added detailed parsing of player hurt events
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@@ -19,63 +19,48 @@ func (Stats) Fields() []ent.Field {
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field.Int("deaths"),
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field.Int("assists"),
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field.Int("headshot"),
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field.Int("mvp"),
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field.Uint("mvp"),
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field.Int("score"),
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field.JSON("extended", struct {
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MultiKills struct {
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Duo int `json:"duo,omitempty"`
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Triple int `json:"triple,omitempty"`
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Quad int `json:"quad,omitempty"`
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Pent int `json:"pent,omitempty"`
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} `json:"multi_kills,omitempty"`
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Dmg struct {
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Enemy int `json:"enemy,omitempty"`
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Team int `json:"team,omitempty"`
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UD struct {
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HE int `json:"he,omitempty"`
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Flames int `json:"flames,omitempty"`
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Flash int `json:"flash,omitempty"`
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Decoy int `json:"decoy,omitempty"`
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Smoke int `json:"smoke,omitempty"`
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} `json:"ud,omitempty"`
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HitGroup struct {
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Head int `json:"head,omitempty"`
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Chest int `json:"chest,omitempty"`
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Stomach int `json:"stomach,omitempty"`
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LeftArm int `json:"left_arm,omitempty"`
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RightArm int `json:"right_arm,omitempty"`
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LeftLeg int `json:"left_leg,omitempty"`
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RightLeg int `json:"right_leg,omitempty"`
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Gear int `json:"gear,omitempty"`
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} `json:"hit_group,omitempty"`
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} `json:"dmg,omitempty"`
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Crosshair string `json:"crosshair,omitempty"`
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Color string `json:"color,omitempty"`
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KAST int `json:"kast,omitempty"`
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Rank struct {
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Old int `json:"old,omitempty"`
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New int `json:"new,omitempty"`
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} `json:"rank,omitempty"`
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Flash struct {
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Duration struct {
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Self float32 `json:"self,omitempty"`
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Team float32 `json:"team,omitempty"`
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Enemy float32 `json:"enemy,omitempty"`
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} `json:"duration,omitempty"`
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Total struct {
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Team int `json:"team,omitempty"`
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Enemy int `json:"enemy,omitempty"`
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Self int `json:"self,omitempty"`
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} `json:"total,omitempty"`
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} `json:"flash,omitempty"`
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}{}).Optional(),
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field.Int("rank_new").Optional(),
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field.Int("rank_old").Optional(),
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field.Uint("mk_2").Optional(),
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field.Uint("mk_3").Optional(),
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field.Uint("mk_4").Optional(),
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field.Uint("mk_5").Optional(),
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field.Uint("dmg_enemy").Optional(),
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field.Uint("dmg_team").Optional(),
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field.Uint("ud_he").Optional(),
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field.Uint("ud_flames").Optional(),
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field.Uint("ud_flash").Optional(),
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field.Uint("ud_decoy").Optional(),
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field.Uint("ud_smoke").Optional(),
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field.Uint("hit_group_head").Optional(),
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field.Uint("hit_group_chest").Optional(),
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field.Uint("hit_group_stomach").Optional(),
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field.Uint("hit_group_left_arm").Optional(),
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field.Uint("hit_group_right_arm").Optional(),
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field.Uint("hit_group_left_leg").Optional(),
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field.Uint("hit_group_right_leg").Optional(),
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field.Uint("hit_group_gear").Optional(),
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field.String("crosshair").Optional(),
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field.Enum("color").Optional().Values("green", "yellow", "purple", "blue", "orange"),
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field.Int("kast").Optional(),
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field.Float32("flash_duration_self").Optional(),
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field.Float32("flash_duration_team").Optional(),
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field.Float32("flash_duration_enemy").Optional(),
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field.Uint("flash_total_self").Optional(),
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field.Uint("flash_total_team").Optional(),
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field.Uint("flash_total_enemy").Optional(),
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field.Uint64("match_stats").Optional(),
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field.Uint64("player_stats").Optional(),
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}
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}
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// Edges of the Stats.
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func (Stats) Edges() []ent.Edge {
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return []ent.Edge{
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edge.From("matches", Match.Type).Ref("stats").Unique(),
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edge.From("players", Player.Type).Ref("stats").Unique(),
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edge.From("matches", Match.Type).Ref("stats").Unique().Field("match_stats"),
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edge.From("players", Player.Type).Ref("stats").Unique().Field("player_stats"),
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edge.To("weapon_stats", WeaponStats.Type),
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}
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}
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