regenerate ent

This commit is contained in:
2025-10-26 05:09:47 +01:00
parent 5358d9dd0f
commit ab8b0b983c
46 changed files with 6050 additions and 5607 deletions

View File

@@ -3852,6 +3852,7 @@ func (m *MatchPlayerMutation) SetMatchesID(id uint64) {
// ClearMatches clears the "matches" edge to the Match entity.
func (m *MatchPlayerMutation) ClearMatches() {
m.clearedmatches = true
m.clearedFields[matchplayer.FieldMatchStats] = struct{}{}
}
// MatchesCleared reports if the "matches" edge to the Match entity was cleared.
@@ -3891,6 +3892,7 @@ func (m *MatchPlayerMutation) SetPlayersID(id uint64) {
// ClearPlayers clears the "players" edge to the Player entity.
func (m *MatchPlayerMutation) ClearPlayers() {
m.clearedplayers = true
m.clearedFields[matchplayer.FieldPlayerStats] = struct{}{}
}
// PlayersCleared reports if the "players" edge to the Player entity was cleared.