added multi-parsing

This commit is contained in:
2021-10-05 00:00:01 +02:00
parent 79d1df4cf3
commit 8eec0b3968
5 changed files with 37 additions and 22 deletions

View File

@@ -1,6 +1,9 @@
logging: logging:
level: DEBUG level: DEBUG
parser:
worker: 6
steam: steam:
username: steamusername username: steamusername
api_key: apikey api_key: apikey

View File

@@ -206,10 +206,13 @@ func (d *DemoMatchLoader) steamEventHandler() {
go d.SetPlaying() go d.SetPlaying()
case *steam.LogOnFailedEvent: case *steam.LogOnFailedEvent:
log.Warningf("[DL] Steam login denied: %+v", e) log.Warningf("[DL] Steam login denied: %+v", e)
switch e.Result {
case steamlang.EResult_AccountLogonDenied:
log.Warningf("[DL] Asking for auth code now, please provide on stdin.") log.Warningf("[DL] Asking for auth code now, please provide on stdin.")
scanner := bufio.NewScanner(os.Stdin) scanner := bufio.NewScanner(os.Stdin)
scanner.Scan() scanner.Scan()
d.steamLogin.AuthCode = scanner.Text() d.steamLogin.AuthCode = scanner.Text()
}
case *steam.DisconnectedEvent: case *steam.DisconnectedEvent:
log.Warningf("Steam disconnected, trying to reconnect...") log.Warningf("Steam disconnected, trying to reconnect...")
_, err := d.client.Connect() _, err := d.client.Connect()

View File

@@ -29,15 +29,21 @@ type Demo struct {
type DemoParser struct { type DemoParser struct {
demoQueue chan *Demo demoQueue chan *Demo
tempDir string tempDir string
db *ent.Client
lock *sync.RWMutex
} }
type DemoNotFoundError struct { type DemoNotFoundError struct {
error error
} }
func (p *DemoParser) Setup(db *ent.Client, lock *sync.RWMutex) error { func (p *DemoParser) Setup(db *ent.Client, lock *sync.RWMutex, worker int) error {
p.demoQueue = make(chan *Demo, 1000) p.demoQueue = make(chan *Demo, 1000)
go p.parseWorker(db, lock) p.db = db
p.lock = lock
for i := 0; i < worker; i++ {
go p.parseWorker()
}
return nil return nil
} }
@@ -65,14 +71,14 @@ func (p *DemoParser) downloadReplay(demo *Demo) (io.Reader, error) {
} }
func (p *DemoParser) getDBPlayer(db *ent.Client, lock *sync.RWMutex, demo *Demo, demoPlayer *common.Player) (*ent.Stats, error) { func (p *DemoParser) getDBPlayer(demo *Demo, demoPlayer *common.Player) (*ent.Stats, error) {
lock.RLock() p.lock.RLock()
tMatchPlayer, err := db.Stats.Query().WithMatches(func(q *ent.MatchQuery) { tMatchPlayer, err := p.db.Stats.Query().WithMatches(func(q *ent.MatchQuery) {
q.Where(match.MatchID(demo.MatchId)) q.Where(match.MatchID(demo.MatchId))
}).WithPlayers(func(q *ent.PlayerQuery) { }).WithPlayers(func(q *ent.PlayerQuery) {
q.Where(player.Steamid(demoPlayer.SteamID64)) q.Where(player.Steamid(demoPlayer.SteamID64))
}).Only(context.Background()) }).Only(context.Background())
lock.RUnlock() p.lock.RUnlock()
if err != nil { if err != nil {
return nil, err return nil, err
} }
@@ -95,7 +101,7 @@ func (p *DemoParser) getMatchPlayerBySteamID(stats []*ent.Stats, steamId uint64)
return nil return nil
} }
func (p *DemoParser) parseWorker(db *ent.Client, lock *sync.RWMutex) { func (p *DemoParser) parseWorker() {
for { for {
select { select {
case demo := <-p.demoQueue: case demo := <-p.demoQueue:
@@ -104,9 +110,9 @@ func (p *DemoParser) parseWorker(db *ent.Client, lock *sync.RWMutex) {
continue continue
} }
lock.RLock() p.lock.RLock()
tMatch, err := db.Match.Query().Where(match.MatchID(demo.MatchId)).Only(context.Background()) tMatch, err := p.db.Match.Query().Where(match.MatchID(demo.MatchId)).Only(context.Background())
lock.RUnlock() p.lock.RUnlock()
if err != nil { if err != nil {
log.Errorf("[DP] Unable to get match %d: %v", demo.MatchId, err) log.Errorf("[DP] Unable to get match %d: %v", demo.MatchId, err)
continue continue
@@ -136,9 +142,9 @@ func (p *DemoParser) parseWorker(db *ent.Client, lock *sync.RWMutex) {
} }
downloadTime := time.Now().Sub(startTime) downloadTime := time.Now().Sub(startTime)
lock.RLock() p.lock.RLock()
tStats, err := tMatch.QueryStats().WithPlayers().All(context.Background()) tStats, err := tMatch.QueryStats().WithPlayers().All(context.Background())
lock.RUnlock() p.lock.RUnlock()
if err != nil { if err != nil {
log.Errorf("[DP] Failed to find players for match %d: %v", demo.MatchId, err) log.Errorf("[DP] Failed to find players for match %d: %v", demo.MatchId, err)
continue continue
@@ -292,18 +298,18 @@ func (p *DemoParser) parseWorker(db *ent.Client, lock *sync.RWMutex) {
continue continue
} }
lock.Lock() p.lock.Lock()
err = tMatch.Update().SetMap(demoParser.Header().MapName).SetDemoParsed(true).Exec(context.Background()) err = tMatch.Update().SetMap(demoParser.Header().MapName).SetDemoParsed(true).Exec(context.Background())
lock.Unlock() p.lock.Unlock()
if err != nil { if err != nil {
log.Errorf("[DP] Unable to update match %d in database: %v", demo.MatchId, err) log.Errorf("[DP] Unable to update match %d in database: %v", demo.MatchId, err)
continue continue
} }
for _, tMatchPlayer := range tStats { for _, tMatchPlayer := range tStats {
lock.Lock() p.lock.Lock()
err := tMatchPlayer.Update().SetExtended(tMatchPlayer.Extended).Exec(context.Background()) err := tMatchPlayer.Update().SetExtended(tMatchPlayer.Extended).Exec(context.Background())
lock.Unlock() p.lock.Unlock()
if err != nil { if err != nil {
log.Errorf("[DP] Unable to update player %d in database: %v", tMatchPlayer.Edges.Players.Steamid, err) log.Errorf("[DP] Unable to update player %d in database: %v", tMatchPlayer.Edges.Players.Steamid, err)
continue continue

View File

@@ -389,7 +389,7 @@ func main() {
log.Info("GC ready, starting HTTP server") log.Info("GC ready, starting HTTP server")
sendGC = make(chan *csgo.Demo, 100) sendGC = make(chan *csgo.Demo, 100)
utils.Check(demoParser.Setup(db.Client, db.Lock)) utils.Check(demoParser.Setup(db.Client, db.Lock, conf.Parser.Worker))
go utils.GCInfoParser(sendGC, demoLoader, demoParser, db, conf.Steam.APIKey, rL) go utils.GCInfoParser(sendGC, demoLoader, demoParser, db, conf.Steam.APIKey, rL)
go housekeeping() go housekeeping()

View File

@@ -26,6 +26,9 @@ type Conf struct {
Logging struct { Logging struct {
Level string Level string
} }
Parser struct {
Worker int
}
Steam struct { Steam struct {
Username string Username string
APIKey string `yaml:"api_key"` APIKey string `yaml:"api_key"`
@@ -151,7 +154,7 @@ func getNextShareCode(lastCode string, apiKey string, authCode string, steamId u
if r.StatusCode == 202 { if r.StatusCode == 202 {
return "n/a", nil return "n/a", nil
} else if r.StatusCode != 200 { } else if r.StatusCode != 200 {
return "", fmt.Errorf("bad response from steam api (HTTP%d)", r.StatusCode) return "", fmt.Errorf("bad response from steam api (HTTP %d)", r.StatusCode)
} }
defer r.Body.Close() defer r.Body.Close()