added spray patterns
This commit is contained in:
513
ent/matchplayer.go
Normal file
513
ent/matchplayer.go
Normal file
@@ -0,0 +1,513 @@
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// Code generated by entc, DO NOT EDIT.
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package ent
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import (
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"csgowtfd/ent/match"
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"csgowtfd/ent/matchplayer"
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"csgowtfd/ent/player"
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"fmt"
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"strings"
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"entgo.io/ent/dialect/sql"
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)
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// MatchPlayer is the model entity for the MatchPlayer schema.
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type MatchPlayer struct {
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config `json:"-"`
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// ID of the ent.
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ID int `json:"id,omitempty"`
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// TeamID holds the value of the "team_id" field.
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TeamID int `json:"team_id,omitempty"`
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// Kills holds the value of the "kills" field.
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Kills int `json:"kills,omitempty"`
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// Deaths holds the value of the "deaths" field.
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Deaths int `json:"deaths,omitempty"`
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// Assists holds the value of the "assists" field.
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Assists int `json:"assists,omitempty"`
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// Headshot holds the value of the "headshot" field.
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Headshot int `json:"headshot,omitempty"`
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// Mvp holds the value of the "mvp" field.
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Mvp uint `json:"mvp,omitempty"`
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// Score holds the value of the "score" field.
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Score int `json:"score,omitempty"`
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// RankNew holds the value of the "rank_new" field.
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RankNew int `json:"rank_new,omitempty"`
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// RankOld holds the value of the "rank_old" field.
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RankOld int `json:"rank_old,omitempty"`
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// Mk2 holds the value of the "mk_2" field.
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Mk2 uint `json:"mk_2,omitempty"`
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// Mk3 holds the value of the "mk_3" field.
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Mk3 uint `json:"mk_3,omitempty"`
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// Mk4 holds the value of the "mk_4" field.
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Mk4 uint `json:"mk_4,omitempty"`
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// Mk5 holds the value of the "mk_5" field.
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Mk5 uint `json:"mk_5,omitempty"`
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// DmgEnemy holds the value of the "dmg_enemy" field.
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DmgEnemy uint `json:"dmg_enemy,omitempty"`
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// DmgTeam holds the value of the "dmg_team" field.
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DmgTeam uint `json:"dmg_team,omitempty"`
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// UdHe holds the value of the "ud_he" field.
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UdHe uint `json:"ud_he,omitempty"`
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// UdFlames holds the value of the "ud_flames" field.
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UdFlames uint `json:"ud_flames,omitempty"`
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// UdFlash holds the value of the "ud_flash" field.
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UdFlash uint `json:"ud_flash,omitempty"`
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// UdDecoy holds the value of the "ud_decoy" field.
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UdDecoy uint `json:"ud_decoy,omitempty"`
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// UdSmoke holds the value of the "ud_smoke" field.
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UdSmoke uint `json:"ud_smoke,omitempty"`
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// Crosshair holds the value of the "crosshair" field.
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Crosshair string `json:"crosshair,omitempty"`
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// Color holds the value of the "color" field.
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Color matchplayer.Color `json:"color,omitempty"`
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// Kast holds the value of the "kast" field.
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Kast int `json:"kast,omitempty"`
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// FlashDurationSelf holds the value of the "flash_duration_self" field.
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FlashDurationSelf float32 `json:"flash_duration_self,omitempty"`
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// FlashDurationTeam holds the value of the "flash_duration_team" field.
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FlashDurationTeam float32 `json:"flash_duration_team,omitempty"`
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// FlashDurationEnemy holds the value of the "flash_duration_enemy" field.
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FlashDurationEnemy float32 `json:"flash_duration_enemy,omitempty"`
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// FlashTotalSelf holds the value of the "flash_total_self" field.
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FlashTotalSelf uint `json:"flash_total_self,omitempty"`
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// FlashTotalTeam holds the value of the "flash_total_team" field.
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FlashTotalTeam uint `json:"flash_total_team,omitempty"`
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// FlashTotalEnemy holds the value of the "flash_total_enemy" field.
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FlashTotalEnemy uint `json:"flash_total_enemy,omitempty"`
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// MatchStats holds the value of the "match_stats" field.
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MatchStats uint64 `json:"match_stats,omitempty"`
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// PlayerStats holds the value of the "player_stats" field.
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PlayerStats uint64 `json:"player_stats,omitempty"`
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// FlashAssists holds the value of the "flash_assists" field.
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FlashAssists int `json:"flash_assists,omitempty"`
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// Edges holds the relations/edges for other nodes in the graph.
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// The values are being populated by the MatchPlayerQuery when eager-loading is set.
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Edges MatchPlayerEdges `json:"edges"`
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}
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// MatchPlayerEdges holds the relations/edges for other nodes in the graph.
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type MatchPlayerEdges struct {
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// Matches holds the value of the matches edge.
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Matches *Match `json:"matches,omitempty"`
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// Players holds the value of the players edge.
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Players *Player `json:"players,omitempty"`
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// WeaponStats holds the value of the weapon_stats edge.
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WeaponStats []*Weapon `json:"weapon_stats,omitempty"`
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// RoundStats holds the value of the round_stats edge.
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RoundStats []*RoundStats `json:"round_stats,omitempty"`
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// Spray holds the value of the spray edge.
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Spray []*Spray `json:"spray,omitempty"`
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// loadedTypes holds the information for reporting if a
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// type was loaded (or requested) in eager-loading or not.
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loadedTypes [5]bool
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}
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// MatchesOrErr returns the Matches value or an error if the edge
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// was not loaded in eager-loading, or loaded but was not found.
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func (e MatchPlayerEdges) MatchesOrErr() (*Match, error) {
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if e.loadedTypes[0] {
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if e.Matches == nil {
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// The edge matches was loaded in eager-loading,
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// but was not found.
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return nil, &NotFoundError{label: match.Label}
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}
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return e.Matches, nil
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}
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return nil, &NotLoadedError{edge: "matches"}
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}
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// PlayersOrErr returns the Players value or an error if the edge
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// was not loaded in eager-loading, or loaded but was not found.
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func (e MatchPlayerEdges) PlayersOrErr() (*Player, error) {
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if e.loadedTypes[1] {
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if e.Players == nil {
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// The edge players was loaded in eager-loading,
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// but was not found.
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return nil, &NotFoundError{label: player.Label}
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}
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return e.Players, nil
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}
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return nil, &NotLoadedError{edge: "players"}
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}
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// WeaponStatsOrErr returns the WeaponStats value or an error if the edge
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// was not loaded in eager-loading.
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func (e MatchPlayerEdges) WeaponStatsOrErr() ([]*Weapon, error) {
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if e.loadedTypes[2] {
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return e.WeaponStats, nil
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}
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return nil, &NotLoadedError{edge: "weapon_stats"}
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}
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// RoundStatsOrErr returns the RoundStats value or an error if the edge
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// was not loaded in eager-loading.
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func (e MatchPlayerEdges) RoundStatsOrErr() ([]*RoundStats, error) {
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if e.loadedTypes[3] {
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return e.RoundStats, nil
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}
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return nil, &NotLoadedError{edge: "round_stats"}
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}
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// SprayOrErr returns the Spray value or an error if the edge
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// was not loaded in eager-loading.
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func (e MatchPlayerEdges) SprayOrErr() ([]*Spray, error) {
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if e.loadedTypes[4] {
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return e.Spray, nil
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}
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return nil, &NotLoadedError{edge: "spray"}
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}
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// scanValues returns the types for scanning values from sql.Rows.
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func (*MatchPlayer) scanValues(columns []string) ([]interface{}, error) {
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values := make([]interface{}, len(columns))
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for i := range columns {
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switch columns[i] {
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case matchplayer.FieldFlashDurationSelf, matchplayer.FieldFlashDurationTeam, matchplayer.FieldFlashDurationEnemy:
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values[i] = new(sql.NullFloat64)
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case matchplayer.FieldID, matchplayer.FieldTeamID, matchplayer.FieldKills, matchplayer.FieldDeaths, matchplayer.FieldAssists, matchplayer.FieldHeadshot, matchplayer.FieldMvp, matchplayer.FieldScore, matchplayer.FieldRankNew, matchplayer.FieldRankOld, matchplayer.FieldMk2, matchplayer.FieldMk3, matchplayer.FieldMk4, matchplayer.FieldMk5, matchplayer.FieldDmgEnemy, matchplayer.FieldDmgTeam, matchplayer.FieldUdHe, matchplayer.FieldUdFlames, matchplayer.FieldUdFlash, matchplayer.FieldUdDecoy, matchplayer.FieldUdSmoke, matchplayer.FieldKast, matchplayer.FieldFlashTotalSelf, matchplayer.FieldFlashTotalTeam, matchplayer.FieldFlashTotalEnemy, matchplayer.FieldMatchStats, matchplayer.FieldPlayerStats, matchplayer.FieldFlashAssists:
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values[i] = new(sql.NullInt64)
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case matchplayer.FieldCrosshair, matchplayer.FieldColor:
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values[i] = new(sql.NullString)
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default:
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return nil, fmt.Errorf("unexpected column %q for type MatchPlayer", columns[i])
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}
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}
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return values, nil
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}
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// assignValues assigns the values that were returned from sql.Rows (after scanning)
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// to the MatchPlayer fields.
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func (mp *MatchPlayer) assignValues(columns []string, values []interface{}) error {
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if m, n := len(values), len(columns); m < n {
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return fmt.Errorf("mismatch number of scan values: %d != %d", m, n)
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}
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for i := range columns {
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switch columns[i] {
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case matchplayer.FieldID:
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value, ok := values[i].(*sql.NullInt64)
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if !ok {
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return fmt.Errorf("unexpected type %T for field id", value)
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}
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mp.ID = int(value.Int64)
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case matchplayer.FieldTeamID:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field team_id", values[i])
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} else if value.Valid {
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mp.TeamID = int(value.Int64)
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}
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case matchplayer.FieldKills:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field kills", values[i])
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} else if value.Valid {
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mp.Kills = int(value.Int64)
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}
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case matchplayer.FieldDeaths:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field deaths", values[i])
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} else if value.Valid {
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mp.Deaths = int(value.Int64)
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}
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case matchplayer.FieldAssists:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field assists", values[i])
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} else if value.Valid {
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mp.Assists = int(value.Int64)
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}
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case matchplayer.FieldHeadshot:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field headshot", values[i])
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} else if value.Valid {
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mp.Headshot = int(value.Int64)
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}
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case matchplayer.FieldMvp:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field mvp", values[i])
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} else if value.Valid {
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mp.Mvp = uint(value.Int64)
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}
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case matchplayer.FieldScore:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field score", values[i])
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} else if value.Valid {
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mp.Score = int(value.Int64)
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}
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case matchplayer.FieldRankNew:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field rank_new", values[i])
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} else if value.Valid {
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mp.RankNew = int(value.Int64)
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}
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case matchplayer.FieldRankOld:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field rank_old", values[i])
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} else if value.Valid {
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mp.RankOld = int(value.Int64)
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}
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case matchplayer.FieldMk2:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field mk_2", values[i])
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} else if value.Valid {
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mp.Mk2 = uint(value.Int64)
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}
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case matchplayer.FieldMk3:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field mk_3", values[i])
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} else if value.Valid {
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mp.Mk3 = uint(value.Int64)
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}
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case matchplayer.FieldMk4:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field mk_4", values[i])
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} else if value.Valid {
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mp.Mk4 = uint(value.Int64)
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}
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case matchplayer.FieldMk5:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field mk_5", values[i])
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} else if value.Valid {
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mp.Mk5 = uint(value.Int64)
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}
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case matchplayer.FieldDmgEnemy:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field dmg_enemy", values[i])
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} else if value.Valid {
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mp.DmgEnemy = uint(value.Int64)
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}
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case matchplayer.FieldDmgTeam:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field dmg_team", values[i])
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} else if value.Valid {
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mp.DmgTeam = uint(value.Int64)
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}
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case matchplayer.FieldUdHe:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field ud_he", values[i])
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} else if value.Valid {
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mp.UdHe = uint(value.Int64)
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}
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case matchplayer.FieldUdFlames:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field ud_flames", values[i])
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} else if value.Valid {
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mp.UdFlames = uint(value.Int64)
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}
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case matchplayer.FieldUdFlash:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field ud_flash", values[i])
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} else if value.Valid {
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mp.UdFlash = uint(value.Int64)
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}
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case matchplayer.FieldUdDecoy:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field ud_decoy", values[i])
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} else if value.Valid {
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mp.UdDecoy = uint(value.Int64)
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}
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case matchplayer.FieldUdSmoke:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field ud_smoke", values[i])
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} else if value.Valid {
|
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mp.UdSmoke = uint(value.Int64)
|
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}
|
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case matchplayer.FieldCrosshair:
|
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if value, ok := values[i].(*sql.NullString); !ok {
|
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return fmt.Errorf("unexpected type %T for field crosshair", values[i])
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} else if value.Valid {
|
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mp.Crosshair = value.String
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}
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case matchplayer.FieldColor:
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if value, ok := values[i].(*sql.NullString); !ok {
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return fmt.Errorf("unexpected type %T for field color", values[i])
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} else if value.Valid {
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mp.Color = matchplayer.Color(value.String)
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}
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case matchplayer.FieldKast:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field kast", values[i])
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} else if value.Valid {
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mp.Kast = int(value.Int64)
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}
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case matchplayer.FieldFlashDurationSelf:
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if value, ok := values[i].(*sql.NullFloat64); !ok {
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return fmt.Errorf("unexpected type %T for field flash_duration_self", values[i])
|
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} else if value.Valid {
|
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mp.FlashDurationSelf = float32(value.Float64)
|
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}
|
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case matchplayer.FieldFlashDurationTeam:
|
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if value, ok := values[i].(*sql.NullFloat64); !ok {
|
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return fmt.Errorf("unexpected type %T for field flash_duration_team", values[i])
|
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} else if value.Valid {
|
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mp.FlashDurationTeam = float32(value.Float64)
|
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}
|
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case matchplayer.FieldFlashDurationEnemy:
|
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if value, ok := values[i].(*sql.NullFloat64); !ok {
|
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return fmt.Errorf("unexpected type %T for field flash_duration_enemy", values[i])
|
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} else if value.Valid {
|
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mp.FlashDurationEnemy = float32(value.Float64)
|
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}
|
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case matchplayer.FieldFlashTotalSelf:
|
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if value, ok := values[i].(*sql.NullInt64); !ok {
|
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return fmt.Errorf("unexpected type %T for field flash_total_self", values[i])
|
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} else if value.Valid {
|
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mp.FlashTotalSelf = uint(value.Int64)
|
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}
|
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case matchplayer.FieldFlashTotalTeam:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field flash_total_team", values[i])
|
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} else if value.Valid {
|
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mp.FlashTotalTeam = uint(value.Int64)
|
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}
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case matchplayer.FieldFlashTotalEnemy:
|
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if value, ok := values[i].(*sql.NullInt64); !ok {
|
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return fmt.Errorf("unexpected type %T for field flash_total_enemy", values[i])
|
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} else if value.Valid {
|
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mp.FlashTotalEnemy = uint(value.Int64)
|
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}
|
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case matchplayer.FieldMatchStats:
|
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if value, ok := values[i].(*sql.NullInt64); !ok {
|
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return fmt.Errorf("unexpected type %T for field match_stats", values[i])
|
||||
} else if value.Valid {
|
||||
mp.MatchStats = uint64(value.Int64)
|
||||
}
|
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case matchplayer.FieldPlayerStats:
|
||||
if value, ok := values[i].(*sql.NullInt64); !ok {
|
||||
return fmt.Errorf("unexpected type %T for field player_stats", values[i])
|
||||
} else if value.Valid {
|
||||
mp.PlayerStats = uint64(value.Int64)
|
||||
}
|
||||
case matchplayer.FieldFlashAssists:
|
||||
if value, ok := values[i].(*sql.NullInt64); !ok {
|
||||
return fmt.Errorf("unexpected type %T for field flash_assists", values[i])
|
||||
} else if value.Valid {
|
||||
mp.FlashAssists = int(value.Int64)
|
||||
}
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// QueryMatches queries the "matches" edge of the MatchPlayer entity.
|
||||
func (mp *MatchPlayer) QueryMatches() *MatchQuery {
|
||||
return (&MatchPlayerClient{config: mp.config}).QueryMatches(mp)
|
||||
}
|
||||
|
||||
// QueryPlayers queries the "players" edge of the MatchPlayer entity.
|
||||
func (mp *MatchPlayer) QueryPlayers() *PlayerQuery {
|
||||
return (&MatchPlayerClient{config: mp.config}).QueryPlayers(mp)
|
||||
}
|
||||
|
||||
// QueryWeaponStats queries the "weapon_stats" edge of the MatchPlayer entity.
|
||||
func (mp *MatchPlayer) QueryWeaponStats() *WeaponQuery {
|
||||
return (&MatchPlayerClient{config: mp.config}).QueryWeaponStats(mp)
|
||||
}
|
||||
|
||||
// QueryRoundStats queries the "round_stats" edge of the MatchPlayer entity.
|
||||
func (mp *MatchPlayer) QueryRoundStats() *RoundStatsQuery {
|
||||
return (&MatchPlayerClient{config: mp.config}).QueryRoundStats(mp)
|
||||
}
|
||||
|
||||
// QuerySpray queries the "spray" edge of the MatchPlayer entity.
|
||||
func (mp *MatchPlayer) QuerySpray() *SprayQuery {
|
||||
return (&MatchPlayerClient{config: mp.config}).QuerySpray(mp)
|
||||
}
|
||||
|
||||
// Update returns a builder for updating this MatchPlayer.
|
||||
// Note that you need to call MatchPlayer.Unwrap() before calling this method if this MatchPlayer
|
||||
// was returned from a transaction, and the transaction was committed or rolled back.
|
||||
func (mp *MatchPlayer) Update() *MatchPlayerUpdateOne {
|
||||
return (&MatchPlayerClient{config: mp.config}).UpdateOne(mp)
|
||||
}
|
||||
|
||||
// Unwrap unwraps the MatchPlayer entity that was returned from a transaction after it was closed,
|
||||
// so that all future queries will be executed through the driver which created the transaction.
|
||||
func (mp *MatchPlayer) Unwrap() *MatchPlayer {
|
||||
tx, ok := mp.config.driver.(*txDriver)
|
||||
if !ok {
|
||||
panic("ent: MatchPlayer is not a transactional entity")
|
||||
}
|
||||
mp.config.driver = tx.drv
|
||||
return mp
|
||||
}
|
||||
|
||||
// String implements the fmt.Stringer.
|
||||
func (mp *MatchPlayer) String() string {
|
||||
var builder strings.Builder
|
||||
builder.WriteString("MatchPlayer(")
|
||||
builder.WriteString(fmt.Sprintf("id=%v", mp.ID))
|
||||
builder.WriteString(", team_id=")
|
||||
builder.WriteString(fmt.Sprintf("%v", mp.TeamID))
|
||||
builder.WriteString(", kills=")
|
||||
builder.WriteString(fmt.Sprintf("%v", mp.Kills))
|
||||
builder.WriteString(", deaths=")
|
||||
builder.WriteString(fmt.Sprintf("%v", mp.Deaths))
|
||||
builder.WriteString(", assists=")
|
||||
builder.WriteString(fmt.Sprintf("%v", mp.Assists))
|
||||
builder.WriteString(", headshot=")
|
||||
builder.WriteString(fmt.Sprintf("%v", mp.Headshot))
|
||||
builder.WriteString(", mvp=")
|
||||
builder.WriteString(fmt.Sprintf("%v", mp.Mvp))
|
||||
builder.WriteString(", score=")
|
||||
builder.WriteString(fmt.Sprintf("%v", mp.Score))
|
||||
builder.WriteString(", rank_new=")
|
||||
builder.WriteString(fmt.Sprintf("%v", mp.RankNew))
|
||||
builder.WriteString(", rank_old=")
|
||||
builder.WriteString(fmt.Sprintf("%v", mp.RankOld))
|
||||
builder.WriteString(", mk_2=")
|
||||
builder.WriteString(fmt.Sprintf("%v", mp.Mk2))
|
||||
builder.WriteString(", mk_3=")
|
||||
builder.WriteString(fmt.Sprintf("%v", mp.Mk3))
|
||||
builder.WriteString(", mk_4=")
|
||||
builder.WriteString(fmt.Sprintf("%v", mp.Mk4))
|
||||
builder.WriteString(", mk_5=")
|
||||
builder.WriteString(fmt.Sprintf("%v", mp.Mk5))
|
||||
builder.WriteString(", dmg_enemy=")
|
||||
builder.WriteString(fmt.Sprintf("%v", mp.DmgEnemy))
|
||||
builder.WriteString(", dmg_team=")
|
||||
builder.WriteString(fmt.Sprintf("%v", mp.DmgTeam))
|
||||
builder.WriteString(", ud_he=")
|
||||
builder.WriteString(fmt.Sprintf("%v", mp.UdHe))
|
||||
builder.WriteString(", ud_flames=")
|
||||
builder.WriteString(fmt.Sprintf("%v", mp.UdFlames))
|
||||
builder.WriteString(", ud_flash=")
|
||||
builder.WriteString(fmt.Sprintf("%v", mp.UdFlash))
|
||||
builder.WriteString(", ud_decoy=")
|
||||
builder.WriteString(fmt.Sprintf("%v", mp.UdDecoy))
|
||||
builder.WriteString(", ud_smoke=")
|
||||
builder.WriteString(fmt.Sprintf("%v", mp.UdSmoke))
|
||||
builder.WriteString(", crosshair=")
|
||||
builder.WriteString(mp.Crosshair)
|
||||
builder.WriteString(", color=")
|
||||
builder.WriteString(fmt.Sprintf("%v", mp.Color))
|
||||
builder.WriteString(", kast=")
|
||||
builder.WriteString(fmt.Sprintf("%v", mp.Kast))
|
||||
builder.WriteString(", flash_duration_self=")
|
||||
builder.WriteString(fmt.Sprintf("%v", mp.FlashDurationSelf))
|
||||
builder.WriteString(", flash_duration_team=")
|
||||
builder.WriteString(fmt.Sprintf("%v", mp.FlashDurationTeam))
|
||||
builder.WriteString(", flash_duration_enemy=")
|
||||
builder.WriteString(fmt.Sprintf("%v", mp.FlashDurationEnemy))
|
||||
builder.WriteString(", flash_total_self=")
|
||||
builder.WriteString(fmt.Sprintf("%v", mp.FlashTotalSelf))
|
||||
builder.WriteString(", flash_total_team=")
|
||||
builder.WriteString(fmt.Sprintf("%v", mp.FlashTotalTeam))
|
||||
builder.WriteString(", flash_total_enemy=")
|
||||
builder.WriteString(fmt.Sprintf("%v", mp.FlashTotalEnemy))
|
||||
builder.WriteString(", match_stats=")
|
||||
builder.WriteString(fmt.Sprintf("%v", mp.MatchStats))
|
||||
builder.WriteString(", player_stats=")
|
||||
builder.WriteString(fmt.Sprintf("%v", mp.PlayerStats))
|
||||
builder.WriteString(", flash_assists=")
|
||||
builder.WriteString(fmt.Sprintf("%v", mp.FlashAssists))
|
||||
builder.WriteByte(')')
|
||||
return builder.String()
|
||||
}
|
||||
|
||||
// MatchPlayers is a parsable slice of MatchPlayer.
|
||||
type MatchPlayers []*MatchPlayer
|
||||
|
||||
func (mp MatchPlayers) config(cfg config) {
|
||||
for _i := range mp {
|
||||
mp[_i].config = cfg
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user