[FEATURE] Detailed stats about player weapon usage and hitgroups (#1)
Reviewed-on: https://git.harting.dev/CSGOWTF/csgowtfd/pulls/1 Co-authored-by: Giovanni Harting <539@idlegandalf.com> Co-committed-by: Giovanni Harting <539@idlegandalf.com>
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169
ent/weaponstats.go
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169
ent/weaponstats.go
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// Code generated by entc, DO NOT EDIT.
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package ent
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import (
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"csgowtfd/ent/stats"
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"csgowtfd/ent/weaponstats"
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"fmt"
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"strings"
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"entgo.io/ent/dialect/sql"
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)
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// WeaponStats is the model entity for the WeaponStats schema.
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type WeaponStats struct {
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config `json:"-"`
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// ID of the ent.
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ID int `json:"id,omitempty"`
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// Victim holds the value of the "victim" field.
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Victim uint64 `json:"victim,omitempty"`
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// Dmg holds the value of the "dmg" field.
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Dmg uint `json:"dmg,omitempty"`
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// EqType holds the value of the "eq_type" field.
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EqType int `json:"eq_type,omitempty"`
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// HitGroup holds the value of the "hit_group" field.
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HitGroup int `json:"hit_group,omitempty"`
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// Edges holds the relations/edges for other nodes in the graph.
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// The values are being populated by the WeaponStatsQuery when eager-loading is set.
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Edges WeaponStatsEdges `json:"edges"`
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stats_weapon_stats *int
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}
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// WeaponStatsEdges holds the relations/edges for other nodes in the graph.
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type WeaponStatsEdges struct {
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// Stat holds the value of the stat edge.
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Stat *Stats `json:"stat,omitempty"`
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// loadedTypes holds the information for reporting if a
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// type was loaded (or requested) in eager-loading or not.
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loadedTypes [1]bool
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}
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// StatOrErr returns the Stat value or an error if the edge
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// was not loaded in eager-loading, or loaded but was not found.
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func (e WeaponStatsEdges) StatOrErr() (*Stats, error) {
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if e.loadedTypes[0] {
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if e.Stat == nil {
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// The edge stat was loaded in eager-loading,
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// but was not found.
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return nil, &NotFoundError{label: stats.Label}
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}
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return e.Stat, nil
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}
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return nil, &NotLoadedError{edge: "stat"}
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}
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// scanValues returns the types for scanning values from sql.Rows.
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func (*WeaponStats) scanValues(columns []string) ([]interface{}, error) {
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values := make([]interface{}, len(columns))
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for i := range columns {
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switch columns[i] {
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case weaponstats.FieldID, weaponstats.FieldVictim, weaponstats.FieldDmg, weaponstats.FieldEqType, weaponstats.FieldHitGroup:
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values[i] = new(sql.NullInt64)
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case weaponstats.ForeignKeys[0]: // stats_weapon_stats
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values[i] = new(sql.NullInt64)
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default:
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return nil, fmt.Errorf("unexpected column %q for type WeaponStats", columns[i])
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}
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}
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return values, nil
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}
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// assignValues assigns the values that were returned from sql.Rows (after scanning)
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// to the WeaponStats fields.
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func (ws *WeaponStats) assignValues(columns []string, values []interface{}) error {
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if m, n := len(values), len(columns); m < n {
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return fmt.Errorf("mismatch number of scan values: %d != %d", m, n)
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}
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for i := range columns {
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switch columns[i] {
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case weaponstats.FieldID:
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value, ok := values[i].(*sql.NullInt64)
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if !ok {
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return fmt.Errorf("unexpected type %T for field id", value)
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}
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ws.ID = int(value.Int64)
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case weaponstats.FieldVictim:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field victim", values[i])
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} else if value.Valid {
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ws.Victim = uint64(value.Int64)
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}
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case weaponstats.FieldDmg:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field dmg", values[i])
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} else if value.Valid {
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ws.Dmg = uint(value.Int64)
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}
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case weaponstats.FieldEqType:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field eq_type", values[i])
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} else if value.Valid {
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ws.EqType = int(value.Int64)
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}
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case weaponstats.FieldHitGroup:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field hit_group", values[i])
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} else if value.Valid {
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ws.HitGroup = int(value.Int64)
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}
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case weaponstats.ForeignKeys[0]:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for edge-field stats_weapon_stats", value)
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} else if value.Valid {
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ws.stats_weapon_stats = new(int)
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*ws.stats_weapon_stats = int(value.Int64)
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}
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}
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}
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return nil
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}
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// QueryStat queries the "stat" edge of the WeaponStats entity.
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func (ws *WeaponStats) QueryStat() *StatsQuery {
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return (&WeaponStatsClient{config: ws.config}).QueryStat(ws)
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}
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// Update returns a builder for updating this WeaponStats.
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// Note that you need to call WeaponStats.Unwrap() before calling this method if this WeaponStats
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// was returned from a transaction, and the transaction was committed or rolled back.
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func (ws *WeaponStats) Update() *WeaponStatsUpdateOne {
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return (&WeaponStatsClient{config: ws.config}).UpdateOne(ws)
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}
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// Unwrap unwraps the WeaponStats entity that was returned from a transaction after it was closed,
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// so that all future queries will be executed through the driver which created the transaction.
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func (ws *WeaponStats) Unwrap() *WeaponStats {
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tx, ok := ws.config.driver.(*txDriver)
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if !ok {
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panic("ent: WeaponStats is not a transactional entity")
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}
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ws.config.driver = tx.drv
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return ws
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}
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// String implements the fmt.Stringer.
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func (ws *WeaponStats) String() string {
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var builder strings.Builder
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builder.WriteString("WeaponStats(")
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builder.WriteString(fmt.Sprintf("id=%v", ws.ID))
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builder.WriteString(", victim=")
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builder.WriteString(fmt.Sprintf("%v", ws.Victim))
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builder.WriteString(", dmg=")
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builder.WriteString(fmt.Sprintf("%v", ws.Dmg))
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builder.WriteString(", eq_type=")
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builder.WriteString(fmt.Sprintf("%v", ws.EqType))
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builder.WriteString(", hit_group=")
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builder.WriteString(fmt.Sprintf("%v", ws.HitGroup))
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builder.WriteByte(')')
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return builder.String()
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}
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// WeaponStatsSlice is a parsable slice of WeaponStats.
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type WeaponStatsSlice []*WeaponStats
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func (ws WeaponStatsSlice) config(cfg config) {
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for _i := range ws {
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ws[_i].config = cfg
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}
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}
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