switched to transactional queries for demo loading & parsing
This commit is contained in:
@@ -11,11 +11,11 @@ import (
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"github.com/an0nfunc/go-steam/v3/protocol/gamecoordinator"
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"github.com/an0nfunc/go-steam/v3/protocol/steamlang"
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"github.com/go-redis/cache/v8"
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"github.com/pkg/errors"
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"github.com/sethvargo/go-retry"
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log "github.com/sirupsen/logrus"
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"golang.org/x/time/rate"
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"google.golang.org/protobuf/proto"
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"io/ioutil"
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"os"
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"strings"
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"sync"
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@@ -44,22 +44,23 @@ type DemoMatchLoaderConfig struct {
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}
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type DemoMatchLoader struct {
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client *steam.Client
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GCReady bool
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steamLogin *steam.LogOnDetails
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matchRecv chan *protobuf.CMsgGCCStrike15V2_MatchList
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cmList []*netutil.PortAddr
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sentryFile string
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loginKey string
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db *ent.Client
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dp *DemoParser
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parseDemo chan *Demo
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parseMap map[string]bool
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parseMapL *sync.RWMutex
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cache *cache.Cache
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connectionWait retry.Backoff
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connectFeedback chan int
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LoggedIn bool
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client *steam.Client
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GCReady bool
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steamLogin *steam.LogOnDetails
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matchRecv chan *protobuf.CMsgGCCStrike15V2_MatchList
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cmList []*netutil.PortAddr
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sentryFile string
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loginKey string
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db *ent.Client
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dp *DemoParser
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parseDemo chan *Demo
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parseMap map[string]bool
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parseMapL *sync.RWMutex
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cache *cache.Cache
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connectionWait retry.Backoff
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connectionWaitTmpl retry.Backoff
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connectFeedback chan int
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LoggedIn bool
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}
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func AccountId2SteamId(accId uint32) uint64 {
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@@ -115,7 +116,7 @@ func (dml *DemoMatchLoader) HandleGCPacket(pkg *gamecoordinator.GCPacket) {
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msg := &protobuf.CMsgConnectionStatus{}
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err := proto.Unmarshal(pkg.Body, msg)
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if err != nil {
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log.Errorf("[DL] Unable to unmarshal event %v: %v", pkg.MsgType, err)
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log.Errorf("[GC] Unable to unmarshal event %v: %v", pkg.MsgType, err)
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}
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log.Debugf("[GC] Status: %+v", msg)
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@@ -127,7 +128,7 @@ func (dml *DemoMatchLoader) HandleGCPacket(pkg *gamecoordinator.GCPacket) {
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msg := &protobuf.GlobalStatistics{}
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err := proto.Unmarshal(pkg.Body, msg)
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if err != nil {
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log.Errorf("[DL] Unable to unmarshal event %v: %v", pkg.MsgType, err)
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log.Errorf("[GC] Unable to unmarshal event %v: %v", pkg.MsgType, err)
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}
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log.Debugf("[GC] Stats: %+v", msg)
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dml.GCReady = true
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@@ -135,11 +136,11 @@ func (dml *DemoMatchLoader) HandleGCPacket(pkg *gamecoordinator.GCPacket) {
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msg := &protobuf.CMsgGCCStrike15V2_MatchList{}
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err := proto.Unmarshal(pkg.Body, msg)
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if err != nil {
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log.Errorf("[DL] Unable to unmarshal event %v: %v", pkg.MsgType, err)
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log.Errorf("[GC] Unable to unmarshal event %v: %v", pkg.MsgType, err)
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}
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dml.matchRecv <- msg
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default:
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log.Debugf("[GC] Unhandled GC message: %+v", pkg)
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log.Debugf("[GC] Unhandled message: %+v", pkg)
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}
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}
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@@ -190,8 +191,7 @@ func (dml *DemoMatchLoader) Setup(config *DemoMatchLoaderConfig) error {
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dml.parseMapL = new(sync.RWMutex)
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dml.cache = config.Cache
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dml.connectFeedback = make(chan int, 10)
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dml.connectionWait = retry.NewExponential(time.Second)
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dml.connectionWait = retry.WithCappedDuration(time.Minute*time.Duration(config.RetryTimeout), dml.connectionWait)
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dml.connectionWait = retry.WithCappedDuration(time.Minute*time.Duration(config.RetryTimeout), retry.NewExponential(time.Minute))
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err := dml.dp.Setup(config.Db, config.Worker, config.SprayTimeout)
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if err != nil {
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return err
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@@ -204,7 +204,7 @@ func (dml *DemoMatchLoader) Setup(config *DemoMatchLoaderConfig) error {
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dml.steamLogin.ShouldRememberPassword = true
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if _, err := os.Stat(dml.sentryFile); err == nil {
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hash, err := ioutil.ReadFile(dml.sentryFile)
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hash, err := os.ReadFile(dml.sentryFile)
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if err != nil {
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return err
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}
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@@ -212,7 +212,7 @@ func (dml *DemoMatchLoader) Setup(config *DemoMatchLoaderConfig) error {
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}
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if _, err := os.Stat(dml.loginKey); err == nil {
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hash, err := ioutil.ReadFile(dml.loginKey)
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hash, err := os.ReadFile(dml.loginKey)
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if err != nil {
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return err
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}
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@@ -264,6 +264,8 @@ func (dml *DemoMatchLoader) connectLoop() {
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case LoginFailed:
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if sleep, ok := dml.connectionWait.Next(); ok {
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time.Sleep(sleep)
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} else {
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panic("retry should never be stop")
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}
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if !dml.LoggedIn {
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log.Infof("[DL] Connecting to steam...")
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@@ -274,8 +276,8 @@ func (dml *DemoMatchLoader) connectLoop() {
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}
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}
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case LoginSuccess:
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log.Infof("[DL] Steam login successfully restored after %d minutes", dml.connectionWait)
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dml.connectionWait = retry.NewExponential(time.Minute)
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log.Info("[DL] Steam login successfully restored")
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dml.connectionWait = dml.connectionWaitTmpl
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}
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}
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}
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@@ -289,7 +291,7 @@ func (dml *DemoMatchLoader) steamEventHandler() {
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dml.client.Auth.LogOn(dml.steamLogin)
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case *steam.MachineAuthUpdateEvent:
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log.Debug("[DL] Got sentry!")
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err := ioutil.WriteFile(dml.sentryFile, e.Hash, os.ModePerm)
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err := os.WriteFile(dml.sentryFile, e.Hash, os.ModePerm)
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if err != nil {
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log.Errorf("[DL] Unable write sentry file: %v", err)
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}
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@@ -320,7 +322,7 @@ func (dml *DemoMatchLoader) steamEventHandler() {
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dml.connectFeedback <- LoginFailed
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case *steam.LoginKeyEvent:
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log.Debug("Got login_key!")
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err := ioutil.WriteFile(dml.loginKey, []byte(e.LoginKey), os.ModePerm)
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err := os.WriteFile(dml.loginKey, []byte(e.LoginKey), os.ModePerm)
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if err != nil {
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log.Errorf("[DL] Unable write login_key: %v", err)
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}
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@@ -414,13 +416,20 @@ func (dml *DemoMatchLoader) handleDemo(demo *Demo, apiKey string, rl *rate.Limit
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log.Infof("[DL] Recieved matchdetails for match %d (%s)", matchId, time.Since(t))
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// init tx
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tx, err := dml.db.Tx(context.Background())
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if err != nil {
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return errors.Wrap(err, "error creating transaction")
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}
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matchZero := matchDetails.GetMatches()[0]
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lastRound := matchZero.GetRoundstatsall()[len(matchZero.Roundstatsall)-1]
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var players []*ent.Player
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for _, accountId := range lastRound.GetReservation().GetAccountIds() {
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tPlayer, err := utils.Player(dml.db, AccountId2SteamId(accountId), apiKey, rl)
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tPlayer, err := utils.Player(tx.Client(), AccountId2SteamId(accountId), apiKey, rl)
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if err != nil {
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err = utils.Rollback(tx, err)
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return fmt.Errorf("error getting player for steamid %d: %w", AccountId2SteamId(accountId), err)
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}
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players = append(players, tPlayer)
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@@ -430,7 +439,7 @@ func (dml *DemoMatchLoader) handleDemo(demo *Demo, apiKey string, rl *rate.Limit
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demo.MatchId = matchZero.GetMatchid()
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demo.DecryptionKey = []byte(strings.ToUpper(fmt.Sprintf("%016x", matchZero.GetWatchablematchinfo().GetClDecryptdataKeyPub())))
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tMatch, err := dml.db.Match.Create().
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tMatch, err := tx.Match.Create().
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SetID(matchZero.GetMatchid()).
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AddPlayers(players...).
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SetDate(time.Unix(int64(matchZero.GetMatchtime()), 0).UTC()).
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@@ -444,6 +453,7 @@ func (dml *DemoMatchLoader) handleDemo(demo *Demo, apiKey string, rl *rate.Limit
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SetDecryptionKey(demo.DecryptionKey).
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Save(context.Background())
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if err != nil {
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err = utils.Rollback(tx, err)
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return fmt.Errorf("error creating match %d: %w", matchZero.GetMatchid(), err)
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}
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@@ -463,9 +473,7 @@ func (dml *DemoMatchLoader) handleDemo(demo *Demo, apiKey string, rl *rate.Limit
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for _, round := range matchZero.GetRoundstatsall() {
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kills, _, _, _, _, _ := playerStatsFromRound(round, mPlayer)
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killDiff := kills - oldKills
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switch killDiff {
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switch kills - oldKills {
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case 2:
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mk2++
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case 3:
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@@ -479,7 +487,7 @@ func (dml *DemoMatchLoader) handleDemo(demo *Demo, apiKey string, rl *rate.Limit
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}
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kills, deaths, assists, hs, score, mvp := playerStatsFromRound(lastRound, mPlayer)
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err := dml.db.MatchPlayer.Create().
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err = tx.MatchPlayer.Create().
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SetMatches(tMatch).
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SetPlayers(mPlayer).
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SetTeamID(teamId).
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@@ -495,6 +503,7 @@ func (dml *DemoMatchLoader) handleDemo(demo *Demo, apiKey string, rl *rate.Limit
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SetMk5(mk5).
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Exec(context.Background())
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if err != nil {
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err = utils.Rollback(tx, err)
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return fmt.Errorf("error creating stats for player %d in match %d: %w", mPlayer.ID, tMatch.ID, err)
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}
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}
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