added multi-parsing
This commit is contained in:
@@ -1,6 +1,9 @@
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logging:
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logging:
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level: DEBUG
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level: DEBUG
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parser:
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worker: 6
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steam:
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steam:
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username: steamusername
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username: steamusername
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api_key: apikey
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api_key: apikey
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@@ -206,10 +206,13 @@ func (d *DemoMatchLoader) steamEventHandler() {
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go d.SetPlaying()
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go d.SetPlaying()
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case *steam.LogOnFailedEvent:
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case *steam.LogOnFailedEvent:
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log.Warningf("[DL] Steam login denied: %+v", e)
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log.Warningf("[DL] Steam login denied: %+v", e)
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switch e.Result {
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case steamlang.EResult_AccountLogonDenied:
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log.Warningf("[DL] Asking for auth code now, please provide on stdin.")
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log.Warningf("[DL] Asking for auth code now, please provide on stdin.")
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scanner := bufio.NewScanner(os.Stdin)
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scanner := bufio.NewScanner(os.Stdin)
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scanner.Scan()
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scanner.Scan()
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d.steamLogin.AuthCode = scanner.Text()
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d.steamLogin.AuthCode = scanner.Text()
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}
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case *steam.DisconnectedEvent:
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case *steam.DisconnectedEvent:
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log.Warningf("Steam disconnected, trying to reconnect...")
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log.Warningf("Steam disconnected, trying to reconnect...")
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_, err := d.client.Connect()
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_, err := d.client.Connect()
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@@ -29,15 +29,21 @@ type Demo struct {
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type DemoParser struct {
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type DemoParser struct {
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demoQueue chan *Demo
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demoQueue chan *Demo
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tempDir string
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tempDir string
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db *ent.Client
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lock *sync.RWMutex
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}
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}
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type DemoNotFoundError struct {
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type DemoNotFoundError struct {
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error
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error
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}
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}
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func (p *DemoParser) Setup(db *ent.Client, lock *sync.RWMutex) error {
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func (p *DemoParser) Setup(db *ent.Client, lock *sync.RWMutex, worker int) error {
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p.demoQueue = make(chan *Demo, 1000)
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p.demoQueue = make(chan *Demo, 1000)
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go p.parseWorker(db, lock)
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p.db = db
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p.lock = lock
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for i := 0; i < worker; i++ {
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go p.parseWorker()
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}
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return nil
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return nil
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}
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}
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@@ -65,14 +71,14 @@ func (p *DemoParser) downloadReplay(demo *Demo) (io.Reader, error) {
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}
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}
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func (p *DemoParser) getDBPlayer(db *ent.Client, lock *sync.RWMutex, demo *Demo, demoPlayer *common.Player) (*ent.Stats, error) {
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func (p *DemoParser) getDBPlayer(demo *Demo, demoPlayer *common.Player) (*ent.Stats, error) {
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lock.RLock()
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p.lock.RLock()
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tMatchPlayer, err := db.Stats.Query().WithMatches(func(q *ent.MatchQuery) {
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tMatchPlayer, err := p.db.Stats.Query().WithMatches(func(q *ent.MatchQuery) {
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q.Where(match.MatchID(demo.MatchId))
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q.Where(match.MatchID(demo.MatchId))
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}).WithPlayers(func(q *ent.PlayerQuery) {
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}).WithPlayers(func(q *ent.PlayerQuery) {
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q.Where(player.Steamid(demoPlayer.SteamID64))
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q.Where(player.Steamid(demoPlayer.SteamID64))
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}).Only(context.Background())
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}).Only(context.Background())
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lock.RUnlock()
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p.lock.RUnlock()
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if err != nil {
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if err != nil {
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return nil, err
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return nil, err
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}
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}
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@@ -95,7 +101,7 @@ func (p *DemoParser) getMatchPlayerBySteamID(stats []*ent.Stats, steamId uint64)
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return nil
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return nil
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}
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}
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func (p *DemoParser) parseWorker(db *ent.Client, lock *sync.RWMutex) {
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func (p *DemoParser) parseWorker() {
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for {
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for {
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select {
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select {
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case demo := <-p.demoQueue:
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case demo := <-p.demoQueue:
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@@ -104,9 +110,9 @@ func (p *DemoParser) parseWorker(db *ent.Client, lock *sync.RWMutex) {
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continue
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continue
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}
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}
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lock.RLock()
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p.lock.RLock()
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tMatch, err := db.Match.Query().Where(match.MatchID(demo.MatchId)).Only(context.Background())
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tMatch, err := p.db.Match.Query().Where(match.MatchID(demo.MatchId)).Only(context.Background())
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lock.RUnlock()
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p.lock.RUnlock()
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if err != nil {
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if err != nil {
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log.Errorf("[DP] Unable to get match %d: %v", demo.MatchId, err)
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log.Errorf("[DP] Unable to get match %d: %v", demo.MatchId, err)
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continue
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continue
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@@ -136,9 +142,9 @@ func (p *DemoParser) parseWorker(db *ent.Client, lock *sync.RWMutex) {
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}
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}
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downloadTime := time.Now().Sub(startTime)
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downloadTime := time.Now().Sub(startTime)
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lock.RLock()
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p.lock.RLock()
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tStats, err := tMatch.QueryStats().WithPlayers().All(context.Background())
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tStats, err := tMatch.QueryStats().WithPlayers().All(context.Background())
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lock.RUnlock()
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p.lock.RUnlock()
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if err != nil {
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if err != nil {
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log.Errorf("[DP] Failed to find players for match %d: %v", demo.MatchId, err)
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log.Errorf("[DP] Failed to find players for match %d: %v", demo.MatchId, err)
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continue
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continue
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@@ -292,18 +298,18 @@ func (p *DemoParser) parseWorker(db *ent.Client, lock *sync.RWMutex) {
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continue
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continue
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}
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}
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lock.Lock()
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p.lock.Lock()
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err = tMatch.Update().SetMap(demoParser.Header().MapName).SetDemoParsed(true).Exec(context.Background())
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err = tMatch.Update().SetMap(demoParser.Header().MapName).SetDemoParsed(true).Exec(context.Background())
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lock.Unlock()
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p.lock.Unlock()
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if err != nil {
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if err != nil {
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log.Errorf("[DP] Unable to update match %d in database: %v", demo.MatchId, err)
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log.Errorf("[DP] Unable to update match %d in database: %v", demo.MatchId, err)
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continue
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continue
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}
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}
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for _, tMatchPlayer := range tStats {
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for _, tMatchPlayer := range tStats {
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lock.Lock()
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p.lock.Lock()
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err := tMatchPlayer.Update().SetExtended(tMatchPlayer.Extended).Exec(context.Background())
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err := tMatchPlayer.Update().SetExtended(tMatchPlayer.Extended).Exec(context.Background())
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lock.Unlock()
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p.lock.Unlock()
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if err != nil {
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if err != nil {
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log.Errorf("[DP] Unable to update player %d in database: %v", tMatchPlayer.Edges.Players.Steamid, err)
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log.Errorf("[DP] Unable to update player %d in database: %v", tMatchPlayer.Edges.Players.Steamid, err)
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continue
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continue
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2
main.go
2
main.go
@@ -389,7 +389,7 @@ func main() {
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log.Info("GC ready, starting HTTP server")
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log.Info("GC ready, starting HTTP server")
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sendGC = make(chan *csgo.Demo, 100)
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sendGC = make(chan *csgo.Demo, 100)
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utils.Check(demoParser.Setup(db.Client, db.Lock))
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utils.Check(demoParser.Setup(db.Client, db.Lock, conf.Parser.Worker))
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go utils.GCInfoParser(sendGC, demoLoader, demoParser, db, conf.Steam.APIKey, rL)
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go utils.GCInfoParser(sendGC, demoLoader, demoParser, db, conf.Steam.APIKey, rL)
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go housekeeping()
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go housekeeping()
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@@ -26,6 +26,9 @@ type Conf struct {
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Logging struct {
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Logging struct {
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Level string
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Level string
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}
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}
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Parser struct {
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Worker int
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}
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Steam struct {
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Steam struct {
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Username string
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Username string
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APIKey string `yaml:"api_key"`
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APIKey string `yaml:"api_key"`
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@@ -151,7 +154,7 @@ func getNextShareCode(lastCode string, apiKey string, authCode string, steamId u
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if r.StatusCode == 202 {
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if r.StatusCode == 202 {
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return "n/a", nil
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return "n/a", nil
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} else if r.StatusCode != 200 {
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} else if r.StatusCode != 200 {
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return "", fmt.Errorf("bad response from steam api (HTTP%d)", r.StatusCode)
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return "", fmt.Errorf("bad response from steam api (HTTP %d)", r.StatusCode)
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}
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}
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defer r.Body.Close()
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defer r.Body.Close()
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