removed locks, switching to WAL for SQLite default
This commit is contained in:
@@ -18,7 +18,6 @@ import (
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"io/ioutil"
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"math/rand"
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"os"
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"sync"
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"time"
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)
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@@ -34,7 +33,6 @@ type DemoMatchLoaderConfig struct {
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LoginKey string
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ServerList string
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Db *ent.Client
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Lock *sync.RWMutex
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Worker int
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ApiKey string
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RateLimit ratelimit.Limiter
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@@ -51,7 +49,6 @@ type DemoMatchLoader struct {
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loginKey string
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serverList string
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db *ent.Client
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lock *sync.RWMutex
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dp *DemoParser
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parseDemo chan *Demo
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parseMap map[string]bool
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@@ -171,12 +168,11 @@ func (d *DemoMatchLoader) Setup(config *DemoMatchLoaderConfig) error {
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d.loginKey = config.LoginKey
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d.sentryFile = config.Sentry
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d.serverList = config.ServerList
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d.lock = config.Lock
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d.db = config.Db
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d.dp = &DemoParser{}
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d.parseMap = map[string]bool{}
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d.cache = config.Cache
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err := d.dp.Setup(config.Db, config.Lock, config.Worker)
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err := d.dp.Setup(config.Db, config.Worker)
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if err != nil {
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return err
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}
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@@ -357,9 +353,7 @@ func (d *DemoMatchLoader) gcWorker(apiKey string, rl ratelimit.Limiter) {
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continue
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}
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d.lock.RLock()
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iMatch, err := d.db.Match.Get(context.Background(), matchId)
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d.lock.RUnlock()
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if err != nil {
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switch e := err.(type) {
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case *ent.NotFoundError:
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@@ -399,10 +393,7 @@ func (d *DemoMatchLoader) gcWorker(apiKey string, rl ratelimit.Limiter) {
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var players []*ent.Player
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for _, accountId := range lastRound.GetReservation().GetAccountIds() {
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tPlayer, err := utils.GetPlayer(&utils.DBWithLock{
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Client: d.db,
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Lock: d.lock,
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}, AccountId2SteamId(accountId), apiKey, rl)
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tPlayer, err := utils.GetPlayer(d.db, AccountId2SteamId(accountId), apiKey, rl)
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if err != nil {
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log.Warningf("[DL] Unable to get player for steamid %d: %v", AccountId2SteamId(accountId), err)
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continue
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@@ -413,7 +404,6 @@ func (d *DemoMatchLoader) gcWorker(apiKey string, rl ratelimit.Limiter) {
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demo.Url = lastRound.GetMap()
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demo.MatchId = matchZero.GetMatchid()
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d.lock.Lock()
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tMatch, err := d.db.Match.Create().
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SetID(matchZero.GetMatchid()).
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AddPlayers(players...).
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@@ -426,7 +416,6 @@ func (d *DemoMatchLoader) gcWorker(apiKey string, rl ratelimit.Limiter) {
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SetScoreTeamB(int(lastRound.GetTeamScores()[1])).
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SetMatchResult(int(lastRound.GetMatchResult())).
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Save(context.Background())
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d.lock.Unlock()
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if err != nil {
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log.Warningf("[DL] Unable to create match %d: %v", matchZero.GetMatchid(), err)
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delete(d.parseMap, demo.ShareCode)
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@@ -468,7 +457,6 @@ func (d *DemoMatchLoader) gcWorker(apiKey string, rl ratelimit.Limiter) {
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}
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kills, deaths, assists, hs, score, mvp := playerStatsFromRound(lastRound, mPlayer)
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d.lock.Lock()
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err := d.db.Stats.Create().
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SetMatches(tMatch).
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SetPlayers(mPlayer).
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@@ -484,7 +472,6 @@ func (d *DemoMatchLoader) gcWorker(apiKey string, rl ratelimit.Limiter) {
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SetMk4(mk4).
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SetMk5(mk5).
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Exec(context.Background())
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d.lock.Unlock()
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if err != nil {
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log.Warningf("[DL] Unable to create stats for player %d in match %d: %v", mPlayer.ID, tMatch.ID, err)
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}
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@@ -14,7 +14,6 @@ import (
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log "github.com/sirupsen/logrus"
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"io"
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"net/http"
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"sync"
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"time"
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)
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@@ -28,17 +27,15 @@ type DemoParser struct {
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demoQueue chan *Demo
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tempDir string
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db *ent.Client
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lock *sync.RWMutex
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}
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type DemoNotFoundError struct {
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error
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}
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func (p *DemoParser) Setup(db *ent.Client, lock *sync.RWMutex, worker int) error {
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func (p *DemoParser) Setup(db *ent.Client, worker int) error {
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p.demoQueue = make(chan *Demo, 1000)
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p.db = db
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p.lock = lock
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for i := 0; i < worker; i++ {
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go p.parseWorker()
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}
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@@ -70,13 +67,11 @@ func (p *DemoParser) downloadReplay(demo *Demo) (io.Reader, error) {
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}
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func (p *DemoParser) getDBPlayer(demo *Demo, demoPlayer *common.Player) (*ent.Stats, error) {
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p.lock.RLock()
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tMatchPlayer, err := p.db.Stats.Query().WithMatches(func(q *ent.MatchQuery) {
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q.Where(match.ID(demo.MatchId))
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}).WithPlayers(func(q *ent.PlayerQuery) {
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q.Where(player.ID(demoPlayer.SteamID64))
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}).Only(context.Background())
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p.lock.RUnlock()
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if err != nil {
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return nil, err
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}
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@@ -108,9 +103,7 @@ func (p *DemoParser) parseWorker() {
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continue
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}
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p.lock.RLock()
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tMatch, err := p.db.Match.Get(context.Background(), demo.MatchId)
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p.lock.RUnlock()
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if err != nil {
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log.Errorf("[DP] Unable to get match %d: %v", demo.MatchId, err)
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continue
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@@ -139,9 +132,7 @@ func (p *DemoParser) parseWorker() {
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}
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downloadTime := time.Now().Sub(startTime)
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p.lock.RLock()
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tStats, err := tMatch.QueryStats().WithPlayers().All(context.Background())
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p.lock.RUnlock()
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if err != nil {
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log.Errorf("[DP] Failed to find players for match %d: %v", demo.MatchId, err)
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continue
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@@ -294,9 +285,7 @@ func (p *DemoParser) parseWorker() {
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continue
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}
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p.lock.Lock()
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err = tMatch.Update().SetMap(demoParser.Header().MapName).SetDemoParsed(true).Exec(context.Background())
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p.lock.Unlock()
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if err != nil {
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log.Errorf("[DP] Unable to update match %d in database: %v", demo.MatchId, err)
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continue
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@@ -307,7 +296,6 @@ func (p *DemoParser) parseWorker() {
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tMatchPlayer.Color = stats.ColorGrey
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}
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p.lock.Lock()
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nMatchPLayer, err := tMatchPlayer.Update().
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SetDmgTeam(tMatchPlayer.DmgTeam).
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SetDmgEnemy(tMatchPlayer.DmgEnemy).
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@@ -328,25 +316,20 @@ func (p *DemoParser) parseWorker() {
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SetDmgTeam(tMatchPlayer.DmgTeam).
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SetDmgEnemy(tMatchPlayer.DmgEnemy).
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Save(context.Background())
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p.lock.Unlock()
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if err != nil {
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log.Errorf("[DP] Unable to update stats %d in database: %v", tMatchPlayer.PlayerStats, err)
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continue
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}
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for _, eqDmg := range eqMap[tMatchPlayer.PlayerStats] {
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p.lock.Lock()
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err := p.db.WeaponStats.Create().SetStat(nMatchPLayer).SetDmg(eqDmg.Dmg).SetVictim(eqDmg.To).SetHitGroup(eqDmg.HitGroup).SetEqType(eqDmg.Eq).Exec(context.Background())
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p.lock.Unlock()
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if err != nil {
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log.Errorf("[DP] Unable to create WeaponStat: %v", err)
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}
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}
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for _, eco := range ecoMap[tMatchPlayer.PlayerStats] {
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p.lock.Lock()
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err := p.db.RoundStats.Create().SetStat(nMatchPLayer).SetRound(uint(eco.Round)).SetBank(uint(eco.Bank)).SetEquipment(uint(eco.EqV)).SetSpent(uint(eco.Spent)).Exec(context.Background())
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p.lock.Unlock()
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if err != nil {
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log.Errorf("[DP] Unable to create RoundStat: %v", err)
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}
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