regenerate ent
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@@ -3852,6 +3852,7 @@ func (m *MatchPlayerMutation) SetMatchesID(id uint64) {
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// ClearMatches clears the "matches" edge to the Match entity.
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func (m *MatchPlayerMutation) ClearMatches() {
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m.clearedmatches = true
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m.clearedFields[matchplayer.FieldMatchStats] = struct{}{}
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}
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// MatchesCleared reports if the "matches" edge to the Match entity was cleared.
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@@ -3891,6 +3892,7 @@ func (m *MatchPlayerMutation) SetPlayersID(id uint64) {
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// ClearPlayers clears the "players" edge to the Player entity.
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func (m *MatchPlayerMutation) ClearPlayers() {
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m.clearedplayers = true
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m.clearedFields[matchplayer.FieldPlayerStats] = struct{}{}
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}
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// PlayersCleared reports if the "players" edge to the Player entity was cleared.
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