adjusted eqMap to match response
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@@ -328,10 +328,6 @@ func GetMetaStats(dbPlayer *ent.Player, lock *sync.RWMutex, limit int) (*MetaSta
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Dmg: weaponStat.Dmg,
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})
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}
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if _, exist := mResponse.EqMap[weaponStat.EqType]; !exist {
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mResponse.EqMap[weaponStat.EqType] = common.EquipmentType(weaponStat.EqType).String()
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}
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}
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matchSeen[pm.ID] = true
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@@ -395,6 +391,12 @@ func GetMetaStats(dbPlayer *ent.Player, lock *sync.RWMutex, limit int) (*MetaSta
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mResponse.WeaponDmg = mResponse.WeaponDmg[:limit]
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}
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for _, wD := range mResponse.WeaponDmg {
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if _, exist := mResponse.EqMap[wD.Eq]; !exist {
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mResponse.EqMap[wD.Eq] = common.EquipmentType(wD.Eq).String()
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}
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}
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return mResponse, nil
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}
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