updated deps; switched sitemap lib; ent regen
This commit is contained in:
@@ -18,11 +18,9 @@ import (
|
||||
// WeaponQuery is the builder for querying Weapon entities.
|
||||
type WeaponQuery struct {
|
||||
config
|
||||
limit *int
|
||||
offset *int
|
||||
unique *bool
|
||||
ctx *QueryContext
|
||||
order []OrderFunc
|
||||
fields []string
|
||||
inters []Interceptor
|
||||
predicates []predicate.Weapon
|
||||
withStat *MatchPlayerQuery
|
||||
withFKs bool
|
||||
@@ -38,26 +36,26 @@ func (wq *WeaponQuery) Where(ps ...predicate.Weapon) *WeaponQuery {
|
||||
return wq
|
||||
}
|
||||
|
||||
// Limit adds a limit step to the query.
|
||||
// Limit the number of records to be returned by this query.
|
||||
func (wq *WeaponQuery) Limit(limit int) *WeaponQuery {
|
||||
wq.limit = &limit
|
||||
wq.ctx.Limit = &limit
|
||||
return wq
|
||||
}
|
||||
|
||||
// Offset adds an offset step to the query.
|
||||
// Offset to start from.
|
||||
func (wq *WeaponQuery) Offset(offset int) *WeaponQuery {
|
||||
wq.offset = &offset
|
||||
wq.ctx.Offset = &offset
|
||||
return wq
|
||||
}
|
||||
|
||||
// Unique configures the query builder to filter duplicate records on query.
|
||||
// By default, unique is set to true, and can be disabled using this method.
|
||||
func (wq *WeaponQuery) Unique(unique bool) *WeaponQuery {
|
||||
wq.unique = &unique
|
||||
wq.ctx.Unique = &unique
|
||||
return wq
|
||||
}
|
||||
|
||||
// Order adds an order step to the query.
|
||||
// Order specifies how the records should be ordered.
|
||||
func (wq *WeaponQuery) Order(o ...OrderFunc) *WeaponQuery {
|
||||
wq.order = append(wq.order, o...)
|
||||
return wq
|
||||
@@ -65,7 +63,7 @@ func (wq *WeaponQuery) Order(o ...OrderFunc) *WeaponQuery {
|
||||
|
||||
// QueryStat chains the current query on the "stat" edge.
|
||||
func (wq *WeaponQuery) QueryStat() *MatchPlayerQuery {
|
||||
query := &MatchPlayerQuery{config: wq.config}
|
||||
query := (&MatchPlayerClient{config: wq.config}).Query()
|
||||
query.path = func(ctx context.Context) (fromU *sql.Selector, err error) {
|
||||
if err := wq.prepareQuery(ctx); err != nil {
|
||||
return nil, err
|
||||
@@ -88,7 +86,7 @@ func (wq *WeaponQuery) QueryStat() *MatchPlayerQuery {
|
||||
// First returns the first Weapon entity from the query.
|
||||
// Returns a *NotFoundError when no Weapon was found.
|
||||
func (wq *WeaponQuery) First(ctx context.Context) (*Weapon, error) {
|
||||
nodes, err := wq.Limit(1).All(ctx)
|
||||
nodes, err := wq.Limit(1).All(setContextOp(ctx, wq.ctx, "First"))
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
@@ -111,7 +109,7 @@ func (wq *WeaponQuery) FirstX(ctx context.Context) *Weapon {
|
||||
// Returns a *NotFoundError when no Weapon ID was found.
|
||||
func (wq *WeaponQuery) FirstID(ctx context.Context) (id int, err error) {
|
||||
var ids []int
|
||||
if ids, err = wq.Limit(1).IDs(ctx); err != nil {
|
||||
if ids, err = wq.Limit(1).IDs(setContextOp(ctx, wq.ctx, "FirstID")); err != nil {
|
||||
return
|
||||
}
|
||||
if len(ids) == 0 {
|
||||
@@ -134,7 +132,7 @@ func (wq *WeaponQuery) FirstIDX(ctx context.Context) int {
|
||||
// Returns a *NotSingularError when more than one Weapon entity is found.
|
||||
// Returns a *NotFoundError when no Weapon entities are found.
|
||||
func (wq *WeaponQuery) Only(ctx context.Context) (*Weapon, error) {
|
||||
nodes, err := wq.Limit(2).All(ctx)
|
||||
nodes, err := wq.Limit(2).All(setContextOp(ctx, wq.ctx, "Only"))
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
@@ -162,7 +160,7 @@ func (wq *WeaponQuery) OnlyX(ctx context.Context) *Weapon {
|
||||
// Returns a *NotFoundError when no entities are found.
|
||||
func (wq *WeaponQuery) OnlyID(ctx context.Context) (id int, err error) {
|
||||
var ids []int
|
||||
if ids, err = wq.Limit(2).IDs(ctx); err != nil {
|
||||
if ids, err = wq.Limit(2).IDs(setContextOp(ctx, wq.ctx, "OnlyID")); err != nil {
|
||||
return
|
||||
}
|
||||
switch len(ids) {
|
||||
@@ -187,10 +185,12 @@ func (wq *WeaponQuery) OnlyIDX(ctx context.Context) int {
|
||||
|
||||
// All executes the query and returns a list of Weapons.
|
||||
func (wq *WeaponQuery) All(ctx context.Context) ([]*Weapon, error) {
|
||||
ctx = setContextOp(ctx, wq.ctx, "All")
|
||||
if err := wq.prepareQuery(ctx); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return wq.sqlAll(ctx)
|
||||
qr := querierAll[[]*Weapon, *WeaponQuery]()
|
||||
return withInterceptors[[]*Weapon](ctx, wq, qr, wq.inters)
|
||||
}
|
||||
|
||||
// AllX is like All, but panics if an error occurs.
|
||||
@@ -203,9 +203,12 @@ func (wq *WeaponQuery) AllX(ctx context.Context) []*Weapon {
|
||||
}
|
||||
|
||||
// IDs executes the query and returns a list of Weapon IDs.
|
||||
func (wq *WeaponQuery) IDs(ctx context.Context) ([]int, error) {
|
||||
var ids []int
|
||||
if err := wq.Select(weapon.FieldID).Scan(ctx, &ids); err != nil {
|
||||
func (wq *WeaponQuery) IDs(ctx context.Context) (ids []int, err error) {
|
||||
if wq.ctx.Unique == nil && wq.path != nil {
|
||||
wq.Unique(true)
|
||||
}
|
||||
ctx = setContextOp(ctx, wq.ctx, "IDs")
|
||||
if err = wq.Select(weapon.FieldID).Scan(ctx, &ids); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return ids, nil
|
||||
@@ -222,10 +225,11 @@ func (wq *WeaponQuery) IDsX(ctx context.Context) []int {
|
||||
|
||||
// Count returns the count of the given query.
|
||||
func (wq *WeaponQuery) Count(ctx context.Context) (int, error) {
|
||||
ctx = setContextOp(ctx, wq.ctx, "Count")
|
||||
if err := wq.prepareQuery(ctx); err != nil {
|
||||
return 0, err
|
||||
}
|
||||
return wq.sqlCount(ctx)
|
||||
return withInterceptors[int](ctx, wq, querierCount[*WeaponQuery](), wq.inters)
|
||||
}
|
||||
|
||||
// CountX is like Count, but panics if an error occurs.
|
||||
@@ -239,10 +243,15 @@ func (wq *WeaponQuery) CountX(ctx context.Context) int {
|
||||
|
||||
// Exist returns true if the query has elements in the graph.
|
||||
func (wq *WeaponQuery) Exist(ctx context.Context) (bool, error) {
|
||||
if err := wq.prepareQuery(ctx); err != nil {
|
||||
return false, err
|
||||
ctx = setContextOp(ctx, wq.ctx, "Exist")
|
||||
switch _, err := wq.FirstID(ctx); {
|
||||
case IsNotFound(err):
|
||||
return false, nil
|
||||
case err != nil:
|
||||
return false, fmt.Errorf("ent: check existence: %w", err)
|
||||
default:
|
||||
return true, nil
|
||||
}
|
||||
return wq.sqlExist(ctx)
|
||||
}
|
||||
|
||||
// ExistX is like Exist, but panics if an error occurs.
|
||||
@@ -262,22 +271,21 @@ func (wq *WeaponQuery) Clone() *WeaponQuery {
|
||||
}
|
||||
return &WeaponQuery{
|
||||
config: wq.config,
|
||||
limit: wq.limit,
|
||||
offset: wq.offset,
|
||||
ctx: wq.ctx.Clone(),
|
||||
order: append([]OrderFunc{}, wq.order...),
|
||||
inters: append([]Interceptor{}, wq.inters...),
|
||||
predicates: append([]predicate.Weapon{}, wq.predicates...),
|
||||
withStat: wq.withStat.Clone(),
|
||||
// clone intermediate query.
|
||||
sql: wq.sql.Clone(),
|
||||
path: wq.path,
|
||||
unique: wq.unique,
|
||||
sql: wq.sql.Clone(),
|
||||
path: wq.path,
|
||||
}
|
||||
}
|
||||
|
||||
// WithStat tells the query-builder to eager-load the nodes that are connected to
|
||||
// the "stat" edge. The optional arguments are used to configure the query builder of the edge.
|
||||
func (wq *WeaponQuery) WithStat(opts ...func(*MatchPlayerQuery)) *WeaponQuery {
|
||||
query := &MatchPlayerQuery{config: wq.config}
|
||||
query := (&MatchPlayerClient{config: wq.config}).Query()
|
||||
for _, opt := range opts {
|
||||
opt(query)
|
||||
}
|
||||
@@ -300,16 +308,11 @@ func (wq *WeaponQuery) WithStat(opts ...func(*MatchPlayerQuery)) *WeaponQuery {
|
||||
// Aggregate(ent.Count()).
|
||||
// Scan(ctx, &v)
|
||||
func (wq *WeaponQuery) GroupBy(field string, fields ...string) *WeaponGroupBy {
|
||||
grbuild := &WeaponGroupBy{config: wq.config}
|
||||
grbuild.fields = append([]string{field}, fields...)
|
||||
grbuild.path = func(ctx context.Context) (prev *sql.Selector, err error) {
|
||||
if err := wq.prepareQuery(ctx); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return wq.sqlQuery(ctx), nil
|
||||
}
|
||||
wq.ctx.Fields = append([]string{field}, fields...)
|
||||
grbuild := &WeaponGroupBy{build: wq}
|
||||
grbuild.flds = &wq.ctx.Fields
|
||||
grbuild.label = weapon.Label
|
||||
grbuild.flds, grbuild.scan = &grbuild.fields, grbuild.Scan
|
||||
grbuild.scan = grbuild.Scan
|
||||
return grbuild
|
||||
}
|
||||
|
||||
@@ -326,11 +329,11 @@ func (wq *WeaponQuery) GroupBy(field string, fields ...string) *WeaponGroupBy {
|
||||
// Select(weapon.FieldVictim).
|
||||
// Scan(ctx, &v)
|
||||
func (wq *WeaponQuery) Select(fields ...string) *WeaponSelect {
|
||||
wq.fields = append(wq.fields, fields...)
|
||||
selbuild := &WeaponSelect{WeaponQuery: wq}
|
||||
selbuild.label = weapon.Label
|
||||
selbuild.flds, selbuild.scan = &wq.fields, selbuild.Scan
|
||||
return selbuild
|
||||
wq.ctx.Fields = append(wq.ctx.Fields, fields...)
|
||||
sbuild := &WeaponSelect{WeaponQuery: wq}
|
||||
sbuild.label = weapon.Label
|
||||
sbuild.flds, sbuild.scan = &wq.ctx.Fields, sbuild.Scan
|
||||
return sbuild
|
||||
}
|
||||
|
||||
// Aggregate returns a WeaponSelect configured with the given aggregations.
|
||||
@@ -339,7 +342,17 @@ func (wq *WeaponQuery) Aggregate(fns ...AggregateFunc) *WeaponSelect {
|
||||
}
|
||||
|
||||
func (wq *WeaponQuery) prepareQuery(ctx context.Context) error {
|
||||
for _, f := range wq.fields {
|
||||
for _, inter := range wq.inters {
|
||||
if inter == nil {
|
||||
return fmt.Errorf("ent: uninitialized interceptor (forgotten import ent/runtime?)")
|
||||
}
|
||||
if trv, ok := inter.(Traverser); ok {
|
||||
if err := trv.Traverse(ctx, wq); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
}
|
||||
for _, f := range wq.ctx.Fields {
|
||||
if !weapon.ValidColumn(f) {
|
||||
return &ValidationError{Name: f, err: fmt.Errorf("ent: invalid field %q for query", f)}
|
||||
}
|
||||
@@ -412,6 +425,9 @@ func (wq *WeaponQuery) loadStat(ctx context.Context, query *MatchPlayerQuery, no
|
||||
}
|
||||
nodeids[fk] = append(nodeids[fk], nodes[i])
|
||||
}
|
||||
if len(ids) == 0 {
|
||||
return nil
|
||||
}
|
||||
query.Where(matchplayer.IDIn(ids...))
|
||||
neighbors, err := query.All(ctx)
|
||||
if err != nil {
|
||||
@@ -434,41 +450,22 @@ func (wq *WeaponQuery) sqlCount(ctx context.Context) (int, error) {
|
||||
if len(wq.modifiers) > 0 {
|
||||
_spec.Modifiers = wq.modifiers
|
||||
}
|
||||
_spec.Node.Columns = wq.fields
|
||||
if len(wq.fields) > 0 {
|
||||
_spec.Unique = wq.unique != nil && *wq.unique
|
||||
_spec.Node.Columns = wq.ctx.Fields
|
||||
if len(wq.ctx.Fields) > 0 {
|
||||
_spec.Unique = wq.ctx.Unique != nil && *wq.ctx.Unique
|
||||
}
|
||||
return sqlgraph.CountNodes(ctx, wq.driver, _spec)
|
||||
}
|
||||
|
||||
func (wq *WeaponQuery) sqlExist(ctx context.Context) (bool, error) {
|
||||
switch _, err := wq.FirstID(ctx); {
|
||||
case IsNotFound(err):
|
||||
return false, nil
|
||||
case err != nil:
|
||||
return false, fmt.Errorf("ent: check existence: %w", err)
|
||||
default:
|
||||
return true, nil
|
||||
}
|
||||
}
|
||||
|
||||
func (wq *WeaponQuery) querySpec() *sqlgraph.QuerySpec {
|
||||
_spec := &sqlgraph.QuerySpec{
|
||||
Node: &sqlgraph.NodeSpec{
|
||||
Table: weapon.Table,
|
||||
Columns: weapon.Columns,
|
||||
ID: &sqlgraph.FieldSpec{
|
||||
Type: field.TypeInt,
|
||||
Column: weapon.FieldID,
|
||||
},
|
||||
},
|
||||
From: wq.sql,
|
||||
Unique: true,
|
||||
}
|
||||
if unique := wq.unique; unique != nil {
|
||||
_spec := sqlgraph.NewQuerySpec(weapon.Table, weapon.Columns, sqlgraph.NewFieldSpec(weapon.FieldID, field.TypeInt))
|
||||
_spec.From = wq.sql
|
||||
if unique := wq.ctx.Unique; unique != nil {
|
||||
_spec.Unique = *unique
|
||||
} else if wq.path != nil {
|
||||
_spec.Unique = true
|
||||
}
|
||||
if fields := wq.fields; len(fields) > 0 {
|
||||
if fields := wq.ctx.Fields; len(fields) > 0 {
|
||||
_spec.Node.Columns = make([]string, 0, len(fields))
|
||||
_spec.Node.Columns = append(_spec.Node.Columns, weapon.FieldID)
|
||||
for i := range fields {
|
||||
@@ -484,10 +481,10 @@ func (wq *WeaponQuery) querySpec() *sqlgraph.QuerySpec {
|
||||
}
|
||||
}
|
||||
}
|
||||
if limit := wq.limit; limit != nil {
|
||||
if limit := wq.ctx.Limit; limit != nil {
|
||||
_spec.Limit = *limit
|
||||
}
|
||||
if offset := wq.offset; offset != nil {
|
||||
if offset := wq.ctx.Offset; offset != nil {
|
||||
_spec.Offset = *offset
|
||||
}
|
||||
if ps := wq.order; len(ps) > 0 {
|
||||
@@ -503,7 +500,7 @@ func (wq *WeaponQuery) querySpec() *sqlgraph.QuerySpec {
|
||||
func (wq *WeaponQuery) sqlQuery(ctx context.Context) *sql.Selector {
|
||||
builder := sql.Dialect(wq.driver.Dialect())
|
||||
t1 := builder.Table(weapon.Table)
|
||||
columns := wq.fields
|
||||
columns := wq.ctx.Fields
|
||||
if len(columns) == 0 {
|
||||
columns = weapon.Columns
|
||||
}
|
||||
@@ -512,7 +509,7 @@ func (wq *WeaponQuery) sqlQuery(ctx context.Context) *sql.Selector {
|
||||
selector = wq.sql
|
||||
selector.Select(selector.Columns(columns...)...)
|
||||
}
|
||||
if wq.unique != nil && *wq.unique {
|
||||
if wq.ctx.Unique != nil && *wq.ctx.Unique {
|
||||
selector.Distinct()
|
||||
}
|
||||
for _, m := range wq.modifiers {
|
||||
@@ -524,12 +521,12 @@ func (wq *WeaponQuery) sqlQuery(ctx context.Context) *sql.Selector {
|
||||
for _, p := range wq.order {
|
||||
p(selector)
|
||||
}
|
||||
if offset := wq.offset; offset != nil {
|
||||
if offset := wq.ctx.Offset; offset != nil {
|
||||
// limit is mandatory for offset clause. We start
|
||||
// with default value, and override it below if needed.
|
||||
selector.Offset(*offset).Limit(math.MaxInt32)
|
||||
}
|
||||
if limit := wq.limit; limit != nil {
|
||||
if limit := wq.ctx.Limit; limit != nil {
|
||||
selector.Limit(*limit)
|
||||
}
|
||||
return selector
|
||||
@@ -543,13 +540,8 @@ func (wq *WeaponQuery) Modify(modifiers ...func(s *sql.Selector)) *WeaponSelect
|
||||
|
||||
// WeaponGroupBy is the group-by builder for Weapon entities.
|
||||
type WeaponGroupBy struct {
|
||||
config
|
||||
selector
|
||||
fields []string
|
||||
fns []AggregateFunc
|
||||
// intermediate query (i.e. traversal path).
|
||||
sql *sql.Selector
|
||||
path func(context.Context) (*sql.Selector, error)
|
||||
build *WeaponQuery
|
||||
}
|
||||
|
||||
// Aggregate adds the given aggregation functions to the group-by query.
|
||||
@@ -558,58 +550,46 @@ func (wgb *WeaponGroupBy) Aggregate(fns ...AggregateFunc) *WeaponGroupBy {
|
||||
return wgb
|
||||
}
|
||||
|
||||
// Scan applies the group-by query and scans the result into the given value.
|
||||
// Scan applies the selector query and scans the result into the given value.
|
||||
func (wgb *WeaponGroupBy) Scan(ctx context.Context, v any) error {
|
||||
query, err := wgb.path(ctx)
|
||||
if err != nil {
|
||||
ctx = setContextOp(ctx, wgb.build.ctx, "GroupBy")
|
||||
if err := wgb.build.prepareQuery(ctx); err != nil {
|
||||
return err
|
||||
}
|
||||
wgb.sql = query
|
||||
return wgb.sqlScan(ctx, v)
|
||||
return scanWithInterceptors[*WeaponQuery, *WeaponGroupBy](ctx, wgb.build, wgb, wgb.build.inters, v)
|
||||
}
|
||||
|
||||
func (wgb *WeaponGroupBy) sqlScan(ctx context.Context, v any) error {
|
||||
for _, f := range wgb.fields {
|
||||
if !weapon.ValidColumn(f) {
|
||||
return &ValidationError{Name: f, err: fmt.Errorf("invalid field %q for group-by", f)}
|
||||
}
|
||||
func (wgb *WeaponGroupBy) sqlScan(ctx context.Context, root *WeaponQuery, v any) error {
|
||||
selector := root.sqlQuery(ctx).Select()
|
||||
aggregation := make([]string, 0, len(wgb.fns))
|
||||
for _, fn := range wgb.fns {
|
||||
aggregation = append(aggregation, fn(selector))
|
||||
}
|
||||
selector := wgb.sqlQuery()
|
||||
if len(selector.SelectedColumns()) == 0 {
|
||||
columns := make([]string, 0, len(*wgb.flds)+len(wgb.fns))
|
||||
for _, f := range *wgb.flds {
|
||||
columns = append(columns, selector.C(f))
|
||||
}
|
||||
columns = append(columns, aggregation...)
|
||||
selector.Select(columns...)
|
||||
}
|
||||
selector.GroupBy(selector.Columns(*wgb.flds...)...)
|
||||
if err := selector.Err(); err != nil {
|
||||
return err
|
||||
}
|
||||
rows := &sql.Rows{}
|
||||
query, args := selector.Query()
|
||||
if err := wgb.driver.Query(ctx, query, args, rows); err != nil {
|
||||
if err := wgb.build.driver.Query(ctx, query, args, rows); err != nil {
|
||||
return err
|
||||
}
|
||||
defer rows.Close()
|
||||
return sql.ScanSlice(rows, v)
|
||||
}
|
||||
|
||||
func (wgb *WeaponGroupBy) sqlQuery() *sql.Selector {
|
||||
selector := wgb.sql.Select()
|
||||
aggregation := make([]string, 0, len(wgb.fns))
|
||||
for _, fn := range wgb.fns {
|
||||
aggregation = append(aggregation, fn(selector))
|
||||
}
|
||||
if len(selector.SelectedColumns()) == 0 {
|
||||
columns := make([]string, 0, len(wgb.fields)+len(wgb.fns))
|
||||
for _, f := range wgb.fields {
|
||||
columns = append(columns, selector.C(f))
|
||||
}
|
||||
columns = append(columns, aggregation...)
|
||||
selector.Select(columns...)
|
||||
}
|
||||
return selector.GroupBy(selector.Columns(wgb.fields...)...)
|
||||
}
|
||||
|
||||
// WeaponSelect is the builder for selecting fields of Weapon entities.
|
||||
type WeaponSelect struct {
|
||||
*WeaponQuery
|
||||
selector
|
||||
// intermediate query (i.e. traversal path).
|
||||
sql *sql.Selector
|
||||
}
|
||||
|
||||
// Aggregate adds the given aggregation functions to the selector query.
|
||||
@@ -620,26 +600,27 @@ func (ws *WeaponSelect) Aggregate(fns ...AggregateFunc) *WeaponSelect {
|
||||
|
||||
// Scan applies the selector query and scans the result into the given value.
|
||||
func (ws *WeaponSelect) Scan(ctx context.Context, v any) error {
|
||||
ctx = setContextOp(ctx, ws.ctx, "Select")
|
||||
if err := ws.prepareQuery(ctx); err != nil {
|
||||
return err
|
||||
}
|
||||
ws.sql = ws.WeaponQuery.sqlQuery(ctx)
|
||||
return ws.sqlScan(ctx, v)
|
||||
return scanWithInterceptors[*WeaponQuery, *WeaponSelect](ctx, ws.WeaponQuery, ws, ws.inters, v)
|
||||
}
|
||||
|
||||
func (ws *WeaponSelect) sqlScan(ctx context.Context, v any) error {
|
||||
func (ws *WeaponSelect) sqlScan(ctx context.Context, root *WeaponQuery, v any) error {
|
||||
selector := root.sqlQuery(ctx)
|
||||
aggregation := make([]string, 0, len(ws.fns))
|
||||
for _, fn := range ws.fns {
|
||||
aggregation = append(aggregation, fn(ws.sql))
|
||||
aggregation = append(aggregation, fn(selector))
|
||||
}
|
||||
switch n := len(*ws.selector.flds); {
|
||||
case n == 0 && len(aggregation) > 0:
|
||||
ws.sql.Select(aggregation...)
|
||||
selector.Select(aggregation...)
|
||||
case n != 0 && len(aggregation) > 0:
|
||||
ws.sql.AppendSelect(aggregation...)
|
||||
selector.AppendSelect(aggregation...)
|
||||
}
|
||||
rows := &sql.Rows{}
|
||||
query, args := ws.sql.Query()
|
||||
query, args := selector.Query()
|
||||
if err := ws.driver.Query(ctx, query, args, rows); err != nil {
|
||||
return err
|
||||
}
|
||||
|
Reference in New Issue
Block a user