added gameban as separate thing

This commit is contained in:
2021-10-23 00:14:24 +02:00
parent 2c9dc3870f
commit cd6cd6bf58
13 changed files with 652 additions and 50 deletions

View File

@@ -37,6 +37,8 @@ var (
{Name: "vanity_url_real", Type: field.TypeString, Nullable: true},
{Name: "vac_date", Type: field.TypeTime, Nullable: true},
{Name: "vac_count", Type: field.TypeInt, Nullable: true},
{Name: "game_ban_date", Type: field.TypeTime, Nullable: true},
{Name: "game_ban_count", Type: field.TypeInt, Nullable: true},
{Name: "steam_updated", Type: field.TypeTime},
{Name: "sharecode_updated", Type: field.TypeTime, Nullable: true},
{Name: "auth_code", Type: field.TypeString, Nullable: true},

View File

@@ -1215,6 +1215,9 @@ type PlayerMutation struct {
vac_date *time.Time
vac_count *int
addvac_count *int
game_ban_date *time.Time
game_ban_count *int
addgame_ban_count *int
steam_updated *time.Time
sharecode_updated *time.Time
auth_code *string
@@ -1632,6 +1635,125 @@ func (m *PlayerMutation) ResetVacCount() {
delete(m.clearedFields, player.FieldVacCount)
}
// SetGameBanDate sets the "game_ban_date" field.
func (m *PlayerMutation) SetGameBanDate(t time.Time) {
m.game_ban_date = &t
}
// GameBanDate returns the value of the "game_ban_date" field in the mutation.
func (m *PlayerMutation) GameBanDate() (r time.Time, exists bool) {
v := m.game_ban_date
if v == nil {
return
}
return *v, true
}
// OldGameBanDate returns the old "game_ban_date" field's value of the Player entity.
// If the Player object wasn't provided to the builder, the object is fetched from the database.
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (m *PlayerMutation) OldGameBanDate(ctx context.Context) (v time.Time, err error) {
if !m.op.Is(OpUpdateOne) {
return v, fmt.Errorf("OldGameBanDate is only allowed on UpdateOne operations")
}
if m.id == nil || m.oldValue == nil {
return v, fmt.Errorf("OldGameBanDate requires an ID field in the mutation")
}
oldValue, err := m.oldValue(ctx)
if err != nil {
return v, fmt.Errorf("querying old value for OldGameBanDate: %w", err)
}
return oldValue.GameBanDate, nil
}
// ClearGameBanDate clears the value of the "game_ban_date" field.
func (m *PlayerMutation) ClearGameBanDate() {
m.game_ban_date = nil
m.clearedFields[player.FieldGameBanDate] = struct{}{}
}
// GameBanDateCleared returns if the "game_ban_date" field was cleared in this mutation.
func (m *PlayerMutation) GameBanDateCleared() bool {
_, ok := m.clearedFields[player.FieldGameBanDate]
return ok
}
// ResetGameBanDate resets all changes to the "game_ban_date" field.
func (m *PlayerMutation) ResetGameBanDate() {
m.game_ban_date = nil
delete(m.clearedFields, player.FieldGameBanDate)
}
// SetGameBanCount sets the "game_ban_count" field.
func (m *PlayerMutation) SetGameBanCount(i int) {
m.game_ban_count = &i
m.addgame_ban_count = nil
}
// GameBanCount returns the value of the "game_ban_count" field in the mutation.
func (m *PlayerMutation) GameBanCount() (r int, exists bool) {
v := m.game_ban_count
if v == nil {
return
}
return *v, true
}
// OldGameBanCount returns the old "game_ban_count" field's value of the Player entity.
// If the Player object wasn't provided to the builder, the object is fetched from the database.
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (m *PlayerMutation) OldGameBanCount(ctx context.Context) (v int, err error) {
if !m.op.Is(OpUpdateOne) {
return v, fmt.Errorf("OldGameBanCount is only allowed on UpdateOne operations")
}
if m.id == nil || m.oldValue == nil {
return v, fmt.Errorf("OldGameBanCount requires an ID field in the mutation")
}
oldValue, err := m.oldValue(ctx)
if err != nil {
return v, fmt.Errorf("querying old value for OldGameBanCount: %w", err)
}
return oldValue.GameBanCount, nil
}
// AddGameBanCount adds i to the "game_ban_count" field.
func (m *PlayerMutation) AddGameBanCount(i int) {
if m.addgame_ban_count != nil {
*m.addgame_ban_count += i
} else {
m.addgame_ban_count = &i
}
}
// AddedGameBanCount returns the value that was added to the "game_ban_count" field in this mutation.
func (m *PlayerMutation) AddedGameBanCount() (r int, exists bool) {
v := m.addgame_ban_count
if v == nil {
return
}
return *v, true
}
// ClearGameBanCount clears the value of the "game_ban_count" field.
func (m *PlayerMutation) ClearGameBanCount() {
m.game_ban_count = nil
m.addgame_ban_count = nil
m.clearedFields[player.FieldGameBanCount] = struct{}{}
}
// GameBanCountCleared returns if the "game_ban_count" field was cleared in this mutation.
func (m *PlayerMutation) GameBanCountCleared() bool {
_, ok := m.clearedFields[player.FieldGameBanCount]
return ok
}
// ResetGameBanCount resets all changes to the "game_ban_count" field.
func (m *PlayerMutation) ResetGameBanCount() {
m.game_ban_count = nil
m.addgame_ban_count = nil
delete(m.clearedFields, player.FieldGameBanCount)
}
// SetSteamUpdated sets the "steam_updated" field.
func (m *PlayerMutation) SetSteamUpdated(t time.Time) {
m.steam_updated = &t
@@ -1991,7 +2113,7 @@ func (m *PlayerMutation) Type() string {
// order to get all numeric fields that were incremented/decremented, call
// AddedFields().
func (m *PlayerMutation) Fields() []string {
fields := make([]string, 0, 11)
fields := make([]string, 0, 13)
if m.name != nil {
fields = append(fields, player.FieldName)
}
@@ -2010,6 +2132,12 @@ func (m *PlayerMutation) Fields() []string {
if m.vac_count != nil {
fields = append(fields, player.FieldVacCount)
}
if m.game_ban_date != nil {
fields = append(fields, player.FieldGameBanDate)
}
if m.game_ban_count != nil {
fields = append(fields, player.FieldGameBanCount)
}
if m.steam_updated != nil {
fields = append(fields, player.FieldSteamUpdated)
}
@@ -2045,6 +2173,10 @@ func (m *PlayerMutation) Field(name string) (ent.Value, bool) {
return m.VacDate()
case player.FieldVacCount:
return m.VacCount()
case player.FieldGameBanDate:
return m.GameBanDate()
case player.FieldGameBanCount:
return m.GameBanCount()
case player.FieldSteamUpdated:
return m.SteamUpdated()
case player.FieldSharecodeUpdated:
@@ -2076,6 +2208,10 @@ func (m *PlayerMutation) OldField(ctx context.Context, name string) (ent.Value,
return m.OldVacDate(ctx)
case player.FieldVacCount:
return m.OldVacCount(ctx)
case player.FieldGameBanDate:
return m.OldGameBanDate(ctx)
case player.FieldGameBanCount:
return m.OldGameBanCount(ctx)
case player.FieldSteamUpdated:
return m.OldSteamUpdated(ctx)
case player.FieldSharecodeUpdated:
@@ -2137,6 +2273,20 @@ func (m *PlayerMutation) SetField(name string, value ent.Value) error {
}
m.SetVacCount(v)
return nil
case player.FieldGameBanDate:
v, ok := value.(time.Time)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetGameBanDate(v)
return nil
case player.FieldGameBanCount:
v, ok := value.(int)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetGameBanCount(v)
return nil
case player.FieldSteamUpdated:
v, ok := value.(time.Time)
if !ok {
@@ -2183,6 +2333,9 @@ func (m *PlayerMutation) AddedFields() []string {
if m.addvac_count != nil {
fields = append(fields, player.FieldVacCount)
}
if m.addgame_ban_count != nil {
fields = append(fields, player.FieldGameBanCount)
}
return fields
}
@@ -2193,6 +2346,8 @@ func (m *PlayerMutation) AddedField(name string) (ent.Value, bool) {
switch name {
case player.FieldVacCount:
return m.AddedVacCount()
case player.FieldGameBanCount:
return m.AddedGameBanCount()
}
return nil, false
}
@@ -2209,6 +2364,13 @@ func (m *PlayerMutation) AddField(name string, value ent.Value) error {
}
m.AddVacCount(v)
return nil
case player.FieldGameBanCount:
v, ok := value.(int)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.AddGameBanCount(v)
return nil
}
return fmt.Errorf("unknown Player numeric field %s", name)
}
@@ -2235,6 +2397,12 @@ func (m *PlayerMutation) ClearedFields() []string {
if m.FieldCleared(player.FieldVacCount) {
fields = append(fields, player.FieldVacCount)
}
if m.FieldCleared(player.FieldGameBanDate) {
fields = append(fields, player.FieldGameBanDate)
}
if m.FieldCleared(player.FieldGameBanCount) {
fields = append(fields, player.FieldGameBanCount)
}
if m.FieldCleared(player.FieldSharecodeUpdated) {
fields = append(fields, player.FieldSharecodeUpdated)
}
@@ -2279,6 +2447,12 @@ func (m *PlayerMutation) ClearField(name string) error {
case player.FieldVacCount:
m.ClearVacCount()
return nil
case player.FieldGameBanDate:
m.ClearGameBanDate()
return nil
case player.FieldGameBanCount:
m.ClearGameBanCount()
return nil
case player.FieldSharecodeUpdated:
m.ClearSharecodeUpdated()
return nil
@@ -2317,6 +2491,12 @@ func (m *PlayerMutation) ResetField(name string) error {
case player.FieldVacCount:
m.ResetVacCount()
return nil
case player.FieldGameBanDate:
m.ResetGameBanDate()
return nil
case player.FieldGameBanCount:
m.ResetGameBanCount()
return nil
case player.FieldSteamUpdated:
m.ResetSteamUpdated()
return nil

View File

@@ -28,6 +28,10 @@ type Player struct {
VacDate time.Time `json:"vac_date,omitempty"`
// VacCount holds the value of the "vac_count" field.
VacCount int `json:"vac_count,omitempty"`
// GameBanDate holds the value of the "game_ban_date" field.
GameBanDate time.Time `json:"game_ban_date,omitempty"`
// GameBanCount holds the value of the "game_ban_count" field.
GameBanCount int `json:"game_ban_count,omitempty"`
// SteamUpdated holds the value of the "steam_updated" field.
SteamUpdated time.Time `json:"-"`
// SharecodeUpdated holds the value of the "sharecode_updated" field.
@@ -77,11 +81,11 @@ func (*Player) scanValues(columns []string) ([]interface{}, error) {
values := make([]interface{}, len(columns))
for i := range columns {
switch columns[i] {
case player.FieldID, player.FieldVacCount:
case player.FieldID, player.FieldVacCount, player.FieldGameBanCount:
values[i] = new(sql.NullInt64)
case player.FieldName, player.FieldAvatar, player.FieldVanityURL, player.FieldVanityURLReal, player.FieldAuthCode, player.FieldOldestSharecodeSeen:
values[i] = new(sql.NullString)
case player.FieldVacDate, player.FieldSteamUpdated, player.FieldSharecodeUpdated, player.FieldProfileCreated:
case player.FieldVacDate, player.FieldGameBanDate, player.FieldSteamUpdated, player.FieldSharecodeUpdated, player.FieldProfileCreated:
values[i] = new(sql.NullTime)
default:
return nil, fmt.Errorf("unexpected column %q for type Player", columns[i])
@@ -140,6 +144,18 @@ func (pl *Player) assignValues(columns []string, values []interface{}) error {
} else if value.Valid {
pl.VacCount = int(value.Int64)
}
case player.FieldGameBanDate:
if value, ok := values[i].(*sql.NullTime); !ok {
return fmt.Errorf("unexpected type %T for field game_ban_date", values[i])
} else if value.Valid {
pl.GameBanDate = value.Time
}
case player.FieldGameBanCount:
if value, ok := values[i].(*sql.NullInt64); !ok {
return fmt.Errorf("unexpected type %T for field game_ban_count", values[i])
} else if value.Valid {
pl.GameBanCount = int(value.Int64)
}
case player.FieldSteamUpdated:
if value, ok := values[i].(*sql.NullTime); !ok {
return fmt.Errorf("unexpected type %T for field steam_updated", values[i])
@@ -220,6 +236,10 @@ func (pl *Player) String() string {
builder.WriteString(pl.VacDate.Format(time.ANSIC))
builder.WriteString(", vac_count=")
builder.WriteString(fmt.Sprintf("%v", pl.VacCount))
builder.WriteString(", game_ban_date=")
builder.WriteString(pl.GameBanDate.Format(time.ANSIC))
builder.WriteString(", game_ban_count=")
builder.WriteString(fmt.Sprintf("%v", pl.GameBanCount))
builder.WriteString(", steam_updated=")
builder.WriteString(pl.SteamUpdated.Format(time.ANSIC))
builder.WriteString(", sharecode_updated=")

View File

@@ -23,6 +23,10 @@ const (
FieldVacDate = "vac_date"
// FieldVacCount holds the string denoting the vac_count field in the database.
FieldVacCount = "vac_count"
// FieldGameBanDate holds the string denoting the game_ban_date field in the database.
FieldGameBanDate = "game_ban_date"
// FieldGameBanCount holds the string denoting the game_ban_count field in the database.
FieldGameBanCount = "game_ban_count"
// FieldSteamUpdated holds the string denoting the steam_updated field in the database.
FieldSteamUpdated = "steam_updated"
// FieldSharecodeUpdated holds the string denoting the sharecode_updated field in the database.
@@ -62,6 +66,8 @@ var Columns = []string{
FieldVanityURLReal,
FieldVacDate,
FieldVacCount,
FieldGameBanDate,
FieldGameBanCount,
FieldSteamUpdated,
FieldSharecodeUpdated,
FieldAuthCode,

View File

@@ -135,6 +135,20 @@ func VacCount(v int) predicate.Player {
})
}
// GameBanDate applies equality check predicate on the "game_ban_date" field. It's identical to GameBanDateEQ.
func GameBanDate(v time.Time) predicate.Player {
return predicate.Player(func(s *sql.Selector) {
s.Where(sql.EQ(s.C(FieldGameBanDate), v))
})
}
// GameBanCount applies equality check predicate on the "game_ban_count" field. It's identical to GameBanCountEQ.
func GameBanCount(v int) predicate.Player {
return predicate.Player(func(s *sql.Selector) {
s.Where(sql.EQ(s.C(FieldGameBanCount), v))
})
}
// SteamUpdated applies equality check predicate on the "steam_updated" field. It's identical to SteamUpdatedEQ.
func SteamUpdated(v time.Time) predicate.Player {
return predicate.Player(func(s *sql.Selector) {
@@ -850,6 +864,186 @@ func VacCountNotNil() predicate.Player {
})
}
// GameBanDateEQ applies the EQ predicate on the "game_ban_date" field.
func GameBanDateEQ(v time.Time) predicate.Player {
return predicate.Player(func(s *sql.Selector) {
s.Where(sql.EQ(s.C(FieldGameBanDate), v))
})
}
// GameBanDateNEQ applies the NEQ predicate on the "game_ban_date" field.
func GameBanDateNEQ(v time.Time) predicate.Player {
return predicate.Player(func(s *sql.Selector) {
s.Where(sql.NEQ(s.C(FieldGameBanDate), v))
})
}
// GameBanDateIn applies the In predicate on the "game_ban_date" field.
func GameBanDateIn(vs ...time.Time) predicate.Player {
v := make([]interface{}, len(vs))
for i := range v {
v[i] = vs[i]
}
return predicate.Player(func(s *sql.Selector) {
// if not arguments were provided, append the FALSE constants,
// since we can't apply "IN ()". This will make this predicate falsy.
if len(v) == 0 {
s.Where(sql.False())
return
}
s.Where(sql.In(s.C(FieldGameBanDate), v...))
})
}
// GameBanDateNotIn applies the NotIn predicate on the "game_ban_date" field.
func GameBanDateNotIn(vs ...time.Time) predicate.Player {
v := make([]interface{}, len(vs))
for i := range v {
v[i] = vs[i]
}
return predicate.Player(func(s *sql.Selector) {
// if not arguments were provided, append the FALSE constants,
// since we can't apply "IN ()". This will make this predicate falsy.
if len(v) == 0 {
s.Where(sql.False())
return
}
s.Where(sql.NotIn(s.C(FieldGameBanDate), v...))
})
}
// GameBanDateGT applies the GT predicate on the "game_ban_date" field.
func GameBanDateGT(v time.Time) predicate.Player {
return predicate.Player(func(s *sql.Selector) {
s.Where(sql.GT(s.C(FieldGameBanDate), v))
})
}
// GameBanDateGTE applies the GTE predicate on the "game_ban_date" field.
func GameBanDateGTE(v time.Time) predicate.Player {
return predicate.Player(func(s *sql.Selector) {
s.Where(sql.GTE(s.C(FieldGameBanDate), v))
})
}
// GameBanDateLT applies the LT predicate on the "game_ban_date" field.
func GameBanDateLT(v time.Time) predicate.Player {
return predicate.Player(func(s *sql.Selector) {
s.Where(sql.LT(s.C(FieldGameBanDate), v))
})
}
// GameBanDateLTE applies the LTE predicate on the "game_ban_date" field.
func GameBanDateLTE(v time.Time) predicate.Player {
return predicate.Player(func(s *sql.Selector) {
s.Where(sql.LTE(s.C(FieldGameBanDate), v))
})
}
// GameBanDateIsNil applies the IsNil predicate on the "game_ban_date" field.
func GameBanDateIsNil() predicate.Player {
return predicate.Player(func(s *sql.Selector) {
s.Where(sql.IsNull(s.C(FieldGameBanDate)))
})
}
// GameBanDateNotNil applies the NotNil predicate on the "game_ban_date" field.
func GameBanDateNotNil() predicate.Player {
return predicate.Player(func(s *sql.Selector) {
s.Where(sql.NotNull(s.C(FieldGameBanDate)))
})
}
// GameBanCountEQ applies the EQ predicate on the "game_ban_count" field.
func GameBanCountEQ(v int) predicate.Player {
return predicate.Player(func(s *sql.Selector) {
s.Where(sql.EQ(s.C(FieldGameBanCount), v))
})
}
// GameBanCountNEQ applies the NEQ predicate on the "game_ban_count" field.
func GameBanCountNEQ(v int) predicate.Player {
return predicate.Player(func(s *sql.Selector) {
s.Where(sql.NEQ(s.C(FieldGameBanCount), v))
})
}
// GameBanCountIn applies the In predicate on the "game_ban_count" field.
func GameBanCountIn(vs ...int) predicate.Player {
v := make([]interface{}, len(vs))
for i := range v {
v[i] = vs[i]
}
return predicate.Player(func(s *sql.Selector) {
// if not arguments were provided, append the FALSE constants,
// since we can't apply "IN ()". This will make this predicate falsy.
if len(v) == 0 {
s.Where(sql.False())
return
}
s.Where(sql.In(s.C(FieldGameBanCount), v...))
})
}
// GameBanCountNotIn applies the NotIn predicate on the "game_ban_count" field.
func GameBanCountNotIn(vs ...int) predicate.Player {
v := make([]interface{}, len(vs))
for i := range v {
v[i] = vs[i]
}
return predicate.Player(func(s *sql.Selector) {
// if not arguments were provided, append the FALSE constants,
// since we can't apply "IN ()". This will make this predicate falsy.
if len(v) == 0 {
s.Where(sql.False())
return
}
s.Where(sql.NotIn(s.C(FieldGameBanCount), v...))
})
}
// GameBanCountGT applies the GT predicate on the "game_ban_count" field.
func GameBanCountGT(v int) predicate.Player {
return predicate.Player(func(s *sql.Selector) {
s.Where(sql.GT(s.C(FieldGameBanCount), v))
})
}
// GameBanCountGTE applies the GTE predicate on the "game_ban_count" field.
func GameBanCountGTE(v int) predicate.Player {
return predicate.Player(func(s *sql.Selector) {
s.Where(sql.GTE(s.C(FieldGameBanCount), v))
})
}
// GameBanCountLT applies the LT predicate on the "game_ban_count" field.
func GameBanCountLT(v int) predicate.Player {
return predicate.Player(func(s *sql.Selector) {
s.Where(sql.LT(s.C(FieldGameBanCount), v))
})
}
// GameBanCountLTE applies the LTE predicate on the "game_ban_count" field.
func GameBanCountLTE(v int) predicate.Player {
return predicate.Player(func(s *sql.Selector) {
s.Where(sql.LTE(s.C(FieldGameBanCount), v))
})
}
// GameBanCountIsNil applies the IsNil predicate on the "game_ban_count" field.
func GameBanCountIsNil() predicate.Player {
return predicate.Player(func(s *sql.Selector) {
s.Where(sql.IsNull(s.C(FieldGameBanCount)))
})
}
// GameBanCountNotNil applies the NotNil predicate on the "game_ban_count" field.
func GameBanCountNotNil() predicate.Player {
return predicate.Player(func(s *sql.Selector) {
s.Where(sql.NotNull(s.C(FieldGameBanCount)))
})
}
// SteamUpdatedEQ applies the EQ predicate on the "steam_updated" field.
func SteamUpdatedEQ(v time.Time) predicate.Player {
return predicate.Player(func(s *sql.Selector) {

View File

@@ -106,6 +106,34 @@ func (pc *PlayerCreate) SetNillableVacCount(i *int) *PlayerCreate {
return pc
}
// SetGameBanDate sets the "game_ban_date" field.
func (pc *PlayerCreate) SetGameBanDate(t time.Time) *PlayerCreate {
pc.mutation.SetGameBanDate(t)
return pc
}
// SetNillableGameBanDate sets the "game_ban_date" field if the given value is not nil.
func (pc *PlayerCreate) SetNillableGameBanDate(t *time.Time) *PlayerCreate {
if t != nil {
pc.SetGameBanDate(*t)
}
return pc
}
// SetGameBanCount sets the "game_ban_count" field.
func (pc *PlayerCreate) SetGameBanCount(i int) *PlayerCreate {
pc.mutation.SetGameBanCount(i)
return pc
}
// SetNillableGameBanCount sets the "game_ban_count" field if the given value is not nil.
func (pc *PlayerCreate) SetNillableGameBanCount(i *int) *PlayerCreate {
if i != nil {
pc.SetGameBanCount(*i)
}
return pc
}
// SetSteamUpdated sets the "steam_updated" field.
func (pc *PlayerCreate) SetSteamUpdated(t time.Time) *PlayerCreate {
pc.mutation.SetSteamUpdated(t)
@@ -375,6 +403,22 @@ func (pc *PlayerCreate) createSpec() (*Player, *sqlgraph.CreateSpec) {
})
_node.VacCount = value
}
if value, ok := pc.mutation.GameBanDate(); ok {
_spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{
Type: field.TypeTime,
Value: value,
Column: player.FieldGameBanDate,
})
_node.GameBanDate = value
}
if value, ok := pc.mutation.GameBanCount(); ok {
_spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{
Type: field.TypeInt,
Value: value,
Column: player.FieldGameBanCount,
})
_node.GameBanCount = value
}
if value, ok := pc.mutation.SteamUpdated(); ok {
_spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{
Type: field.TypeTime,

View File

@@ -156,6 +156,53 @@ func (pu *PlayerUpdate) ClearVacCount() *PlayerUpdate {
return pu
}
// SetGameBanDate sets the "game_ban_date" field.
func (pu *PlayerUpdate) SetGameBanDate(t time.Time) *PlayerUpdate {
pu.mutation.SetGameBanDate(t)
return pu
}
// SetNillableGameBanDate sets the "game_ban_date" field if the given value is not nil.
func (pu *PlayerUpdate) SetNillableGameBanDate(t *time.Time) *PlayerUpdate {
if t != nil {
pu.SetGameBanDate(*t)
}
return pu
}
// ClearGameBanDate clears the value of the "game_ban_date" field.
func (pu *PlayerUpdate) ClearGameBanDate() *PlayerUpdate {
pu.mutation.ClearGameBanDate()
return pu
}
// SetGameBanCount sets the "game_ban_count" field.
func (pu *PlayerUpdate) SetGameBanCount(i int) *PlayerUpdate {
pu.mutation.ResetGameBanCount()
pu.mutation.SetGameBanCount(i)
return pu
}
// SetNillableGameBanCount sets the "game_ban_count" field if the given value is not nil.
func (pu *PlayerUpdate) SetNillableGameBanCount(i *int) *PlayerUpdate {
if i != nil {
pu.SetGameBanCount(*i)
}
return pu
}
// AddGameBanCount adds i to the "game_ban_count" field.
func (pu *PlayerUpdate) AddGameBanCount(i int) *PlayerUpdate {
pu.mutation.AddGameBanCount(i)
return pu
}
// ClearGameBanCount clears the value of the "game_ban_count" field.
func (pu *PlayerUpdate) ClearGameBanCount() *PlayerUpdate {
pu.mutation.ClearGameBanCount()
return pu
}
// SetSteamUpdated sets the "steam_updated" field.
func (pu *PlayerUpdate) SetSteamUpdated(t time.Time) *PlayerUpdate {
pu.mutation.SetSteamUpdated(t)
@@ -484,6 +531,39 @@ func (pu *PlayerUpdate) sqlSave(ctx context.Context) (n int, err error) {
Column: player.FieldVacCount,
})
}
if value, ok := pu.mutation.GameBanDate(); ok {
_spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{
Type: field.TypeTime,
Value: value,
Column: player.FieldGameBanDate,
})
}
if pu.mutation.GameBanDateCleared() {
_spec.Fields.Clear = append(_spec.Fields.Clear, &sqlgraph.FieldSpec{
Type: field.TypeTime,
Column: player.FieldGameBanDate,
})
}
if value, ok := pu.mutation.GameBanCount(); ok {
_spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{
Type: field.TypeInt,
Value: value,
Column: player.FieldGameBanCount,
})
}
if value, ok := pu.mutation.AddedGameBanCount(); ok {
_spec.Fields.Add = append(_spec.Fields.Add, &sqlgraph.FieldSpec{
Type: field.TypeInt,
Value: value,
Column: player.FieldGameBanCount,
})
}
if pu.mutation.GameBanCountCleared() {
_spec.Fields.Clear = append(_spec.Fields.Clear, &sqlgraph.FieldSpec{
Type: field.TypeInt,
Column: player.FieldGameBanCount,
})
}
if value, ok := pu.mutation.SteamUpdated(); ok {
_spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{
Type: field.TypeTime,
@@ -797,6 +877,53 @@ func (puo *PlayerUpdateOne) ClearVacCount() *PlayerUpdateOne {
return puo
}
// SetGameBanDate sets the "game_ban_date" field.
func (puo *PlayerUpdateOne) SetGameBanDate(t time.Time) *PlayerUpdateOne {
puo.mutation.SetGameBanDate(t)
return puo
}
// SetNillableGameBanDate sets the "game_ban_date" field if the given value is not nil.
func (puo *PlayerUpdateOne) SetNillableGameBanDate(t *time.Time) *PlayerUpdateOne {
if t != nil {
puo.SetGameBanDate(*t)
}
return puo
}
// ClearGameBanDate clears the value of the "game_ban_date" field.
func (puo *PlayerUpdateOne) ClearGameBanDate() *PlayerUpdateOne {
puo.mutation.ClearGameBanDate()
return puo
}
// SetGameBanCount sets the "game_ban_count" field.
func (puo *PlayerUpdateOne) SetGameBanCount(i int) *PlayerUpdateOne {
puo.mutation.ResetGameBanCount()
puo.mutation.SetGameBanCount(i)
return puo
}
// SetNillableGameBanCount sets the "game_ban_count" field if the given value is not nil.
func (puo *PlayerUpdateOne) SetNillableGameBanCount(i *int) *PlayerUpdateOne {
if i != nil {
puo.SetGameBanCount(*i)
}
return puo
}
// AddGameBanCount adds i to the "game_ban_count" field.
func (puo *PlayerUpdateOne) AddGameBanCount(i int) *PlayerUpdateOne {
puo.mutation.AddGameBanCount(i)
return puo
}
// ClearGameBanCount clears the value of the "game_ban_count" field.
func (puo *PlayerUpdateOne) ClearGameBanCount() *PlayerUpdateOne {
puo.mutation.ClearGameBanCount()
return puo
}
// SetSteamUpdated sets the "steam_updated" field.
func (puo *PlayerUpdateOne) SetSteamUpdated(t time.Time) *PlayerUpdateOne {
puo.mutation.SetSteamUpdated(t)
@@ -1149,6 +1276,39 @@ func (puo *PlayerUpdateOne) sqlSave(ctx context.Context) (_node *Player, err err
Column: player.FieldVacCount,
})
}
if value, ok := puo.mutation.GameBanDate(); ok {
_spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{
Type: field.TypeTime,
Value: value,
Column: player.FieldGameBanDate,
})
}
if puo.mutation.GameBanDateCleared() {
_spec.Fields.Clear = append(_spec.Fields.Clear, &sqlgraph.FieldSpec{
Type: field.TypeTime,
Column: player.FieldGameBanDate,
})
}
if value, ok := puo.mutation.GameBanCount(); ok {
_spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{
Type: field.TypeInt,
Value: value,
Column: player.FieldGameBanCount,
})
}
if value, ok := puo.mutation.AddedGameBanCount(); ok {
_spec.Fields.Add = append(_spec.Fields.Add, &sqlgraph.FieldSpec{
Type: field.TypeInt,
Value: value,
Column: player.FieldGameBanCount,
})
}
if puo.mutation.GameBanCountCleared() {
_spec.Fields.Clear = append(_spec.Fields.Clear, &sqlgraph.FieldSpec{
Type: field.TypeInt,
Column: player.FieldGameBanCount,
})
}
if value, ok := puo.mutation.SteamUpdated(); ok {
_spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{
Type: field.TypeTime,

View File

@@ -22,7 +22,7 @@ func init() {
playerFields := schema.Player{}.Fields()
_ = playerFields
// playerDescSteamUpdated is the schema descriptor for steam_updated field.
playerDescSteamUpdated := playerFields[7].Descriptor()
playerDescSteamUpdated := playerFields[9].Descriptor()
// player.DefaultSteamUpdated holds the default value on creation for the steam_updated field.
player.DefaultSteamUpdated = playerDescSteamUpdated.Default.(func() time.Time)
}

View File

@@ -22,6 +22,8 @@ func (Player) Fields() []ent.Field {
field.String("vanity_url_real").Optional(),
field.Time("vac_date").Optional(),
field.Int("vac_count").Optional(),
field.Time("game_ban_date").Optional(),
field.Int("game_ban_count").Optional(),
field.Time("steam_updated").Default(func() time.Time {
return time.Now().UTC()
}).StructTag(`json:"-"`),