import from unified repo
This commit is contained in:
503
ent/client.go
Normal file
503
ent/client.go
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@@ -0,0 +1,503 @@
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// Code generated by entc, DO NOT EDIT.
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package ent
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import (
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"context"
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"fmt"
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"log"
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"csgowtfd/ent/migrate"
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"csgowtfd/ent/match"
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"csgowtfd/ent/player"
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"csgowtfd/ent/stats"
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"entgo.io/ent/dialect"
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"entgo.io/ent/dialect/sql"
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"entgo.io/ent/dialect/sql/sqlgraph"
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)
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// Client is the client that holds all ent builders.
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type Client struct {
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config
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// Schema is the client for creating, migrating and dropping schema.
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Schema *migrate.Schema
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// Match is the client for interacting with the Match builders.
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Match *MatchClient
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// Player is the client for interacting with the Player builders.
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Player *PlayerClient
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// Stats is the client for interacting with the Stats builders.
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Stats *StatsClient
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}
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// NewClient creates a new client configured with the given options.
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func NewClient(opts ...Option) *Client {
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cfg := config{log: log.Println, hooks: &hooks{}}
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cfg.options(opts...)
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client := &Client{config: cfg}
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client.init()
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return client
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}
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func (c *Client) init() {
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c.Schema = migrate.NewSchema(c.driver)
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c.Match = NewMatchClient(c.config)
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c.Player = NewPlayerClient(c.config)
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c.Stats = NewStatsClient(c.config)
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}
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// Open opens a database/sql.DB specified by the driver name and
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// the data source name, and returns a new client attached to it.
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// Optional parameters can be added for configuring the client.
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func Open(driverName, dataSourceName string, options ...Option) (*Client, error) {
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switch driverName {
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case dialect.MySQL, dialect.Postgres, dialect.SQLite:
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drv, err := sql.Open(driverName, dataSourceName)
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if err != nil {
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return nil, err
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}
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return NewClient(append(options, Driver(drv))...), nil
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default:
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return nil, fmt.Errorf("unsupported driver: %q", driverName)
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}
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}
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// Tx returns a new transactional client. The provided context
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// is used until the transaction is committed or rolled back.
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func (c *Client) Tx(ctx context.Context) (*Tx, error) {
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if _, ok := c.driver.(*txDriver); ok {
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return nil, fmt.Errorf("ent: cannot start a transaction within a transaction")
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}
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tx, err := newTx(ctx, c.driver)
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if err != nil {
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return nil, fmt.Errorf("ent: starting a transaction: %w", err)
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}
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cfg := c.config
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cfg.driver = tx
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return &Tx{
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ctx: ctx,
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config: cfg,
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Match: NewMatchClient(cfg),
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Player: NewPlayerClient(cfg),
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Stats: NewStatsClient(cfg),
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}, nil
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}
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// BeginTx returns a transactional client with specified options.
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func (c *Client) BeginTx(ctx context.Context, opts *sql.TxOptions) (*Tx, error) {
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if _, ok := c.driver.(*txDriver); ok {
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return nil, fmt.Errorf("ent: cannot start a transaction within a transaction")
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}
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tx, err := c.driver.(interface {
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BeginTx(context.Context, *sql.TxOptions) (dialect.Tx, error)
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}).BeginTx(ctx, opts)
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if err != nil {
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return nil, fmt.Errorf("ent: starting a transaction: %w", err)
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}
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cfg := c.config
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cfg.driver = &txDriver{tx: tx, drv: c.driver}
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return &Tx{
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config: cfg,
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Match: NewMatchClient(cfg),
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Player: NewPlayerClient(cfg),
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Stats: NewStatsClient(cfg),
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}, nil
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}
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// Debug returns a new debug-client. It's used to get verbose logging on specific operations.
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//
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// client.Debug().
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// Match.
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// Query().
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// Count(ctx)
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//
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func (c *Client) Debug() *Client {
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if c.debug {
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return c
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}
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cfg := c.config
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cfg.driver = dialect.Debug(c.driver, c.log)
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client := &Client{config: cfg}
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client.init()
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return client
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}
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// Close closes the database connection and prevents new queries from starting.
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func (c *Client) Close() error {
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return c.driver.Close()
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}
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// Use adds the mutation hooks to all the entity clients.
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// In order to add hooks to a specific client, call: `client.Node.Use(...)`.
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func (c *Client) Use(hooks ...Hook) {
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c.Match.Use(hooks...)
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c.Player.Use(hooks...)
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c.Stats.Use(hooks...)
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}
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// MatchClient is a client for the Match schema.
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type MatchClient struct {
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config
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}
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// NewMatchClient returns a client for the Match from the given config.
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func NewMatchClient(c config) *MatchClient {
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return &MatchClient{config: c}
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}
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// Use adds a list of mutation hooks to the hooks stack.
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// A call to `Use(f, g, h)` equals to `match.Hooks(f(g(h())))`.
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func (c *MatchClient) Use(hooks ...Hook) {
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c.hooks.Match = append(c.hooks.Match, hooks...)
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}
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// Create returns a create builder for Match.
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func (c *MatchClient) Create() *MatchCreate {
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mutation := newMatchMutation(c.config, OpCreate)
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return &MatchCreate{config: c.config, hooks: c.Hooks(), mutation: mutation}
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}
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// CreateBulk returns a builder for creating a bulk of Match entities.
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func (c *MatchClient) CreateBulk(builders ...*MatchCreate) *MatchCreateBulk {
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return &MatchCreateBulk{config: c.config, builders: builders}
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}
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// Update returns an update builder for Match.
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func (c *MatchClient) Update() *MatchUpdate {
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mutation := newMatchMutation(c.config, OpUpdate)
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return &MatchUpdate{config: c.config, hooks: c.Hooks(), mutation: mutation}
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}
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// UpdateOne returns an update builder for the given entity.
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func (c *MatchClient) UpdateOne(m *Match) *MatchUpdateOne {
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mutation := newMatchMutation(c.config, OpUpdateOne, withMatch(m))
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return &MatchUpdateOne{config: c.config, hooks: c.Hooks(), mutation: mutation}
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}
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// UpdateOneID returns an update builder for the given id.
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func (c *MatchClient) UpdateOneID(id int) *MatchUpdateOne {
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mutation := newMatchMutation(c.config, OpUpdateOne, withMatchID(id))
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return &MatchUpdateOne{config: c.config, hooks: c.Hooks(), mutation: mutation}
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}
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// Delete returns a delete builder for Match.
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func (c *MatchClient) Delete() *MatchDelete {
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mutation := newMatchMutation(c.config, OpDelete)
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return &MatchDelete{config: c.config, hooks: c.Hooks(), mutation: mutation}
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}
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// DeleteOne returns a delete builder for the given entity.
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func (c *MatchClient) DeleteOne(m *Match) *MatchDeleteOne {
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return c.DeleteOneID(m.ID)
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}
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// DeleteOneID returns a delete builder for the given id.
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func (c *MatchClient) DeleteOneID(id int) *MatchDeleteOne {
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builder := c.Delete().Where(match.ID(id))
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builder.mutation.id = &id
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builder.mutation.op = OpDeleteOne
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return &MatchDeleteOne{builder}
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}
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// Query returns a query builder for Match.
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func (c *MatchClient) Query() *MatchQuery {
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return &MatchQuery{
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config: c.config,
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}
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}
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// Get returns a Match entity by its id.
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func (c *MatchClient) Get(ctx context.Context, id int) (*Match, error) {
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return c.Query().Where(match.ID(id)).Only(ctx)
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}
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// GetX is like Get, but panics if an error occurs.
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func (c *MatchClient) GetX(ctx context.Context, id int) *Match {
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obj, err := c.Get(ctx, id)
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if err != nil {
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panic(err)
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}
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return obj
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}
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// QueryStats queries the stats edge of a Match.
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func (c *MatchClient) QueryStats(m *Match) *StatsQuery {
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query := &StatsQuery{config: c.config}
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query.path = func(ctx context.Context) (fromV *sql.Selector, _ error) {
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id := m.ID
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step := sqlgraph.NewStep(
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sqlgraph.From(match.Table, match.FieldID, id),
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sqlgraph.To(stats.Table, stats.FieldID),
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sqlgraph.Edge(sqlgraph.O2M, false, match.StatsTable, match.StatsColumn),
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)
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fromV = sqlgraph.Neighbors(m.driver.Dialect(), step)
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return fromV, nil
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}
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return query
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}
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// QueryPlayers queries the players edge of a Match.
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func (c *MatchClient) QueryPlayers(m *Match) *PlayerQuery {
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query := &PlayerQuery{config: c.config}
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query.path = func(ctx context.Context) (fromV *sql.Selector, _ error) {
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id := m.ID
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step := sqlgraph.NewStep(
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sqlgraph.From(match.Table, match.FieldID, id),
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sqlgraph.To(player.Table, player.FieldID),
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sqlgraph.Edge(sqlgraph.M2M, true, match.PlayersTable, match.PlayersPrimaryKey...),
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)
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fromV = sqlgraph.Neighbors(m.driver.Dialect(), step)
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return fromV, nil
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}
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return query
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}
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// Hooks returns the client hooks.
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func (c *MatchClient) Hooks() []Hook {
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return c.hooks.Match
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}
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// PlayerClient is a client for the Player schema.
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type PlayerClient struct {
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config
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}
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// NewPlayerClient returns a client for the Player from the given config.
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func NewPlayerClient(c config) *PlayerClient {
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return &PlayerClient{config: c}
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}
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// Use adds a list of mutation hooks to the hooks stack.
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// A call to `Use(f, g, h)` equals to `player.Hooks(f(g(h())))`.
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func (c *PlayerClient) Use(hooks ...Hook) {
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c.hooks.Player = append(c.hooks.Player, hooks...)
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}
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// Create returns a create builder for Player.
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func (c *PlayerClient) Create() *PlayerCreate {
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mutation := newPlayerMutation(c.config, OpCreate)
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return &PlayerCreate{config: c.config, hooks: c.Hooks(), mutation: mutation}
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}
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// CreateBulk returns a builder for creating a bulk of Player entities.
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func (c *PlayerClient) CreateBulk(builders ...*PlayerCreate) *PlayerCreateBulk {
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return &PlayerCreateBulk{config: c.config, builders: builders}
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}
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// Update returns an update builder for Player.
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func (c *PlayerClient) Update() *PlayerUpdate {
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mutation := newPlayerMutation(c.config, OpUpdate)
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return &PlayerUpdate{config: c.config, hooks: c.Hooks(), mutation: mutation}
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}
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// UpdateOne returns an update builder for the given entity.
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func (c *PlayerClient) UpdateOne(pl *Player) *PlayerUpdateOne {
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mutation := newPlayerMutation(c.config, OpUpdateOne, withPlayer(pl))
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return &PlayerUpdateOne{config: c.config, hooks: c.Hooks(), mutation: mutation}
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}
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// UpdateOneID returns an update builder for the given id.
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func (c *PlayerClient) UpdateOneID(id int) *PlayerUpdateOne {
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mutation := newPlayerMutation(c.config, OpUpdateOne, withPlayerID(id))
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return &PlayerUpdateOne{config: c.config, hooks: c.Hooks(), mutation: mutation}
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}
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// Delete returns a delete builder for Player.
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func (c *PlayerClient) Delete() *PlayerDelete {
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mutation := newPlayerMutation(c.config, OpDelete)
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return &PlayerDelete{config: c.config, hooks: c.Hooks(), mutation: mutation}
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}
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// DeleteOne returns a delete builder for the given entity.
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func (c *PlayerClient) DeleteOne(pl *Player) *PlayerDeleteOne {
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return c.DeleteOneID(pl.ID)
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}
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// DeleteOneID returns a delete builder for the given id.
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func (c *PlayerClient) DeleteOneID(id int) *PlayerDeleteOne {
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builder := c.Delete().Where(player.ID(id))
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builder.mutation.id = &id
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builder.mutation.op = OpDeleteOne
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return &PlayerDeleteOne{builder}
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}
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// Query returns a query builder for Player.
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func (c *PlayerClient) Query() *PlayerQuery {
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return &PlayerQuery{
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config: c.config,
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}
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}
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// Get returns a Player entity by its id.
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func (c *PlayerClient) Get(ctx context.Context, id int) (*Player, error) {
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return c.Query().Where(player.ID(id)).Only(ctx)
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}
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// GetX is like Get, but panics if an error occurs.
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func (c *PlayerClient) GetX(ctx context.Context, id int) *Player {
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obj, err := c.Get(ctx, id)
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if err != nil {
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panic(err)
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}
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return obj
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}
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// QueryStats queries the stats edge of a Player.
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func (c *PlayerClient) QueryStats(pl *Player) *StatsQuery {
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query := &StatsQuery{config: c.config}
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query.path = func(ctx context.Context) (fromV *sql.Selector, _ error) {
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id := pl.ID
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step := sqlgraph.NewStep(
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sqlgraph.From(player.Table, player.FieldID, id),
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sqlgraph.To(stats.Table, stats.FieldID),
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sqlgraph.Edge(sqlgraph.O2M, false, player.StatsTable, player.StatsColumn),
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)
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fromV = sqlgraph.Neighbors(pl.driver.Dialect(), step)
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return fromV, nil
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}
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return query
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}
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// QueryMatches queries the matches edge of a Player.
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func (c *PlayerClient) QueryMatches(pl *Player) *MatchQuery {
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query := &MatchQuery{config: c.config}
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query.path = func(ctx context.Context) (fromV *sql.Selector, _ error) {
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id := pl.ID
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step := sqlgraph.NewStep(
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sqlgraph.From(player.Table, player.FieldID, id),
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sqlgraph.To(match.Table, match.FieldID),
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sqlgraph.Edge(sqlgraph.M2M, false, player.MatchesTable, player.MatchesPrimaryKey...),
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)
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fromV = sqlgraph.Neighbors(pl.driver.Dialect(), step)
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return fromV, nil
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}
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return query
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}
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// Hooks returns the client hooks.
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func (c *PlayerClient) Hooks() []Hook {
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return c.hooks.Player
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}
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// StatsClient is a client for the Stats schema.
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type StatsClient struct {
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config
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}
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// NewStatsClient returns a client for the Stats from the given config.
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func NewStatsClient(c config) *StatsClient {
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return &StatsClient{config: c}
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}
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// Use adds a list of mutation hooks to the hooks stack.
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// A call to `Use(f, g, h)` equals to `stats.Hooks(f(g(h())))`.
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func (c *StatsClient) Use(hooks ...Hook) {
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c.hooks.Stats = append(c.hooks.Stats, hooks...)
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}
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// Create returns a create builder for Stats.
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func (c *StatsClient) Create() *StatsCreate {
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mutation := newStatsMutation(c.config, OpCreate)
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return &StatsCreate{config: c.config, hooks: c.Hooks(), mutation: mutation}
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}
|
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// CreateBulk returns a builder for creating a bulk of Stats entities.
|
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func (c *StatsClient) CreateBulk(builders ...*StatsCreate) *StatsCreateBulk {
|
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return &StatsCreateBulk{config: c.config, builders: builders}
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||||
}
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// Update returns an update builder for Stats.
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func (c *StatsClient) Update() *StatsUpdate {
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mutation := newStatsMutation(c.config, OpUpdate)
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||||
return &StatsUpdate{config: c.config, hooks: c.Hooks(), mutation: mutation}
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}
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// UpdateOne returns an update builder for the given entity.
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func (c *StatsClient) UpdateOne(s *Stats) *StatsUpdateOne {
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mutation := newStatsMutation(c.config, OpUpdateOne, withStats(s))
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return &StatsUpdateOne{config: c.config, hooks: c.Hooks(), mutation: mutation}
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}
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// UpdateOneID returns an update builder for the given id.
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func (c *StatsClient) UpdateOneID(id int) *StatsUpdateOne {
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mutation := newStatsMutation(c.config, OpUpdateOne, withStatsID(id))
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return &StatsUpdateOne{config: c.config, hooks: c.Hooks(), mutation: mutation}
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||||
}
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|
||||
// Delete returns a delete builder for Stats.
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||||
func (c *StatsClient) Delete() *StatsDelete {
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||||
mutation := newStatsMutation(c.config, OpDelete)
|
||||
return &StatsDelete{config: c.config, hooks: c.Hooks(), mutation: mutation}
|
||||
}
|
||||
|
||||
// DeleteOne returns a delete builder for the given entity.
|
||||
func (c *StatsClient) DeleteOne(s *Stats) *StatsDeleteOne {
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||||
return c.DeleteOneID(s.ID)
|
||||
}
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||||
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||||
// DeleteOneID returns a delete builder for the given id.
|
||||
func (c *StatsClient) DeleteOneID(id int) *StatsDeleteOne {
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||||
builder := c.Delete().Where(stats.ID(id))
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||||
builder.mutation.id = &id
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||||
builder.mutation.op = OpDeleteOne
|
||||
return &StatsDeleteOne{builder}
|
||||
}
|
||||
|
||||
// Query returns a query builder for Stats.
|
||||
func (c *StatsClient) Query() *StatsQuery {
|
||||
return &StatsQuery{
|
||||
config: c.config,
|
||||
}
|
||||
}
|
||||
|
||||
// Get returns a Stats entity by its id.
|
||||
func (c *StatsClient) Get(ctx context.Context, id int) (*Stats, error) {
|
||||
return c.Query().Where(stats.ID(id)).Only(ctx)
|
||||
}
|
||||
|
||||
// GetX is like Get, but panics if an error occurs.
|
||||
func (c *StatsClient) GetX(ctx context.Context, id int) *Stats {
|
||||
obj, err := c.Get(ctx, id)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
return obj
|
||||
}
|
||||
|
||||
// QueryMatches queries the matches edge of a Stats.
|
||||
func (c *StatsClient) QueryMatches(s *Stats) *MatchQuery {
|
||||
query := &MatchQuery{config: c.config}
|
||||
query.path = func(ctx context.Context) (fromV *sql.Selector, _ error) {
|
||||
id := s.ID
|
||||
step := sqlgraph.NewStep(
|
||||
sqlgraph.From(stats.Table, stats.FieldID, id),
|
||||
sqlgraph.To(match.Table, match.FieldID),
|
||||
sqlgraph.Edge(sqlgraph.M2O, true, stats.MatchesTable, stats.MatchesColumn),
|
||||
)
|
||||
fromV = sqlgraph.Neighbors(s.driver.Dialect(), step)
|
||||
return fromV, nil
|
||||
}
|
||||
return query
|
||||
}
|
||||
|
||||
// QueryPlayers queries the players edge of a Stats.
|
||||
func (c *StatsClient) QueryPlayers(s *Stats) *PlayerQuery {
|
||||
query := &PlayerQuery{config: c.config}
|
||||
query.path = func(ctx context.Context) (fromV *sql.Selector, _ error) {
|
||||
id := s.ID
|
||||
step := sqlgraph.NewStep(
|
||||
sqlgraph.From(stats.Table, stats.FieldID, id),
|
||||
sqlgraph.To(player.Table, player.FieldID),
|
||||
sqlgraph.Edge(sqlgraph.M2O, true, stats.PlayersTable, stats.PlayersColumn),
|
||||
)
|
||||
fromV = sqlgraph.Neighbors(s.driver.Dialect(), step)
|
||||
return fromV, nil
|
||||
}
|
||||
return query
|
||||
}
|
||||
|
||||
// Hooks returns the client hooks.
|
||||
func (c *StatsClient) Hooks() []Hook {
|
||||
return c.hooks.Stats
|
||||
}
|
Reference in New Issue
Block a user