regenerate ent
This commit is contained in:
@@ -7,6 +7,7 @@ import (
|
||||
"fmt"
|
||||
"math"
|
||||
|
||||
"entgo.io/ent"
|
||||
"entgo.io/ent/dialect/sql"
|
||||
"entgo.io/ent/dialect/sql/sqlgraph"
|
||||
"entgo.io/ent/schema/field"
|
||||
@@ -31,44 +32,44 @@ type WeaponQuery struct {
|
||||
}
|
||||
|
||||
// Where adds a new predicate for the WeaponQuery builder.
|
||||
func (wq *WeaponQuery) Where(ps ...predicate.Weapon) *WeaponQuery {
|
||||
wq.predicates = append(wq.predicates, ps...)
|
||||
return wq
|
||||
func (_q *WeaponQuery) Where(ps ...predicate.Weapon) *WeaponQuery {
|
||||
_q.predicates = append(_q.predicates, ps...)
|
||||
return _q
|
||||
}
|
||||
|
||||
// Limit the number of records to be returned by this query.
|
||||
func (wq *WeaponQuery) Limit(limit int) *WeaponQuery {
|
||||
wq.ctx.Limit = &limit
|
||||
return wq
|
||||
func (_q *WeaponQuery) Limit(limit int) *WeaponQuery {
|
||||
_q.ctx.Limit = &limit
|
||||
return _q
|
||||
}
|
||||
|
||||
// Offset to start from.
|
||||
func (wq *WeaponQuery) Offset(offset int) *WeaponQuery {
|
||||
wq.ctx.Offset = &offset
|
||||
return wq
|
||||
func (_q *WeaponQuery) Offset(offset int) *WeaponQuery {
|
||||
_q.ctx.Offset = &offset
|
||||
return _q
|
||||
}
|
||||
|
||||
// Unique configures the query builder to filter duplicate records on query.
|
||||
// By default, unique is set to true, and can be disabled using this method.
|
||||
func (wq *WeaponQuery) Unique(unique bool) *WeaponQuery {
|
||||
wq.ctx.Unique = &unique
|
||||
return wq
|
||||
func (_q *WeaponQuery) Unique(unique bool) *WeaponQuery {
|
||||
_q.ctx.Unique = &unique
|
||||
return _q
|
||||
}
|
||||
|
||||
// Order specifies how the records should be ordered.
|
||||
func (wq *WeaponQuery) Order(o ...weapon.OrderOption) *WeaponQuery {
|
||||
wq.order = append(wq.order, o...)
|
||||
return wq
|
||||
func (_q *WeaponQuery) Order(o ...weapon.OrderOption) *WeaponQuery {
|
||||
_q.order = append(_q.order, o...)
|
||||
return _q
|
||||
}
|
||||
|
||||
// QueryStat chains the current query on the "stat" edge.
|
||||
func (wq *WeaponQuery) QueryStat() *MatchPlayerQuery {
|
||||
query := (&MatchPlayerClient{config: wq.config}).Query()
|
||||
func (_q *WeaponQuery) QueryStat() *MatchPlayerQuery {
|
||||
query := (&MatchPlayerClient{config: _q.config}).Query()
|
||||
query.path = func(ctx context.Context) (fromU *sql.Selector, err error) {
|
||||
if err := wq.prepareQuery(ctx); err != nil {
|
||||
if err := _q.prepareQuery(ctx); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
selector := wq.sqlQuery(ctx)
|
||||
selector := _q.sqlQuery(ctx)
|
||||
if err := selector.Err(); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
@@ -77,7 +78,7 @@ func (wq *WeaponQuery) QueryStat() *MatchPlayerQuery {
|
||||
sqlgraph.To(matchplayer.Table, matchplayer.FieldID),
|
||||
sqlgraph.Edge(sqlgraph.M2O, true, weapon.StatTable, weapon.StatColumn),
|
||||
)
|
||||
fromU = sqlgraph.SetNeighbors(wq.driver.Dialect(), step)
|
||||
fromU = sqlgraph.SetNeighbors(_q.driver.Dialect(), step)
|
||||
return fromU, nil
|
||||
}
|
||||
return query
|
||||
@@ -85,8 +86,8 @@ func (wq *WeaponQuery) QueryStat() *MatchPlayerQuery {
|
||||
|
||||
// First returns the first Weapon entity from the query.
|
||||
// Returns a *NotFoundError when no Weapon was found.
|
||||
func (wq *WeaponQuery) First(ctx context.Context) (*Weapon, error) {
|
||||
nodes, err := wq.Limit(1).All(setContextOp(ctx, wq.ctx, "First"))
|
||||
func (_q *WeaponQuery) First(ctx context.Context) (*Weapon, error) {
|
||||
nodes, err := _q.Limit(1).All(setContextOp(ctx, _q.ctx, ent.OpQueryFirst))
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
@@ -97,8 +98,8 @@ func (wq *WeaponQuery) First(ctx context.Context) (*Weapon, error) {
|
||||
}
|
||||
|
||||
// FirstX is like First, but panics if an error occurs.
|
||||
func (wq *WeaponQuery) FirstX(ctx context.Context) *Weapon {
|
||||
node, err := wq.First(ctx)
|
||||
func (_q *WeaponQuery) FirstX(ctx context.Context) *Weapon {
|
||||
node, err := _q.First(ctx)
|
||||
if err != nil && !IsNotFound(err) {
|
||||
panic(err)
|
||||
}
|
||||
@@ -107,9 +108,9 @@ func (wq *WeaponQuery) FirstX(ctx context.Context) *Weapon {
|
||||
|
||||
// FirstID returns the first Weapon ID from the query.
|
||||
// Returns a *NotFoundError when no Weapon ID was found.
|
||||
func (wq *WeaponQuery) FirstID(ctx context.Context) (id int, err error) {
|
||||
func (_q *WeaponQuery) FirstID(ctx context.Context) (id int, err error) {
|
||||
var ids []int
|
||||
if ids, err = wq.Limit(1).IDs(setContextOp(ctx, wq.ctx, "FirstID")); err != nil {
|
||||
if ids, err = _q.Limit(1).IDs(setContextOp(ctx, _q.ctx, ent.OpQueryFirstID)); err != nil {
|
||||
return
|
||||
}
|
||||
if len(ids) == 0 {
|
||||
@@ -120,8 +121,8 @@ func (wq *WeaponQuery) FirstID(ctx context.Context) (id int, err error) {
|
||||
}
|
||||
|
||||
// FirstIDX is like FirstID, but panics if an error occurs.
|
||||
func (wq *WeaponQuery) FirstIDX(ctx context.Context) int {
|
||||
id, err := wq.FirstID(ctx)
|
||||
func (_q *WeaponQuery) FirstIDX(ctx context.Context) int {
|
||||
id, err := _q.FirstID(ctx)
|
||||
if err != nil && !IsNotFound(err) {
|
||||
panic(err)
|
||||
}
|
||||
@@ -131,8 +132,8 @@ func (wq *WeaponQuery) FirstIDX(ctx context.Context) int {
|
||||
// Only returns a single Weapon entity found by the query, ensuring it only returns one.
|
||||
// Returns a *NotSingularError when more than one Weapon entity is found.
|
||||
// Returns a *NotFoundError when no Weapon entities are found.
|
||||
func (wq *WeaponQuery) Only(ctx context.Context) (*Weapon, error) {
|
||||
nodes, err := wq.Limit(2).All(setContextOp(ctx, wq.ctx, "Only"))
|
||||
func (_q *WeaponQuery) Only(ctx context.Context) (*Weapon, error) {
|
||||
nodes, err := _q.Limit(2).All(setContextOp(ctx, _q.ctx, ent.OpQueryOnly))
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
@@ -147,8 +148,8 @@ func (wq *WeaponQuery) Only(ctx context.Context) (*Weapon, error) {
|
||||
}
|
||||
|
||||
// OnlyX is like Only, but panics if an error occurs.
|
||||
func (wq *WeaponQuery) OnlyX(ctx context.Context) *Weapon {
|
||||
node, err := wq.Only(ctx)
|
||||
func (_q *WeaponQuery) OnlyX(ctx context.Context) *Weapon {
|
||||
node, err := _q.Only(ctx)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
@@ -158,9 +159,9 @@ func (wq *WeaponQuery) OnlyX(ctx context.Context) *Weapon {
|
||||
// OnlyID is like Only, but returns the only Weapon ID in the query.
|
||||
// Returns a *NotSingularError when more than one Weapon ID is found.
|
||||
// Returns a *NotFoundError when no entities are found.
|
||||
func (wq *WeaponQuery) OnlyID(ctx context.Context) (id int, err error) {
|
||||
func (_q *WeaponQuery) OnlyID(ctx context.Context) (id int, err error) {
|
||||
var ids []int
|
||||
if ids, err = wq.Limit(2).IDs(setContextOp(ctx, wq.ctx, "OnlyID")); err != nil {
|
||||
if ids, err = _q.Limit(2).IDs(setContextOp(ctx, _q.ctx, ent.OpQueryOnlyID)); err != nil {
|
||||
return
|
||||
}
|
||||
switch len(ids) {
|
||||
@@ -175,8 +176,8 @@ func (wq *WeaponQuery) OnlyID(ctx context.Context) (id int, err error) {
|
||||
}
|
||||
|
||||
// OnlyIDX is like OnlyID, but panics if an error occurs.
|
||||
func (wq *WeaponQuery) OnlyIDX(ctx context.Context) int {
|
||||
id, err := wq.OnlyID(ctx)
|
||||
func (_q *WeaponQuery) OnlyIDX(ctx context.Context) int {
|
||||
id, err := _q.OnlyID(ctx)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
@@ -184,18 +185,18 @@ func (wq *WeaponQuery) OnlyIDX(ctx context.Context) int {
|
||||
}
|
||||
|
||||
// All executes the query and returns a list of Weapons.
|
||||
func (wq *WeaponQuery) All(ctx context.Context) ([]*Weapon, error) {
|
||||
ctx = setContextOp(ctx, wq.ctx, "All")
|
||||
if err := wq.prepareQuery(ctx); err != nil {
|
||||
func (_q *WeaponQuery) All(ctx context.Context) ([]*Weapon, error) {
|
||||
ctx = setContextOp(ctx, _q.ctx, ent.OpQueryAll)
|
||||
if err := _q.prepareQuery(ctx); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
qr := querierAll[[]*Weapon, *WeaponQuery]()
|
||||
return withInterceptors[[]*Weapon](ctx, wq, qr, wq.inters)
|
||||
return withInterceptors[[]*Weapon](ctx, _q, qr, _q.inters)
|
||||
}
|
||||
|
||||
// AllX is like All, but panics if an error occurs.
|
||||
func (wq *WeaponQuery) AllX(ctx context.Context) []*Weapon {
|
||||
nodes, err := wq.All(ctx)
|
||||
func (_q *WeaponQuery) AllX(ctx context.Context) []*Weapon {
|
||||
nodes, err := _q.All(ctx)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
@@ -203,20 +204,20 @@ func (wq *WeaponQuery) AllX(ctx context.Context) []*Weapon {
|
||||
}
|
||||
|
||||
// IDs executes the query and returns a list of Weapon IDs.
|
||||
func (wq *WeaponQuery) IDs(ctx context.Context) (ids []int, err error) {
|
||||
if wq.ctx.Unique == nil && wq.path != nil {
|
||||
wq.Unique(true)
|
||||
func (_q *WeaponQuery) IDs(ctx context.Context) (ids []int, err error) {
|
||||
if _q.ctx.Unique == nil && _q.path != nil {
|
||||
_q.Unique(true)
|
||||
}
|
||||
ctx = setContextOp(ctx, wq.ctx, "IDs")
|
||||
if err = wq.Select(weapon.FieldID).Scan(ctx, &ids); err != nil {
|
||||
ctx = setContextOp(ctx, _q.ctx, ent.OpQueryIDs)
|
||||
if err = _q.Select(weapon.FieldID).Scan(ctx, &ids); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return ids, nil
|
||||
}
|
||||
|
||||
// IDsX is like IDs, but panics if an error occurs.
|
||||
func (wq *WeaponQuery) IDsX(ctx context.Context) []int {
|
||||
ids, err := wq.IDs(ctx)
|
||||
func (_q *WeaponQuery) IDsX(ctx context.Context) []int {
|
||||
ids, err := _q.IDs(ctx)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
@@ -224,17 +225,17 @@ func (wq *WeaponQuery) IDsX(ctx context.Context) []int {
|
||||
}
|
||||
|
||||
// Count returns the count of the given query.
|
||||
func (wq *WeaponQuery) Count(ctx context.Context) (int, error) {
|
||||
ctx = setContextOp(ctx, wq.ctx, "Count")
|
||||
if err := wq.prepareQuery(ctx); err != nil {
|
||||
func (_q *WeaponQuery) Count(ctx context.Context) (int, error) {
|
||||
ctx = setContextOp(ctx, _q.ctx, ent.OpQueryCount)
|
||||
if err := _q.prepareQuery(ctx); err != nil {
|
||||
return 0, err
|
||||
}
|
||||
return withInterceptors[int](ctx, wq, querierCount[*WeaponQuery](), wq.inters)
|
||||
return withInterceptors[int](ctx, _q, querierCount[*WeaponQuery](), _q.inters)
|
||||
}
|
||||
|
||||
// CountX is like Count, but panics if an error occurs.
|
||||
func (wq *WeaponQuery) CountX(ctx context.Context) int {
|
||||
count, err := wq.Count(ctx)
|
||||
func (_q *WeaponQuery) CountX(ctx context.Context) int {
|
||||
count, err := _q.Count(ctx)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
@@ -242,9 +243,9 @@ func (wq *WeaponQuery) CountX(ctx context.Context) int {
|
||||
}
|
||||
|
||||
// Exist returns true if the query has elements in the graph.
|
||||
func (wq *WeaponQuery) Exist(ctx context.Context) (bool, error) {
|
||||
ctx = setContextOp(ctx, wq.ctx, "Exist")
|
||||
switch _, err := wq.FirstID(ctx); {
|
||||
func (_q *WeaponQuery) Exist(ctx context.Context) (bool, error) {
|
||||
ctx = setContextOp(ctx, _q.ctx, ent.OpQueryExist)
|
||||
switch _, err := _q.FirstID(ctx); {
|
||||
case IsNotFound(err):
|
||||
return false, nil
|
||||
case err != nil:
|
||||
@@ -255,8 +256,8 @@ func (wq *WeaponQuery) Exist(ctx context.Context) (bool, error) {
|
||||
}
|
||||
|
||||
// ExistX is like Exist, but panics if an error occurs.
|
||||
func (wq *WeaponQuery) ExistX(ctx context.Context) bool {
|
||||
exist, err := wq.Exist(ctx)
|
||||
func (_q *WeaponQuery) ExistX(ctx context.Context) bool {
|
||||
exist, err := _q.Exist(ctx)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
@@ -265,32 +266,33 @@ func (wq *WeaponQuery) ExistX(ctx context.Context) bool {
|
||||
|
||||
// Clone returns a duplicate of the WeaponQuery builder, including all associated steps. It can be
|
||||
// used to prepare common query builders and use them differently after the clone is made.
|
||||
func (wq *WeaponQuery) Clone() *WeaponQuery {
|
||||
if wq == nil {
|
||||
func (_q *WeaponQuery) Clone() *WeaponQuery {
|
||||
if _q == nil {
|
||||
return nil
|
||||
}
|
||||
return &WeaponQuery{
|
||||
config: wq.config,
|
||||
ctx: wq.ctx.Clone(),
|
||||
order: append([]weapon.OrderOption{}, wq.order...),
|
||||
inters: append([]Interceptor{}, wq.inters...),
|
||||
predicates: append([]predicate.Weapon{}, wq.predicates...),
|
||||
withStat: wq.withStat.Clone(),
|
||||
config: _q.config,
|
||||
ctx: _q.ctx.Clone(),
|
||||
order: append([]weapon.OrderOption{}, _q.order...),
|
||||
inters: append([]Interceptor{}, _q.inters...),
|
||||
predicates: append([]predicate.Weapon{}, _q.predicates...),
|
||||
withStat: _q.withStat.Clone(),
|
||||
// clone intermediate query.
|
||||
sql: wq.sql.Clone(),
|
||||
path: wq.path,
|
||||
sql: _q.sql.Clone(),
|
||||
path: _q.path,
|
||||
modifiers: append([]func(*sql.Selector){}, _q.modifiers...),
|
||||
}
|
||||
}
|
||||
|
||||
// WithStat tells the query-builder to eager-load the nodes that are connected to
|
||||
// the "stat" edge. The optional arguments are used to configure the query builder of the edge.
|
||||
func (wq *WeaponQuery) WithStat(opts ...func(*MatchPlayerQuery)) *WeaponQuery {
|
||||
query := (&MatchPlayerClient{config: wq.config}).Query()
|
||||
func (_q *WeaponQuery) WithStat(opts ...func(*MatchPlayerQuery)) *WeaponQuery {
|
||||
query := (&MatchPlayerClient{config: _q.config}).Query()
|
||||
for _, opt := range opts {
|
||||
opt(query)
|
||||
}
|
||||
wq.withStat = query
|
||||
return wq
|
||||
_q.withStat = query
|
||||
return _q
|
||||
}
|
||||
|
||||
// GroupBy is used to group vertices by one or more fields/columns.
|
||||
@@ -307,10 +309,10 @@ func (wq *WeaponQuery) WithStat(opts ...func(*MatchPlayerQuery)) *WeaponQuery {
|
||||
// GroupBy(weapon.FieldVictim).
|
||||
// Aggregate(ent.Count()).
|
||||
// Scan(ctx, &v)
|
||||
func (wq *WeaponQuery) GroupBy(field string, fields ...string) *WeaponGroupBy {
|
||||
wq.ctx.Fields = append([]string{field}, fields...)
|
||||
grbuild := &WeaponGroupBy{build: wq}
|
||||
grbuild.flds = &wq.ctx.Fields
|
||||
func (_q *WeaponQuery) GroupBy(field string, fields ...string) *WeaponGroupBy {
|
||||
_q.ctx.Fields = append([]string{field}, fields...)
|
||||
grbuild := &WeaponGroupBy{build: _q}
|
||||
grbuild.flds = &_q.ctx.Fields
|
||||
grbuild.label = weapon.Label
|
||||
grbuild.scan = grbuild.Scan
|
||||
return grbuild
|
||||
@@ -328,55 +330,55 @@ func (wq *WeaponQuery) GroupBy(field string, fields ...string) *WeaponGroupBy {
|
||||
// client.Weapon.Query().
|
||||
// Select(weapon.FieldVictim).
|
||||
// Scan(ctx, &v)
|
||||
func (wq *WeaponQuery) Select(fields ...string) *WeaponSelect {
|
||||
wq.ctx.Fields = append(wq.ctx.Fields, fields...)
|
||||
sbuild := &WeaponSelect{WeaponQuery: wq}
|
||||
func (_q *WeaponQuery) Select(fields ...string) *WeaponSelect {
|
||||
_q.ctx.Fields = append(_q.ctx.Fields, fields...)
|
||||
sbuild := &WeaponSelect{WeaponQuery: _q}
|
||||
sbuild.label = weapon.Label
|
||||
sbuild.flds, sbuild.scan = &wq.ctx.Fields, sbuild.Scan
|
||||
sbuild.flds, sbuild.scan = &_q.ctx.Fields, sbuild.Scan
|
||||
return sbuild
|
||||
}
|
||||
|
||||
// Aggregate returns a WeaponSelect configured with the given aggregations.
|
||||
func (wq *WeaponQuery) Aggregate(fns ...AggregateFunc) *WeaponSelect {
|
||||
return wq.Select().Aggregate(fns...)
|
||||
func (_q *WeaponQuery) Aggregate(fns ...AggregateFunc) *WeaponSelect {
|
||||
return _q.Select().Aggregate(fns...)
|
||||
}
|
||||
|
||||
func (wq *WeaponQuery) prepareQuery(ctx context.Context) error {
|
||||
for _, inter := range wq.inters {
|
||||
func (_q *WeaponQuery) prepareQuery(ctx context.Context) error {
|
||||
for _, inter := range _q.inters {
|
||||
if inter == nil {
|
||||
return fmt.Errorf("ent: uninitialized interceptor (forgotten import ent/runtime?)")
|
||||
}
|
||||
if trv, ok := inter.(Traverser); ok {
|
||||
if err := trv.Traverse(ctx, wq); err != nil {
|
||||
if err := trv.Traverse(ctx, _q); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
}
|
||||
for _, f := range wq.ctx.Fields {
|
||||
for _, f := range _q.ctx.Fields {
|
||||
if !weapon.ValidColumn(f) {
|
||||
return &ValidationError{Name: f, err: fmt.Errorf("ent: invalid field %q for query", f)}
|
||||
}
|
||||
}
|
||||
if wq.path != nil {
|
||||
prev, err := wq.path(ctx)
|
||||
if _q.path != nil {
|
||||
prev, err := _q.path(ctx)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
wq.sql = prev
|
||||
_q.sql = prev
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (wq *WeaponQuery) sqlAll(ctx context.Context, hooks ...queryHook) ([]*Weapon, error) {
|
||||
func (_q *WeaponQuery) sqlAll(ctx context.Context, hooks ...queryHook) ([]*Weapon, error) {
|
||||
var (
|
||||
nodes = []*Weapon{}
|
||||
withFKs = wq.withFKs
|
||||
_spec = wq.querySpec()
|
||||
withFKs = _q.withFKs
|
||||
_spec = _q.querySpec()
|
||||
loadedTypes = [1]bool{
|
||||
wq.withStat != nil,
|
||||
_q.withStat != nil,
|
||||
}
|
||||
)
|
||||
if wq.withStat != nil {
|
||||
if _q.withStat != nil {
|
||||
withFKs = true
|
||||
}
|
||||
if withFKs {
|
||||
@@ -386,25 +388,25 @@ func (wq *WeaponQuery) sqlAll(ctx context.Context, hooks ...queryHook) ([]*Weapo
|
||||
return (*Weapon).scanValues(nil, columns)
|
||||
}
|
||||
_spec.Assign = func(columns []string, values []any) error {
|
||||
node := &Weapon{config: wq.config}
|
||||
node := &Weapon{config: _q.config}
|
||||
nodes = append(nodes, node)
|
||||
node.Edges.loadedTypes = loadedTypes
|
||||
return node.assignValues(columns, values)
|
||||
}
|
||||
if len(wq.modifiers) > 0 {
|
||||
_spec.Modifiers = wq.modifiers
|
||||
if len(_q.modifiers) > 0 {
|
||||
_spec.Modifiers = _q.modifiers
|
||||
}
|
||||
for i := range hooks {
|
||||
hooks[i](ctx, _spec)
|
||||
}
|
||||
if err := sqlgraph.QueryNodes(ctx, wq.driver, _spec); err != nil {
|
||||
if err := sqlgraph.QueryNodes(ctx, _q.driver, _spec); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if len(nodes) == 0 {
|
||||
return nodes, nil
|
||||
}
|
||||
if query := wq.withStat; query != nil {
|
||||
if err := wq.loadStat(ctx, query, nodes, nil,
|
||||
if query := _q.withStat; query != nil {
|
||||
if err := _q.loadStat(ctx, query, nodes, nil,
|
||||
func(n *Weapon, e *MatchPlayer) { n.Edges.Stat = e }); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
@@ -412,7 +414,7 @@ func (wq *WeaponQuery) sqlAll(ctx context.Context, hooks ...queryHook) ([]*Weapo
|
||||
return nodes, nil
|
||||
}
|
||||
|
||||
func (wq *WeaponQuery) loadStat(ctx context.Context, query *MatchPlayerQuery, nodes []*Weapon, init func(*Weapon), assign func(*Weapon, *MatchPlayer)) error {
|
||||
func (_q *WeaponQuery) loadStat(ctx context.Context, query *MatchPlayerQuery, nodes []*Weapon, init func(*Weapon), assign func(*Weapon, *MatchPlayer)) error {
|
||||
ids := make([]int, 0, len(nodes))
|
||||
nodeids := make(map[int][]*Weapon)
|
||||
for i := range nodes {
|
||||
@@ -445,27 +447,27 @@ func (wq *WeaponQuery) loadStat(ctx context.Context, query *MatchPlayerQuery, no
|
||||
return nil
|
||||
}
|
||||
|
||||
func (wq *WeaponQuery) sqlCount(ctx context.Context) (int, error) {
|
||||
_spec := wq.querySpec()
|
||||
if len(wq.modifiers) > 0 {
|
||||
_spec.Modifiers = wq.modifiers
|
||||
func (_q *WeaponQuery) sqlCount(ctx context.Context) (int, error) {
|
||||
_spec := _q.querySpec()
|
||||
if len(_q.modifiers) > 0 {
|
||||
_spec.Modifiers = _q.modifiers
|
||||
}
|
||||
_spec.Node.Columns = wq.ctx.Fields
|
||||
if len(wq.ctx.Fields) > 0 {
|
||||
_spec.Unique = wq.ctx.Unique != nil && *wq.ctx.Unique
|
||||
_spec.Node.Columns = _q.ctx.Fields
|
||||
if len(_q.ctx.Fields) > 0 {
|
||||
_spec.Unique = _q.ctx.Unique != nil && *_q.ctx.Unique
|
||||
}
|
||||
return sqlgraph.CountNodes(ctx, wq.driver, _spec)
|
||||
return sqlgraph.CountNodes(ctx, _q.driver, _spec)
|
||||
}
|
||||
|
||||
func (wq *WeaponQuery) querySpec() *sqlgraph.QuerySpec {
|
||||
func (_q *WeaponQuery) querySpec() *sqlgraph.QuerySpec {
|
||||
_spec := sqlgraph.NewQuerySpec(weapon.Table, weapon.Columns, sqlgraph.NewFieldSpec(weapon.FieldID, field.TypeInt))
|
||||
_spec.From = wq.sql
|
||||
if unique := wq.ctx.Unique; unique != nil {
|
||||
_spec.From = _q.sql
|
||||
if unique := _q.ctx.Unique; unique != nil {
|
||||
_spec.Unique = *unique
|
||||
} else if wq.path != nil {
|
||||
} else if _q.path != nil {
|
||||
_spec.Unique = true
|
||||
}
|
||||
if fields := wq.ctx.Fields; len(fields) > 0 {
|
||||
if fields := _q.ctx.Fields; len(fields) > 0 {
|
||||
_spec.Node.Columns = make([]string, 0, len(fields))
|
||||
_spec.Node.Columns = append(_spec.Node.Columns, weapon.FieldID)
|
||||
for i := range fields {
|
||||
@@ -474,20 +476,20 @@ func (wq *WeaponQuery) querySpec() *sqlgraph.QuerySpec {
|
||||
}
|
||||
}
|
||||
}
|
||||
if ps := wq.predicates; len(ps) > 0 {
|
||||
if ps := _q.predicates; len(ps) > 0 {
|
||||
_spec.Predicate = func(selector *sql.Selector) {
|
||||
for i := range ps {
|
||||
ps[i](selector)
|
||||
}
|
||||
}
|
||||
}
|
||||
if limit := wq.ctx.Limit; limit != nil {
|
||||
if limit := _q.ctx.Limit; limit != nil {
|
||||
_spec.Limit = *limit
|
||||
}
|
||||
if offset := wq.ctx.Offset; offset != nil {
|
||||
if offset := _q.ctx.Offset; offset != nil {
|
||||
_spec.Offset = *offset
|
||||
}
|
||||
if ps := wq.order; len(ps) > 0 {
|
||||
if ps := _q.order; len(ps) > 0 {
|
||||
_spec.Order = func(selector *sql.Selector) {
|
||||
for i := range ps {
|
||||
ps[i](selector)
|
||||
@@ -497,45 +499,45 @@ func (wq *WeaponQuery) querySpec() *sqlgraph.QuerySpec {
|
||||
return _spec
|
||||
}
|
||||
|
||||
func (wq *WeaponQuery) sqlQuery(ctx context.Context) *sql.Selector {
|
||||
builder := sql.Dialect(wq.driver.Dialect())
|
||||
func (_q *WeaponQuery) sqlQuery(ctx context.Context) *sql.Selector {
|
||||
builder := sql.Dialect(_q.driver.Dialect())
|
||||
t1 := builder.Table(weapon.Table)
|
||||
columns := wq.ctx.Fields
|
||||
columns := _q.ctx.Fields
|
||||
if len(columns) == 0 {
|
||||
columns = weapon.Columns
|
||||
}
|
||||
selector := builder.Select(t1.Columns(columns...)...).From(t1)
|
||||
if wq.sql != nil {
|
||||
selector = wq.sql
|
||||
if _q.sql != nil {
|
||||
selector = _q.sql
|
||||
selector.Select(selector.Columns(columns...)...)
|
||||
}
|
||||
if wq.ctx.Unique != nil && *wq.ctx.Unique {
|
||||
if _q.ctx.Unique != nil && *_q.ctx.Unique {
|
||||
selector.Distinct()
|
||||
}
|
||||
for _, m := range wq.modifiers {
|
||||
for _, m := range _q.modifiers {
|
||||
m(selector)
|
||||
}
|
||||
for _, p := range wq.predicates {
|
||||
for _, p := range _q.predicates {
|
||||
p(selector)
|
||||
}
|
||||
for _, p := range wq.order {
|
||||
for _, p := range _q.order {
|
||||
p(selector)
|
||||
}
|
||||
if offset := wq.ctx.Offset; offset != nil {
|
||||
if offset := _q.ctx.Offset; offset != nil {
|
||||
// limit is mandatory for offset clause. We start
|
||||
// with default value, and override it below if needed.
|
||||
selector.Offset(*offset).Limit(math.MaxInt32)
|
||||
}
|
||||
if limit := wq.ctx.Limit; limit != nil {
|
||||
if limit := _q.ctx.Limit; limit != nil {
|
||||
selector.Limit(*limit)
|
||||
}
|
||||
return selector
|
||||
}
|
||||
|
||||
// Modify adds a query modifier for attaching custom logic to queries.
|
||||
func (wq *WeaponQuery) Modify(modifiers ...func(s *sql.Selector)) *WeaponSelect {
|
||||
wq.modifiers = append(wq.modifiers, modifiers...)
|
||||
return wq.Select()
|
||||
func (_q *WeaponQuery) Modify(modifiers ...func(s *sql.Selector)) *WeaponSelect {
|
||||
_q.modifiers = append(_q.modifiers, modifiers...)
|
||||
return _q.Select()
|
||||
}
|
||||
|
||||
// WeaponGroupBy is the group-by builder for Weapon entities.
|
||||
@@ -545,41 +547,41 @@ type WeaponGroupBy struct {
|
||||
}
|
||||
|
||||
// Aggregate adds the given aggregation functions to the group-by query.
|
||||
func (wgb *WeaponGroupBy) Aggregate(fns ...AggregateFunc) *WeaponGroupBy {
|
||||
wgb.fns = append(wgb.fns, fns...)
|
||||
return wgb
|
||||
func (_g *WeaponGroupBy) Aggregate(fns ...AggregateFunc) *WeaponGroupBy {
|
||||
_g.fns = append(_g.fns, fns...)
|
||||
return _g
|
||||
}
|
||||
|
||||
// Scan applies the selector query and scans the result into the given value.
|
||||
func (wgb *WeaponGroupBy) Scan(ctx context.Context, v any) error {
|
||||
ctx = setContextOp(ctx, wgb.build.ctx, "GroupBy")
|
||||
if err := wgb.build.prepareQuery(ctx); err != nil {
|
||||
func (_g *WeaponGroupBy) Scan(ctx context.Context, v any) error {
|
||||
ctx = setContextOp(ctx, _g.build.ctx, ent.OpQueryGroupBy)
|
||||
if err := _g.build.prepareQuery(ctx); err != nil {
|
||||
return err
|
||||
}
|
||||
return scanWithInterceptors[*WeaponQuery, *WeaponGroupBy](ctx, wgb.build, wgb, wgb.build.inters, v)
|
||||
return scanWithInterceptors[*WeaponQuery, *WeaponGroupBy](ctx, _g.build, _g, _g.build.inters, v)
|
||||
}
|
||||
|
||||
func (wgb *WeaponGroupBy) sqlScan(ctx context.Context, root *WeaponQuery, v any) error {
|
||||
func (_g *WeaponGroupBy) sqlScan(ctx context.Context, root *WeaponQuery, v any) error {
|
||||
selector := root.sqlQuery(ctx).Select()
|
||||
aggregation := make([]string, 0, len(wgb.fns))
|
||||
for _, fn := range wgb.fns {
|
||||
aggregation := make([]string, 0, len(_g.fns))
|
||||
for _, fn := range _g.fns {
|
||||
aggregation = append(aggregation, fn(selector))
|
||||
}
|
||||
if len(selector.SelectedColumns()) == 0 {
|
||||
columns := make([]string, 0, len(*wgb.flds)+len(wgb.fns))
|
||||
for _, f := range *wgb.flds {
|
||||
columns := make([]string, 0, len(*_g.flds)+len(_g.fns))
|
||||
for _, f := range *_g.flds {
|
||||
columns = append(columns, selector.C(f))
|
||||
}
|
||||
columns = append(columns, aggregation...)
|
||||
selector.Select(columns...)
|
||||
}
|
||||
selector.GroupBy(selector.Columns(*wgb.flds...)...)
|
||||
selector.GroupBy(selector.Columns(*_g.flds...)...)
|
||||
if err := selector.Err(); err != nil {
|
||||
return err
|
||||
}
|
||||
rows := &sql.Rows{}
|
||||
query, args := selector.Query()
|
||||
if err := wgb.build.driver.Query(ctx, query, args, rows); err != nil {
|
||||
if err := _g.build.driver.Query(ctx, query, args, rows); err != nil {
|
||||
return err
|
||||
}
|
||||
defer rows.Close()
|
||||
@@ -593,27 +595,27 @@ type WeaponSelect struct {
|
||||
}
|
||||
|
||||
// Aggregate adds the given aggregation functions to the selector query.
|
||||
func (ws *WeaponSelect) Aggregate(fns ...AggregateFunc) *WeaponSelect {
|
||||
ws.fns = append(ws.fns, fns...)
|
||||
return ws
|
||||
func (_s *WeaponSelect) Aggregate(fns ...AggregateFunc) *WeaponSelect {
|
||||
_s.fns = append(_s.fns, fns...)
|
||||
return _s
|
||||
}
|
||||
|
||||
// Scan applies the selector query and scans the result into the given value.
|
||||
func (ws *WeaponSelect) Scan(ctx context.Context, v any) error {
|
||||
ctx = setContextOp(ctx, ws.ctx, "Select")
|
||||
if err := ws.prepareQuery(ctx); err != nil {
|
||||
func (_s *WeaponSelect) Scan(ctx context.Context, v any) error {
|
||||
ctx = setContextOp(ctx, _s.ctx, ent.OpQuerySelect)
|
||||
if err := _s.prepareQuery(ctx); err != nil {
|
||||
return err
|
||||
}
|
||||
return scanWithInterceptors[*WeaponQuery, *WeaponSelect](ctx, ws.WeaponQuery, ws, ws.inters, v)
|
||||
return scanWithInterceptors[*WeaponQuery, *WeaponSelect](ctx, _s.WeaponQuery, _s, _s.inters, v)
|
||||
}
|
||||
|
||||
func (ws *WeaponSelect) sqlScan(ctx context.Context, root *WeaponQuery, v any) error {
|
||||
func (_s *WeaponSelect) sqlScan(ctx context.Context, root *WeaponQuery, v any) error {
|
||||
selector := root.sqlQuery(ctx)
|
||||
aggregation := make([]string, 0, len(ws.fns))
|
||||
for _, fn := range ws.fns {
|
||||
aggregation := make([]string, 0, len(_s.fns))
|
||||
for _, fn := range _s.fns {
|
||||
aggregation = append(aggregation, fn(selector))
|
||||
}
|
||||
switch n := len(*ws.selector.flds); {
|
||||
switch n := len(*_s.selector.flds); {
|
||||
case n == 0 && len(aggregation) > 0:
|
||||
selector.Select(aggregation...)
|
||||
case n != 0 && len(aggregation) > 0:
|
||||
@@ -621,7 +623,7 @@ func (ws *WeaponSelect) sqlScan(ctx context.Context, root *WeaponQuery, v any) e
|
||||
}
|
||||
rows := &sql.Rows{}
|
||||
query, args := selector.Query()
|
||||
if err := ws.driver.Query(ctx, query, args, rows); err != nil {
|
||||
if err := _s.driver.Query(ctx, query, args, rows); err != nil {
|
||||
return err
|
||||
}
|
||||
defer rows.Close()
|
||||
@@ -629,7 +631,7 @@ func (ws *WeaponSelect) sqlScan(ctx context.Context, root *WeaponQuery, v any) e
|
||||
}
|
||||
|
||||
// Modify adds a query modifier for attaching custom logic to queries.
|
||||
func (ws *WeaponSelect) Modify(modifiers ...func(s *sql.Selector)) *WeaponSelect {
|
||||
ws.modifiers = append(ws.modifiers, modifiers...)
|
||||
return ws
|
||||
func (_s *WeaponSelect) Modify(modifiers ...func(s *sql.Selector)) *WeaponSelect {
|
||||
_s.modifiers = append(_s.modifiers, modifiers...)
|
||||
return _s
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user