regenerate ent
This commit is contained in:
@@ -8,6 +8,7 @@ import (
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"fmt"
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"math"
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"entgo.io/ent"
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"entgo.io/ent/dialect/sql"
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"entgo.io/ent/dialect/sql/sqlgraph"
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"entgo.io/ent/schema/field"
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@@ -33,44 +34,44 @@ type PlayerQuery struct {
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}
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// Where adds a new predicate for the PlayerQuery builder.
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func (pq *PlayerQuery) Where(ps ...predicate.Player) *PlayerQuery {
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pq.predicates = append(pq.predicates, ps...)
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return pq
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func (_q *PlayerQuery) Where(ps ...predicate.Player) *PlayerQuery {
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_q.predicates = append(_q.predicates, ps...)
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return _q
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}
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// Limit the number of records to be returned by this query.
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func (pq *PlayerQuery) Limit(limit int) *PlayerQuery {
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pq.ctx.Limit = &limit
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return pq
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func (_q *PlayerQuery) Limit(limit int) *PlayerQuery {
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_q.ctx.Limit = &limit
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return _q
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}
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// Offset to start from.
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func (pq *PlayerQuery) Offset(offset int) *PlayerQuery {
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pq.ctx.Offset = &offset
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return pq
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func (_q *PlayerQuery) Offset(offset int) *PlayerQuery {
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_q.ctx.Offset = &offset
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return _q
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}
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// Unique configures the query builder to filter duplicate records on query.
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// By default, unique is set to true, and can be disabled using this method.
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func (pq *PlayerQuery) Unique(unique bool) *PlayerQuery {
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pq.ctx.Unique = &unique
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return pq
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func (_q *PlayerQuery) Unique(unique bool) *PlayerQuery {
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_q.ctx.Unique = &unique
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return _q
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}
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// Order specifies how the records should be ordered.
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func (pq *PlayerQuery) Order(o ...player.OrderOption) *PlayerQuery {
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pq.order = append(pq.order, o...)
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return pq
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func (_q *PlayerQuery) Order(o ...player.OrderOption) *PlayerQuery {
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_q.order = append(_q.order, o...)
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return _q
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}
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// QueryStats chains the current query on the "stats" edge.
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func (pq *PlayerQuery) QueryStats() *MatchPlayerQuery {
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query := (&MatchPlayerClient{config: pq.config}).Query()
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func (_q *PlayerQuery) QueryStats() *MatchPlayerQuery {
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query := (&MatchPlayerClient{config: _q.config}).Query()
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query.path = func(ctx context.Context) (fromU *sql.Selector, err error) {
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if err := pq.prepareQuery(ctx); err != nil {
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if err := _q.prepareQuery(ctx); err != nil {
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return nil, err
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}
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selector := pq.sqlQuery(ctx)
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selector := _q.sqlQuery(ctx)
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if err := selector.Err(); err != nil {
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return nil, err
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}
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@@ -79,20 +80,20 @@ func (pq *PlayerQuery) QueryStats() *MatchPlayerQuery {
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sqlgraph.To(matchplayer.Table, matchplayer.FieldID),
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sqlgraph.Edge(sqlgraph.O2M, false, player.StatsTable, player.StatsColumn),
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)
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fromU = sqlgraph.SetNeighbors(pq.driver.Dialect(), step)
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fromU = sqlgraph.SetNeighbors(_q.driver.Dialect(), step)
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return fromU, nil
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}
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return query
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}
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// QueryMatches chains the current query on the "matches" edge.
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func (pq *PlayerQuery) QueryMatches() *MatchQuery {
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query := (&MatchClient{config: pq.config}).Query()
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func (_q *PlayerQuery) QueryMatches() *MatchQuery {
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query := (&MatchClient{config: _q.config}).Query()
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query.path = func(ctx context.Context) (fromU *sql.Selector, err error) {
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if err := pq.prepareQuery(ctx); err != nil {
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if err := _q.prepareQuery(ctx); err != nil {
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return nil, err
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}
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selector := pq.sqlQuery(ctx)
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selector := _q.sqlQuery(ctx)
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if err := selector.Err(); err != nil {
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return nil, err
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}
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@@ -101,7 +102,7 @@ func (pq *PlayerQuery) QueryMatches() *MatchQuery {
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sqlgraph.To(match.Table, match.FieldID),
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sqlgraph.Edge(sqlgraph.M2M, false, player.MatchesTable, player.MatchesPrimaryKey...),
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)
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fromU = sqlgraph.SetNeighbors(pq.driver.Dialect(), step)
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fromU = sqlgraph.SetNeighbors(_q.driver.Dialect(), step)
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return fromU, nil
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}
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return query
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@@ -109,8 +110,8 @@ func (pq *PlayerQuery) QueryMatches() *MatchQuery {
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// First returns the first Player entity from the query.
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// Returns a *NotFoundError when no Player was found.
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func (pq *PlayerQuery) First(ctx context.Context) (*Player, error) {
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nodes, err := pq.Limit(1).All(setContextOp(ctx, pq.ctx, "First"))
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func (_q *PlayerQuery) First(ctx context.Context) (*Player, error) {
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nodes, err := _q.Limit(1).All(setContextOp(ctx, _q.ctx, ent.OpQueryFirst))
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if err != nil {
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return nil, err
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}
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@@ -121,8 +122,8 @@ func (pq *PlayerQuery) First(ctx context.Context) (*Player, error) {
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}
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// FirstX is like First, but panics if an error occurs.
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func (pq *PlayerQuery) FirstX(ctx context.Context) *Player {
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node, err := pq.First(ctx)
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func (_q *PlayerQuery) FirstX(ctx context.Context) *Player {
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node, err := _q.First(ctx)
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if err != nil && !IsNotFound(err) {
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panic(err)
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}
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@@ -131,9 +132,9 @@ func (pq *PlayerQuery) FirstX(ctx context.Context) *Player {
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// FirstID returns the first Player ID from the query.
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// Returns a *NotFoundError when no Player ID was found.
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func (pq *PlayerQuery) FirstID(ctx context.Context) (id uint64, err error) {
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func (_q *PlayerQuery) FirstID(ctx context.Context) (id uint64, err error) {
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var ids []uint64
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if ids, err = pq.Limit(1).IDs(setContextOp(ctx, pq.ctx, "FirstID")); err != nil {
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if ids, err = _q.Limit(1).IDs(setContextOp(ctx, _q.ctx, ent.OpQueryFirstID)); err != nil {
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return
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}
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if len(ids) == 0 {
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@@ -144,8 +145,8 @@ func (pq *PlayerQuery) FirstID(ctx context.Context) (id uint64, err error) {
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}
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// FirstIDX is like FirstID, but panics if an error occurs.
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func (pq *PlayerQuery) FirstIDX(ctx context.Context) uint64 {
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id, err := pq.FirstID(ctx)
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func (_q *PlayerQuery) FirstIDX(ctx context.Context) uint64 {
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id, err := _q.FirstID(ctx)
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if err != nil && !IsNotFound(err) {
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panic(err)
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}
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@@ -155,8 +156,8 @@ func (pq *PlayerQuery) FirstIDX(ctx context.Context) uint64 {
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// Only returns a single Player entity found by the query, ensuring it only returns one.
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// Returns a *NotSingularError when more than one Player entity is found.
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// Returns a *NotFoundError when no Player entities are found.
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func (pq *PlayerQuery) Only(ctx context.Context) (*Player, error) {
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nodes, err := pq.Limit(2).All(setContextOp(ctx, pq.ctx, "Only"))
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func (_q *PlayerQuery) Only(ctx context.Context) (*Player, error) {
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nodes, err := _q.Limit(2).All(setContextOp(ctx, _q.ctx, ent.OpQueryOnly))
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if err != nil {
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return nil, err
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}
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@@ -171,8 +172,8 @@ func (pq *PlayerQuery) Only(ctx context.Context) (*Player, error) {
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}
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// OnlyX is like Only, but panics if an error occurs.
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func (pq *PlayerQuery) OnlyX(ctx context.Context) *Player {
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node, err := pq.Only(ctx)
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func (_q *PlayerQuery) OnlyX(ctx context.Context) *Player {
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node, err := _q.Only(ctx)
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if err != nil {
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panic(err)
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}
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@@ -182,9 +183,9 @@ func (pq *PlayerQuery) OnlyX(ctx context.Context) *Player {
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// OnlyID is like Only, but returns the only Player ID in the query.
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// Returns a *NotSingularError when more than one Player ID is found.
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// Returns a *NotFoundError when no entities are found.
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func (pq *PlayerQuery) OnlyID(ctx context.Context) (id uint64, err error) {
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func (_q *PlayerQuery) OnlyID(ctx context.Context) (id uint64, err error) {
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var ids []uint64
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if ids, err = pq.Limit(2).IDs(setContextOp(ctx, pq.ctx, "OnlyID")); err != nil {
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if ids, err = _q.Limit(2).IDs(setContextOp(ctx, _q.ctx, ent.OpQueryOnlyID)); err != nil {
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return
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}
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switch len(ids) {
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@@ -199,8 +200,8 @@ func (pq *PlayerQuery) OnlyID(ctx context.Context) (id uint64, err error) {
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}
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// OnlyIDX is like OnlyID, but panics if an error occurs.
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func (pq *PlayerQuery) OnlyIDX(ctx context.Context) uint64 {
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id, err := pq.OnlyID(ctx)
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func (_q *PlayerQuery) OnlyIDX(ctx context.Context) uint64 {
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id, err := _q.OnlyID(ctx)
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if err != nil {
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panic(err)
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}
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@@ -208,18 +209,18 @@ func (pq *PlayerQuery) OnlyIDX(ctx context.Context) uint64 {
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}
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// All executes the query and returns a list of Players.
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func (pq *PlayerQuery) All(ctx context.Context) ([]*Player, error) {
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ctx = setContextOp(ctx, pq.ctx, "All")
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if err := pq.prepareQuery(ctx); err != nil {
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func (_q *PlayerQuery) All(ctx context.Context) ([]*Player, error) {
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ctx = setContextOp(ctx, _q.ctx, ent.OpQueryAll)
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if err := _q.prepareQuery(ctx); err != nil {
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return nil, err
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}
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qr := querierAll[[]*Player, *PlayerQuery]()
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return withInterceptors[[]*Player](ctx, pq, qr, pq.inters)
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return withInterceptors[[]*Player](ctx, _q, qr, _q.inters)
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}
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// AllX is like All, but panics if an error occurs.
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func (pq *PlayerQuery) AllX(ctx context.Context) []*Player {
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nodes, err := pq.All(ctx)
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func (_q *PlayerQuery) AllX(ctx context.Context) []*Player {
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nodes, err := _q.All(ctx)
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if err != nil {
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panic(err)
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}
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@@ -227,20 +228,20 @@ func (pq *PlayerQuery) AllX(ctx context.Context) []*Player {
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}
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// IDs executes the query and returns a list of Player IDs.
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func (pq *PlayerQuery) IDs(ctx context.Context) (ids []uint64, err error) {
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if pq.ctx.Unique == nil && pq.path != nil {
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pq.Unique(true)
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func (_q *PlayerQuery) IDs(ctx context.Context) (ids []uint64, err error) {
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if _q.ctx.Unique == nil && _q.path != nil {
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_q.Unique(true)
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}
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ctx = setContextOp(ctx, pq.ctx, "IDs")
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if err = pq.Select(player.FieldID).Scan(ctx, &ids); err != nil {
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ctx = setContextOp(ctx, _q.ctx, ent.OpQueryIDs)
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if err = _q.Select(player.FieldID).Scan(ctx, &ids); err != nil {
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return nil, err
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}
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return ids, nil
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}
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// IDsX is like IDs, but panics if an error occurs.
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func (pq *PlayerQuery) IDsX(ctx context.Context) []uint64 {
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ids, err := pq.IDs(ctx)
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func (_q *PlayerQuery) IDsX(ctx context.Context) []uint64 {
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ids, err := _q.IDs(ctx)
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if err != nil {
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panic(err)
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}
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@@ -248,17 +249,17 @@ func (pq *PlayerQuery) IDsX(ctx context.Context) []uint64 {
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}
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// Count returns the count of the given query.
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func (pq *PlayerQuery) Count(ctx context.Context) (int, error) {
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ctx = setContextOp(ctx, pq.ctx, "Count")
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if err := pq.prepareQuery(ctx); err != nil {
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func (_q *PlayerQuery) Count(ctx context.Context) (int, error) {
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ctx = setContextOp(ctx, _q.ctx, ent.OpQueryCount)
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if err := _q.prepareQuery(ctx); err != nil {
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return 0, err
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}
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return withInterceptors[int](ctx, pq, querierCount[*PlayerQuery](), pq.inters)
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return withInterceptors[int](ctx, _q, querierCount[*PlayerQuery](), _q.inters)
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}
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// CountX is like Count, but panics if an error occurs.
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func (pq *PlayerQuery) CountX(ctx context.Context) int {
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count, err := pq.Count(ctx)
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func (_q *PlayerQuery) CountX(ctx context.Context) int {
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count, err := _q.Count(ctx)
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if err != nil {
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panic(err)
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}
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@@ -266,9 +267,9 @@ func (pq *PlayerQuery) CountX(ctx context.Context) int {
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}
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// Exist returns true if the query has elements in the graph.
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func (pq *PlayerQuery) Exist(ctx context.Context) (bool, error) {
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ctx = setContextOp(ctx, pq.ctx, "Exist")
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switch _, err := pq.FirstID(ctx); {
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func (_q *PlayerQuery) Exist(ctx context.Context) (bool, error) {
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ctx = setContextOp(ctx, _q.ctx, ent.OpQueryExist)
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switch _, err := _q.FirstID(ctx); {
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case IsNotFound(err):
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return false, nil
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case err != nil:
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@@ -279,8 +280,8 @@ func (pq *PlayerQuery) Exist(ctx context.Context) (bool, error) {
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}
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// ExistX is like Exist, but panics if an error occurs.
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func (pq *PlayerQuery) ExistX(ctx context.Context) bool {
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exist, err := pq.Exist(ctx)
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func (_q *PlayerQuery) ExistX(ctx context.Context) bool {
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exist, err := _q.Exist(ctx)
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if err != nil {
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panic(err)
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}
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@@ -289,44 +290,45 @@ func (pq *PlayerQuery) ExistX(ctx context.Context) bool {
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// Clone returns a duplicate of the PlayerQuery builder, including all associated steps. It can be
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// used to prepare common query builders and use them differently after the clone is made.
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func (pq *PlayerQuery) Clone() *PlayerQuery {
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if pq == nil {
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func (_q *PlayerQuery) Clone() *PlayerQuery {
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if _q == nil {
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return nil
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}
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return &PlayerQuery{
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config: pq.config,
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ctx: pq.ctx.Clone(),
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order: append([]player.OrderOption{}, pq.order...),
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inters: append([]Interceptor{}, pq.inters...),
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predicates: append([]predicate.Player{}, pq.predicates...),
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withStats: pq.withStats.Clone(),
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withMatches: pq.withMatches.Clone(),
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config: _q.config,
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ctx: _q.ctx.Clone(),
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order: append([]player.OrderOption{}, _q.order...),
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inters: append([]Interceptor{}, _q.inters...),
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predicates: append([]predicate.Player{}, _q.predicates...),
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withStats: _q.withStats.Clone(),
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withMatches: _q.withMatches.Clone(),
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// clone intermediate query.
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sql: pq.sql.Clone(),
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path: pq.path,
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sql: _q.sql.Clone(),
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path: _q.path,
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modifiers: append([]func(*sql.Selector){}, _q.modifiers...),
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}
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}
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// WithStats tells the query-builder to eager-load the nodes that are connected to
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// the "stats" edge. The optional arguments are used to configure the query builder of the edge.
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func (pq *PlayerQuery) WithStats(opts ...func(*MatchPlayerQuery)) *PlayerQuery {
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query := (&MatchPlayerClient{config: pq.config}).Query()
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func (_q *PlayerQuery) WithStats(opts ...func(*MatchPlayerQuery)) *PlayerQuery {
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query := (&MatchPlayerClient{config: _q.config}).Query()
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for _, opt := range opts {
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opt(query)
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}
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pq.withStats = query
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return pq
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_q.withStats = query
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return _q
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}
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// WithMatches tells the query-builder to eager-load the nodes that are connected to
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// the "matches" edge. The optional arguments are used to configure the query builder of the edge.
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func (pq *PlayerQuery) WithMatches(opts ...func(*MatchQuery)) *PlayerQuery {
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query := (&MatchClient{config: pq.config}).Query()
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func (_q *PlayerQuery) WithMatches(opts ...func(*MatchQuery)) *PlayerQuery {
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query := (&MatchClient{config: _q.config}).Query()
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for _, opt := range opts {
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opt(query)
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}
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pq.withMatches = query
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return pq
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_q.withMatches = query
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return _q
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}
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// GroupBy is used to group vertices by one or more fields/columns.
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@@ -343,10 +345,10 @@ func (pq *PlayerQuery) WithMatches(opts ...func(*MatchQuery)) *PlayerQuery {
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// GroupBy(player.FieldName).
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// Aggregate(ent.Count()).
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// Scan(ctx, &v)
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func (pq *PlayerQuery) GroupBy(field string, fields ...string) *PlayerGroupBy {
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pq.ctx.Fields = append([]string{field}, fields...)
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grbuild := &PlayerGroupBy{build: pq}
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grbuild.flds = &pq.ctx.Fields
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func (_q *PlayerQuery) GroupBy(field string, fields ...string) *PlayerGroupBy {
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_q.ctx.Fields = append([]string{field}, fields...)
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grbuild := &PlayerGroupBy{build: _q}
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grbuild.flds = &_q.ctx.Fields
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grbuild.label = player.Label
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grbuild.scan = grbuild.Scan
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return grbuild
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@@ -364,84 +366,84 @@ func (pq *PlayerQuery) GroupBy(field string, fields ...string) *PlayerGroupBy {
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// client.Player.Query().
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// Select(player.FieldName).
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// Scan(ctx, &v)
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func (pq *PlayerQuery) Select(fields ...string) *PlayerSelect {
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pq.ctx.Fields = append(pq.ctx.Fields, fields...)
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sbuild := &PlayerSelect{PlayerQuery: pq}
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func (_q *PlayerQuery) Select(fields ...string) *PlayerSelect {
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_q.ctx.Fields = append(_q.ctx.Fields, fields...)
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sbuild := &PlayerSelect{PlayerQuery: _q}
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sbuild.label = player.Label
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sbuild.flds, sbuild.scan = &pq.ctx.Fields, sbuild.Scan
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sbuild.flds, sbuild.scan = &_q.ctx.Fields, sbuild.Scan
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return sbuild
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}
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// Aggregate returns a PlayerSelect configured with the given aggregations.
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func (pq *PlayerQuery) Aggregate(fns ...AggregateFunc) *PlayerSelect {
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return pq.Select().Aggregate(fns...)
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func (_q *PlayerQuery) Aggregate(fns ...AggregateFunc) *PlayerSelect {
|
||||
return _q.Select().Aggregate(fns...)
|
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}
|
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func (pq *PlayerQuery) prepareQuery(ctx context.Context) error {
|
||||
for _, inter := range pq.inters {
|
||||
func (_q *PlayerQuery) prepareQuery(ctx context.Context) error {
|
||||
for _, inter := range _q.inters {
|
||||
if inter == nil {
|
||||
return fmt.Errorf("ent: uninitialized interceptor (forgotten import ent/runtime?)")
|
||||
}
|
||||
if trv, ok := inter.(Traverser); ok {
|
||||
if err := trv.Traverse(ctx, pq); err != nil {
|
||||
if err := trv.Traverse(ctx, _q); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
}
|
||||
for _, f := range pq.ctx.Fields {
|
||||
for _, f := range _q.ctx.Fields {
|
||||
if !player.ValidColumn(f) {
|
||||
return &ValidationError{Name: f, err: fmt.Errorf("ent: invalid field %q for query", f)}
|
||||
}
|
||||
}
|
||||
if pq.path != nil {
|
||||
prev, err := pq.path(ctx)
|
||||
if _q.path != nil {
|
||||
prev, err := _q.path(ctx)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
pq.sql = prev
|
||||
_q.sql = prev
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (pq *PlayerQuery) sqlAll(ctx context.Context, hooks ...queryHook) ([]*Player, error) {
|
||||
func (_q *PlayerQuery) sqlAll(ctx context.Context, hooks ...queryHook) ([]*Player, error) {
|
||||
var (
|
||||
nodes = []*Player{}
|
||||
_spec = pq.querySpec()
|
||||
_spec = _q.querySpec()
|
||||
loadedTypes = [2]bool{
|
||||
pq.withStats != nil,
|
||||
pq.withMatches != nil,
|
||||
_q.withStats != nil,
|
||||
_q.withMatches != nil,
|
||||
}
|
||||
)
|
||||
_spec.ScanValues = func(columns []string) ([]any, error) {
|
||||
return (*Player).scanValues(nil, columns)
|
||||
}
|
||||
_spec.Assign = func(columns []string, values []any) error {
|
||||
node := &Player{config: pq.config}
|
||||
node := &Player{config: _q.config}
|
||||
nodes = append(nodes, node)
|
||||
node.Edges.loadedTypes = loadedTypes
|
||||
return node.assignValues(columns, values)
|
||||
}
|
||||
if len(pq.modifiers) > 0 {
|
||||
_spec.Modifiers = pq.modifiers
|
||||
if len(_q.modifiers) > 0 {
|
||||
_spec.Modifiers = _q.modifiers
|
||||
}
|
||||
for i := range hooks {
|
||||
hooks[i](ctx, _spec)
|
||||
}
|
||||
if err := sqlgraph.QueryNodes(ctx, pq.driver, _spec); err != nil {
|
||||
if err := sqlgraph.QueryNodes(ctx, _q.driver, _spec); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if len(nodes) == 0 {
|
||||
return nodes, nil
|
||||
}
|
||||
if query := pq.withStats; query != nil {
|
||||
if err := pq.loadStats(ctx, query, nodes,
|
||||
if query := _q.withStats; query != nil {
|
||||
if err := _q.loadStats(ctx, query, nodes,
|
||||
func(n *Player) { n.Edges.Stats = []*MatchPlayer{} },
|
||||
func(n *Player, e *MatchPlayer) { n.Edges.Stats = append(n.Edges.Stats, e) }); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
}
|
||||
if query := pq.withMatches; query != nil {
|
||||
if err := pq.loadMatches(ctx, query, nodes,
|
||||
if query := _q.withMatches; query != nil {
|
||||
if err := _q.loadMatches(ctx, query, nodes,
|
||||
func(n *Player) { n.Edges.Matches = []*Match{} },
|
||||
func(n *Player, e *Match) { n.Edges.Matches = append(n.Edges.Matches, e) }); err != nil {
|
||||
return nil, err
|
||||
@@ -450,7 +452,7 @@ func (pq *PlayerQuery) sqlAll(ctx context.Context, hooks ...queryHook) ([]*Playe
|
||||
return nodes, nil
|
||||
}
|
||||
|
||||
func (pq *PlayerQuery) loadStats(ctx context.Context, query *MatchPlayerQuery, nodes []*Player, init func(*Player), assign func(*Player, *MatchPlayer)) error {
|
||||
func (_q *PlayerQuery) loadStats(ctx context.Context, query *MatchPlayerQuery, nodes []*Player, init func(*Player), assign func(*Player, *MatchPlayer)) error {
|
||||
fks := make([]driver.Value, 0, len(nodes))
|
||||
nodeids := make(map[uint64]*Player)
|
||||
for i := range nodes {
|
||||
@@ -480,7 +482,7 @@ func (pq *PlayerQuery) loadStats(ctx context.Context, query *MatchPlayerQuery, n
|
||||
}
|
||||
return nil
|
||||
}
|
||||
func (pq *PlayerQuery) loadMatches(ctx context.Context, query *MatchQuery, nodes []*Player, init func(*Player), assign func(*Player, *Match)) error {
|
||||
func (_q *PlayerQuery) loadMatches(ctx context.Context, query *MatchQuery, nodes []*Player, init func(*Player), assign func(*Player, *Match)) error {
|
||||
edgeIDs := make([]driver.Value, len(nodes))
|
||||
byID := make(map[uint64]*Player)
|
||||
nids := make(map[uint64]map[*Player]struct{})
|
||||
@@ -542,27 +544,27 @@ func (pq *PlayerQuery) loadMatches(ctx context.Context, query *MatchQuery, nodes
|
||||
return nil
|
||||
}
|
||||
|
||||
func (pq *PlayerQuery) sqlCount(ctx context.Context) (int, error) {
|
||||
_spec := pq.querySpec()
|
||||
if len(pq.modifiers) > 0 {
|
||||
_spec.Modifiers = pq.modifiers
|
||||
func (_q *PlayerQuery) sqlCount(ctx context.Context) (int, error) {
|
||||
_spec := _q.querySpec()
|
||||
if len(_q.modifiers) > 0 {
|
||||
_spec.Modifiers = _q.modifiers
|
||||
}
|
||||
_spec.Node.Columns = pq.ctx.Fields
|
||||
if len(pq.ctx.Fields) > 0 {
|
||||
_spec.Unique = pq.ctx.Unique != nil && *pq.ctx.Unique
|
||||
_spec.Node.Columns = _q.ctx.Fields
|
||||
if len(_q.ctx.Fields) > 0 {
|
||||
_spec.Unique = _q.ctx.Unique != nil && *_q.ctx.Unique
|
||||
}
|
||||
return sqlgraph.CountNodes(ctx, pq.driver, _spec)
|
||||
return sqlgraph.CountNodes(ctx, _q.driver, _spec)
|
||||
}
|
||||
|
||||
func (pq *PlayerQuery) querySpec() *sqlgraph.QuerySpec {
|
||||
func (_q *PlayerQuery) querySpec() *sqlgraph.QuerySpec {
|
||||
_spec := sqlgraph.NewQuerySpec(player.Table, player.Columns, sqlgraph.NewFieldSpec(player.FieldID, field.TypeUint64))
|
||||
_spec.From = pq.sql
|
||||
if unique := pq.ctx.Unique; unique != nil {
|
||||
_spec.From = _q.sql
|
||||
if unique := _q.ctx.Unique; unique != nil {
|
||||
_spec.Unique = *unique
|
||||
} else if pq.path != nil {
|
||||
} else if _q.path != nil {
|
||||
_spec.Unique = true
|
||||
}
|
||||
if fields := pq.ctx.Fields; len(fields) > 0 {
|
||||
if fields := _q.ctx.Fields; len(fields) > 0 {
|
||||
_spec.Node.Columns = make([]string, 0, len(fields))
|
||||
_spec.Node.Columns = append(_spec.Node.Columns, player.FieldID)
|
||||
for i := range fields {
|
||||
@@ -571,20 +573,20 @@ func (pq *PlayerQuery) querySpec() *sqlgraph.QuerySpec {
|
||||
}
|
||||
}
|
||||
}
|
||||
if ps := pq.predicates; len(ps) > 0 {
|
||||
if ps := _q.predicates; len(ps) > 0 {
|
||||
_spec.Predicate = func(selector *sql.Selector) {
|
||||
for i := range ps {
|
||||
ps[i](selector)
|
||||
}
|
||||
}
|
||||
}
|
||||
if limit := pq.ctx.Limit; limit != nil {
|
||||
if limit := _q.ctx.Limit; limit != nil {
|
||||
_spec.Limit = *limit
|
||||
}
|
||||
if offset := pq.ctx.Offset; offset != nil {
|
||||
if offset := _q.ctx.Offset; offset != nil {
|
||||
_spec.Offset = *offset
|
||||
}
|
||||
if ps := pq.order; len(ps) > 0 {
|
||||
if ps := _q.order; len(ps) > 0 {
|
||||
_spec.Order = func(selector *sql.Selector) {
|
||||
for i := range ps {
|
||||
ps[i](selector)
|
||||
@@ -594,45 +596,45 @@ func (pq *PlayerQuery) querySpec() *sqlgraph.QuerySpec {
|
||||
return _spec
|
||||
}
|
||||
|
||||
func (pq *PlayerQuery) sqlQuery(ctx context.Context) *sql.Selector {
|
||||
builder := sql.Dialect(pq.driver.Dialect())
|
||||
func (_q *PlayerQuery) sqlQuery(ctx context.Context) *sql.Selector {
|
||||
builder := sql.Dialect(_q.driver.Dialect())
|
||||
t1 := builder.Table(player.Table)
|
||||
columns := pq.ctx.Fields
|
||||
columns := _q.ctx.Fields
|
||||
if len(columns) == 0 {
|
||||
columns = player.Columns
|
||||
}
|
||||
selector := builder.Select(t1.Columns(columns...)...).From(t1)
|
||||
if pq.sql != nil {
|
||||
selector = pq.sql
|
||||
if _q.sql != nil {
|
||||
selector = _q.sql
|
||||
selector.Select(selector.Columns(columns...)...)
|
||||
}
|
||||
if pq.ctx.Unique != nil && *pq.ctx.Unique {
|
||||
if _q.ctx.Unique != nil && *_q.ctx.Unique {
|
||||
selector.Distinct()
|
||||
}
|
||||
for _, m := range pq.modifiers {
|
||||
for _, m := range _q.modifiers {
|
||||
m(selector)
|
||||
}
|
||||
for _, p := range pq.predicates {
|
||||
for _, p := range _q.predicates {
|
||||
p(selector)
|
||||
}
|
||||
for _, p := range pq.order {
|
||||
for _, p := range _q.order {
|
||||
p(selector)
|
||||
}
|
||||
if offset := pq.ctx.Offset; offset != nil {
|
||||
if offset := _q.ctx.Offset; offset != nil {
|
||||
// limit is mandatory for offset clause. We start
|
||||
// with default value, and override it below if needed.
|
||||
selector.Offset(*offset).Limit(math.MaxInt32)
|
||||
}
|
||||
if limit := pq.ctx.Limit; limit != nil {
|
||||
if limit := _q.ctx.Limit; limit != nil {
|
||||
selector.Limit(*limit)
|
||||
}
|
||||
return selector
|
||||
}
|
||||
|
||||
// Modify adds a query modifier for attaching custom logic to queries.
|
||||
func (pq *PlayerQuery) Modify(modifiers ...func(s *sql.Selector)) *PlayerSelect {
|
||||
pq.modifiers = append(pq.modifiers, modifiers...)
|
||||
return pq.Select()
|
||||
func (_q *PlayerQuery) Modify(modifiers ...func(s *sql.Selector)) *PlayerSelect {
|
||||
_q.modifiers = append(_q.modifiers, modifiers...)
|
||||
return _q.Select()
|
||||
}
|
||||
|
||||
// PlayerGroupBy is the group-by builder for Player entities.
|
||||
@@ -642,41 +644,41 @@ type PlayerGroupBy struct {
|
||||
}
|
||||
|
||||
// Aggregate adds the given aggregation functions to the group-by query.
|
||||
func (pgb *PlayerGroupBy) Aggregate(fns ...AggregateFunc) *PlayerGroupBy {
|
||||
pgb.fns = append(pgb.fns, fns...)
|
||||
return pgb
|
||||
func (_g *PlayerGroupBy) Aggregate(fns ...AggregateFunc) *PlayerGroupBy {
|
||||
_g.fns = append(_g.fns, fns...)
|
||||
return _g
|
||||
}
|
||||
|
||||
// Scan applies the selector query and scans the result into the given value.
|
||||
func (pgb *PlayerGroupBy) Scan(ctx context.Context, v any) error {
|
||||
ctx = setContextOp(ctx, pgb.build.ctx, "GroupBy")
|
||||
if err := pgb.build.prepareQuery(ctx); err != nil {
|
||||
func (_g *PlayerGroupBy) Scan(ctx context.Context, v any) error {
|
||||
ctx = setContextOp(ctx, _g.build.ctx, ent.OpQueryGroupBy)
|
||||
if err := _g.build.prepareQuery(ctx); err != nil {
|
||||
return err
|
||||
}
|
||||
return scanWithInterceptors[*PlayerQuery, *PlayerGroupBy](ctx, pgb.build, pgb, pgb.build.inters, v)
|
||||
return scanWithInterceptors[*PlayerQuery, *PlayerGroupBy](ctx, _g.build, _g, _g.build.inters, v)
|
||||
}
|
||||
|
||||
func (pgb *PlayerGroupBy) sqlScan(ctx context.Context, root *PlayerQuery, v any) error {
|
||||
func (_g *PlayerGroupBy) sqlScan(ctx context.Context, root *PlayerQuery, v any) error {
|
||||
selector := root.sqlQuery(ctx).Select()
|
||||
aggregation := make([]string, 0, len(pgb.fns))
|
||||
for _, fn := range pgb.fns {
|
||||
aggregation := make([]string, 0, len(_g.fns))
|
||||
for _, fn := range _g.fns {
|
||||
aggregation = append(aggregation, fn(selector))
|
||||
}
|
||||
if len(selector.SelectedColumns()) == 0 {
|
||||
columns := make([]string, 0, len(*pgb.flds)+len(pgb.fns))
|
||||
for _, f := range *pgb.flds {
|
||||
columns := make([]string, 0, len(*_g.flds)+len(_g.fns))
|
||||
for _, f := range *_g.flds {
|
||||
columns = append(columns, selector.C(f))
|
||||
}
|
||||
columns = append(columns, aggregation...)
|
||||
selector.Select(columns...)
|
||||
}
|
||||
selector.GroupBy(selector.Columns(*pgb.flds...)...)
|
||||
selector.GroupBy(selector.Columns(*_g.flds...)...)
|
||||
if err := selector.Err(); err != nil {
|
||||
return err
|
||||
}
|
||||
rows := &sql.Rows{}
|
||||
query, args := selector.Query()
|
||||
if err := pgb.build.driver.Query(ctx, query, args, rows); err != nil {
|
||||
if err := _g.build.driver.Query(ctx, query, args, rows); err != nil {
|
||||
return err
|
||||
}
|
||||
defer rows.Close()
|
||||
@@ -690,27 +692,27 @@ type PlayerSelect struct {
|
||||
}
|
||||
|
||||
// Aggregate adds the given aggregation functions to the selector query.
|
||||
func (ps *PlayerSelect) Aggregate(fns ...AggregateFunc) *PlayerSelect {
|
||||
ps.fns = append(ps.fns, fns...)
|
||||
return ps
|
||||
func (_s *PlayerSelect) Aggregate(fns ...AggregateFunc) *PlayerSelect {
|
||||
_s.fns = append(_s.fns, fns...)
|
||||
return _s
|
||||
}
|
||||
|
||||
// Scan applies the selector query and scans the result into the given value.
|
||||
func (ps *PlayerSelect) Scan(ctx context.Context, v any) error {
|
||||
ctx = setContextOp(ctx, ps.ctx, "Select")
|
||||
if err := ps.prepareQuery(ctx); err != nil {
|
||||
func (_s *PlayerSelect) Scan(ctx context.Context, v any) error {
|
||||
ctx = setContextOp(ctx, _s.ctx, ent.OpQuerySelect)
|
||||
if err := _s.prepareQuery(ctx); err != nil {
|
||||
return err
|
||||
}
|
||||
return scanWithInterceptors[*PlayerQuery, *PlayerSelect](ctx, ps.PlayerQuery, ps, ps.inters, v)
|
||||
return scanWithInterceptors[*PlayerQuery, *PlayerSelect](ctx, _s.PlayerQuery, _s, _s.inters, v)
|
||||
}
|
||||
|
||||
func (ps *PlayerSelect) sqlScan(ctx context.Context, root *PlayerQuery, v any) error {
|
||||
func (_s *PlayerSelect) sqlScan(ctx context.Context, root *PlayerQuery, v any) error {
|
||||
selector := root.sqlQuery(ctx)
|
||||
aggregation := make([]string, 0, len(ps.fns))
|
||||
for _, fn := range ps.fns {
|
||||
aggregation := make([]string, 0, len(_s.fns))
|
||||
for _, fn := range _s.fns {
|
||||
aggregation = append(aggregation, fn(selector))
|
||||
}
|
||||
switch n := len(*ps.selector.flds); {
|
||||
switch n := len(*_s.selector.flds); {
|
||||
case n == 0 && len(aggregation) > 0:
|
||||
selector.Select(aggregation...)
|
||||
case n != 0 && len(aggregation) > 0:
|
||||
@@ -718,7 +720,7 @@ func (ps *PlayerSelect) sqlScan(ctx context.Context, root *PlayerQuery, v any) e
|
||||
}
|
||||
rows := &sql.Rows{}
|
||||
query, args := selector.Query()
|
||||
if err := ps.driver.Query(ctx, query, args, rows); err != nil {
|
||||
if err := _s.driver.Query(ctx, query, args, rows); err != nil {
|
||||
return err
|
||||
}
|
||||
defer rows.Close()
|
||||
@@ -726,7 +728,7 @@ func (ps *PlayerSelect) sqlScan(ctx context.Context, root *PlayerQuery, v any) e
|
||||
}
|
||||
|
||||
// Modify adds a query modifier for attaching custom logic to queries.
|
||||
func (ps *PlayerSelect) Modify(modifiers ...func(s *sql.Selector)) *PlayerSelect {
|
||||
ps.modifiers = append(ps.modifiers, modifiers...)
|
||||
return ps
|
||||
func (_s *PlayerSelect) Modify(modifiers ...func(s *sql.Selector)) *PlayerSelect {
|
||||
_s.modifiers = append(_s.modifiers, modifiers...)
|
||||
return _s
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user