// Code generated by entc, DO NOT EDIT. package ent import ( "context" "csgowtfd/ent/match" "csgowtfd/ent/player" "csgowtfd/ent/stats" "errors" "fmt" "entgo.io/ent/dialect/sql/sqlgraph" "entgo.io/ent/schema/field" ) // StatsCreate is the builder for creating a Stats entity. type StatsCreate struct { config mutation *StatsMutation hooks []Hook } // SetTeamID sets the "team_id" field. func (sc *StatsCreate) SetTeamID(i int) *StatsCreate { sc.mutation.SetTeamID(i) return sc } // SetKills sets the "kills" field. func (sc *StatsCreate) SetKills(i int) *StatsCreate { sc.mutation.SetKills(i) return sc } // SetDeaths sets the "deaths" field. func (sc *StatsCreate) SetDeaths(i int) *StatsCreate { sc.mutation.SetDeaths(i) return sc } // SetAssists sets the "assists" field. func (sc *StatsCreate) SetAssists(i int) *StatsCreate { sc.mutation.SetAssists(i) return sc } // SetHeadshot sets the "headshot" field. func (sc *StatsCreate) SetHeadshot(i int) *StatsCreate { sc.mutation.SetHeadshot(i) return sc } // SetMvp sets the "mvp" field. func (sc *StatsCreate) SetMvp(i int) *StatsCreate { sc.mutation.SetMvp(i) return sc } // SetScore sets the "score" field. func (sc *StatsCreate) SetScore(i int) *StatsCreate { sc.mutation.SetScore(i) return sc } // SetExtended sets the "extended" field. func (sc *StatsCreate) SetExtended(skkgaaaallllg struct { MultiKills struct { Duo int "json:\"duo,omitempty\"" Triple int "json:\"triple,omitempty\"" Quad int "json:\"quad,omitempty\"" Pent int "json:\"pent,omitempty\"" } "json:\"multi_kills,omitempty\"" Dmg struct { Enemy int "json:\"enemy,omitempty\"" Team int "json:\"team,omitempty\"" UD struct { HE int "json:\"he,omitempty\"" Flames int "json:\"flames,omitempty\"" Flash int "json:\"flash,omitempty\"" Decoy int "json:\"decoy,omitempty\"" Smoke int "json:\"smoke,omitempty\"" } "json:\"ud,omitempty\"" HitGroup struct { Head int "json:\"head,omitempty\"" Chest int "json:\"chest,omitempty\"" Stomach int "json:\"stomach,omitempty\"" LeftArm int "json:\"left_arm,omitempty\"" RightArm int "json:\"right_arm,omitempty\"" LeftLeg int "json:\"left_leg,omitempty\"" RightLeg int "json:\"right_leg,omitempty\"" Gear int "json:\"gear,omitempty\"" } "json:\"hit_group,omitempty\"" } "json:\"dmg,omitempty\"" Crosshair string "json:\"crosshair,omitempty\"" Color string "json:\"color,omitempty\"" KAST int "json:\"kast,omitempty\"" Rank struct { Old int "json:\"old,omitempty\"" New int "json:\"new,omitempty\"" } "json:\"rank,omitempty\"" Flash struct { Duration struct { Self float32 "json:\"self,omitempty\"" Team float32 "json:\"team,omitempty\"" Enemy float32 "json:\"enemy,omitempty\"" } "json:\"duration,omitempty\"" Total struct { Team int "json:\"team,omitempty\"" Enemy int "json:\"enemy,omitempty\"" Self int "json:\"self,omitempty\"" } "json:\"total,omitempty\"" } "json:\"flash,omitempty\"" }) *StatsCreate { sc.mutation.SetExtended(skkgaaaallllg) return sc } // SetNillableExtended sets the "extended" field if the given value is not nil. func (sc *StatsCreate) SetNillableExtended(skkgaaaallllg *struct { MultiKills struct { Duo int "json:\"duo,omitempty\"" Triple int "json:\"triple,omitempty\"" Quad int "json:\"quad,omitempty\"" Pent int "json:\"pent,omitempty\"" } "json:\"multi_kills,omitempty\"" Dmg struct { Enemy int "json:\"enemy,omitempty\"" Team int "json:\"team,omitempty\"" UD struct { HE int "json:\"he,omitempty\"" Flames int "json:\"flames,omitempty\"" Flash int "json:\"flash,omitempty\"" Decoy int "json:\"decoy,omitempty\"" Smoke int "json:\"smoke,omitempty\"" } "json:\"ud,omitempty\"" HitGroup struct { Head int "json:\"head,omitempty\"" Chest int "json:\"chest,omitempty\"" Stomach int "json:\"stomach,omitempty\"" LeftArm int "json:\"left_arm,omitempty\"" RightArm int "json:\"right_arm,omitempty\"" LeftLeg int "json:\"left_leg,omitempty\"" RightLeg int "json:\"right_leg,omitempty\"" Gear int "json:\"gear,omitempty\"" } "json:\"hit_group,omitempty\"" } "json:\"dmg,omitempty\"" Crosshair string "json:\"crosshair,omitempty\"" Color string "json:\"color,omitempty\"" KAST int "json:\"kast,omitempty\"" Rank struct { Old int "json:\"old,omitempty\"" New int "json:\"new,omitempty\"" } "json:\"rank,omitempty\"" Flash struct { Duration struct { Self float32 "json:\"self,omitempty\"" Team float32 "json:\"team,omitempty\"" Enemy float32 "json:\"enemy,omitempty\"" } "json:\"duration,omitempty\"" Total struct { Team int "json:\"team,omitempty\"" Enemy int "json:\"enemy,omitempty\"" Self int "json:\"self,omitempty\"" } "json:\"total,omitempty\"" } "json:\"flash,omitempty\"" }) *StatsCreate { if skkgaaaallllg != nil { sc.SetExtended(*skkgaaaallllg) } return sc } // SetMatchesID sets the "matches" edge to the Match entity by ID. func (sc *StatsCreate) SetMatchesID(id uint64) *StatsCreate { sc.mutation.SetMatchesID(id) return sc } // SetNillableMatchesID sets the "matches" edge to the Match entity by ID if the given value is not nil. func (sc *StatsCreate) SetNillableMatchesID(id *uint64) *StatsCreate { if id != nil { sc = sc.SetMatchesID(*id) } return sc } // SetMatches sets the "matches" edge to the Match entity. func (sc *StatsCreate) SetMatches(m *Match) *StatsCreate { return sc.SetMatchesID(m.ID) } // SetPlayersID sets the "players" edge to the Player entity by ID. func (sc *StatsCreate) SetPlayersID(id uint64) *StatsCreate { sc.mutation.SetPlayersID(id) return sc } // SetNillablePlayersID sets the "players" edge to the Player entity by ID if the given value is not nil. func (sc *StatsCreate) SetNillablePlayersID(id *uint64) *StatsCreate { if id != nil { sc = sc.SetPlayersID(*id) } return sc } // SetPlayers sets the "players" edge to the Player entity. func (sc *StatsCreate) SetPlayers(p *Player) *StatsCreate { return sc.SetPlayersID(p.ID) } // Mutation returns the StatsMutation object of the builder. func (sc *StatsCreate) Mutation() *StatsMutation { return sc.mutation } // Save creates the Stats in the database. func (sc *StatsCreate) Save(ctx context.Context) (*Stats, error) { var ( err error node *Stats ) if len(sc.hooks) == 0 { if err = sc.check(); err != nil { return nil, err } node, err = sc.sqlSave(ctx) } else { var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) { mutation, ok := m.(*StatsMutation) if !ok { return nil, fmt.Errorf("unexpected mutation type %T", m) } if err = sc.check(); err != nil { return nil, err } sc.mutation = mutation if node, err = sc.sqlSave(ctx); err != nil { return nil, err } mutation.id = &node.ID mutation.done = true return node, err }) for i := len(sc.hooks) - 1; i >= 0; i-- { if sc.hooks[i] == nil { return nil, fmt.Errorf("ent: uninitialized hook (forgotten import ent/runtime?)") } mut = sc.hooks[i](mut) } if _, err := mut.Mutate(ctx, sc.mutation); err != nil { return nil, err } } return node, err } // SaveX calls Save and panics if Save returns an error. func (sc *StatsCreate) SaveX(ctx context.Context) *Stats { v, err := sc.Save(ctx) if err != nil { panic(err) } return v } // Exec executes the query. func (sc *StatsCreate) Exec(ctx context.Context) error { _, err := sc.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (sc *StatsCreate) ExecX(ctx context.Context) { if err := sc.Exec(ctx); err != nil { panic(err) } } // check runs all checks and user-defined validators on the builder. func (sc *StatsCreate) check() error { if _, ok := sc.mutation.TeamID(); !ok { return &ValidationError{Name: "team_id", err: errors.New(`ent: missing required field "team_id"`)} } if _, ok := sc.mutation.Kills(); !ok { return &ValidationError{Name: "kills", err: errors.New(`ent: missing required field "kills"`)} } if _, ok := sc.mutation.Deaths(); !ok { return &ValidationError{Name: "deaths", err: errors.New(`ent: missing required field "deaths"`)} } if _, ok := sc.mutation.Assists(); !ok { return &ValidationError{Name: "assists", err: errors.New(`ent: missing required field "assists"`)} } if _, ok := sc.mutation.Headshot(); !ok { return &ValidationError{Name: "headshot", err: errors.New(`ent: missing required field "headshot"`)} } if _, ok := sc.mutation.Mvp(); !ok { return &ValidationError{Name: "mvp", err: errors.New(`ent: missing required field "mvp"`)} } if _, ok := sc.mutation.Score(); !ok { return &ValidationError{Name: "score", err: errors.New(`ent: missing required field "score"`)} } return nil } func (sc *StatsCreate) sqlSave(ctx context.Context) (*Stats, error) { _node, _spec := sc.createSpec() if err := sqlgraph.CreateNode(ctx, sc.driver, _spec); err != nil { if sqlgraph.IsConstraintError(err) { err = &ConstraintError{err.Error(), err} } return nil, err } id := _spec.ID.Value.(int64) _node.ID = int(id) return _node, nil } func (sc *StatsCreate) createSpec() (*Stats, *sqlgraph.CreateSpec) { var ( _node = &Stats{config: sc.config} _spec = &sqlgraph.CreateSpec{ Table: stats.Table, ID: &sqlgraph.FieldSpec{ Type: field.TypeInt, Column: stats.FieldID, }, } ) if value, ok := sc.mutation.TeamID(); ok { _spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{ Type: field.TypeInt, Value: value, Column: stats.FieldTeamID, }) _node.TeamID = value } if value, ok := sc.mutation.Kills(); ok { _spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{ Type: field.TypeInt, Value: value, Column: stats.FieldKills, }) _node.Kills = value } if value, ok := sc.mutation.Deaths(); ok { _spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{ Type: field.TypeInt, Value: value, Column: stats.FieldDeaths, }) _node.Deaths = value } if value, ok := sc.mutation.Assists(); ok { _spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{ Type: field.TypeInt, Value: value, Column: stats.FieldAssists, }) _node.Assists = value } if value, ok := sc.mutation.Headshot(); ok { _spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{ Type: field.TypeInt, Value: value, Column: stats.FieldHeadshot, }) _node.Headshot = value } if value, ok := sc.mutation.Mvp(); ok { _spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{ Type: field.TypeInt, Value: value, Column: stats.FieldMvp, }) _node.Mvp = value } if value, ok := sc.mutation.Score(); ok { _spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{ Type: field.TypeInt, Value: value, Column: stats.FieldScore, }) _node.Score = value } if value, ok := sc.mutation.Extended(); ok { _spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{ Type: field.TypeJSON, Value: value, Column: stats.FieldExtended, }) _node.Extended = value } if nodes := sc.mutation.MatchesIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: true, Table: stats.MatchesTable, Columns: []string{stats.MatchesColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: &sqlgraph.FieldSpec{ Type: field.TypeUint64, Column: match.FieldID, }, }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _node.match_stats = &nodes[0] _spec.Edges = append(_spec.Edges, edge) } if nodes := sc.mutation.PlayersIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: true, Table: stats.PlayersTable, Columns: []string{stats.PlayersColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: &sqlgraph.FieldSpec{ Type: field.TypeUint64, Column: player.FieldID, }, }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _node.player_stats = &nodes[0] _spec.Edges = append(_spec.Edges, edge) } return _node, _spec } // StatsCreateBulk is the builder for creating many Stats entities in bulk. type StatsCreateBulk struct { config builders []*StatsCreate } // Save creates the Stats entities in the database. func (scb *StatsCreateBulk) Save(ctx context.Context) ([]*Stats, error) { specs := make([]*sqlgraph.CreateSpec, len(scb.builders)) nodes := make([]*Stats, len(scb.builders)) mutators := make([]Mutator, len(scb.builders)) for i := range scb.builders { func(i int, root context.Context) { builder := scb.builders[i] var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) { mutation, ok := m.(*StatsMutation) if !ok { return nil, fmt.Errorf("unexpected mutation type %T", m) } if err := builder.check(); err != nil { return nil, err } builder.mutation = mutation nodes[i], specs[i] = builder.createSpec() var err error if i < len(mutators)-1 { _, err = mutators[i+1].Mutate(root, scb.builders[i+1].mutation) } else { spec := &sqlgraph.BatchCreateSpec{Nodes: specs} // Invoke the actual operation on the latest mutation in the chain. if err = sqlgraph.BatchCreate(ctx, scb.driver, spec); err != nil { if sqlgraph.IsConstraintError(err) { err = &ConstraintError{err.Error(), err} } } } if err != nil { return nil, err } mutation.id = &nodes[i].ID mutation.done = true if specs[i].ID.Value != nil { id := specs[i].ID.Value.(int64) nodes[i].ID = int(id) } return nodes[i], nil }) for i := len(builder.hooks) - 1; i >= 0; i-- { mut = builder.hooks[i](mut) } mutators[i] = mut }(i, ctx) } if len(mutators) > 0 { if _, err := mutators[0].Mutate(ctx, scb.builders[0].mutation); err != nil { return nil, err } } return nodes, nil } // SaveX is like Save, but panics if an error occurs. func (scb *StatsCreateBulk) SaveX(ctx context.Context) []*Stats { v, err := scb.Save(ctx) if err != nil { panic(err) } return v } // Exec executes the query. func (scb *StatsCreateBulk) Exec(ctx context.Context) error { _, err := scb.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (scb *StatsCreateBulk) ExecX(ctx context.Context) { if err := scb.Exec(ctx); err != nil { panic(err) } }