updated deps; regen ent

This commit is contained in:
2022-08-15 12:10:15 +02:00
parent b8b9f82067
commit 657ca32bb3
66 changed files with 1578 additions and 4744 deletions

View File

@@ -1,11 +1,10 @@
// Code generated by entc, DO NOT EDIT.
// Code generated by ent, DO NOT EDIT.
package ent
import (
"context"
"database/sql/driver"
"errors"
"fmt"
"math"
@@ -21,16 +20,15 @@ import (
// PlayerQuery is the builder for querying Player entities.
type PlayerQuery struct {
config
limit *int
offset *int
unique *bool
order []OrderFunc
fields []string
predicates []predicate.Player
// eager-loading edges.
limit *int
offset *int
unique *bool
order []OrderFunc
fields []string
predicates []predicate.Player
withStats *MatchPlayerQuery
withMatches *MatchQuery
modifiers []func(s *sql.Selector)
modifiers []func(*sql.Selector)
// intermediate query (i.e. traversal path).
sql *sql.Selector
path func(context.Context) (*sql.Selector, error)
@@ -337,17 +335,18 @@ func (pq *PlayerQuery) WithMatches(opts ...func(*MatchQuery)) *PlayerQuery {
// GroupBy(player.FieldName).
// Aggregate(ent.Count()).
// Scan(ctx, &v)
//
func (pq *PlayerQuery) GroupBy(field string, fields ...string) *PlayerGroupBy {
group := &PlayerGroupBy{config: pq.config}
group.fields = append([]string{field}, fields...)
group.path = func(ctx context.Context) (prev *sql.Selector, err error) {
grbuild := &PlayerGroupBy{config: pq.config}
grbuild.fields = append([]string{field}, fields...)
grbuild.path = func(ctx context.Context) (prev *sql.Selector, err error) {
if err := pq.prepareQuery(ctx); err != nil {
return nil, err
}
return pq.sqlQuery(ctx), nil
}
return group
grbuild.label = player.Label
grbuild.flds, grbuild.scan = &grbuild.fields, grbuild.Scan
return grbuild
}
// Select allows the selection one or more fields/columns for the given query,
@@ -362,10 +361,12 @@ func (pq *PlayerQuery) GroupBy(field string, fields ...string) *PlayerGroupBy {
// client.Player.Query().
// Select(player.FieldName).
// Scan(ctx, &v)
//
func (pq *PlayerQuery) Select(fields ...string) *PlayerSelect {
pq.fields = append(pq.fields, fields...)
return &PlayerSelect{PlayerQuery: pq}
selbuild := &PlayerSelect{PlayerQuery: pq}
selbuild.label = player.Label
selbuild.flds, selbuild.scan = &pq.fields, selbuild.Scan
return selbuild
}
func (pq *PlayerQuery) prepareQuery(ctx context.Context) error {
@@ -384,7 +385,7 @@ func (pq *PlayerQuery) prepareQuery(ctx context.Context) error {
return nil
}
func (pq *PlayerQuery) sqlAll(ctx context.Context) ([]*Player, error) {
func (pq *PlayerQuery) sqlAll(ctx context.Context, hooks ...queryHook) ([]*Player, error) {
var (
nodes = []*Player{}
_spec = pq.querySpec()
@@ -394,119 +395,127 @@ func (pq *PlayerQuery) sqlAll(ctx context.Context) ([]*Player, error) {
}
)
_spec.ScanValues = func(columns []string) ([]interface{}, error) {
node := &Player{config: pq.config}
nodes = append(nodes, node)
return node.scanValues(columns)
return (*Player).scanValues(nil, columns)
}
_spec.Assign = func(columns []string, values []interface{}) error {
if len(nodes) == 0 {
return fmt.Errorf("ent: Assign called without calling ScanValues")
}
node := nodes[len(nodes)-1]
node := &Player{config: pq.config}
nodes = append(nodes, node)
node.Edges.loadedTypes = loadedTypes
return node.assignValues(columns, values)
}
if len(pq.modifiers) > 0 {
_spec.Modifiers = pq.modifiers
}
for i := range hooks {
hooks[i](ctx, _spec)
}
if err := sqlgraph.QueryNodes(ctx, pq.driver, _spec); err != nil {
return nil, err
}
if len(nodes) == 0 {
return nodes, nil
}
if query := pq.withStats; query != nil {
fks := make([]driver.Value, 0, len(nodes))
nodeids := make(map[uint64]*Player)
for i := range nodes {
fks = append(fks, nodes[i].ID)
nodeids[nodes[i].ID] = nodes[i]
nodes[i].Edges.Stats = []*MatchPlayer{}
}
query.Where(predicate.MatchPlayer(func(s *sql.Selector) {
s.Where(sql.InValues(player.StatsColumn, fks...))
}))
neighbors, err := query.All(ctx)
if err != nil {
if err := pq.loadStats(ctx, query, nodes,
func(n *Player) { n.Edges.Stats = []*MatchPlayer{} },
func(n *Player, e *MatchPlayer) { n.Edges.Stats = append(n.Edges.Stats, e) }); err != nil {
return nil, err
}
for _, n := range neighbors {
fk := n.PlayerStats
node, ok := nodeids[fk]
if !ok {
return nil, fmt.Errorf(`unexpected foreign-key "player_stats" returned %v for node %v`, fk, n.ID)
}
node.Edges.Stats = append(node.Edges.Stats, n)
}
}
if query := pq.withMatches; query != nil {
fks := make([]driver.Value, 0, len(nodes))
ids := make(map[uint64]*Player, len(nodes))
for _, node := range nodes {
ids[node.ID] = node
fks = append(fks, node.ID)
node.Edges.Matches = []*Match{}
}
var (
edgeids []uint64
edges = make(map[uint64][]*Player)
)
_spec := &sqlgraph.EdgeQuerySpec{
Edge: &sqlgraph.EdgeSpec{
Inverse: false,
Table: player.MatchesTable,
Columns: player.MatchesPrimaryKey,
},
Predicate: func(s *sql.Selector) {
s.Where(sql.InValues(player.MatchesPrimaryKey[0], fks...))
},
ScanValues: func() [2]interface{} {
return [2]interface{}{new(sql.NullInt64), new(sql.NullInt64)}
},
Assign: func(out, in interface{}) error {
eout, ok := out.(*sql.NullInt64)
if !ok || eout == nil {
return fmt.Errorf("unexpected id value for edge-out")
}
ein, ok := in.(*sql.NullInt64)
if !ok || ein == nil {
return fmt.Errorf("unexpected id value for edge-in")
}
outValue := uint64(eout.Int64)
inValue := uint64(ein.Int64)
node, ok := ids[outValue]
if !ok {
return fmt.Errorf("unexpected node id in edges: %v", outValue)
}
if _, ok := edges[inValue]; !ok {
edgeids = append(edgeids, inValue)
}
edges[inValue] = append(edges[inValue], node)
return nil
},
}
if err := sqlgraph.QueryEdges(ctx, pq.driver, _spec); err != nil {
return nil, fmt.Errorf(`query edges "matches": %w`, err)
}
query.Where(match.IDIn(edgeids...))
neighbors, err := query.All(ctx)
if err != nil {
if err := pq.loadMatches(ctx, query, nodes,
func(n *Player) { n.Edges.Matches = []*Match{} },
func(n *Player, e *Match) { n.Edges.Matches = append(n.Edges.Matches, e) }); err != nil {
return nil, err
}
for _, n := range neighbors {
nodes, ok := edges[n.ID]
if !ok {
return nil, fmt.Errorf(`unexpected "matches" node returned %v`, n.ID)
}
for i := range nodes {
nodes[i].Edges.Matches = append(nodes[i].Edges.Matches, n)
}
}
return nodes, nil
}
func (pq *PlayerQuery) loadStats(ctx context.Context, query *MatchPlayerQuery, nodes []*Player, init func(*Player), assign func(*Player, *MatchPlayer)) error {
fks := make([]driver.Value, 0, len(nodes))
nodeids := make(map[uint64]*Player)
for i := range nodes {
fks = append(fks, nodes[i].ID)
nodeids[nodes[i].ID] = nodes[i]
if init != nil {
init(nodes[i])
}
}
return nodes, nil
query.Where(predicate.MatchPlayer(func(s *sql.Selector) {
s.Where(sql.InValues(player.StatsColumn, fks...))
}))
neighbors, err := query.All(ctx)
if err != nil {
return err
}
for _, n := range neighbors {
fk := n.PlayerStats
node, ok := nodeids[fk]
if !ok {
return fmt.Errorf(`unexpected foreign-key "player_stats" returned %v for node %v`, fk, n.ID)
}
assign(node, n)
}
return nil
}
func (pq *PlayerQuery) loadMatches(ctx context.Context, query *MatchQuery, nodes []*Player, init func(*Player), assign func(*Player, *Match)) error {
edgeIDs := make([]driver.Value, len(nodes))
byID := make(map[uint64]*Player)
nids := make(map[uint64]map[*Player]struct{})
for i, node := range nodes {
edgeIDs[i] = node.ID
byID[node.ID] = node
if init != nil {
init(node)
}
}
query.Where(func(s *sql.Selector) {
joinT := sql.Table(player.MatchesTable)
s.Join(joinT).On(s.C(match.FieldID), joinT.C(player.MatchesPrimaryKey[1]))
s.Where(sql.InValues(joinT.C(player.MatchesPrimaryKey[0]), edgeIDs...))
columns := s.SelectedColumns()
s.Select(joinT.C(player.MatchesPrimaryKey[0]))
s.AppendSelect(columns...)
s.SetDistinct(false)
})
if err := query.prepareQuery(ctx); err != nil {
return err
}
neighbors, err := query.sqlAll(ctx, func(_ context.Context, spec *sqlgraph.QuerySpec) {
assign := spec.Assign
values := spec.ScanValues
spec.ScanValues = func(columns []string) ([]interface{}, error) {
values, err := values(columns[1:])
if err != nil {
return nil, err
}
return append([]interface{}{new(sql.NullInt64)}, values...), nil
}
spec.Assign = func(columns []string, values []interface{}) error {
outValue := uint64(values[0].(*sql.NullInt64).Int64)
inValue := uint64(values[1].(*sql.NullInt64).Int64)
if nids[inValue] == nil {
nids[inValue] = map[*Player]struct{}{byID[outValue]: struct{}{}}
return assign(columns[1:], values[1:])
}
nids[inValue][byID[outValue]] = struct{}{}
return nil
}
})
if err != nil {
return err
}
for _, n := range neighbors {
nodes, ok := nids[n.ID]
if !ok {
return fmt.Errorf(`unexpected "matches" node returned %v`, n.ID)
}
for kn := range nodes {
assign(kn, n)
}
}
return nil
}
func (pq *PlayerQuery) sqlCount(ctx context.Context) (int, error) {
@@ -621,6 +630,7 @@ func (pq *PlayerQuery) Modify(modifiers ...func(s *sql.Selector)) *PlayerSelect
// PlayerGroupBy is the group-by builder for Player entities.
type PlayerGroupBy struct {
config
selector
fields []string
fns []AggregateFunc
// intermediate query (i.e. traversal path).
@@ -644,209 +654,6 @@ func (pgb *PlayerGroupBy) Scan(ctx context.Context, v interface{}) error {
return pgb.sqlScan(ctx, v)
}
// ScanX is like Scan, but panics if an error occurs.
func (pgb *PlayerGroupBy) ScanX(ctx context.Context, v interface{}) {
if err := pgb.Scan(ctx, v); err != nil {
panic(err)
}
}
// Strings returns list of strings from group-by.
// It is only allowed when executing a group-by query with one field.
func (pgb *PlayerGroupBy) Strings(ctx context.Context) ([]string, error) {
if len(pgb.fields) > 1 {
return nil, errors.New("ent: PlayerGroupBy.Strings is not achievable when grouping more than 1 field")
}
var v []string
if err := pgb.Scan(ctx, &v); err != nil {
return nil, err
}
return v, nil
}
// StringsX is like Strings, but panics if an error occurs.
func (pgb *PlayerGroupBy) StringsX(ctx context.Context) []string {
v, err := pgb.Strings(ctx)
if err != nil {
panic(err)
}
return v
}
// String returns a single string from a group-by query.
// It is only allowed when executing a group-by query with one field.
func (pgb *PlayerGroupBy) String(ctx context.Context) (_ string, err error) {
var v []string
if v, err = pgb.Strings(ctx); err != nil {
return
}
switch len(v) {
case 1:
return v[0], nil
case 0:
err = &NotFoundError{player.Label}
default:
err = fmt.Errorf("ent: PlayerGroupBy.Strings returned %d results when one was expected", len(v))
}
return
}
// StringX is like String, but panics if an error occurs.
func (pgb *PlayerGroupBy) StringX(ctx context.Context) string {
v, err := pgb.String(ctx)
if err != nil {
panic(err)
}
return v
}
// Ints returns list of ints from group-by.
// It is only allowed when executing a group-by query with one field.
func (pgb *PlayerGroupBy) Ints(ctx context.Context) ([]int, error) {
if len(pgb.fields) > 1 {
return nil, errors.New("ent: PlayerGroupBy.Ints is not achievable when grouping more than 1 field")
}
var v []int
if err := pgb.Scan(ctx, &v); err != nil {
return nil, err
}
return v, nil
}
// IntsX is like Ints, but panics if an error occurs.
func (pgb *PlayerGroupBy) IntsX(ctx context.Context) []int {
v, err := pgb.Ints(ctx)
if err != nil {
panic(err)
}
return v
}
// Int returns a single int from a group-by query.
// It is only allowed when executing a group-by query with one field.
func (pgb *PlayerGroupBy) Int(ctx context.Context) (_ int, err error) {
var v []int
if v, err = pgb.Ints(ctx); err != nil {
return
}
switch len(v) {
case 1:
return v[0], nil
case 0:
err = &NotFoundError{player.Label}
default:
err = fmt.Errorf("ent: PlayerGroupBy.Ints returned %d results when one was expected", len(v))
}
return
}
// IntX is like Int, but panics if an error occurs.
func (pgb *PlayerGroupBy) IntX(ctx context.Context) int {
v, err := pgb.Int(ctx)
if err != nil {
panic(err)
}
return v
}
// Float64s returns list of float64s from group-by.
// It is only allowed when executing a group-by query with one field.
func (pgb *PlayerGroupBy) Float64s(ctx context.Context) ([]float64, error) {
if len(pgb.fields) > 1 {
return nil, errors.New("ent: PlayerGroupBy.Float64s is not achievable when grouping more than 1 field")
}
var v []float64
if err := pgb.Scan(ctx, &v); err != nil {
return nil, err
}
return v, nil
}
// Float64sX is like Float64s, but panics if an error occurs.
func (pgb *PlayerGroupBy) Float64sX(ctx context.Context) []float64 {
v, err := pgb.Float64s(ctx)
if err != nil {
panic(err)
}
return v
}
// Float64 returns a single float64 from a group-by query.
// It is only allowed when executing a group-by query with one field.
func (pgb *PlayerGroupBy) Float64(ctx context.Context) (_ float64, err error) {
var v []float64
if v, err = pgb.Float64s(ctx); err != nil {
return
}
switch len(v) {
case 1:
return v[0], nil
case 0:
err = &NotFoundError{player.Label}
default:
err = fmt.Errorf("ent: PlayerGroupBy.Float64s returned %d results when one was expected", len(v))
}
return
}
// Float64X is like Float64, but panics if an error occurs.
func (pgb *PlayerGroupBy) Float64X(ctx context.Context) float64 {
v, err := pgb.Float64(ctx)
if err != nil {
panic(err)
}
return v
}
// Bools returns list of bools from group-by.
// It is only allowed when executing a group-by query with one field.
func (pgb *PlayerGroupBy) Bools(ctx context.Context) ([]bool, error) {
if len(pgb.fields) > 1 {
return nil, errors.New("ent: PlayerGroupBy.Bools is not achievable when grouping more than 1 field")
}
var v []bool
if err := pgb.Scan(ctx, &v); err != nil {
return nil, err
}
return v, nil
}
// BoolsX is like Bools, but panics if an error occurs.
func (pgb *PlayerGroupBy) BoolsX(ctx context.Context) []bool {
v, err := pgb.Bools(ctx)
if err != nil {
panic(err)
}
return v
}
// Bool returns a single bool from a group-by query.
// It is only allowed when executing a group-by query with one field.
func (pgb *PlayerGroupBy) Bool(ctx context.Context) (_ bool, err error) {
var v []bool
if v, err = pgb.Bools(ctx); err != nil {
return
}
switch len(v) {
case 1:
return v[0], nil
case 0:
err = &NotFoundError{player.Label}
default:
err = fmt.Errorf("ent: PlayerGroupBy.Bools returned %d results when one was expected", len(v))
}
return
}
// BoolX is like Bool, but panics if an error occurs.
func (pgb *PlayerGroupBy) BoolX(ctx context.Context) bool {
v, err := pgb.Bool(ctx)
if err != nil {
panic(err)
}
return v
}
func (pgb *PlayerGroupBy) sqlScan(ctx context.Context, v interface{}) error {
for _, f := range pgb.fields {
if !player.ValidColumn(f) {
@@ -888,6 +695,7 @@ func (pgb *PlayerGroupBy) sqlQuery() *sql.Selector {
// PlayerSelect is the builder for selecting fields of Player entities.
type PlayerSelect struct {
*PlayerQuery
selector
// intermediate query (i.e. traversal path).
sql *sql.Selector
}
@@ -901,201 +709,6 @@ func (ps *PlayerSelect) Scan(ctx context.Context, v interface{}) error {
return ps.sqlScan(ctx, v)
}
// ScanX is like Scan, but panics if an error occurs.
func (ps *PlayerSelect) ScanX(ctx context.Context, v interface{}) {
if err := ps.Scan(ctx, v); err != nil {
panic(err)
}
}
// Strings returns list of strings from a selector. It is only allowed when selecting one field.
func (ps *PlayerSelect) Strings(ctx context.Context) ([]string, error) {
if len(ps.fields) > 1 {
return nil, errors.New("ent: PlayerSelect.Strings is not achievable when selecting more than 1 field")
}
var v []string
if err := ps.Scan(ctx, &v); err != nil {
return nil, err
}
return v, nil
}
// StringsX is like Strings, but panics if an error occurs.
func (ps *PlayerSelect) StringsX(ctx context.Context) []string {
v, err := ps.Strings(ctx)
if err != nil {
panic(err)
}
return v
}
// String returns a single string from a selector. It is only allowed when selecting one field.
func (ps *PlayerSelect) String(ctx context.Context) (_ string, err error) {
var v []string
if v, err = ps.Strings(ctx); err != nil {
return
}
switch len(v) {
case 1:
return v[0], nil
case 0:
err = &NotFoundError{player.Label}
default:
err = fmt.Errorf("ent: PlayerSelect.Strings returned %d results when one was expected", len(v))
}
return
}
// StringX is like String, but panics if an error occurs.
func (ps *PlayerSelect) StringX(ctx context.Context) string {
v, err := ps.String(ctx)
if err != nil {
panic(err)
}
return v
}
// Ints returns list of ints from a selector. It is only allowed when selecting one field.
func (ps *PlayerSelect) Ints(ctx context.Context) ([]int, error) {
if len(ps.fields) > 1 {
return nil, errors.New("ent: PlayerSelect.Ints is not achievable when selecting more than 1 field")
}
var v []int
if err := ps.Scan(ctx, &v); err != nil {
return nil, err
}
return v, nil
}
// IntsX is like Ints, but panics if an error occurs.
func (ps *PlayerSelect) IntsX(ctx context.Context) []int {
v, err := ps.Ints(ctx)
if err != nil {
panic(err)
}
return v
}
// Int returns a single int from a selector. It is only allowed when selecting one field.
func (ps *PlayerSelect) Int(ctx context.Context) (_ int, err error) {
var v []int
if v, err = ps.Ints(ctx); err != nil {
return
}
switch len(v) {
case 1:
return v[0], nil
case 0:
err = &NotFoundError{player.Label}
default:
err = fmt.Errorf("ent: PlayerSelect.Ints returned %d results when one was expected", len(v))
}
return
}
// IntX is like Int, but panics if an error occurs.
func (ps *PlayerSelect) IntX(ctx context.Context) int {
v, err := ps.Int(ctx)
if err != nil {
panic(err)
}
return v
}
// Float64s returns list of float64s from a selector. It is only allowed when selecting one field.
func (ps *PlayerSelect) Float64s(ctx context.Context) ([]float64, error) {
if len(ps.fields) > 1 {
return nil, errors.New("ent: PlayerSelect.Float64s is not achievable when selecting more than 1 field")
}
var v []float64
if err := ps.Scan(ctx, &v); err != nil {
return nil, err
}
return v, nil
}
// Float64sX is like Float64s, but panics if an error occurs.
func (ps *PlayerSelect) Float64sX(ctx context.Context) []float64 {
v, err := ps.Float64s(ctx)
if err != nil {
panic(err)
}
return v
}
// Float64 returns a single float64 from a selector. It is only allowed when selecting one field.
func (ps *PlayerSelect) Float64(ctx context.Context) (_ float64, err error) {
var v []float64
if v, err = ps.Float64s(ctx); err != nil {
return
}
switch len(v) {
case 1:
return v[0], nil
case 0:
err = &NotFoundError{player.Label}
default:
err = fmt.Errorf("ent: PlayerSelect.Float64s returned %d results when one was expected", len(v))
}
return
}
// Float64X is like Float64, but panics if an error occurs.
func (ps *PlayerSelect) Float64X(ctx context.Context) float64 {
v, err := ps.Float64(ctx)
if err != nil {
panic(err)
}
return v
}
// Bools returns list of bools from a selector. It is only allowed when selecting one field.
func (ps *PlayerSelect) Bools(ctx context.Context) ([]bool, error) {
if len(ps.fields) > 1 {
return nil, errors.New("ent: PlayerSelect.Bools is not achievable when selecting more than 1 field")
}
var v []bool
if err := ps.Scan(ctx, &v); err != nil {
return nil, err
}
return v, nil
}
// BoolsX is like Bools, but panics if an error occurs.
func (ps *PlayerSelect) BoolsX(ctx context.Context) []bool {
v, err := ps.Bools(ctx)
if err != nil {
panic(err)
}
return v
}
// Bool returns a single bool from a selector. It is only allowed when selecting one field.
func (ps *PlayerSelect) Bool(ctx context.Context) (_ bool, err error) {
var v []bool
if v, err = ps.Bools(ctx); err != nil {
return
}
switch len(v) {
case 1:
return v[0], nil
case 0:
err = &NotFoundError{player.Label}
default:
err = fmt.Errorf("ent: PlayerSelect.Bools returned %d results when one was expected", len(v))
}
return
}
// BoolX is like Bool, but panics if an error occurs.
func (ps *PlayerSelect) BoolX(ctx context.Context) bool {
v, err := ps.Bool(ctx)
if err != nil {
panic(err)
}
return v
}
func (ps *PlayerSelect) sqlScan(ctx context.Context, v interface{}) error {
rows := &sql.Rows{}
query, args := ps.sql.Query()