added spray patterns
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53
ent/spray/spray.go
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53
ent/spray/spray.go
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@@ -0,0 +1,53 @@
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// Code generated by entc, DO NOT EDIT.
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package spray
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const (
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// Label holds the string label denoting the spray type in the database.
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Label = "spray"
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// FieldID holds the string denoting the id field in the database.
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FieldID = "id"
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// FieldWeapon holds the string denoting the weapon field in the database.
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FieldWeapon = "weapon"
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// FieldSpray holds the string denoting the spray field in the database.
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FieldSpray = "spray"
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// EdgeMatchPlayers holds the string denoting the match_players edge name in mutations.
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EdgeMatchPlayers = "match_players"
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// Table holds the table name of the spray in the database.
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Table = "sprays"
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// MatchPlayersTable is the table that holds the match_players relation/edge.
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MatchPlayersTable = "sprays"
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// MatchPlayersInverseTable is the table name for the MatchPlayer entity.
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// It exists in this package in order to avoid circular dependency with the "matchplayer" package.
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MatchPlayersInverseTable = "match_players"
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// MatchPlayersColumn is the table column denoting the match_players relation/edge.
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MatchPlayersColumn = "match_player_spray"
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)
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// Columns holds all SQL columns for spray fields.
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var Columns = []string{
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FieldID,
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FieldWeapon,
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FieldSpray,
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}
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// ForeignKeys holds the SQL foreign-keys that are owned by the "sprays"
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// table and are not defined as standalone fields in the schema.
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var ForeignKeys = []string{
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"match_player_spray",
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}
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// ValidColumn reports if the column name is valid (part of the table columns).
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func ValidColumn(column string) bool {
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for i := range Columns {
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if column == Columns[i] {
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return true
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}
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}
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for i := range ForeignKeys {
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if column == ForeignKeys[i] {
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return true
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}
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}
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return false
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}
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