[FEATURE] Detailed stats about player weapon usage and hitgroups (#1)
Reviewed-on: https://git.harting.dev/CSGOWTF/csgowtfd/pulls/1 Co-authored-by: Giovanni Harting <539@idlegandalf.com> Co-committed-by: Giovanni Harting <539@idlegandalf.com>
This commit is contained in:
225
utils/utils.go
225
utils/utils.go
@@ -7,7 +7,6 @@ import (
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"csgowtfd/ent/player"
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"csgowtfd/ent/stats"
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"encoding/json"
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"encoding/xml"
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"entgo.io/ent/dialect/sql"
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"fmt"
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"github.com/Philipp15b/go-steamapi"
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@@ -16,6 +15,7 @@ import (
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"io"
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"io/ioutil"
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"net/http"
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"path"
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"regexp"
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"strconv"
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"strings"
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@@ -83,6 +83,110 @@ type MatchStats struct {
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Loss int `json:"loss,omitempty"`
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}
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type MultiKills struct {
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Duo uint `json:"duo,omitempty"`
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Triple uint `json:"triple,omitempty"`
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Quad uint `json:"quad,omitempty"`
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Pent uint `json:"pent,omitempty"`
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}
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type Rank struct {
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Old int `json:"old,omitempty"`
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New int `json:"new,omitempty"`
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}
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type HitGroup struct {
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Head uint `json:"head,omitempty"`
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Chest uint `json:"chest,omitempty"`
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Stomach uint `json:"stomach,omitempty"`
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LeftArm uint `json:"left_arm,omitempty"`
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RightArm uint `json:"right_arm,omitempty"`
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LeftLeg uint `json:"left_leg,omitempty"`
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RightLeg uint `json:"right_leg,omitempty"`
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Gear uint `json:"gear,omitempty"`
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}
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type UD struct {
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HE uint `json:"he,omitempty"`
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Flames uint `json:"flames,omitempty"`
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Flash uint `json:"flash,omitempty"`
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Decoy uint `json:"decoy,omitempty"`
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Smoke uint `json:"smoke,omitempty"`
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}
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type Damage struct {
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Enemy uint `json:"enemy,omitempty"`
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Team uint `json:"team,omitempty"`
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UD *UD `json:"ud,omitempty"`
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HitGroup *HitGroup `json:"hit_group,omitempty"`
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}
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type SelfTeamEnemy struct {
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Self interface{} `json:"self,omitempty"`
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Team interface{} `json:"team,omitempty"`
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Enemy interface{} `json:"enemy,omitempty"`
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}
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type Flash struct {
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Duration *SelfTeamEnemy `json:"duration,omitempty"`
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Total *SelfTeamEnemy `json:"total,omitempty"`
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}
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type StatsResponse struct {
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TeamID int `json:"team_id"`
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Kills int `json:"kills"`
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Deaths int `json:"deaths"`
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Assists int `json:"assists"`
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Headshot int `json:"headshot"`
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MVP uint `json:"mvp"`
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Score int `json:"score"`
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Player interface{} `json:"player,omitempty"`
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Rank *Rank `json:"rank,omitempty"`
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MultiKills *MultiKills `json:"multi_kills,omitempty"`
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Dmg *Damage `json:"dmg,omitempty"`
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Flash *Flash `json:"flash,omitempty"`
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Crosshair string `json:"crosshair,omitempty"`
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Color string `json:"color,omitempty"`
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KAST int `json:"kast,omitempty"`
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}
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type PlayerResponse struct {
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SteamID64 uint64 `json:"steamid64,string"`
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Name string `json:"name"`
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Avatar string `json:"avatar"`
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VAC bool `json:"vac"`
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VACDate *time.Time `json:"vac_date,omitempty"`
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Tracked bool `json:"tracked"`
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VanityURL string `json:"vanity_url,omitempty"`
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MatchStats MatchStats `json:"match_stats,omitempty"`
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Matches []*MatchResponse `json:"matches,omitempty"`
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}
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type EqResponse struct {
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Victim uint64 `json:"victim"`
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Type int `json:"type"`
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HitGroup int `json:"hit_group"`
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Dmg uint `json:"dmg"`
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}
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type WeaponResponse struct {
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Player *PlayerResponse `json:"player"`
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Eq []*EqResponse `json:"eq,omitempty"`
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}
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type MatchResponse struct {
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MatchId uint64 `json:"match_id,string"`
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ShareCode string `json:"share_code,omitempty"`
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Map string `json:"map"`
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Date time.Time `json:"date"`
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Score [2]int `json:"score"`
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Duration int `json:"duration"`
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MatchResult int `json:"match_result"`
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MaxRounds int `json:"max_rounds,omitempty"`
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Parsed bool `json:"parsed"`
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Stats interface{} `json:"stats,omitempty"`
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}
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const (
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steamID64Entry = "https://steamcommunity.com/profiles/%d?xml=1"
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steamVanityURLEntry = "https://steamcommunity.com/id/%s?xml=1"
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@@ -262,13 +366,13 @@ func GetPlayer(db *DBWithLock, id interface{}, apiKey string, rl ratelimit.Limit
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return GetPlayerFromSteamID64(db, steamID64, apiKey, rl)
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}
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return GetPlayerFromVanityURL(db, e)
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return GetPlayerFromVanityURL(db, e, apiKey, rl)
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default:
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return nil, fmt.Errorf("invalid arguments")
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}
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}
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func GetPlayerFromVanityURL(db *DBWithLock, id string) (*ent.Player, error) {
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func GetPlayerFromVanityURL(db *DBWithLock, id string, apiKey string, rl ratelimit.Limiter) (*ent.Player, error) {
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if id == "" {
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return nil, fmt.Errorf("invalid arguments")
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}
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@@ -279,28 +383,28 @@ func GetPlayerFromVanityURL(db *DBWithLock, id string) (*ent.Player, error) {
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if err == nil {
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return tPlayer, nil
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} else {
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profile, err := SteamProfile2XML(id, 0)
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rl.Take()
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resp, err := steamapi.ResolveVanityURL(id, apiKey)
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if err != nil {
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return nil, err
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}
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if profile.Error != "" {
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return nil, fmt.Errorf("profile not found")
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if resp.Success != 1 {
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return nil, fmt.Errorf("vanity url not found")
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}
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db.Lock.Lock()
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nPlayer, err := db.Client.Player.Create().SetID(profile.SteamID64).SetVanityURL(strings.ToLower(profile.VanityURL)).SetVac(profile.VacBanned).SetAvatarURL(profile.AvatarURL).SetName(profile.ProfileName).Save(context.Background())
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db.Lock.Unlock()
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nPlayer, err := GetPlayerFromSteamID64(db, resp.SteamID, apiKey, rl)
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if err != nil {
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return nil, err
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}
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return nPlayer, nil
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}
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}
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func GetPlayerFromSteamID64(db *DBWithLock, steamID uint64, apiKey string, rl ratelimit.Limiter) (*ent.Player, error) {
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db.Lock.RLock()
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tPlayer, err := db.Client.Player.Query().Where(player.ID(steamID)).Only(context.Background())
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tPlayer, err := db.Client.Player.Get(context.Background(), steamID)
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db.Lock.RUnlock()
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if err == nil {
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return tPlayer, nil
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@@ -312,75 +416,78 @@ func GetPlayerFromSteamID64(db *DBWithLock, steamID uint64, apiKey string, rl ra
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return nil, err
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}
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nPlayer, err = UpdatePlayerFromSteam(nPlayer, apiKey, db.Lock, rl)
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uPlayer, err := UpdatePlayerFromSteam([]*ent.Player{nPlayer}, db.Client, apiKey, db.Lock, rl)
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if err != nil {
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return nil, err
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}
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return nPlayer, nil
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if len(uPlayer) > 0 {
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return uPlayer[0], nil
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} else {
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return nil, nil
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}
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}
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}
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func SteamProfile2XML(id string, steamID64 uint64) (*CommunityXML, error) {
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var r *http.Response
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var err error
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if steamID64 != 0 {
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r, err = http.Get(fmt.Sprintf(steamID64Entry, steamID64))
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} else {
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r, err = http.Get(fmt.Sprintf(steamVanityURLEntry, id))
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}
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if err != nil {
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return nil, err
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}
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defer func(Body io.ReadCloser) {
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_ = Body.Close()
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}(r.Body)
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func UpdatePlayerFromSteam(players []*ent.Player, db *ent.Client, apiKey string, lock *sync.RWMutex, rl ratelimit.Limiter) ([]*ent.Player, error) {
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var idsToUpdate []uint64
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body, err := ioutil.ReadAll(r.Body)
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if err != nil {
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return nil, err
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}
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cXML := &CommunityXML{}
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err = xml.Unmarshal(body, cXML)
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if err != nil {
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return nil, err
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}
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return cXML, nil
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}
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func UpdatePlayerFromSteam(player *ent.Player, apiKey string, lock *sync.RWMutex, rl ratelimit.Limiter) (*ent.Player, error) {
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profile, err := SteamProfile2XML("", player.ID)
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if err != nil {
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return nil, err
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}
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if profile.Error != "" {
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return nil, fmt.Errorf("profile not found")
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}
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lock.Lock()
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tPlayer, err := player.Update().SetName(profile.ProfileName).SetVac(profile.VacBanned).SetAvatarURL(profile.AvatarURL).SetSteamUpdated(time.Now().UTC()).SetVanityURL(strings.ToLower(profile.VanityURL)).SetVanityURLReal(profile.VanityURL).SetSteamUpdated(time.Now().UTC()).Save(context.Background())
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lock.Unlock()
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if err != nil {
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return nil, err
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for _, updatePlayer := range players {
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idsToUpdate = append(idsToUpdate, updatePlayer.ID)
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}
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rl.Take()
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bans, err := steamapi.GetPlayerBans([]uint64{profile.SteamID64}, apiKey)
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playerSum, err := steamapi.GetPlayerSummaries(idsToUpdate, apiKey)
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if err != nil {
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return nil, err
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}
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if len(bans) > 0 && bans[0].NumberOfVACBans > 0 {
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banDate := time.Now().UTC().AddDate(0, 0, -1*int(bans[0].DaysSinceLastBan))
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var nPlayers []*ent.Player
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for _, pS := range playerSum {
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// TODO: what happens if a player deleted their profile?
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// check for vanityURL
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if SteamId64RegEx.MatchString(path.Base(pS.ProfileURL)) {
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pS.ProfileURL = ""
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} else {
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pS.ProfileURL = path.Base(pS.ProfileURL)
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}
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lock.Lock()
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err := tPlayer.Update().SetVacCount(int(bans[0].NumberOfVACBans)).SetVacDate(banDate).Exec(context.Background())
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tPlayer, err := db.Player.UpdateOneID(pS.SteamID).
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SetName(pS.PersonaName).
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SetAvatarURL(pS.LargeAvatarURL).
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SetSteamUpdated(time.Now().UTC()).
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SetVanityURL(strings.ToLower(pS.ProfileURL)).
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SetVanityURLReal(pS.ProfileURL).
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SetSteamUpdated(time.Now().UTC()).
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SetProfileCreated(time.Unix(pS.TimeCreated, 0).UTC()).
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Save(context.Background())
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lock.Unlock()
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if err != nil {
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return nil, err
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}
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nPlayers = append(nPlayers, tPlayer)
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}
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return tPlayer, nil
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rl.Take()
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bans, err := steamapi.GetPlayerBans(idsToUpdate, apiKey)
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if err != nil {
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return nil, err
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}
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for _, ban := range bans {
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if ban.NumberOfVACBans > 0 {
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banDate := time.Now().UTC().AddDate(0, 0, -1*int(bans[0].DaysSinceLastBan))
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lock.Lock()
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err := db.Player.UpdateOneID(ban.SteamID).SetVacCount(int(ban.NumberOfVACBans)).SetVacDate(banDate).Exec(context.Background())
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lock.Unlock()
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if err != nil {
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return nil, err
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}
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}
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}
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return nPlayers, nil
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}
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