added spray patterns

This commit is contained in:
2021-10-31 08:40:02 +01:00
parent 268793f0e5
commit 978232dd0a
66 changed files with 16805 additions and 11903 deletions

View File

@@ -15,17 +15,17 @@ const (
FieldEquipment = "equipment"
// FieldSpent holds the string denoting the spent field in the database.
FieldSpent = "spent"
// EdgeStat holds the string denoting the stat edge name in mutations.
EdgeStat = "stat"
// EdgeMatchPlayer holds the string denoting the match_player edge name in mutations.
EdgeMatchPlayer = "match_player"
// Table holds the table name of the roundstats in the database.
Table = "round_stats"
// StatTable is the table that holds the stat relation/edge.
StatTable = "round_stats"
// StatInverseTable is the table name for the Stats entity.
// It exists in this package in order to avoid circular dependency with the "stats" package.
StatInverseTable = "stats"
// StatColumn is the table column denoting the stat relation/edge.
StatColumn = "stats_round_stats"
// MatchPlayerTable is the table that holds the match_player relation/edge.
MatchPlayerTable = "round_stats"
// MatchPlayerInverseTable is the table name for the MatchPlayer entity.
// It exists in this package in order to avoid circular dependency with the "matchplayer" package.
MatchPlayerInverseTable = "match_players"
// MatchPlayerColumn is the table column denoting the match_player relation/edge.
MatchPlayerColumn = "match_player_round_stats"
)
// Columns holds all SQL columns for roundstats fields.
@@ -40,7 +40,7 @@ var Columns = []string{
// ForeignKeys holds the SQL foreign-keys that are owned by the "round_stats"
// table and are not defined as standalone fields in the schema.
var ForeignKeys = []string{
"stats_round_stats",
"match_player_round_stats",
}
// ValidColumn reports if the column name is valid (part of the table columns).

View File

@@ -424,25 +424,25 @@ func SpentLTE(v uint) predicate.RoundStats {
})
}
// HasStat applies the HasEdge predicate on the "stat" edge.
func HasStat() predicate.RoundStats {
// HasMatchPlayer applies the HasEdge predicate on the "match_player" edge.
func HasMatchPlayer() predicate.RoundStats {
return predicate.RoundStats(func(s *sql.Selector) {
step := sqlgraph.NewStep(
sqlgraph.From(Table, FieldID),
sqlgraph.To(StatTable, FieldID),
sqlgraph.Edge(sqlgraph.M2O, true, StatTable, StatColumn),
sqlgraph.To(MatchPlayerTable, FieldID),
sqlgraph.Edge(sqlgraph.M2O, true, MatchPlayerTable, MatchPlayerColumn),
)
sqlgraph.HasNeighbors(s, step)
})
}
// HasStatWith applies the HasEdge predicate on the "stat" edge with a given conditions (other predicates).
func HasStatWith(preds ...predicate.Stats) predicate.RoundStats {
// HasMatchPlayerWith applies the HasEdge predicate on the "match_player" edge with a given conditions (other predicates).
func HasMatchPlayerWith(preds ...predicate.MatchPlayer) predicate.RoundStats {
return predicate.RoundStats(func(s *sql.Selector) {
step := sqlgraph.NewStep(
sqlgraph.From(Table, FieldID),
sqlgraph.To(StatInverseTable, FieldID),
sqlgraph.Edge(sqlgraph.M2O, true, StatTable, StatColumn),
sqlgraph.To(MatchPlayerInverseTable, FieldID),
sqlgraph.Edge(sqlgraph.M2O, true, MatchPlayerTable, MatchPlayerColumn),
)
sqlgraph.HasNeighborsWith(s, step, func(s *sql.Selector) {
for _, p := range preds {