added spray patterns

This commit is contained in:
2021-10-31 08:40:02 +01:00
parent 268793f0e5
commit 978232dd0a
66 changed files with 16805 additions and 11903 deletions

View File

@@ -14,14 +14,16 @@ type Tx struct {
config
// Match is the client for interacting with the Match builders.
Match *MatchClient
// MatchPlayer is the client for interacting with the MatchPlayer builders.
MatchPlayer *MatchPlayerClient
// Player is the client for interacting with the Player builders.
Player *PlayerClient
// RoundStats is the client for interacting with the RoundStats builders.
RoundStats *RoundStatsClient
// Stats is the client for interacting with the Stats builders.
Stats *StatsClient
// WeaponStats is the client for interacting with the WeaponStats builders.
WeaponStats *WeaponStatsClient
// Spray is the client for interacting with the Spray builders.
Spray *SprayClient
// Weapon is the client for interacting with the Weapon builders.
Weapon *WeaponClient
// lazily loaded.
client *Client
@@ -158,10 +160,11 @@ func (tx *Tx) Client() *Client {
func (tx *Tx) init() {
tx.Match = NewMatchClient(tx.config)
tx.MatchPlayer = NewMatchPlayerClient(tx.config)
tx.Player = NewPlayerClient(tx.config)
tx.RoundStats = NewRoundStatsClient(tx.config)
tx.Stats = NewStatsClient(tx.config)
tx.WeaponStats = NewWeaponStatsClient(tx.config)
tx.Spray = NewSprayClient(tx.config)
tx.Weapon = NewWeaponClient(tx.config)
}
// txDriver wraps the given dialect.Tx with a nop dialect.Driver implementation.