regenerate ent
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@@ -44,12 +44,10 @@ type WeaponEdges struct {
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// StatOrErr returns the Stat value or an error if the edge
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// was not loaded in eager-loading, or loaded but was not found.
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func (e WeaponEdges) StatOrErr() (*MatchPlayer, error) {
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if e.loadedTypes[0] {
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if e.Stat == nil {
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// Edge was loaded but was not found.
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return nil, &NotFoundError{label: matchplayer.Label}
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}
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if e.Stat != nil {
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return e.Stat, nil
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} else if e.loadedTypes[0] {
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return nil, &NotFoundError{label: matchplayer.Label}
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}
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return nil, &NotLoadedError{edge: "stat"}
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}
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@@ -72,7 +70,7 @@ func (*Weapon) scanValues(columns []string) ([]any, error) {
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// assignValues assigns the values that were returned from sql.Rows (after scanning)
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// to the Weapon fields.
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func (w *Weapon) assignValues(columns []string, values []any) error {
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func (_m *Weapon) assignValues(columns []string, values []any) error {
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if m, n := len(values), len(columns); m < n {
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return fmt.Errorf("mismatch number of scan values: %d != %d", m, n)
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}
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@@ -83,40 +81,40 @@ func (w *Weapon) assignValues(columns []string, values []any) error {
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if !ok {
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return fmt.Errorf("unexpected type %T for field id", value)
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}
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w.ID = int(value.Int64)
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_m.ID = int(value.Int64)
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case weapon.FieldVictim:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field victim", values[i])
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} else if value.Valid {
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w.Victim = uint64(value.Int64)
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_m.Victim = uint64(value.Int64)
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}
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case weapon.FieldDmg:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field dmg", values[i])
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} else if value.Valid {
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w.Dmg = uint(value.Int64)
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_m.Dmg = uint(value.Int64)
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}
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case weapon.FieldEqType:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field eq_type", values[i])
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} else if value.Valid {
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w.EqType = int(value.Int64)
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_m.EqType = int(value.Int64)
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}
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case weapon.FieldHitGroup:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for field hit_group", values[i])
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} else if value.Valid {
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w.HitGroup = int(value.Int64)
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_m.HitGroup = int(value.Int64)
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}
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case weapon.ForeignKeys[0]:
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if value, ok := values[i].(*sql.NullInt64); !ok {
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return fmt.Errorf("unexpected type %T for edge-field match_player_weapon_stats", value)
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} else if value.Valid {
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w.match_player_weapon_stats = new(int)
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*w.match_player_weapon_stats = int(value.Int64)
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_m.match_player_weapon_stats = new(int)
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*_m.match_player_weapon_stats = int(value.Int64)
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}
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default:
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w.selectValues.Set(columns[i], values[i])
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_m.selectValues.Set(columns[i], values[i])
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}
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}
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return nil
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@@ -124,49 +122,49 @@ func (w *Weapon) assignValues(columns []string, values []any) error {
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// Value returns the ent.Value that was dynamically selected and assigned to the Weapon.
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// This includes values selected through modifiers, order, etc.
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func (w *Weapon) Value(name string) (ent.Value, error) {
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return w.selectValues.Get(name)
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func (_m *Weapon) Value(name string) (ent.Value, error) {
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return _m.selectValues.Get(name)
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}
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// QueryStat queries the "stat" edge of the Weapon entity.
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func (w *Weapon) QueryStat() *MatchPlayerQuery {
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return NewWeaponClient(w.config).QueryStat(w)
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func (_m *Weapon) QueryStat() *MatchPlayerQuery {
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return NewWeaponClient(_m.config).QueryStat(_m)
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}
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// Update returns a builder for updating this Weapon.
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// Note that you need to call Weapon.Unwrap() before calling this method if this Weapon
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// was returned from a transaction, and the transaction was committed or rolled back.
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func (w *Weapon) Update() *WeaponUpdateOne {
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return NewWeaponClient(w.config).UpdateOne(w)
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func (_m *Weapon) Update() *WeaponUpdateOne {
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return NewWeaponClient(_m.config).UpdateOne(_m)
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}
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// Unwrap unwraps the Weapon entity that was returned from a transaction after it was closed,
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// so that all future queries will be executed through the driver which created the transaction.
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func (w *Weapon) Unwrap() *Weapon {
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_tx, ok := w.config.driver.(*txDriver)
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func (_m *Weapon) Unwrap() *Weapon {
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_tx, ok := _m.config.driver.(*txDriver)
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if !ok {
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panic("ent: Weapon is not a transactional entity")
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}
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w.config.driver = _tx.drv
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return w
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_m.config.driver = _tx.drv
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return _m
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}
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// String implements the fmt.Stringer.
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func (w *Weapon) String() string {
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func (_m *Weapon) String() string {
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var builder strings.Builder
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builder.WriteString("Weapon(")
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builder.WriteString(fmt.Sprintf("id=%v, ", w.ID))
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builder.WriteString(fmt.Sprintf("id=%v, ", _m.ID))
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builder.WriteString("victim=")
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builder.WriteString(fmt.Sprintf("%v", w.Victim))
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builder.WriteString(fmt.Sprintf("%v", _m.Victim))
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builder.WriteString(", ")
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builder.WriteString("dmg=")
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builder.WriteString(fmt.Sprintf("%v", w.Dmg))
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builder.WriteString(fmt.Sprintf("%v", _m.Dmg))
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builder.WriteString(", ")
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builder.WriteString("eq_type=")
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builder.WriteString(fmt.Sprintf("%v", w.EqType))
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builder.WriteString(fmt.Sprintf("%v", _m.EqType))
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builder.WriteString(", ")
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builder.WriteString("hit_group=")
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builder.WriteString(fmt.Sprintf("%v", w.HitGroup))
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builder.WriteString(fmt.Sprintf("%v", _m.HitGroup))
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builder.WriteByte(')')
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return builder.String()
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}
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