updated deps & goent
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@@ -133,7 +133,7 @@ func (wq *WeaponQuery) FirstIDX(ctx context.Context) int {
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}
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// Only returns a single Weapon entity found by the query, ensuring it only returns one.
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// Returns a *NotSingularError when exactly one Weapon entity is not found.
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// Returns a *NotSingularError when more than one Weapon entity is found.
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// Returns a *NotFoundError when no Weapon entities are found.
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func (wq *WeaponQuery) Only(ctx context.Context) (*Weapon, error) {
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nodes, err := wq.Limit(2).All(ctx)
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@@ -160,7 +160,7 @@ func (wq *WeaponQuery) OnlyX(ctx context.Context) *Weapon {
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}
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// OnlyID is like Only, but returns the only Weapon ID in the query.
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// Returns a *NotSingularError when exactly one Weapon ID is not found.
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// Returns a *NotSingularError when more than one Weapon ID is found.
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// Returns a *NotFoundError when no entities are found.
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func (wq *WeaponQuery) OnlyID(ctx context.Context) (id int, err error) {
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var ids []int
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@@ -270,8 +270,9 @@ func (wq *WeaponQuery) Clone() *WeaponQuery {
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predicates: append([]predicate.Weapon{}, wq.predicates...),
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withStat: wq.withStat.Clone(),
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// clone intermediate query.
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sql: wq.sql.Clone(),
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path: wq.path,
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sql: wq.sql.Clone(),
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path: wq.path,
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unique: wq.unique,
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}
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}
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