updated deps; regen ent

This commit is contained in:
2022-11-03 02:19:19 +01:00
parent 4b256dd594
commit ff3bbe0037
44 changed files with 938 additions and 2309 deletions

View File

@@ -404,131 +404,67 @@ func (pc *PlayerCreate) createSpec() (*Player, *sqlgraph.CreateSpec) {
_spec.ID.Value = id
}
if value, ok := pc.mutation.Name(); ok {
_spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{
Type: field.TypeString,
Value: value,
Column: player.FieldName,
})
_spec.SetField(player.FieldName, field.TypeString, value)
_node.Name = value
}
if value, ok := pc.mutation.Avatar(); ok {
_spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{
Type: field.TypeString,
Value: value,
Column: player.FieldAvatar,
})
_spec.SetField(player.FieldAvatar, field.TypeString, value)
_node.Avatar = value
}
if value, ok := pc.mutation.VanityURL(); ok {
_spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{
Type: field.TypeString,
Value: value,
Column: player.FieldVanityURL,
})
_spec.SetField(player.FieldVanityURL, field.TypeString, value)
_node.VanityURL = value
}
if value, ok := pc.mutation.VanityURLReal(); ok {
_spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{
Type: field.TypeString,
Value: value,
Column: player.FieldVanityURLReal,
})
_spec.SetField(player.FieldVanityURLReal, field.TypeString, value)
_node.VanityURLReal = value
}
if value, ok := pc.mutation.VacDate(); ok {
_spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{
Type: field.TypeTime,
Value: value,
Column: player.FieldVacDate,
})
_spec.SetField(player.FieldVacDate, field.TypeTime, value)
_node.VacDate = value
}
if value, ok := pc.mutation.VacCount(); ok {
_spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{
Type: field.TypeInt,
Value: value,
Column: player.FieldVacCount,
})
_spec.SetField(player.FieldVacCount, field.TypeInt, value)
_node.VacCount = value
}
if value, ok := pc.mutation.GameBanDate(); ok {
_spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{
Type: field.TypeTime,
Value: value,
Column: player.FieldGameBanDate,
})
_spec.SetField(player.FieldGameBanDate, field.TypeTime, value)
_node.GameBanDate = value
}
if value, ok := pc.mutation.GameBanCount(); ok {
_spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{
Type: field.TypeInt,
Value: value,
Column: player.FieldGameBanCount,
})
_spec.SetField(player.FieldGameBanCount, field.TypeInt, value)
_node.GameBanCount = value
}
if value, ok := pc.mutation.SteamUpdated(); ok {
_spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{
Type: field.TypeTime,
Value: value,
Column: player.FieldSteamUpdated,
})
_spec.SetField(player.FieldSteamUpdated, field.TypeTime, value)
_node.SteamUpdated = value
}
if value, ok := pc.mutation.SharecodeUpdated(); ok {
_spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{
Type: field.TypeTime,
Value: value,
Column: player.FieldSharecodeUpdated,
})
_spec.SetField(player.FieldSharecodeUpdated, field.TypeTime, value)
_node.SharecodeUpdated = value
}
if value, ok := pc.mutation.AuthCode(); ok {
_spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{
Type: field.TypeString,
Value: value,
Column: player.FieldAuthCode,
})
_spec.SetField(player.FieldAuthCode, field.TypeString, value)
_node.AuthCode = value
}
if value, ok := pc.mutation.ProfileCreated(); ok {
_spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{
Type: field.TypeTime,
Value: value,
Column: player.FieldProfileCreated,
})
_spec.SetField(player.FieldProfileCreated, field.TypeTime, value)
_node.ProfileCreated = value
}
if value, ok := pc.mutation.OldestSharecodeSeen(); ok {
_spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{
Type: field.TypeString,
Value: value,
Column: player.FieldOldestSharecodeSeen,
})
_spec.SetField(player.FieldOldestSharecodeSeen, field.TypeString, value)
_node.OldestSharecodeSeen = value
}
if value, ok := pc.mutation.Wins(); ok {
_spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{
Type: field.TypeInt,
Value: value,
Column: player.FieldWins,
})
_spec.SetField(player.FieldWins, field.TypeInt, value)
_node.Wins = value
}
if value, ok := pc.mutation.Looses(); ok {
_spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{
Type: field.TypeInt,
Value: value,
Column: player.FieldLooses,
})
_spec.SetField(player.FieldLooses, field.TypeInt, value)
_node.Looses = value
}
if value, ok := pc.mutation.Ties(); ok {
_spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{
Type: field.TypeInt,
Value: value,
Column: player.FieldTies,
})
_spec.SetField(player.FieldTies, field.TypeInt, value)
_node.Ties = value
}
if nodes := pc.mutation.StatsIDs(); len(nodes) > 0 {