updated deps; regen ent

This commit is contained in:
2022-08-15 12:10:15 +02:00
parent b8b9f82067
commit 657ca32bb3
66 changed files with 1578 additions and 4744 deletions

View File

@@ -1,10 +1,9 @@
// Code generated by entc, DO NOT EDIT.
// Code generated by ent, DO NOT EDIT.
package ent
import (
"context"
"errors"
"fmt"
"math"
@@ -25,10 +24,9 @@ type WeaponQuery struct {
order []OrderFunc
fields []string
predicates []predicate.Weapon
// eager-loading edges.
withStat *MatchPlayerQuery
withFKs bool
modifiers []func(s *sql.Selector)
withStat *MatchPlayerQuery
withFKs bool
modifiers []func(*sql.Selector)
// intermediate query (i.e. traversal path).
sql *sql.Selector
path func(context.Context) (*sql.Selector, error)
@@ -301,17 +299,18 @@ func (wq *WeaponQuery) WithStat(opts ...func(*MatchPlayerQuery)) *WeaponQuery {
// GroupBy(weapon.FieldVictim).
// Aggregate(ent.Count()).
// Scan(ctx, &v)
//
func (wq *WeaponQuery) GroupBy(field string, fields ...string) *WeaponGroupBy {
group := &WeaponGroupBy{config: wq.config}
group.fields = append([]string{field}, fields...)
group.path = func(ctx context.Context) (prev *sql.Selector, err error) {
grbuild := &WeaponGroupBy{config: wq.config}
grbuild.fields = append([]string{field}, fields...)
grbuild.path = func(ctx context.Context) (prev *sql.Selector, err error) {
if err := wq.prepareQuery(ctx); err != nil {
return nil, err
}
return wq.sqlQuery(ctx), nil
}
return group
grbuild.label = weapon.Label
grbuild.flds, grbuild.scan = &grbuild.fields, grbuild.Scan
return grbuild
}
// Select allows the selection one or more fields/columns for the given query,
@@ -326,10 +325,12 @@ func (wq *WeaponQuery) GroupBy(field string, fields ...string) *WeaponGroupBy {
// client.Weapon.Query().
// Select(weapon.FieldVictim).
// Scan(ctx, &v)
//
func (wq *WeaponQuery) Select(fields ...string) *WeaponSelect {
wq.fields = append(wq.fields, fields...)
return &WeaponSelect{WeaponQuery: wq}
selbuild := &WeaponSelect{WeaponQuery: wq}
selbuild.label = weapon.Label
selbuild.flds, selbuild.scan = &wq.fields, selbuild.Scan
return selbuild
}
func (wq *WeaponQuery) prepareQuery(ctx context.Context) error {
@@ -348,7 +349,7 @@ func (wq *WeaponQuery) prepareQuery(ctx context.Context) error {
return nil
}
func (wq *WeaponQuery) sqlAll(ctx context.Context) ([]*Weapon, error) {
func (wq *WeaponQuery) sqlAll(ctx context.Context, hooks ...queryHook) ([]*Weapon, error) {
var (
nodes = []*Weapon{}
withFKs = wq.withFKs
@@ -364,58 +365,63 @@ func (wq *WeaponQuery) sqlAll(ctx context.Context) ([]*Weapon, error) {
_spec.Node.Columns = append(_spec.Node.Columns, weapon.ForeignKeys...)
}
_spec.ScanValues = func(columns []string) ([]interface{}, error) {
node := &Weapon{config: wq.config}
nodes = append(nodes, node)
return node.scanValues(columns)
return (*Weapon).scanValues(nil, columns)
}
_spec.Assign = func(columns []string, values []interface{}) error {
if len(nodes) == 0 {
return fmt.Errorf("ent: Assign called without calling ScanValues")
}
node := nodes[len(nodes)-1]
node := &Weapon{config: wq.config}
nodes = append(nodes, node)
node.Edges.loadedTypes = loadedTypes
return node.assignValues(columns, values)
}
if len(wq.modifiers) > 0 {
_spec.Modifiers = wq.modifiers
}
for i := range hooks {
hooks[i](ctx, _spec)
}
if err := sqlgraph.QueryNodes(ctx, wq.driver, _spec); err != nil {
return nil, err
}
if len(nodes) == 0 {
return nodes, nil
}
if query := wq.withStat; query != nil {
ids := make([]int, 0, len(nodes))
nodeids := make(map[int][]*Weapon)
for i := range nodes {
if nodes[i].match_player_weapon_stats == nil {
continue
}
fk := *nodes[i].match_player_weapon_stats
if _, ok := nodeids[fk]; !ok {
ids = append(ids, fk)
}
nodeids[fk] = append(nodeids[fk], nodes[i])
}
query.Where(matchplayer.IDIn(ids...))
neighbors, err := query.All(ctx)
if err != nil {
if err := wq.loadStat(ctx, query, nodes, nil,
func(n *Weapon, e *MatchPlayer) { n.Edges.Stat = e }); err != nil {
return nil, err
}
for _, n := range neighbors {
nodes, ok := nodeids[n.ID]
if !ok {
return nil, fmt.Errorf(`unexpected foreign-key "match_player_weapon_stats" returned %v`, n.ID)
}
for i := range nodes {
nodes[i].Edges.Stat = n
}
}
return nodes, nil
}
func (wq *WeaponQuery) loadStat(ctx context.Context, query *MatchPlayerQuery, nodes []*Weapon, init func(*Weapon), assign func(*Weapon, *MatchPlayer)) error {
ids := make([]int, 0, len(nodes))
nodeids := make(map[int][]*Weapon)
for i := range nodes {
if nodes[i].match_player_weapon_stats == nil {
continue
}
fk := *nodes[i].match_player_weapon_stats
if _, ok := nodeids[fk]; !ok {
ids = append(ids, fk)
}
nodeids[fk] = append(nodeids[fk], nodes[i])
}
query.Where(matchplayer.IDIn(ids...))
neighbors, err := query.All(ctx)
if err != nil {
return err
}
for _, n := range neighbors {
nodes, ok := nodeids[n.ID]
if !ok {
return fmt.Errorf(`unexpected foreign-key "match_player_weapon_stats" returned %v`, n.ID)
}
for i := range nodes {
assign(nodes[i], n)
}
}
return nodes, nil
return nil
}
func (wq *WeaponQuery) sqlCount(ctx context.Context) (int, error) {
@@ -530,6 +536,7 @@ func (wq *WeaponQuery) Modify(modifiers ...func(s *sql.Selector)) *WeaponSelect
// WeaponGroupBy is the group-by builder for Weapon entities.
type WeaponGroupBy struct {
config
selector
fields []string
fns []AggregateFunc
// intermediate query (i.e. traversal path).
@@ -553,209 +560,6 @@ func (wgb *WeaponGroupBy) Scan(ctx context.Context, v interface{}) error {
return wgb.sqlScan(ctx, v)
}
// ScanX is like Scan, but panics if an error occurs.
func (wgb *WeaponGroupBy) ScanX(ctx context.Context, v interface{}) {
if err := wgb.Scan(ctx, v); err != nil {
panic(err)
}
}
// Strings returns list of strings from group-by.
// It is only allowed when executing a group-by query with one field.
func (wgb *WeaponGroupBy) Strings(ctx context.Context) ([]string, error) {
if len(wgb.fields) > 1 {
return nil, errors.New("ent: WeaponGroupBy.Strings is not achievable when grouping more than 1 field")
}
var v []string
if err := wgb.Scan(ctx, &v); err != nil {
return nil, err
}
return v, nil
}
// StringsX is like Strings, but panics if an error occurs.
func (wgb *WeaponGroupBy) StringsX(ctx context.Context) []string {
v, err := wgb.Strings(ctx)
if err != nil {
panic(err)
}
return v
}
// String returns a single string from a group-by query.
// It is only allowed when executing a group-by query with one field.
func (wgb *WeaponGroupBy) String(ctx context.Context) (_ string, err error) {
var v []string
if v, err = wgb.Strings(ctx); err != nil {
return
}
switch len(v) {
case 1:
return v[0], nil
case 0:
err = &NotFoundError{weapon.Label}
default:
err = fmt.Errorf("ent: WeaponGroupBy.Strings returned %d results when one was expected", len(v))
}
return
}
// StringX is like String, but panics if an error occurs.
func (wgb *WeaponGroupBy) StringX(ctx context.Context) string {
v, err := wgb.String(ctx)
if err != nil {
panic(err)
}
return v
}
// Ints returns list of ints from group-by.
// It is only allowed when executing a group-by query with one field.
func (wgb *WeaponGroupBy) Ints(ctx context.Context) ([]int, error) {
if len(wgb.fields) > 1 {
return nil, errors.New("ent: WeaponGroupBy.Ints is not achievable when grouping more than 1 field")
}
var v []int
if err := wgb.Scan(ctx, &v); err != nil {
return nil, err
}
return v, nil
}
// IntsX is like Ints, but panics if an error occurs.
func (wgb *WeaponGroupBy) IntsX(ctx context.Context) []int {
v, err := wgb.Ints(ctx)
if err != nil {
panic(err)
}
return v
}
// Int returns a single int from a group-by query.
// It is only allowed when executing a group-by query with one field.
func (wgb *WeaponGroupBy) Int(ctx context.Context) (_ int, err error) {
var v []int
if v, err = wgb.Ints(ctx); err != nil {
return
}
switch len(v) {
case 1:
return v[0], nil
case 0:
err = &NotFoundError{weapon.Label}
default:
err = fmt.Errorf("ent: WeaponGroupBy.Ints returned %d results when one was expected", len(v))
}
return
}
// IntX is like Int, but panics if an error occurs.
func (wgb *WeaponGroupBy) IntX(ctx context.Context) int {
v, err := wgb.Int(ctx)
if err != nil {
panic(err)
}
return v
}
// Float64s returns list of float64s from group-by.
// It is only allowed when executing a group-by query with one field.
func (wgb *WeaponGroupBy) Float64s(ctx context.Context) ([]float64, error) {
if len(wgb.fields) > 1 {
return nil, errors.New("ent: WeaponGroupBy.Float64s is not achievable when grouping more than 1 field")
}
var v []float64
if err := wgb.Scan(ctx, &v); err != nil {
return nil, err
}
return v, nil
}
// Float64sX is like Float64s, but panics if an error occurs.
func (wgb *WeaponGroupBy) Float64sX(ctx context.Context) []float64 {
v, err := wgb.Float64s(ctx)
if err != nil {
panic(err)
}
return v
}
// Float64 returns a single float64 from a group-by query.
// It is only allowed when executing a group-by query with one field.
func (wgb *WeaponGroupBy) Float64(ctx context.Context) (_ float64, err error) {
var v []float64
if v, err = wgb.Float64s(ctx); err != nil {
return
}
switch len(v) {
case 1:
return v[0], nil
case 0:
err = &NotFoundError{weapon.Label}
default:
err = fmt.Errorf("ent: WeaponGroupBy.Float64s returned %d results when one was expected", len(v))
}
return
}
// Float64X is like Float64, but panics if an error occurs.
func (wgb *WeaponGroupBy) Float64X(ctx context.Context) float64 {
v, err := wgb.Float64(ctx)
if err != nil {
panic(err)
}
return v
}
// Bools returns list of bools from group-by.
// It is only allowed when executing a group-by query with one field.
func (wgb *WeaponGroupBy) Bools(ctx context.Context) ([]bool, error) {
if len(wgb.fields) > 1 {
return nil, errors.New("ent: WeaponGroupBy.Bools is not achievable when grouping more than 1 field")
}
var v []bool
if err := wgb.Scan(ctx, &v); err != nil {
return nil, err
}
return v, nil
}
// BoolsX is like Bools, but panics if an error occurs.
func (wgb *WeaponGroupBy) BoolsX(ctx context.Context) []bool {
v, err := wgb.Bools(ctx)
if err != nil {
panic(err)
}
return v
}
// Bool returns a single bool from a group-by query.
// It is only allowed when executing a group-by query with one field.
func (wgb *WeaponGroupBy) Bool(ctx context.Context) (_ bool, err error) {
var v []bool
if v, err = wgb.Bools(ctx); err != nil {
return
}
switch len(v) {
case 1:
return v[0], nil
case 0:
err = &NotFoundError{weapon.Label}
default:
err = fmt.Errorf("ent: WeaponGroupBy.Bools returned %d results when one was expected", len(v))
}
return
}
// BoolX is like Bool, but panics if an error occurs.
func (wgb *WeaponGroupBy) BoolX(ctx context.Context) bool {
v, err := wgb.Bool(ctx)
if err != nil {
panic(err)
}
return v
}
func (wgb *WeaponGroupBy) sqlScan(ctx context.Context, v interface{}) error {
for _, f := range wgb.fields {
if !weapon.ValidColumn(f) {
@@ -797,6 +601,7 @@ func (wgb *WeaponGroupBy) sqlQuery() *sql.Selector {
// WeaponSelect is the builder for selecting fields of Weapon entities.
type WeaponSelect struct {
*WeaponQuery
selector
// intermediate query (i.e. traversal path).
sql *sql.Selector
}
@@ -810,201 +615,6 @@ func (ws *WeaponSelect) Scan(ctx context.Context, v interface{}) error {
return ws.sqlScan(ctx, v)
}
// ScanX is like Scan, but panics if an error occurs.
func (ws *WeaponSelect) ScanX(ctx context.Context, v interface{}) {
if err := ws.Scan(ctx, v); err != nil {
panic(err)
}
}
// Strings returns list of strings from a selector. It is only allowed when selecting one field.
func (ws *WeaponSelect) Strings(ctx context.Context) ([]string, error) {
if len(ws.fields) > 1 {
return nil, errors.New("ent: WeaponSelect.Strings is not achievable when selecting more than 1 field")
}
var v []string
if err := ws.Scan(ctx, &v); err != nil {
return nil, err
}
return v, nil
}
// StringsX is like Strings, but panics if an error occurs.
func (ws *WeaponSelect) StringsX(ctx context.Context) []string {
v, err := ws.Strings(ctx)
if err != nil {
panic(err)
}
return v
}
// String returns a single string from a selector. It is only allowed when selecting one field.
func (ws *WeaponSelect) String(ctx context.Context) (_ string, err error) {
var v []string
if v, err = ws.Strings(ctx); err != nil {
return
}
switch len(v) {
case 1:
return v[0], nil
case 0:
err = &NotFoundError{weapon.Label}
default:
err = fmt.Errorf("ent: WeaponSelect.Strings returned %d results when one was expected", len(v))
}
return
}
// StringX is like String, but panics if an error occurs.
func (ws *WeaponSelect) StringX(ctx context.Context) string {
v, err := ws.String(ctx)
if err != nil {
panic(err)
}
return v
}
// Ints returns list of ints from a selector. It is only allowed when selecting one field.
func (ws *WeaponSelect) Ints(ctx context.Context) ([]int, error) {
if len(ws.fields) > 1 {
return nil, errors.New("ent: WeaponSelect.Ints is not achievable when selecting more than 1 field")
}
var v []int
if err := ws.Scan(ctx, &v); err != nil {
return nil, err
}
return v, nil
}
// IntsX is like Ints, but panics if an error occurs.
func (ws *WeaponSelect) IntsX(ctx context.Context) []int {
v, err := ws.Ints(ctx)
if err != nil {
panic(err)
}
return v
}
// Int returns a single int from a selector. It is only allowed when selecting one field.
func (ws *WeaponSelect) Int(ctx context.Context) (_ int, err error) {
var v []int
if v, err = ws.Ints(ctx); err != nil {
return
}
switch len(v) {
case 1:
return v[0], nil
case 0:
err = &NotFoundError{weapon.Label}
default:
err = fmt.Errorf("ent: WeaponSelect.Ints returned %d results when one was expected", len(v))
}
return
}
// IntX is like Int, but panics if an error occurs.
func (ws *WeaponSelect) IntX(ctx context.Context) int {
v, err := ws.Int(ctx)
if err != nil {
panic(err)
}
return v
}
// Float64s returns list of float64s from a selector. It is only allowed when selecting one field.
func (ws *WeaponSelect) Float64s(ctx context.Context) ([]float64, error) {
if len(ws.fields) > 1 {
return nil, errors.New("ent: WeaponSelect.Float64s is not achievable when selecting more than 1 field")
}
var v []float64
if err := ws.Scan(ctx, &v); err != nil {
return nil, err
}
return v, nil
}
// Float64sX is like Float64s, but panics if an error occurs.
func (ws *WeaponSelect) Float64sX(ctx context.Context) []float64 {
v, err := ws.Float64s(ctx)
if err != nil {
panic(err)
}
return v
}
// Float64 returns a single float64 from a selector. It is only allowed when selecting one field.
func (ws *WeaponSelect) Float64(ctx context.Context) (_ float64, err error) {
var v []float64
if v, err = ws.Float64s(ctx); err != nil {
return
}
switch len(v) {
case 1:
return v[0], nil
case 0:
err = &NotFoundError{weapon.Label}
default:
err = fmt.Errorf("ent: WeaponSelect.Float64s returned %d results when one was expected", len(v))
}
return
}
// Float64X is like Float64, but panics if an error occurs.
func (ws *WeaponSelect) Float64X(ctx context.Context) float64 {
v, err := ws.Float64(ctx)
if err != nil {
panic(err)
}
return v
}
// Bools returns list of bools from a selector. It is only allowed when selecting one field.
func (ws *WeaponSelect) Bools(ctx context.Context) ([]bool, error) {
if len(ws.fields) > 1 {
return nil, errors.New("ent: WeaponSelect.Bools is not achievable when selecting more than 1 field")
}
var v []bool
if err := ws.Scan(ctx, &v); err != nil {
return nil, err
}
return v, nil
}
// BoolsX is like Bools, but panics if an error occurs.
func (ws *WeaponSelect) BoolsX(ctx context.Context) []bool {
v, err := ws.Bools(ctx)
if err != nil {
panic(err)
}
return v
}
// Bool returns a single bool from a selector. It is only allowed when selecting one field.
func (ws *WeaponSelect) Bool(ctx context.Context) (_ bool, err error) {
var v []bool
if v, err = ws.Bools(ctx); err != nil {
return
}
switch len(v) {
case 1:
return v[0], nil
case 0:
err = &NotFoundError{weapon.Label}
default:
err = fmt.Errorf("ent: WeaponSelect.Bools returned %d results when one was expected", len(v))
}
return
}
// BoolX is like Bool, but panics if an error occurs.
func (ws *WeaponSelect) BoolX(ctx context.Context) bool {
v, err := ws.Bool(ctx)
if err != nil {
panic(err)
}
return v
}
func (ws *WeaponSelect) sqlScan(ctx context.Context, v interface{}) error {
rows := &sql.Rows{}
query, args := ws.sql.Query()