move login retry max to config
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@@ -23,9 +23,9 @@ import (
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)
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const (
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APPID = 730
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LOGIN_FAILED = iota
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LOGIN_SUCCESS
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APPID = 730
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LoginFailed = iota
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LoginSuccess
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)
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type DemoMatchLoaderConfig struct {
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@@ -40,6 +40,7 @@ type DemoMatchLoaderConfig struct {
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RateLimit ratelimit.Limiter
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Cache *cache.Cache
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SprayTimeout int
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RetryTimeout int
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}
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type DemoMatchLoader struct {
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@@ -59,6 +60,7 @@ type DemoMatchLoader struct {
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connectionWait uint64
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connectFeedback chan int
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LoggedIn bool
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retryTimeout int
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}
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func AccountId2SteamId(accId uint32) uint64 {
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@@ -188,6 +190,7 @@ func (dml *DemoMatchLoader) Setup(config *DemoMatchLoaderConfig) error {
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dml.parseMap = map[string]bool{}
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dml.parseMapL = new(sync.RWMutex)
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dml.cache = config.Cache
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dml.retryTimeout = config.RetryTimeout
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dml.connectFeedback = make(chan int, 10)
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err := dml.dp.Setup(config.Db, config.Worker, config.SprayTimeout)
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if err != nil {
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@@ -232,7 +235,7 @@ func (dml *DemoMatchLoader) Setup(config *DemoMatchLoaderConfig) error {
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go dml.gcWorker(config.ApiKey, config.RateLimit)
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}
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dml.connectFeedback <- LOGIN_FAILED
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dml.connectFeedback <- LoginFailed
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return nil
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}
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@@ -251,7 +254,7 @@ func (dml *DemoMatchLoader) connectLoop() {
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select {
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case res := <-dml.connectFeedback:
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switch res {
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case LOGIN_FAILED:
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case LoginFailed:
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time.Sleep(time.Minute * time.Duration(dml.connectionWait))
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if !dml.LoggedIn {
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log.Infof("[DL] Connecting to steam...")
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@@ -263,13 +266,13 @@ func (dml *DemoMatchLoader) connectLoop() {
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if dml.connectionWait == 0 {
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dml.connectionWait = 1
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} else if dml.connectionWait > 20 {
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dml.connectionWait = 20
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} else if dml.connectionWait > uint64(dml.retryTimeout) {
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dml.connectionWait = uint64(dml.retryTimeout)
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} else {
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dml.connectionWait *= 2
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}
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}
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case LOGIN_SUCCESS:
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case LoginSuccess:
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log.Infof("[DL] Steam login successfully restored after %d minutes", dml.connectionWait)
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dml.connectionWait = 0
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}
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@@ -292,7 +295,7 @@ func (dml *DemoMatchLoader) steamEventHandler() {
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case *steam.LoggedOnEvent:
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log.Debug("[DL] Steam login success!")
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dml.LoggedIn = true
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dml.connectFeedback <- LOGIN_SUCCESS
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dml.connectFeedback <- LoginSuccess
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dml.client.Social.SetPersonaState(steamlang.EPersonaState_Online)
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go dml.setPlaying()
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case *steam.LogOnFailedEvent:
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@@ -313,7 +316,7 @@ func (dml *DemoMatchLoader) steamEventHandler() {
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log.Warningf("[DL] Steam disconnected, trying to reconnect...")
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dml.GCReady = false
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dml.LoggedIn = false
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dml.connectFeedback <- LOGIN_FAILED
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dml.connectFeedback <- LoginFailed
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case *steam.LoginKeyEvent:
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log.Debug("Got login_key!")
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err := ioutil.WriteFile(dml.loginKey, []byte(e.LoginKey), os.ModePerm)
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