added spray patterns
This commit is contained in:
@@ -62,7 +62,7 @@ func SteamId2AccountId(steamId uint64) uint32 {
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return uint32(steamId - 76561197960265728)
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}
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func playerStatsFromRound(round *protobuf.CMsgGCCStrike15V2_MatchmakingServerRoundStats, p *ent.Player) (int32, int32, int32, int32, int32, int32) {
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func playerStatsFromRound(round *protobuf.CMsgGCCStrike15V2_MatchmakingServerRoundStats, p *ent.Player) (kills int32, deaths int32, assists int32, headshots int32, score int32, mvps int32) {
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for i, acc := range round.GetReservation().GetAccountIds() {
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if AccountId2SteamId(acc) == p.ID {
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return round.GetKills()[i], round.GetDeaths()[i], round.GetAssists()[i], round.GetEnemyHeadshots()[i], round.GetScores()[i], round.GetMvps()[i]
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@@ -431,7 +431,7 @@ func (d *DemoMatchLoader) gcWorker(apiKey string, rl ratelimit.Limiter) {
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}
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kills, deaths, assists, hs, score, mvp := playerStatsFromRound(lastRound, mPlayer)
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err := d.db.Stats.Create().
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err := d.db.MatchPlayer.Create().
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SetMatches(tMatch).
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SetPlayers(mPlayer).
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SetTeamID(teamId).
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@@ -451,15 +451,21 @@ func (d *DemoMatchLoader) gcWorker(apiKey string, rl ratelimit.Limiter) {
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}
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}
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// clear cache for player
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// clear cache or regen values player
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for _, p := range players {
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err = d.cache.Delete(context.Background(), fmt.Sprintf(utils.SideMetaCacheKey, p.ID))
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if err != nil {
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log.Warningf("[DL] Unable to delete cache key %s: %v", fmt.Sprintf(utils.SideMetaCacheKey, p.ID), err)
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}
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err = d.cache.Delete(context.Background(), fmt.Sprintf(utils.MatchMetaCacheKey, p.ID))
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w, l, t, err := utils.GetWinLossTieForPlayer(p)
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if err != nil {
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log.Warningf("[DL] Unable to delete cache key %s: %v", fmt.Sprintf(utils.MatchMetaCacheKey, p.ID), err)
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log.Warningf("[DL] Failure to calculate WinLossTie for player %d: %v", p.ID, err)
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continue
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}
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err = p.Update().SetWins(w).SetTies(t).SetLooses(l).Exec(context.Background())
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if err != nil {
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log.Warningf("[DL] Failure to save WinLossTie for player %d: %v", p.ID, err)
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}
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}
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@@ -1,13 +1,16 @@
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package csgo
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import (
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"bytes"
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"compress/bzip2"
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"context"
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"csgowtfd/ent"
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"csgowtfd/ent/match"
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"csgowtfd/ent/matchplayer"
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"csgowtfd/ent/player"
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"csgowtfd/ent/stats"
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"encoding/gob"
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"fmt"
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"github.com/golang/geo/r2"
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"github.com/markus-wa/demoinfocs-golang/v2/pkg/demoinfocs"
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"github.com/markus-wa/demoinfocs-golang/v2/pkg/demoinfocs/common"
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"github.com/markus-wa/demoinfocs-golang/v2/pkg/demoinfocs/events"
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@@ -29,10 +32,79 @@ type DemoParser struct {
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db *ent.Client
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}
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type Encounter struct {
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Spotted uint64
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TimeToReact float32
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FirstFrag bool
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Spray []*Spray
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CrosshairMovement r2.Point
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Time time.Duration
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}
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type Sprays struct {
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Sprayer uint64
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Sprays []*Spray
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Weapon int
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}
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type Spray struct {
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Time time.Duration
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Spray [][]float32
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}
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type DemoNotFoundError struct {
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error
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}
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func (s *Sprays) Add(currentTime time.Duration, sprayPoint []float32, timeout int, maxLength int) {
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sprayFound := false
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for _, sp := range s.Sprays {
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if currentTime.Milliseconds()-sp.Time.Milliseconds() <= int64(timeout) {
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sprayFound = true
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if len(sp.Spray) < maxLength+1 {
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sp.Spray = append(sp.Spray, []float32{
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sprayPoint[0] - sp.Spray[0][0],
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sprayPoint[1] - sp.Spray[0][1],
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})
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}
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}
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}
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if !sprayFound {
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s.Sprays = append(s.Sprays, &Spray{
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Time: currentTime,
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Spray: [][]float32{sprayPoint},
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})
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}
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}
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func (s *Sprays) Avg() (avg [][]float32) {
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var (
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total int
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)
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total++
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for _, sp := range s.Sprays {
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for i, r2p := range sp.Spray {
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if i == 0 {
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continue
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}
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if len(avg) <= i-1 {
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avg = append(avg, r2p)
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} else {
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avg[i-1][0] += r2p[0]
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avg[i-1][1] += r2p[1]
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}
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}
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}
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for i, r2p := range avg {
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avg[i][0] = r2p[0] / float32(total)
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avg[i][1] = r2p[1] / float32(total)
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}
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return
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}
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func (p *DemoParser) Setup(db *ent.Client, worker int) error {
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p.demoQueue = make(chan *Demo, 1000)
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p.db = db
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@@ -51,10 +123,10 @@ func (p *DemoParser) ParseDemo(demo *Demo) error {
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}
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}
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func (p *DemoParser) downloadDecompressReplay(demo *Demo) (io.Reader, error) {
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log.Debugf("[DP] Downloading replay for %d", demo.MatchId)
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func (d *Demo) download() (io.Reader, error) {
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log.Debugf("[DP] Downloading replay for %d", d.MatchId)
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r, err := http.Get(demo.Url)
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r, err := http.Get(d.Url)
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if err != nil {
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return nil, err
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}
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@@ -65,8 +137,8 @@ func (p *DemoParser) downloadDecompressReplay(demo *Demo) (io.Reader, error) {
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return bzip2.NewReader(r.Body), nil
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}
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func (p *DemoParser) getDBPlayer(demo *Demo, demoPlayer *common.Player) (*ent.Stats, error) {
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tMatchPlayer, err := p.db.Stats.Query().WithMatches(func(q *ent.MatchQuery) {
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func (p *DemoParser) getDBPlayer(demo *Demo, demoPlayer *common.Player) (*ent.MatchPlayer, error) {
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tMatchPlayer, err := p.db.MatchPlayer.Query().WithMatches(func(q *ent.MatchQuery) {
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q.Where(match.ID(demo.MatchId))
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}).WithPlayers(func(q *ent.PlayerQuery) {
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q.Where(player.ID(demoPlayer.SteamID64))
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@@ -78,7 +150,7 @@ func (p *DemoParser) getDBPlayer(demo *Demo, demoPlayer *common.Player) (*ent.St
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return tMatchPlayer, nil
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}
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func (p *DemoParser) getMatchPlayerBySteamID(stats []*ent.Stats, steamId uint64) *ent.Stats {
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func (p *DemoParser) getMatchPlayerBySteamID(stats []*ent.MatchPlayer, steamId uint64) *ent.MatchPlayer {
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for _, tStats := range stats {
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tPLayer, err := tStats.Edges.PlayersOrErr()
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if err != nil {
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@@ -112,7 +184,7 @@ func (p *DemoParser) parseWorker() {
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}
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startTime := time.Now()
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fDemo, err := p.downloadDecompressReplay(demo)
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fDemo, err := demo.download()
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if err != nil {
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if _, ok := err.(DemoNotFoundError); ok {
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if tMatch.Date.Before(time.Now().UTC().AddDate(0, 0, -30)) {
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@@ -146,8 +218,47 @@ func (p *DemoParser) parseWorker() {
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Bank int
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Spent int
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}, 0)
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encounters := make([]*Encounter, 0)
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spays := make([]*Sprays, 0)
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demoParser := demoinfocs.NewParser(fDemo)
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// onPlayerSpotted
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demoParser.RegisterEventHandler(func(e events.PlayerSpottersChanged) {
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gs := demoParser.GameState()
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if !gs.IsMatchStarted() {
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return
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}
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encounters = append(encounters, &Encounter{
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Spotted: e.Spotted.SteamID64,
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Time: demoParser.CurrentTime(),
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})
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})
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// onWeaponFire
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demoParser.RegisterEventHandler(func(e events.WeaponFire) {
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gs := demoParser.GameState()
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if !gs.IsMatchStarted() {
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return
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}
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playerWeaponFound := false
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for _, spray := range spays {
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if e.Shooter.SteamID64 == spray.Sprayer && int(e.Weapon.Type) == spray.Weapon {
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playerWeaponFound = true
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spray.Add(demoParser.CurrentTime(), []float32{e.Shooter.ViewDirectionX(), e.Shooter.ViewDirectionY()}, 500, 10)
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}
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}
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if !playerWeaponFound {
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spays = append(spays, &Sprays{
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Sprayer: e.Shooter.SteamID64,
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Sprays: []*Spray{{demoParser.CurrentTime(), [][]float32{{e.Shooter.ViewDirectionX(), e.Shooter.ViewDirectionY()}}}},
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Weapon: int(e.Weapon.Type),
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})
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}
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})
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// onPlayerHurt
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demoParser.RegisterEventHandler(func(e events.PlayerHurt) {
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if e.Attacker == nil || e.Player == nil || e.Weapon == nil || !demoParser.GameState().IsMatchStarted() {
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@@ -244,22 +355,22 @@ func (p *DemoParser) parseWorker() {
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tMatchPlayer.Crosshair = demoPlayer.CrosshairCode()
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switch demoPlayer.Color() {
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case common.Yellow:
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tMatchPlayer.Color = stats.ColorYellow
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tMatchPlayer.Color = matchplayer.ColorYellow
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break
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case common.Green:
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tMatchPlayer.Color = stats.ColorGreen
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tMatchPlayer.Color = matchplayer.ColorGreen
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break
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case common.Purple:
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tMatchPlayer.Color = stats.ColorPurple
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tMatchPlayer.Color = matchplayer.ColorPurple
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break
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case common.Blue:
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tMatchPlayer.Color = stats.ColorBlue
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tMatchPlayer.Color = matchplayer.ColorBlue
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break
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case common.Orange:
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tMatchPlayer.Color = stats.ColorOrange
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tMatchPlayer.Color = matchplayer.ColorOrange
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break
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default:
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tMatchPlayer.Color = stats.ColorGrey
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tMatchPlayer.Color = matchplayer.ColorGrey
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}
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}
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}
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@@ -289,7 +400,7 @@ func (p *DemoParser) parseWorker() {
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for _, tMatchPlayer := range tStats {
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if tMatchPlayer.Color == "" {
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tMatchPlayer.Color = stats.ColorGrey
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tMatchPlayer.Color = matchplayer.ColorGrey
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}
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nMatchPLayer, err := tMatchPlayer.Update().
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@@ -318,18 +429,37 @@ func (p *DemoParser) parseWorker() {
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}
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for _, eqDmg := range eqMap[tMatchPlayer.PlayerStats] {
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err := p.db.WeaponStats.Create().SetStat(nMatchPLayer).SetDmg(eqDmg.Dmg).SetVictim(eqDmg.To).SetHitGroup(eqDmg.HitGroup).SetEqType(eqDmg.Eq).Exec(context.Background())
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err := p.db.Weapon.Create().SetStat(nMatchPLayer).SetDmg(eqDmg.Dmg).SetVictim(eqDmg.To).SetHitGroup(eqDmg.HitGroup).SetEqType(eqDmg.Eq).Exec(context.Background())
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if err != nil {
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log.Errorf("[DP] Unable to create WeaponStat: %v", err)
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}
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}
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for _, eco := range ecoMap[tMatchPlayer.PlayerStats] {
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err := p.db.RoundStats.Create().SetStat(nMatchPLayer).SetRound(uint(eco.Round)).SetBank(uint(eco.Bank)).SetEquipment(uint(eco.EqV)).SetSpent(uint(eco.Spent)).Exec(context.Background())
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err := p.db.RoundStats.Create().SetMatchPlayer(nMatchPLayer).SetRound(uint(eco.Round)).SetBank(uint(eco.Bank)).SetEquipment(uint(eco.EqV)).SetSpent(uint(eco.Spent)).Exec(context.Background())
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if err != nil {
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log.Errorf("[DP] Unable to create RoundStat: %v", err)
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}
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}
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for _, spray := range spays {
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if spray.Sprayer == nMatchPLayer.PlayerStats {
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if sprayAvg := spray.Avg(); len(sprayAvg) >= 5 {
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sprayBuf := new(bytes.Buffer)
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enc := gob.NewEncoder(sprayBuf)
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err = enc.Encode(sprayAvg)
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if err != nil {
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log.Warningf("[DP] Failure to encode spray %v as bytes: %v", spray, err)
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continue
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}
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err = p.db.Spray.Create().SetMatchPlayers(nMatchPLayer).SetWeapon(spray.Weapon).SetSpray(sprayBuf.Bytes()).Exec(context.Background())
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if err != nil {
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log.Warningf("[DP] Failure adding spray to database: %v", err)
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}
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}
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}
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}
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}
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log.Infof("[DP] parsed match %d (took %s/%s)", demo.MatchId, downloadTime, time.Since(startTime))
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