added gameban as separate thing

This commit is contained in:
2021-10-23 00:14:24 +02:00
parent 2c9dc3870f
commit cd6cd6bf58
13 changed files with 652 additions and 50 deletions

View File

@@ -1215,6 +1215,9 @@ type PlayerMutation struct {
vac_date *time.Time
vac_count *int
addvac_count *int
game_ban_date *time.Time
game_ban_count *int
addgame_ban_count *int
steam_updated *time.Time
sharecode_updated *time.Time
auth_code *string
@@ -1632,6 +1635,125 @@ func (m *PlayerMutation) ResetVacCount() {
delete(m.clearedFields, player.FieldVacCount)
}
// SetGameBanDate sets the "game_ban_date" field.
func (m *PlayerMutation) SetGameBanDate(t time.Time) {
m.game_ban_date = &t
}
// GameBanDate returns the value of the "game_ban_date" field in the mutation.
func (m *PlayerMutation) GameBanDate() (r time.Time, exists bool) {
v := m.game_ban_date
if v == nil {
return
}
return *v, true
}
// OldGameBanDate returns the old "game_ban_date" field's value of the Player entity.
// If the Player object wasn't provided to the builder, the object is fetched from the database.
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (m *PlayerMutation) OldGameBanDate(ctx context.Context) (v time.Time, err error) {
if !m.op.Is(OpUpdateOne) {
return v, fmt.Errorf("OldGameBanDate is only allowed on UpdateOne operations")
}
if m.id == nil || m.oldValue == nil {
return v, fmt.Errorf("OldGameBanDate requires an ID field in the mutation")
}
oldValue, err := m.oldValue(ctx)
if err != nil {
return v, fmt.Errorf("querying old value for OldGameBanDate: %w", err)
}
return oldValue.GameBanDate, nil
}
// ClearGameBanDate clears the value of the "game_ban_date" field.
func (m *PlayerMutation) ClearGameBanDate() {
m.game_ban_date = nil
m.clearedFields[player.FieldGameBanDate] = struct{}{}
}
// GameBanDateCleared returns if the "game_ban_date" field was cleared in this mutation.
func (m *PlayerMutation) GameBanDateCleared() bool {
_, ok := m.clearedFields[player.FieldGameBanDate]
return ok
}
// ResetGameBanDate resets all changes to the "game_ban_date" field.
func (m *PlayerMutation) ResetGameBanDate() {
m.game_ban_date = nil
delete(m.clearedFields, player.FieldGameBanDate)
}
// SetGameBanCount sets the "game_ban_count" field.
func (m *PlayerMutation) SetGameBanCount(i int) {
m.game_ban_count = &i
m.addgame_ban_count = nil
}
// GameBanCount returns the value of the "game_ban_count" field in the mutation.
func (m *PlayerMutation) GameBanCount() (r int, exists bool) {
v := m.game_ban_count
if v == nil {
return
}
return *v, true
}
// OldGameBanCount returns the old "game_ban_count" field's value of the Player entity.
// If the Player object wasn't provided to the builder, the object is fetched from the database.
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (m *PlayerMutation) OldGameBanCount(ctx context.Context) (v int, err error) {
if !m.op.Is(OpUpdateOne) {
return v, fmt.Errorf("OldGameBanCount is only allowed on UpdateOne operations")
}
if m.id == nil || m.oldValue == nil {
return v, fmt.Errorf("OldGameBanCount requires an ID field in the mutation")
}
oldValue, err := m.oldValue(ctx)
if err != nil {
return v, fmt.Errorf("querying old value for OldGameBanCount: %w", err)
}
return oldValue.GameBanCount, nil
}
// AddGameBanCount adds i to the "game_ban_count" field.
func (m *PlayerMutation) AddGameBanCount(i int) {
if m.addgame_ban_count != nil {
*m.addgame_ban_count += i
} else {
m.addgame_ban_count = &i
}
}
// AddedGameBanCount returns the value that was added to the "game_ban_count" field in this mutation.
func (m *PlayerMutation) AddedGameBanCount() (r int, exists bool) {
v := m.addgame_ban_count
if v == nil {
return
}
return *v, true
}
// ClearGameBanCount clears the value of the "game_ban_count" field.
func (m *PlayerMutation) ClearGameBanCount() {
m.game_ban_count = nil
m.addgame_ban_count = nil
m.clearedFields[player.FieldGameBanCount] = struct{}{}
}
// GameBanCountCleared returns if the "game_ban_count" field was cleared in this mutation.
func (m *PlayerMutation) GameBanCountCleared() bool {
_, ok := m.clearedFields[player.FieldGameBanCount]
return ok
}
// ResetGameBanCount resets all changes to the "game_ban_count" field.
func (m *PlayerMutation) ResetGameBanCount() {
m.game_ban_count = nil
m.addgame_ban_count = nil
delete(m.clearedFields, player.FieldGameBanCount)
}
// SetSteamUpdated sets the "steam_updated" field.
func (m *PlayerMutation) SetSteamUpdated(t time.Time) {
m.steam_updated = &t
@@ -1991,7 +2113,7 @@ func (m *PlayerMutation) Type() string {
// order to get all numeric fields that were incremented/decremented, call
// AddedFields().
func (m *PlayerMutation) Fields() []string {
fields := make([]string, 0, 11)
fields := make([]string, 0, 13)
if m.name != nil {
fields = append(fields, player.FieldName)
}
@@ -2010,6 +2132,12 @@ func (m *PlayerMutation) Fields() []string {
if m.vac_count != nil {
fields = append(fields, player.FieldVacCount)
}
if m.game_ban_date != nil {
fields = append(fields, player.FieldGameBanDate)
}
if m.game_ban_count != nil {
fields = append(fields, player.FieldGameBanCount)
}
if m.steam_updated != nil {
fields = append(fields, player.FieldSteamUpdated)
}
@@ -2045,6 +2173,10 @@ func (m *PlayerMutation) Field(name string) (ent.Value, bool) {
return m.VacDate()
case player.FieldVacCount:
return m.VacCount()
case player.FieldGameBanDate:
return m.GameBanDate()
case player.FieldGameBanCount:
return m.GameBanCount()
case player.FieldSteamUpdated:
return m.SteamUpdated()
case player.FieldSharecodeUpdated:
@@ -2076,6 +2208,10 @@ func (m *PlayerMutation) OldField(ctx context.Context, name string) (ent.Value,
return m.OldVacDate(ctx)
case player.FieldVacCount:
return m.OldVacCount(ctx)
case player.FieldGameBanDate:
return m.OldGameBanDate(ctx)
case player.FieldGameBanCount:
return m.OldGameBanCount(ctx)
case player.FieldSteamUpdated:
return m.OldSteamUpdated(ctx)
case player.FieldSharecodeUpdated:
@@ -2137,6 +2273,20 @@ func (m *PlayerMutation) SetField(name string, value ent.Value) error {
}
m.SetVacCount(v)
return nil
case player.FieldGameBanDate:
v, ok := value.(time.Time)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetGameBanDate(v)
return nil
case player.FieldGameBanCount:
v, ok := value.(int)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetGameBanCount(v)
return nil
case player.FieldSteamUpdated:
v, ok := value.(time.Time)
if !ok {
@@ -2183,6 +2333,9 @@ func (m *PlayerMutation) AddedFields() []string {
if m.addvac_count != nil {
fields = append(fields, player.FieldVacCount)
}
if m.addgame_ban_count != nil {
fields = append(fields, player.FieldGameBanCount)
}
return fields
}
@@ -2193,6 +2346,8 @@ func (m *PlayerMutation) AddedField(name string) (ent.Value, bool) {
switch name {
case player.FieldVacCount:
return m.AddedVacCount()
case player.FieldGameBanCount:
return m.AddedGameBanCount()
}
return nil, false
}
@@ -2209,6 +2364,13 @@ func (m *PlayerMutation) AddField(name string, value ent.Value) error {
}
m.AddVacCount(v)
return nil
case player.FieldGameBanCount:
v, ok := value.(int)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.AddGameBanCount(v)
return nil
}
return fmt.Errorf("unknown Player numeric field %s", name)
}
@@ -2235,6 +2397,12 @@ func (m *PlayerMutation) ClearedFields() []string {
if m.FieldCleared(player.FieldVacCount) {
fields = append(fields, player.FieldVacCount)
}
if m.FieldCleared(player.FieldGameBanDate) {
fields = append(fields, player.FieldGameBanDate)
}
if m.FieldCleared(player.FieldGameBanCount) {
fields = append(fields, player.FieldGameBanCount)
}
if m.FieldCleared(player.FieldSharecodeUpdated) {
fields = append(fields, player.FieldSharecodeUpdated)
}
@@ -2279,6 +2447,12 @@ func (m *PlayerMutation) ClearField(name string) error {
case player.FieldVacCount:
m.ClearVacCount()
return nil
case player.FieldGameBanDate:
m.ClearGameBanDate()
return nil
case player.FieldGameBanCount:
m.ClearGameBanCount()
return nil
case player.FieldSharecodeUpdated:
m.ClearSharecodeUpdated()
return nil
@@ -2317,6 +2491,12 @@ func (m *PlayerMutation) ResetField(name string) error {
case player.FieldVacCount:
m.ResetVacCount()
return nil
case player.FieldGameBanDate:
m.ResetGameBanDate()
return nil
case player.FieldGameBanCount:
m.ResetGameBanCount()
return nil
case player.FieldSteamUpdated:
m.ResetSteamUpdated()
return nil