This commit completes the first phase of feature parity implementation and resolves all API integration issues to match the backend API format. ## API Integration Fixes - Remove all hardcoded default values from transformers (tick_rate, kast, player_count, steam_updated) - Update TypeScript types to make fields optional where backend doesn't guarantee them - Update Zod schemas to validate optional fields correctly - Fix mock data to match real API response format (plain arrays, not wrapped objects) - Update UI components to handle undefined values with proper fallbacks - Add comprehensive API documentation for Match and Player endpoints ## Phase 1 Features Implemented (3/6) ### 1. Player Tracking System ✅ - Created TrackPlayerModal.svelte with auth code input - Integrated track/untrack player API endpoints - Added UI for providing optional share code - Displays tracked status on player profiles - Full validation and error handling ### 2. Share Code Parsing ✅ - Created ShareCodeInput.svelte component - Added to matches page for easy match submission - Real-time validation of share code format - Parse status feedback with loading states - Auto-redirect to match page on success ### 3. VAC/Game Ban Status ✅ - Added VAC and game ban count/date fields to Player type - Display status badges on player profile pages - Show ban count and date when available - Visual indicators using DaisyUI badge components ## Component Improvements - Modal.svelte: Added Svelte 5 Snippet types, actions slot support - ThemeToggle.svelte: Removed deprecated svelte:component usage - Tooltip.svelte: Fixed type safety with Snippet type - All new components follow Svelte 5 runes pattern ($state, $derived, $bindable) ## Type Safety & Linting - Fixed all ESLint errors (any types → proper types) - Fixed form label accessibility issues - Replaced error: any with error: unknown + proper type guards - Added Snippet type imports where needed - Updated all catch blocks to use instanceof Error checks ## Static Assets - Migrated all files from public/ to static/ directory per SvelteKit best practices - Moved 200+ map icons, screenshots, and other assets - Updated all import paths to use /images/ (served from static/) ## Documentation - Created IMPLEMENTATION_STATUS.md tracking all 15 missing features - Updated API.md with optional field annotations - Created MATCHES_API.md with comprehensive endpoint documentation - Added inline comments marking optional vs required fields ## Testing - Updated mock fixtures to remove default values - Fixed mock handlers to return plain arrays like real API - Ensured all components handle undefined gracefully ## Remaining Phase 1 Tasks - [ ] Add VAC status column to match scoreboard - [ ] Create weapons statistics tab for matches - [ ] Implement recently visited players on home page 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
197 lines
5.0 KiB
TypeScript
197 lines
5.0 KiB
TypeScript
/**
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* Formatting utilities for CS2 data
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*/
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/**
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* Premier rating tier information
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*/
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export interface PremierRatingTier {
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/** Formatted rating with comma separator (e.g., "15,000") */
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formatted: string;
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/** Hex color for this tier */
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color: string;
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/** Tier name */
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tier: string;
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/** Tailwind CSS classes for styling */
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cssClasses: string;
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}
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/**
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* Format Premier rating and return tier information
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* CS2 Premier rating range: 0-30000
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* Color tiers: <5000 (gray), 5000-9999 (blue), 10000-14999 (purple),
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* 15000-19999 (pink), 20000-24999 (red), 25000+ (gold)
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*
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* @param rating - Premier rating (0-30000)
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* @returns Tier information with formatted rating and colors
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*/
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export function formatPremierRating(rating: number | undefined | null): PremierRatingTier {
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// Default for unranked/unknown
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if (rating === undefined || rating === null || rating === 0) {
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return {
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formatted: 'Unranked',
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color: '#9CA3AF',
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tier: 'Unranked',
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cssClasses: 'bg-base-300/50 border-base-content/20 text-base-content/60'
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};
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}
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// Ensure rating is within valid range
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const validRating = Math.max(0, Math.min(30000, rating));
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const formatted = validRating.toLocaleString('en-US');
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// Determine tier based on rating
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if (validRating >= 25000) {
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return {
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formatted,
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color: '#EAB308',
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tier: 'Legendary',
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cssClasses:
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'bg-gradient-to-br from-yellow-500/20 to-amber-600/20 border-yellow-500/40 text-yellow-400 font-bold shadow-lg shadow-yellow-500/20'
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};
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} else if (validRating >= 20000) {
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return {
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formatted,
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color: '#EF4444',
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tier: 'Elite',
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cssClasses:
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'bg-gradient-to-br from-red-500/20 to-rose-600/20 border-red-500/40 text-red-400 font-semibold shadow-md shadow-red-500/10'
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};
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} else if (validRating >= 15000) {
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return {
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formatted,
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color: '#EC4899',
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tier: 'Expert',
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cssClasses:
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'bg-gradient-to-br from-pink-500/20 to-fuchsia-500/20 border-pink-500/40 text-pink-400 font-semibold shadow-md shadow-pink-500/10'
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};
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} else if (validRating >= 10000) {
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return {
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formatted,
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color: '#A855F7',
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tier: 'Advanced',
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cssClasses:
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'bg-gradient-to-br from-purple-500/20 to-violet-600/20 border-purple-500/40 text-purple-400 font-medium'
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};
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} else if (validRating >= 5000) {
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return {
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formatted,
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color: '#3B82F6',
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tier: 'Intermediate',
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cssClasses:
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'bg-gradient-to-br from-blue-500/20 to-indigo-500/20 border-blue-500/40 text-blue-400'
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};
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} else {
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return {
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formatted,
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color: '#9CA3AF',
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tier: 'Beginner',
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cssClasses: 'bg-gray-500/10 border-gray-500/30 text-gray-400'
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};
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}
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}
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/**
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* Get Tailwind CSS classes for Premier rating badge
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* @param rating - Premier rating (0-30000)
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* @returns Tailwind CSS class string
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*/
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export function getPremierRatingClass(rating: number | undefined | null): string {
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return formatPremierRating(rating).cssClasses;
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}
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/**
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* Calculate rating change display
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* @param oldRating - Previous rating
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* @param newRating - New rating
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* @returns Object with change amount and display string
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*/
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export function getPremierRatingChange(
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oldRating: number | undefined | null,
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newRating: number | undefined | null
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): {
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change: number;
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display: string;
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isPositive: boolean;
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cssClasses: string;
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} | null {
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if (
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oldRating === undefined ||
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oldRating === null ||
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newRating === undefined ||
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newRating === null
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) {
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return null;
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}
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const change = newRating - oldRating;
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if (change === 0) {
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return {
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change: 0,
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display: '±0',
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isPositive: false,
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cssClasses: 'text-base-content/60'
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};
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}
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const isPositive = change > 0;
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const display = isPositive ? `+${change}` : change.toString();
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return {
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change,
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display,
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isPositive,
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cssClasses: isPositive ? 'text-success font-semibold' : 'text-error font-semibold'
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};
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}
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/**
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* Format K/D ratio
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* @param kills - Number of kills
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* @param deaths - Number of deaths
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* @returns Formatted K/D ratio
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*/
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export function formatKD(kills: number, deaths: number): string {
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if (deaths === 0) {
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return kills.toFixed(2);
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}
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return (kills / deaths).toFixed(2);
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}
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/**
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* Format percentage
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* @param value - Percentage value (0-100)
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* @param decimals - Number of decimal places (default: 1)
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* @returns Formatted percentage string
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*/
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export function formatPercent(value: number | undefined | null, decimals = 1): string {
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if (value === undefined || value === null) {
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return '0.0%';
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}
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return `${value.toFixed(decimals)}%`;
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}
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/**
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* Format duration in seconds to MM:SS
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* @param seconds - Duration in seconds
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* @returns Formatted duration string
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*/
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export function formatDuration(seconds: number): string {
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const mins = Math.floor(seconds / 60);
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const secs = seconds % 60;
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return `${mins}:${secs.toString().padStart(2, '0')}`;
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}
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/**
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* Format large numbers with comma separators
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* @param value - Number to format
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* @returns Formatted number string
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*/
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export function formatNumber(value: number | undefined | null): string {
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if (value === undefined || value === null) {
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return '0';
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}
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return value.toLocaleString('en-US');
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}
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