ban fields) - Fixed DataTable generic type constraints with explicit typing - Fixed Chart.js fill property errors with @ts-expect-error - Fixed environment module imports (switched to import.meta.env) - Added target/rel props to Button component - ✅ **Homepage enhancements completed**: - Added "Most Played Maps" section with pie chart (top 7 maps from last 50 matches) - Added "Community Statistics" dashboard with recent activity cards - Added processing matches indicator with pulsing animation - Enhanced page loader to calculate map statistics dynamically - ✅ **Match Overview enhancements**: - Download demo button now functional (uses Steam protocol links) - Map background header already implemented with beautiful gradients - ⚠️ Test coverage still severely lacking (<5% actual vs 80% target) **Earlier Progress** (Since 2025-11-04): - ✅ Comprehensive project analysis completed - ✅ Matches listing substantially complete (95%) - all core features done - ✅ Flashes tab basic implementation complete with leaderboard and team stats - ✅ Damage tab basic implementation complete with summary tables and pie chart **Previously Completed**: - ✅ Implemented chart components (Line, Bar, Pie) with Chart.js - ✅ Created sortable DataTable component - ✅ Match Economy tab with buy type analysis and equipment value charts - ✅ Match Details tab with multi-kill distribution and top performers - ✅ Match Chat tab with filtering, search, and round grouping - ✅ Player profile with performance charts and utility stats - ✅ Homepage with featured matches carousel and stats dashboard **Known Issues**: 1. **TypeScript Errors**: ✅ **ALL FIXED** - Zero errors, zero warnings (as of 2025-11-13) 2. **Technical Debt**: - Zero unit test coverage (0 test files in `/tests/unit/`) - Zero integration test coverage (0 test files in `/tests/integration/`) - Minimal E2E coverage (1 file with 2 basic tests) - TODO comments in transformers (round winner/weapon kills not extracted) - Magic numbers for buy type thresholds (should be constants) 3. **Deferred Advanced Features**: - Damage/flash heatmaps (Canvas/WebGL visualization) - Hit group analysis charts - Engagement distance histograms - Flash/damage timeline visualizations - Live match indicators (backend support needed) - Volumetric smoke tracking (CS2-specific) **Priority Actions**: 1. **Immediate** (1-2 days): Fix all TypeScript errors (Phase 5.12) 2. **Short-term** (1 week): Implement test suite (unit + integration + E2E) 3. **Medium-term** (2 weeks): Complete advanced visualizations (heatmaps, timelines) 4. **Long-term** (1 month): Phase 6 (Localization), Phase 7 (Performance)