updated deps; regen ent
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@@ -190,60 +190,28 @@ func (wu *WeaponUpdate) sqlSave(ctx context.Context) (n int, err error) {
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}
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}
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if value, ok := wu.mutation.Victim(); ok {
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_spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{
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Type: field.TypeUint64,
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Value: value,
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Column: weapon.FieldVictim,
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})
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_spec.SetField(weapon.FieldVictim, field.TypeUint64, value)
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}
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if value, ok := wu.mutation.AddedVictim(); ok {
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_spec.Fields.Add = append(_spec.Fields.Add, &sqlgraph.FieldSpec{
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Type: field.TypeUint64,
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Value: value,
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Column: weapon.FieldVictim,
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})
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_spec.AddField(weapon.FieldVictim, field.TypeUint64, value)
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}
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if value, ok := wu.mutation.Dmg(); ok {
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_spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{
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Type: field.TypeUint,
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Value: value,
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Column: weapon.FieldDmg,
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})
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_spec.SetField(weapon.FieldDmg, field.TypeUint, value)
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}
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if value, ok := wu.mutation.AddedDmg(); ok {
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_spec.Fields.Add = append(_spec.Fields.Add, &sqlgraph.FieldSpec{
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Type: field.TypeUint,
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Value: value,
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Column: weapon.FieldDmg,
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})
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_spec.AddField(weapon.FieldDmg, field.TypeUint, value)
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}
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if value, ok := wu.mutation.EqType(); ok {
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_spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{
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Type: field.TypeInt,
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Value: value,
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Column: weapon.FieldEqType,
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})
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_spec.SetField(weapon.FieldEqType, field.TypeInt, value)
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}
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if value, ok := wu.mutation.AddedEqType(); ok {
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_spec.Fields.Add = append(_spec.Fields.Add, &sqlgraph.FieldSpec{
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Type: field.TypeInt,
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Value: value,
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Column: weapon.FieldEqType,
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})
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_spec.AddField(weapon.FieldEqType, field.TypeInt, value)
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}
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if value, ok := wu.mutation.HitGroup(); ok {
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_spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{
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Type: field.TypeInt,
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Value: value,
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Column: weapon.FieldHitGroup,
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})
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_spec.SetField(weapon.FieldHitGroup, field.TypeInt, value)
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}
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if value, ok := wu.mutation.AddedHitGroup(); ok {
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_spec.Fields.Add = append(_spec.Fields.Add, &sqlgraph.FieldSpec{
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Type: field.TypeInt,
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Value: value,
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Column: weapon.FieldHitGroup,
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})
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_spec.AddField(weapon.FieldHitGroup, field.TypeInt, value)
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}
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if wu.mutation.StatCleared() {
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edge := &sqlgraph.EdgeSpec{
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@@ -280,7 +248,7 @@ func (wu *WeaponUpdate) sqlSave(ctx context.Context) (n int, err error) {
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}
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_spec.Edges.Add = append(_spec.Edges.Add, edge)
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}
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_spec.Modifiers = wu.modifiers
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_spec.AddModifiers(wu.modifiers...)
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if n, err = sqlgraph.UpdateNodes(ctx, wu.driver, _spec); err != nil {
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if _, ok := err.(*sqlgraph.NotFoundError); ok {
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err = &NotFoundError{weapon.Label}
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@@ -492,60 +460,28 @@ func (wuo *WeaponUpdateOne) sqlSave(ctx context.Context) (_node *Weapon, err err
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}
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}
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if value, ok := wuo.mutation.Victim(); ok {
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_spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{
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Type: field.TypeUint64,
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Value: value,
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Column: weapon.FieldVictim,
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})
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_spec.SetField(weapon.FieldVictim, field.TypeUint64, value)
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}
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if value, ok := wuo.mutation.AddedVictim(); ok {
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_spec.Fields.Add = append(_spec.Fields.Add, &sqlgraph.FieldSpec{
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Type: field.TypeUint64,
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Value: value,
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Column: weapon.FieldVictim,
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})
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_spec.AddField(weapon.FieldVictim, field.TypeUint64, value)
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}
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if value, ok := wuo.mutation.Dmg(); ok {
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_spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{
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Type: field.TypeUint,
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Value: value,
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Column: weapon.FieldDmg,
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})
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_spec.SetField(weapon.FieldDmg, field.TypeUint, value)
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}
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if value, ok := wuo.mutation.AddedDmg(); ok {
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_spec.Fields.Add = append(_spec.Fields.Add, &sqlgraph.FieldSpec{
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Type: field.TypeUint,
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Value: value,
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Column: weapon.FieldDmg,
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})
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_spec.AddField(weapon.FieldDmg, field.TypeUint, value)
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}
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if value, ok := wuo.mutation.EqType(); ok {
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_spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{
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Type: field.TypeInt,
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Value: value,
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Column: weapon.FieldEqType,
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})
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_spec.SetField(weapon.FieldEqType, field.TypeInt, value)
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}
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if value, ok := wuo.mutation.AddedEqType(); ok {
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_spec.Fields.Add = append(_spec.Fields.Add, &sqlgraph.FieldSpec{
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Type: field.TypeInt,
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Value: value,
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Column: weapon.FieldEqType,
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})
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_spec.AddField(weapon.FieldEqType, field.TypeInt, value)
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}
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if value, ok := wuo.mutation.HitGroup(); ok {
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_spec.Fields.Set = append(_spec.Fields.Set, &sqlgraph.FieldSpec{
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Type: field.TypeInt,
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Value: value,
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Column: weapon.FieldHitGroup,
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})
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_spec.SetField(weapon.FieldHitGroup, field.TypeInt, value)
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}
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if value, ok := wuo.mutation.AddedHitGroup(); ok {
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_spec.Fields.Add = append(_spec.Fields.Add, &sqlgraph.FieldSpec{
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Type: field.TypeInt,
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Value: value,
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Column: weapon.FieldHitGroup,
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})
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_spec.AddField(weapon.FieldHitGroup, field.TypeInt, value)
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}
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if wuo.mutation.StatCleared() {
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edge := &sqlgraph.EdgeSpec{
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@@ -582,7 +518,7 @@ func (wuo *WeaponUpdateOne) sqlSave(ctx context.Context) (_node *Weapon, err err
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}
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_spec.Edges.Add = append(_spec.Edges.Add, edge)
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}
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_spec.Modifiers = wuo.modifiers
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_spec.AddModifiers(wuo.modifiers...)
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_node = &Weapon{config: wuo.config}
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_spec.Assign = _node.assignValues
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_spec.ScanValues = _node.scanValues
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