switched to build-in steam server list
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@@ -4,7 +4,6 @@ import (
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"context"
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"csgowtfd/ent"
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"csgowtfd/utils"
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"encoding/json"
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"fmt"
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"github.com/an0nfunc/go-steam/v3"
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"github.com/an0nfunc/go-steam/v3/csgo/protocol/protobuf"
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@@ -16,7 +15,6 @@ import (
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"go.uber.org/ratelimit"
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"google.golang.org/protobuf/proto"
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"io/ioutil"
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"math/rand"
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"os"
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"time"
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)
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@@ -26,17 +24,16 @@ const (
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)
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type DemoMatchLoaderConfig struct {
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Username string
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Password string
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AuthCode string
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Sentry string
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LoginKey string
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ServerList string
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Db *ent.Client
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Worker int
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ApiKey string
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RateLimit ratelimit.Limiter
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Cache *cache.Cache
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Username string
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Password string
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AuthCode string
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Sentry string
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LoginKey string
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Db *ent.Client
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Worker int
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ApiKey string
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RateLimit ratelimit.Limiter
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Cache *cache.Cache
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}
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type DemoMatchLoader struct {
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@@ -47,12 +44,12 @@ type DemoMatchLoader struct {
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cmList []*netutil.PortAddr
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sentryFile string
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loginKey string
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serverList string
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db *ent.Client
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dp *DemoParser
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parseDemo chan *Demo
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parseMap map[string]bool
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cache *cache.Cache
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connecting bool
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}
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func AccountId2SteamId(accId uint32) uint64 {
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@@ -141,25 +138,14 @@ func (d *DemoMatchLoader) getMatchDetails(sharecode string) (*protobuf.CMsgGCCSt
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}
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}
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func (d *DemoMatchLoader) getRandomCM() *netutil.PortAddr {
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return d.cmList[rand.Intn(len(d.cmList))]
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}
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func (d *DemoMatchLoader) connectToSteam() error {
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if d.client.Connected() {
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return nil
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}
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if d.cmList != nil {
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err := d.client.ConnectTo(d.getRandomCM())
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if err != nil {
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return err
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}
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} else {
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_, err := d.client.Connect()
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if err != nil {
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return err
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}
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_, err := d.client.Connect()
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if err != nil {
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return err
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}
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return nil
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}
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@@ -167,7 +153,6 @@ func (d *DemoMatchLoader) connectToSteam() error {
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func (d *DemoMatchLoader) Setup(config *DemoMatchLoaderConfig) error {
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d.loginKey = config.LoginKey
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d.sentryFile = config.Sentry
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d.serverList = config.ServerList
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d.db = config.Db
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d.dp = &DemoParser{}
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d.parseMap = map[string]bool{}
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@@ -199,18 +184,11 @@ func (d *DemoMatchLoader) Setup(config *DemoMatchLoaderConfig) error {
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d.steamLogin.LoginKey = string(hash)
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}
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if _, err := os.Stat(d.serverList); err == nil {
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rawJson, err := ioutil.ReadFile(d.serverList)
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if err != nil {
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return err
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}
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err = json.Unmarshal(rawJson, &d.cmList)
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if err != nil {
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return err
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}
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}
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d.client = steam.NewClient()
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err = steam.InitializeSteamDirectory()
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if err != nil {
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return err
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}
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d.matchRecv = make(chan *protobuf.CMsgGCCStrike15V2_MatchList, 1000)
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d.parseDemo = make(chan *Demo, 1000)
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@@ -234,9 +212,12 @@ func (d DemoMatchLoader) LoadDemo(demo *Demo) error {
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}
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func (d DemoMatchLoader) connectLoop() {
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for d.connectToSteam() != nil {
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log.Infof("[DL] Retrying connecting to steam...")
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time.Sleep(time.Second * 10)
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if !d.connecting {
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d.connecting = true
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for d.connectToSteam() != nil {
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log.Infof("[DL] Retrying connecting to steam...")
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time.Sleep(time.Minute)
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}
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}
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}
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@@ -246,17 +227,6 @@ func (d *DemoMatchLoader) steamEventHandler() {
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case *steam.ConnectedEvent:
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log.Debug("[DL] Connected!")
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d.client.Auth.LogOn(d.steamLogin)
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case *steam.ClientCMListEvent:
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log.Debug("[DL] CM list")
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serverJson, err := json.Marshal(e.Addresses)
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if err != nil {
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log.Errorf("[DL] Unable to marshal JSON: %v", err)
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}
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err = ioutil.WriteFile(d.serverList, serverJson, os.ModePerm)
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if err != nil {
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log.Errorf("[DL] Unable to write server list: %v", err)
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}
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case *steam.MachineAuthUpdateEvent:
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log.Debug("[DL] Got sentry!")
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err := ioutil.WriteFile(d.sentryFile, e.Hash, os.ModePerm)
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