Files
csgowtf/src/lib/schemas/match.schema.ts
vikingowl 7d642b0be3 feat: Add VAC/ban status column to match scoreboard
Add per-player VAC and game ban status display in match details scoreboard.

## Changes

- **Types & Schema**: Add vac and game_ban optional boolean fields to MatchPlayer
- **Transformer**: Extract vac and game_ban from legacy player.vac and player.game_ban
- **UI**: Add "Status" column to details table showing VAC/BAN badges
- **Mocks**: Update mock player data with ban status fields

## Implementation Details

The backend API provides per-player ban status in match details via the player
object (player.vac and player.game_ban). These were previously not being extracted
by the transformer.

The new Status column displays:
- Red "VAC" badge if player has VAC ban
- Red "BAN" badge if player has game ban
- Both badges if player has both bans
- "-" if player has no bans

Users can identify banned players at a glance in the scoreboard, improving
transparency and match context.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-12 19:34:39 +01:00

107 lines
3.9 KiB
TypeScript

import { z } from 'zod';
/**
* Zod schemas for Match data models
* Provides runtime validation and type safety
*/
/** MatchPlayer schema */
export const matchPlayerSchema = z.object({
id: z.string().min(1), // Steam ID uint64 as string to preserve precision
name: z.string().min(1),
avatar: z.string().url(),
team_id: z.number().int().min(2).max(3), // 2 = T, 3 = CT
// Performance metrics
kills: z.number().int().nonnegative(),
deaths: z.number().int().nonnegative(),
assists: z.number().int().nonnegative(),
headshot: z.number().int().nonnegative(),
mvp: z.number().int().nonnegative(),
score: z.number().int().nonnegative(),
kast: z.number().int().min(0).max(100).optional(),
// Rank (CS2 Premier rating: 0-30000)
rank_old: z.number().int().min(0).max(30000).optional(),
rank_new: z.number().int().min(0).max(30000).optional(),
// Damage
dmg_enemy: z.number().int().nonnegative().optional(),
dmg_team: z.number().int().nonnegative().optional(),
// Multi-kills
mk_2: z.number().int().nonnegative().optional(),
mk_3: z.number().int().nonnegative().optional(),
mk_4: z.number().int().nonnegative().optional(),
mk_5: z.number().int().nonnegative().optional(),
// Utility damage
ud_he: z.number().int().nonnegative().optional(),
ud_flames: z.number().int().nonnegative().optional(),
ud_flash: z.number().int().nonnegative().optional(),
ud_smoke: z.number().int().nonnegative().optional(),
ud_decoy: z.number().int().nonnegative().optional(),
// Flash statistics
flash_assists: z.number().int().nonnegative().optional(),
flash_duration_enemy: z.number().nonnegative().optional(),
flash_duration_team: z.number().nonnegative().optional(),
flash_duration_self: z.number().nonnegative().optional(),
flash_total_enemy: z.number().int().nonnegative().optional(),
flash_total_team: z.number().int().nonnegative().optional(),
flash_total_self: z.number().int().nonnegative().optional(),
// Other
crosshair: z.string().optional(),
color: z.enum(['green', 'yellow', 'purple', 'blue', 'orange', 'grey']).optional(),
avg_ping: z.number().nonnegative().optional(),
// Ban status
vac: z.boolean().optional(),
game_ban: z.boolean().optional()
});
/** Match schema */
export const matchSchema = z.object({
match_id: z.string().min(1), // uint64 as string to preserve precision
share_code: z
.string()
.regex(/^(CSGO-[A-Z0-9]{5}-[A-Z0-9]{5}-[A-Z0-9]{5}-[A-Z0-9]{5}-[A-Z0-9]{5})?$/)
.optional(),
map: z.string().min(1),
date: z.string().datetime(),
score_team_a: z.number().int().nonnegative(),
score_team_b: z.number().int().nonnegative(),
duration: z.number().int().positive(),
match_result: z.number().int().min(0).max(2), // 0 = tie, 1 = team_a win, 2 = team_b win
max_rounds: z.number().int().positive(),
demo_parsed: z.boolean(),
vac_present: z.boolean(),
gameban_present: z.boolean(),
tick_rate: z.number().positive().optional(),
players: z.array(matchPlayerSchema).optional()
});
/** MatchListItem schema */
export const matchListItemSchema = z.object({
match_id: z.string().min(1), // uint64 as string to preserve precision
map: z.string().min(1),
date: z.string().datetime(),
score_team_a: z.number().int().nonnegative(),
score_team_b: z.number().int().nonnegative(),
duration: z.number().int().positive(),
demo_parsed: z.boolean(),
player_count: z.number().int().min(2).max(10).optional()
});
/** Parser functions for safe data validation */
export const parseMatch = (data: unknown) => matchSchema.parse(data);
export const parseMatchSafe = (data: unknown) => matchSchema.safeParse(data);
export const parseMatchPlayer = (data: unknown) => matchPlayerSchema.parse(data);
export const parseMatchListItem = (data: unknown) => matchListItemSchema.parse(data);
/** Infer TypeScript types from schemas */
export type MatchSchema = z.infer<typeof matchSchema>;
export type MatchPlayerSchema = z.infer<typeof matchPlayerSchema>;
export type MatchListItemSchema = z.infer<typeof matchListItemSchema>;