updated deps; switched sitemap lib; ent regen

This commit is contained in:
2023-03-03 20:10:31 +01:00
parent e9a5daa9e3
commit 727d530378
52 changed files with 2626 additions and 5665 deletions

View File

@@ -289,50 +289,8 @@ func (pc *PlayerCreate) Mutation() *PlayerMutation {
// Save creates the Player in the database.
func (pc *PlayerCreate) Save(ctx context.Context) (*Player, error) {
var (
err error
node *Player
)
pc.defaults()
if len(pc.hooks) == 0 {
if err = pc.check(); err != nil {
return nil, err
}
node, err = pc.sqlSave(ctx)
} else {
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
mutation, ok := m.(*PlayerMutation)
if !ok {
return nil, fmt.Errorf("unexpected mutation type %T", m)
}
if err = pc.check(); err != nil {
return nil, err
}
pc.mutation = mutation
if node, err = pc.sqlSave(ctx); err != nil {
return nil, err
}
mutation.id = &node.ID
mutation.done = true
return node, err
})
for i := len(pc.hooks) - 1; i >= 0; i-- {
if pc.hooks[i] == nil {
return nil, fmt.Errorf("ent: uninitialized hook (forgotten import ent/runtime?)")
}
mut = pc.hooks[i](mut)
}
v, err := mut.Mutate(ctx, pc.mutation)
if err != nil {
return nil, err
}
nv, ok := v.(*Player)
if !ok {
return nil, fmt.Errorf("unexpected node type %T returned from PlayerMutation", v)
}
node = nv
}
return node, err
return withHooks[*Player, PlayerMutation](ctx, pc.sqlSave, pc.mutation, pc.hooks)
}
// SaveX calls Save and panics if Save returns an error.
@@ -374,6 +332,9 @@ func (pc *PlayerCreate) check() error {
}
func (pc *PlayerCreate) sqlSave(ctx context.Context) (*Player, error) {
if err := pc.check(); err != nil {
return nil, err
}
_node, _spec := pc.createSpec()
if err := sqlgraph.CreateNode(ctx, pc.driver, _spec); err != nil {
if sqlgraph.IsConstraintError(err) {
@@ -385,19 +346,15 @@ func (pc *PlayerCreate) sqlSave(ctx context.Context) (*Player, error) {
id := _spec.ID.Value.(int64)
_node.ID = uint64(id)
}
pc.mutation.id = &_node.ID
pc.mutation.done = true
return _node, nil
}
func (pc *PlayerCreate) createSpec() (*Player, *sqlgraph.CreateSpec) {
var (
_node = &Player{config: pc.config}
_spec = &sqlgraph.CreateSpec{
Table: player.Table,
ID: &sqlgraph.FieldSpec{
Type: field.TypeUint64,
Column: player.FieldID,
},
}
_spec = sqlgraph.NewCreateSpec(player.Table, sqlgraph.NewFieldSpec(player.FieldID, field.TypeUint64))
)
if id, ok := pc.mutation.ID(); ok {
_node.ID = id