adjusted eqMap to match response

This commit is contained in:
2021-10-23 23:28:53 +02:00
parent f4e68c56df
commit e394521755

View File

@@ -328,10 +328,6 @@ func GetMetaStats(dbPlayer *ent.Player, lock *sync.RWMutex, limit int) (*MetaSta
Dmg: weaponStat.Dmg,
})
}
if _, exist := mResponse.EqMap[weaponStat.EqType]; !exist {
mResponse.EqMap[weaponStat.EqType] = common.EquipmentType(weaponStat.EqType).String()
}
}
matchSeen[pm.ID] = true
@@ -395,6 +391,12 @@ func GetMetaStats(dbPlayer *ent.Player, lock *sync.RWMutex, limit int) (*MetaSta
mResponse.WeaponDmg = mResponse.WeaponDmg[:limit]
}
for _, wD := range mResponse.WeaponDmg {
if _, exist := mResponse.EqMap[wD.Eq]; !exist {
mResponse.EqMap[wD.Eq] = common.EquipmentType(wD.Eq).String()
}
}
return mResponse, nil
}